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#pragma once
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#include "LEngine.h"
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#include "Mesh.h"
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#include "MeshGenerator.h"
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#include "Scene.h"
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#include "Renderer.h"
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#include "Camera.h"
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#include "FatalError.h"
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#include "MeshRenderer.h"
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#pragma comment(lib, "d3d11.lib")
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class SceneRenderer {
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public:
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SceneRenderer();
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void RenderScene(RendererPtr renderer, ScenePtr scene, CameraPtr camera, std::shared_ptr<RenderOutput> renderScreen);
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private:
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ComPtr<ID3D12DescriptorHeap> samplers_heap;
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};
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