
Logging started!
Mount point is not used! SHOULD BE FIXED!
ResourceManager::MountContentProvider at
root
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
OLOLO//
// Buffer Definitions: 
//
// cbuffer texInfo
// {
//
//   float2 texelSize;                  // Offset:    0 Size:     8
//   float2 dummy;                      // Offset:    8 Size:     8 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// pointSampler                      sampler      NA          NA    0        1
// diffuseMap                        texture  float4          2d    0        1
// texInfo                           cbuffer      NA          NA   12        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue Format   Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Position              0   xyzw        0      POS  float       
// TEXCOORD                 0   xy          1     NONE  float   xy  
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue Format   Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Target                0   xyzw        0   TARGET  float   xyzw
//
ps_4_0
      dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0},
                              { -5.000000, 0.004382, 0, 0},
                              { -4.000000, 0.013497, 0, 0},
                              { -3.000000, 0.032379, 0, 0},
                              { -2.000000, 0.060493, 0, 0},
                              { -1.000000, 0.088017, 0, 0},
                              { 0, 0.099735, 0, 0},
                              { 1.000000, 0.088017, 0, 0},
                              { 2.000000, 0.060493, 0, 0},
                              { 3.000000, 0.032379, 0, 0},
                              { 4.000000, 0.013497, 0, 0},
                              { 5.000000, 0.004382, 0, 0},
                              { 6.000000, 0.001108, 0, 0} }
      dcl_constantbuffer cb12[1], immediateIndexed
      dcl_sampler s0, mode_default
      dcl_resource_texture2d (float,float,float,float) t0
      dcl_input_ps linear v1.xy
      dcl_output o0.xyzw
      dcl_temps 4
   0: mov r0.z, l(0)
   1: mov r1.xyzw, l(0,0,0,0)
   2: mov r0.w, l(0)
   3: loop 
   4:   ige r2.x, r0.w, l(13)
   5:   breakc_nz r2.x
   6:   mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx
   7:   add r2.xyzw, r0.zxyz, v1.xyxy
   8:   sample r3.xyzw, r2.xyxx, t0.xyzw, s0
   9:   mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw
  10:   sample r2.xyzw, r2.zwzz, t0.xyzw, s0
  11:   mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw
  12:   iadd r0.w, r0.w, l(1)
  13: endloop 
  14: mov o0.xyzw, r1.xyzw
  15: ret 
// Approximately 16 instruction slots used


Logging started!
Mount point is not used! SHOULD BE FIXED!
ResourceManager::MountContentProvider at
root
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
OLOLO//
// Buffer Definitions: 
//
// cbuffer texInfo
// {
//
//   float2 texelSize;                  // Offset:    0 Size:     8
//   float2 dummy;                      // Offset:    8 Size:     8 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// pointSampler                      sampler      NA          NA    0        1
// diffuseMap                        texture  float4          2d    0        1
// texInfo                           cbuffer      NA          NA   12        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue Format   Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Position              0   xyzw        0      POS  float       
// TEXCOORD                 0   xy          1     NONE  float   xy  
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue Format   Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Target                0   xyzw        0   TARGET  float   xyzw
//
ps_4_0
      dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0},
                              { -5.000000, 0.004382, 0, 0},
                              { -4.000000, 0.013497, 0, 0},
                              { -3.000000, 0.032379, 0, 0},
                              { -2.000000, 0.060493, 0, 0},
                              { -1.000000, 0.088017, 0, 0},
                              { 0, 0.099735, 0, 0},
                              { 1.000000, 0.088017, 0, 0},
                              { 2.000000, 0.060493, 0, 0},
                              { 3.000000, 0.032379, 0, 0},
                              { 4.000000, 0.013497, 0, 0},
                              { 5.000000, 0.004382, 0, 0},
                              { 6.000000, 0.001108, 0, 0} }
      dcl_constantbuffer cb12[1], immediateIndexed
      dcl_sampler s0, mode_default
      dcl_resource_texture2d (float,float,float,float) t0
      dcl_input_ps linear v1.xy
      dcl_output o0.xyzw
      dcl_temps 4
   0: mov r0.z, l(0)
   1: mov r1.xyzw, l(0,0,0,0)
   2: mov r0.w, l(0)
   3: loop 
   4:   ige r2.x, r0.w, l(13)
   5:   breakc_nz r2.x
   6:   mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx
   7:   add r2.xyzw, r0.zxyz, v1.xyxy
   8:   sample r3.xyzw, r2.xyxx, t0.xyzw, s0
   9:   mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw
  10:   sample r2.xyzw, r2.zwzz, t0.xyzw, s0
  11:   mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw
  12:   iadd r0.w, r0.w, l(1)
  13: endloop 
  14: mov o0.xyzw, r1.xyzw
  15: ret 
// Approximately 16 instruction slots used


