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2025-05-13 02:50:08 +03:00

19 lines
353 B
C++

#ifndef Texture_h__
#define Texture_h__
#include <d3d12.h>
#include "d3d11_types.h"
class Texture
{
public:
Texture(ID3D12ResourcePtr _resource, D3D12_CPU_DESCRIPTOR_HANDLE _srvDescriptor)
:resource(_resource), srvDescriptor(_srvDescriptor)
{
}
ID3D12ResourcePtr resource;
D3D12_CPU_DESCRIPTOR_HANDLE srvDescriptor;
};
#endif // Texture_h__