#ifndef Texture_h__ #define Texture_h__ #include #include "d3d11_types.h" class Texture { public: Texture(ID3D12ResourcePtr _resource, D3D12_CPU_DESCRIPTOR_HANDLE _srvDescriptor) :resource(_resource), srvDescriptor(_srvDescriptor) { } ID3D12ResourcePtr resource; D3D12_CPU_DESCRIPTOR_HANDLE srvDescriptor; }; #endif // Texture_h__