Logging started!
Mount point is not used! SHOULD BE FIXED!
ResourceManager::MountContentProvider at
root
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
OLOLO//
// Buffer Definitions: 
//
// cbuffer texInfo
// {
//
//   float2 texelSize;                  // Offset:    0 Size:     8
//   float2 dummy;                      // Offset:    8 Size:     8 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// pointSampler                      sampler      NA          NA    0        1
// diffuseMap                        texture  float4          2d    0        1
// texInfo                           cbuffer      NA          NA   12        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue Format   Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Position              0   xyzw        0      POS  float       
// TEXCOORD                 0   xy          1     NONE  float   xy  
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue Format   Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Target                0   xyzw        0   TARGET  float   xyzw
//
ps_4_0
      dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0},
                              { -5.000000, 0.004382, 0, 0},
                              { -4.000000, 0.013497, 0, 0},
                              { -3.000000, 0.032379, 0, 0},
                              { -2.000000, 0.060493, 0, 0},
                              { -1.000000, 0.088017, 0, 0},
                              { 0, 0.099735, 0, 0},
                              { 1.000000, 0.088017, 0, 0},
                              { 2.000000, 0.060493, 0, 0},
                              { 3.000000, 0.032379, 0, 0},
                              { 4.000000, 0.013497, 0, 0},
                              { 5.000000, 0.004382, 0, 0},
                              { 6.000000, 0.001108, 0, 0} }
      dcl_constantbuffer cb12[1], immediateIndexed
      dcl_sampler s0, mode_default
      dcl_resource_texture2d (float,float,float,float) t0
      dcl_input_ps linear v1.xy
      dcl_output o0.xyzw
      dcl_temps 4
   0: mov r0.z, l(0)
   1: mov r1.xyzw, l(0,0,0,0)
   2: mov r0.w, l(0)
   3: loop 
   4:   ige r2.x, r0.w, l(13)
   5:   breakc_nz r2.x
   6:   mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx
   7:   add r2.xyzw, r0.zxyz, v1.xyxy
   8:   sample r3.xyzw, r2.xyxx, t0.xyzw, s0
   9:   mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw
  10:   sample r2.xyzw, r2.zwzz, t0.xyzw, s0
  11:   mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw
  12:   iadd r0.w, r0.w, l(1)
  13: endloop 
  14: mov o0.xyzw, r1.xyzw
  15: ret 
// Approximately 16 instruction slots used


