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struct VS_INPUT
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{
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float4 position : POSITION;
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float4 color : COLOR;
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};
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struct VS_OUTPUT {
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float4 position : SV_POSITION;
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float4 color : TEXCOORD0;
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};
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cbuffer TestBuffer : register(b3) {
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float4x4 mWorld;
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float4x4 mView;
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float4x4 mProjection;
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float alphaMul;
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}
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VS_OUTPUT main_vs(VS_INPUT v) {
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VS_OUTPUT o;
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float4x4 wvp = mul(mul(mProjection, mView), mWorld);
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o.position = mul(wvp, float4(v.position.xyz, 1));
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o.color = v.color;
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return o;
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}
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float4 main_ps(VS_OUTPUT input) : SV_Target{
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float4 color = input.color;
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color *= alphaMul;
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return color;
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}
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