#ifndef Vertex_h__ #define Vertex_h__ #include "lmath.h" using namespace lm; struct Vertex { float4 position; float3 normal; float2 uv0; float2 uv1; Vertex() { } Vertex(float4 _pos, float3 _norm) { position = _pos; normal = _norm; } Vertex(float4 _pos, float3 _norm, float2 _uv0) { position = _pos; normal = _norm; uv0 = _uv0; } }; #endif // Vertex_h__