Logging started!
Mount point is not used! SHOULD BE FIXED!
ResourceManager::MountContentProvider at
root
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
OLOLO//
// Buffer Definitions: 
//
// cbuffer texInfo
// {
//
//   float2 texelSize;                  // Offset:    0 Size:     8
//   float2 dummy;                      // Offset:    8 Size:     8 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// pointSampler                      sampler      NA          NA    0        1
// diffuseMap                        texture  float4          2d    0        1
// texInfo                           cbuffer      NA          NA   12        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue Format   Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Position              0   xyzw        0      POS  float       
// TEXCOORD                 0   xy          1     NONE  float   xy  
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue Format   Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Target                0   xyzw        0   TARGET  float   xyzw
//
ps_4_0
      dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0},
                              { -5.000000, 0.004382, 0, 0},
                              { -4.000000, 0.013497, 0, 0},
                              { -3.000000, 0.032379, 0, 0},
                              { -2.000000, 0.060493, 0, 0},
                              { -1.000000, 0.088017, 0, 0},
                              { 0, 0.099735, 0, 0},
                              { 1.000000, 0.088017, 0, 0},
                              { 2.000000, 0.060493, 0, 0},
                              { 3.000000, 0.032379, 0, 0},
                              { 4.000000, 0.013497, 0, 0},
                              { 5.000000, 0.004382, 0, 0},
                              { 6.000000, 0.001108, 0, 0} }
      dcl_constantbuffer cb12[1], immediateIndexed
      dcl_sampler s0, mode_default
      dcl_resource_texture2d (float,float,float,float) t0
      dcl_input_ps linear v1.xy
      dcl_output o0.xyzw
      dcl_temps 4
   0: mov r0.z, l(0)
   1: mov r1.xyzw, l(0,0,0,0)
   2: mov r0.w, l(0)
   3: loop 
   4:   ige r2.x, r0.w, l(13)
   5:   breakc_nz r2.x
   6:   mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx
   7:   add r2.xyzw, r0.zxyz, v1.xyxy
   8:   sample r3.xyzw, r2.xyxx, t0.xyzw, s0
   9:   mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw
  10:   sample r2.xyzw, r2.zwzz, t0.xyzw, s0
  11:   mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw
  12:   iadd r0.w, r0.w, l(1)
  13: endloop 
  14: mov o0.xyzw, r1.xyzw
  15: ret 
// Approximately 16 instruction slots used


Logging started!
Mount point is not used! SHOULD BE FIXED!
ResourceManager::MountContentProvider at
root
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
OLOLO//
// Buffer Definitions: 
//
// cbuffer texInfo
// {
//
//   float2 texelSize;                  // Offset:    0 Size:     8
//   float2 dummy;                      // Offset:    8 Size:     8 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// pointSampler                      sampler      NA          NA    0        1
// diffuseMap                        texture  float4          2d    0        1
// texInfo                           cbuffer      NA          NA   12        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue Format   Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Position              0   xyzw        0      POS  float       
// TEXCOORD                 0   xy          1     NONE  float   xy  
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue Format   Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Target                0   xyzw        0   TARGET  float   xyzw
//
ps_4_0
      dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0},
                              { -5.000000, 0.004382, 0, 0},
                              { -4.000000, 0.013497, 0, 0},
                              { -3.000000, 0.032379, 0, 0},
                              { -2.000000, 0.060493, 0, 0},
                              { -1.000000, 0.088017, 0, 0},
                              { 0, 0.099735, 0, 0},
                              { 1.000000, 0.088017, 0, 0},
                              { 2.000000, 0.060493, 0, 0},
                              { 3.000000, 0.032379, 0, 0},
                              { 4.000000, 0.013497, 0, 0},
                              { 5.000000, 0.004382, 0, 0},
                              { 6.000000, 0.001108, 0, 0} }
      dcl_constantbuffer cb12[1], immediateIndexed
      dcl_sampler s0, mode_default
      dcl_resource_texture2d (float,float,float,float) t0
      dcl_input_ps linear v1.xy
      dcl_output o0.xyzw
      dcl_temps 4
   0: mov r0.z, l(0)
   1: mov r1.xyzw, l(0,0,0,0)
   2: mov r0.w, l(0)
   3: loop 
   4:   ige r2.x, r0.w, l(13)
   5:   breakc_nz r2.x
   6:   mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx
   7:   add r2.xyzw, r0.zxyz, v1.xyxy
   8:   sample r3.xyzw, r2.xyxx, t0.xyzw, s0
   9:   mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw
  10:   sample r2.xyzw, r2.zwzz, t0.xyzw, s0
  11:   mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw
  12:   iadd r0.w, r0.w, l(1)
  13: endloop 
  14: mov o0.xyzw, r1.xyzw
  15: ret 
// Approximately 16 instruction slots used


