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#pragma once
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#include <d3dcommon.h>
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#include <vector>
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#include <cstdint>
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#include <string>
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#include <codecvt>
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#include <locale>
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#include "File.h"
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#include <memory>
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#include <stack>
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#include <filesystem>
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namespace fs = std::experimental::filesystem::v1;
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class ShaderIncludeFile {
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public:
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std::wstring fullPath;
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std::vector<char> data;
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};
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class ShaderInclude : public ID3DInclude {
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public:
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ShaderInclude(std::wstring localDirectory){
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_localPathStack.push(localDirectory);
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}
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STDOVERRIDEMETHODIMP Open(THIS_ D3D_INCLUDE_TYPE IncludeType, LPCSTR pFileName, LPCVOID pParentData, LPCVOID *ppData, UINT *pBytes){
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std::wstring_convert<std::codecvt_utf8_utf16<wchar_t>> converter;
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std::wstring wideFileName = converter.from_bytes(pFileName);
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std::wstring fullPath;
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switch (IncludeType) {
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case D3D_INCLUDE_LOCAL:
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case D3D_INCLUDE_SYSTEM:
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fullPath = _localPathStack.top() + L"/" + wideFileName;
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fs::path p(fullPath);
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auto parent = p.parent_path();
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_localPathStack.push(parent.wstring());
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break;
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}
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for (auto& f : _files) {
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if (f->fullPath == fullPath) {
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throw std::exception("Circular dependency detected!");
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}
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}
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auto file = std::make_shared<ShaderIncludeFile>();
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file->fullPath = fullPath;
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FileReadAllBytes(fullPath, file->data);
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_files.push_back(file);
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*ppData = &file->data[0];
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*pBytes = file->data.size();
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return S_OK;
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}
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STDOVERRIDEMETHODIMP Close(THIS_ LPCVOID pData){
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_localPathStack.pop();
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return S_OK;
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}
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private:
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std::stack<std::wstring> _localPathStack;
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std::vector<std::shared_ptr<ShaderIncludeFile>> _files;
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};
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