Logging started!
Mount point is not used! SHOULD BE FIXED!
ResourceManager::MountContentProvider at
root
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
OLOLO//
// Buffer Definitions: 
//
// cbuffer texInfo
// {
//
//   float2 texelSize;                  // Offset:    0 Size:     8
//   float2 dummy;                      // Offset:    8 Size:     8 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// pointSampler                      sampler      NA          NA    0        1
// diffuseMap                        texture  float4          2d    0        1
// texInfo                           cbuffer      NA          NA   12        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue Format   Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Position              0   xyzw        0      POS  float       
// TEXCOORD                 0   xy          1     NONE  float   xy  
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue Format   Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Target                0   xyzw        0   TARGET  float   xyzw
//
ps_4_0
      dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0},
                              { -5.000000, 0.004382, 0, 0},
                              { -4.000000, 0.013497, 0, 0},
                              { -3.000000, 0.032379, 0, 0},
                              { -2.000000, 0.060493, 0, 0},
                              { -1.000000, 0.088017, 0, 0},
                              { 0, 0.099735, 0, 0},
                              { 1.000000, 0.088017, 0, 0},
                              { 2.000000, 0.060493, 0, 0},
                              { 3.000000, 0.032379, 0, 0},
                              { 4.000000, 0.013497, 0, 0},
                              { 5.000000, 0.004382, 0, 0},
                              { 6.000000, 0.001108, 0, 0} }
      dcl_constantbuffer cb12[1], immediateIndexed
      dcl_sampler s0, mode_default
      dcl_resource_texture2d (float,float,float,float) t0
      dcl_input_ps linear v1.xy
      dcl_output o0.xyzw
      dcl_temps 4
   0: mov r0.z, l(0)
   1: mov r1.xyzw, l(0,0,0,0)
   2: mov r0.w, l(0)
   3: loop 
   4:   ige r2.x, r0.w, l(13)
   5:   breakc_nz r2.x
   6:   mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx
   7:   add r2.xyzw, r0.zxyz, v1.xyxy
   8:   sample r3.xyzw, r2.xyxx, t0.xyzw, s0
   9:   mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw
  10:   sample r2.xyzw, r2.zwzz, t0.xyzw, s0
  11:   mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw
  12:   iadd r0.w, r0.w, l(1)
  13: endloop 
  14: mov o0.xyzw, r1.xyzw
  15: ret 
// Approximately 16 instruction slots used


Logging started!
Mount point is not used! SHOULD BE FIXED!
ResourceManager::MountContentProvider at
root
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
OLOLO//
// Buffer Definitions: 
//
// cbuffer texInfo
// {
//
//   float2 texelSize;                  // Offset:    0 Size:     8
//   float2 dummy;                      // Offset:    8 Size:     8 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// pointSampler                      sampler      NA          NA    0        1
// diffuseMap                        texture  float4          2d    0        1
// texInfo                           cbuffer      NA          NA   12        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue Format   Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Position              0   xyzw        0      POS  float       
// TEXCOORD                 0   xy          1     NONE  float   xy  
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue Format   Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Target                0   xyzw        0   TARGET  float   xyzw
//
ps_4_0
      dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0},
                              { -5.000000, 0.004382, 0, 0},
                              { -4.000000, 0.013497, 0, 0},
                              { -3.000000, 0.032379, 0, 0},
                              { -2.000000, 0.060493, 0, 0},
                              { -1.000000, 0.088017, 0, 0},
                              { 0, 0.099735, 0, 0},
                              { 1.000000, 0.088017, 0, 0},
                              { 2.000000, 0.060493, 0, 0},
                              { 3.000000, 0.032379, 0, 0},
                              { 4.000000, 0.013497, 0, 0},
                              { 5.000000, 0.004382, 0, 0},
                              { 6.000000, 0.001108, 0, 0} }
      dcl_constantbuffer cb12[1], immediateIndexed
      dcl_sampler s0, mode_default
      dcl_resource_texture2d (float,float,float,float) t0
      dcl_input_ps linear v1.xy
      dcl_output o0.xyzw
      dcl_temps 4
   0: mov r0.z, l(0)
   1: mov r1.xyzw, l(0,0,0,0)
   2: mov r0.w, l(0)
   3: loop 
   4:   ige r2.x, r0.w, l(13)
   5:   breakc_nz r2.x
   6:   mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx
   7:   add r2.xyzw, r0.zxyz, v1.xyxy
   8:   sample r3.xyzw, r2.xyxx, t0.xyzw, s0
   9:   mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw
  10:   sample r2.xyzw, r2.zwzz, t0.xyzw, s0
  11:   mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw
  12:   iadd r0.w, r0.w, l(1)
  13: endloop 
  14: mov o0.xyzw, r1.xyzw
  15: ret 
// Approximately 16 instruction slots used

Closing log

Logging started!
Mount point is not used! SHOULD BE FIXED!
ResourceManager::MountContentProvider at
root
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
OLOLO//
// Buffer Definitions: 
//
// cbuffer texInfo
// {
//
//   float2 texelSize;                  // Offset:    0 Size:     8
//   float2 dummy;                      // Offset:    8 Size:     8 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// pointSampler                      sampler      NA          NA    0        1
// diffuseMap                        texture  float4          2d    0        1
// texInfo                           cbuffer      NA          NA   12        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue Format   Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Position              0   xyzw        0      POS  float       
// TEXCOORD                 0   xy          1     NONE  float   xy  
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue Format   Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Target                0   xyzw        0   TARGET  float   xyzw
//
ps_4_0
      dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0},
                              { -5.000000, 0.004382, 0, 0},
                              { -4.000000, 0.013497, 0, 0},
                              { -3.000000, 0.032379, 0, 0},
                              { -2.000000, 0.060493, 0, 0},
                              { -1.000000, 0.088017, 0, 0},
                              { 0, 0.099735, 0, 0},
                              { 1.000000, 0.088017, 0, 0},
                              { 2.000000, 0.060493, 0, 0},
                              { 3.000000, 0.032379, 0, 0},
                              { 4.000000, 0.013497, 0, 0},
                              { 5.000000, 0.004382, 0, 0},
                              { 6.000000, 0.001108, 0, 0} }
      dcl_constantbuffer cb12[1], immediateIndexed
      dcl_sampler s0, mode_default
      dcl_resource_texture2d (float,float,float,float) t0
      dcl_input_ps linear v1.xy
      dcl_output o0.xyzw
      dcl_temps 4
   0: mov r0.z, l(0)
   1: mov r1.xyzw, l(0,0,0,0)
   2: mov r0.w, l(0)
   3: loop 
   4:   ige r2.x, r0.w, l(13)
   5:   breakc_nz r2.x
   6:   mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx
   7:   add r2.xyzw, r0.zxyz, v1.xyxy
   8:   sample r3.xyzw, r2.xyxx, t0.xyzw, s0
   9:   mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw
  10:   sample r2.xyzw, r2.zwzz, t0.xyzw, s0
  11:   mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw
  12:   iadd r0.w, r0.w, l(1)
  13: endloop 
  14: mov o0.xyzw, r1.xyzw
  15: ret 
// Approximately 16 instruction slots used


Logging started!
Mount point is not used! SHOULD BE FIXED!
ResourceManager::MountContentProvider at
root
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
OLOLO//
// Buffer Definitions: 
//
// cbuffer texInfo
// {
//
//   float2 texelSize;                  // Offset:    0 Size:     8
//   float2 dummy;                      // Offset:    8 Size:     8 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// pointSampler                      sampler      NA          NA    0        1
// diffuseMap                        texture  float4          2d    0        1
// texInfo                           cbuffer      NA          NA   12        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue Format   Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Position              0   xyzw        0      POS  float       
// TEXCOORD                 0   xy          1     NONE  float   xy  
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue Format   Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Target                0   xyzw        0   TARGET  float   xyzw
//
ps_4_0
      dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0},
                              { -5.000000, 0.004382, 0, 0},
                              { -4.000000, 0.013497, 0, 0},
                              { -3.000000, 0.032379, 0, 0},
                              { -2.000000, 0.060493, 0, 0},
                              { -1.000000, 0.088017, 0, 0},
                              { 0, 0.099735, 0, 0},
                              { 1.000000, 0.088017, 0, 0},
                              { 2.000000, 0.060493, 0, 0},
                              { 3.000000, 0.032379, 0, 0},
                              { 4.000000, 0.013497, 0, 0},
                              { 5.000000, 0.004382, 0, 0},
                              { 6.000000, 0.001108, 0, 0} }
      dcl_constantbuffer cb12[1], immediateIndexed
      dcl_sampler s0, mode_default
      dcl_resource_texture2d (float,float,float,float) t0
      dcl_input_ps linear v1.xy
      dcl_output o0.xyzw
      dcl_temps 4
   0: mov r0.z, l(0)
   1: mov r1.xyzw, l(0,0,0,0)
   2: mov r0.w, l(0)
   3: loop 
   4:   ige r2.x, r0.w, l(13)
   5:   breakc_nz r2.x
   6:   mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx
   7:   add r2.xyzw, r0.zxyz, v1.xyxy
   8:   sample r3.xyzw, r2.xyxx, t0.xyzw, s0
   9:   mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw
  10:   sample r2.xyzw, r2.zwzz, t0.xyzw, s0
  11:   mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw
  12:   iadd r0.w, r0.w, l(1)
  13: endloop 
  14: mov o0.xyzw, r1.xyzw
  15: ret 
// Approximately 16 instruction slots used


Logging started!
Mount point is not used! SHOULD BE FIXED!
ResourceManager::MountContentProvider at
root
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
OLOLO//
// Buffer Definitions: 
//
// cbuffer texInfo
// {
//
//   float2 texelSize;                  // Offset:    0 Size:     8
//   float2 dummy;                      // Offset:    8 Size:     8 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// pointSampler                      sampler      NA          NA    0        1
// diffuseMap                        texture  float4          2d    0        1
// texInfo                           cbuffer      NA          NA   12        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue Format   Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Position              0   xyzw        0      POS  float       
// TEXCOORD                 0   xy          1     NONE  float   xy  
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue Format   Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Target                0   xyzw        0   TARGET  float   xyzw
//
ps_4_0
      dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0},
                              { -5.000000, 0.004382, 0, 0},
                              { -4.000000, 0.013497, 0, 0},
                              { -3.000000, 0.032379, 0, 0},
                              { -2.000000, 0.060493, 0, 0},
                              { -1.000000, 0.088017, 0, 0},
                              { 0, 0.099735, 0, 0},
                              { 1.000000, 0.088017, 0, 0},
                              { 2.000000, 0.060493, 0, 0},
                              { 3.000000, 0.032379, 0, 0},
                              { 4.000000, 0.013497, 0, 0},
                              { 5.000000, 0.004382, 0, 0},
                              { 6.000000, 0.001108, 0, 0} }
      dcl_constantbuffer cb12[1], immediateIndexed
      dcl_sampler s0, mode_default
      dcl_resource_texture2d (float,float,float,float) t0
      dcl_input_ps linear v1.xy
      dcl_output o0.xyzw
      dcl_temps 4
   0: mov r0.z, l(0)
   1: mov r1.xyzw, l(0,0,0,0)
   2: mov r0.w, l(0)
   3: loop 
   4:   ige r2.x, r0.w, l(13)
   5:   breakc_nz r2.x
   6:   mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx
   7:   add r2.xyzw, r0.zxyz, v1.xyxy
   8:   sample r3.xyzw, r2.xyxx, t0.xyzw, s0
   9:   mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw
  10:   sample r2.xyzw, r2.zwzz, t0.xyzw, s0
  11:   mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw
  12:   iadd r0.w, r0.w, l(1)
  13: endloop 
  14: mov o0.xyzw, r1.xyzw
  15: ret 
// Approximately 16 instruction slots used


Logging started!
Mount point is not used! SHOULD BE FIXED!
ResourceManager::MountContentProvider at
root
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
OLOLO//
// Buffer Definitions: 
//
// cbuffer texInfo
// {
//
//   float2 texelSize;                  // Offset:    0 Size:     8
//   float2 dummy;                      // Offset:    8 Size:     8 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// pointSampler                      sampler      NA          NA    0        1
// diffuseMap                        texture  float4          2d    0        1
// texInfo                           cbuffer      NA          NA   12        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue Format   Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Position              0   xyzw        0      POS  float       
// TEXCOORD                 0   xy          1     NONE  float   xy  
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue Format   Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Target                0   xyzw        0   TARGET  float   xyzw
//
ps_4_0
      dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0},
                              { -5.000000, 0.004382, 0, 0},
                              { -4.000000, 0.013497, 0, 0},
                              { -3.000000, 0.032379, 0, 0},
                              { -2.000000, 0.060493, 0, 0},
                              { -1.000000, 0.088017, 0, 0},
                              { 0, 0.099735, 0, 0},
                              { 1.000000, 0.088017, 0, 0},
                              { 2.000000, 0.060493, 0, 0},
                              { 3.000000, 0.032379, 0, 0},
                              { 4.000000, 0.013497, 0, 0},
                              { 5.000000, 0.004382, 0, 0},
                              { 6.000000, 0.001108, 0, 0} }
      dcl_constantbuffer cb12[1], immediateIndexed
      dcl_sampler s0, mode_default
      dcl_resource_texture2d (float,float,float,float) t0
      dcl_input_ps linear v1.xy
      dcl_output o0.xyzw
      dcl_temps 4
   0: mov r0.z, l(0)
   1: mov r1.xyzw, l(0,0,0,0)
   2: mov r0.w, l(0)
   3: loop 
   4:   ige r2.x, r0.w, l(13)
   5:   breakc_nz r2.x
   6:   mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx
   7:   add r2.xyzw, r0.zxyz, v1.xyxy
   8:   sample r3.xyzw, r2.xyxx, t0.xyzw, s0
   9:   mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw
  10:   sample r2.xyzw, r2.zwzz, t0.xyzw, s0
  11:   mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw
  12:   iadd r0.w, r0.w, l(1)
  13: endloop 
  14: mov o0.xyzw, r1.xyzw
  15: ret 
// Approximately 16 instruction slots used

Closing log

Logging started!
Mount point is not used! SHOULD BE FIXED!
ResourceManager::MountContentProvider at
root
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
OLOLO//
// Buffer Definitions: 
//
// cbuffer texInfo
// {
//
//   float2 texelSize;                  // Offset:    0 Size:     8
//   float2 dummy;                      // Offset:    8 Size:     8 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// pointSampler                      sampler      NA          NA    0        1
// diffuseMap                        texture  float4          2d    0        1
// texInfo                           cbuffer      NA          NA   12        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue Format   Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Position              0   xyzw        0      POS  float       
// TEXCOORD                 0   xy          1     NONE  float   xy  
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue Format   Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Target                0   xyzw        0   TARGET  float   xyzw
//
ps_4_0
      dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0},
                              { -5.000000, 0.004382, 0, 0},
                              { -4.000000, 0.013497, 0, 0},
                              { -3.000000, 0.032379, 0, 0},
                              { -2.000000, 0.060493, 0, 0},
                              { -1.000000, 0.088017, 0, 0},
                              { 0, 0.099735, 0, 0},
                              { 1.000000, 0.088017, 0, 0},
                              { 2.000000, 0.060493, 0, 0},
                              { 3.000000, 0.032379, 0, 0},
                              { 4.000000, 0.013497, 0, 0},
                              { 5.000000, 0.004382, 0, 0},
                              { 6.000000, 0.001108, 0, 0} }
      dcl_constantbuffer cb12[1], immediateIndexed
      dcl_sampler s0, mode_default
      dcl_resource_texture2d (float,float,float,float) t0
      dcl_input_ps linear v1.xy
      dcl_output o0.xyzw
      dcl_temps 4
   0: mov r0.z, l(0)
   1: mov r1.xyzw, l(0,0,0,0)
   2: mov r0.w, l(0)
   3: loop 
   4:   ige r2.x, r0.w, l(13)
   5:   breakc_nz r2.x
   6:   mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx
   7:   add r2.xyzw, r0.zxyz, v1.xyxy
   8:   sample r3.xyzw, r2.xyxx, t0.xyzw, s0
   9:   mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw
  10:   sample r2.xyzw, r2.zwzz, t0.xyzw, s0
  11:   mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw
  12:   iadd r0.w, r0.w, l(1)
  13: endloop 
  14: mov o0.xyzw, r1.xyzw
  15: ret 
// Approximately 16 instruction slots used


Logging started!
Mount point is not used! SHOULD BE FIXED!
ResourceManager::MountContentProvider at
root
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
OLOLO//
// Buffer Definitions: 
//
// cbuffer texInfo
// {
//
//   float2 texelSize;                  // Offset:    0 Size:     8
//   float2 dummy;                      // Offset:    8 Size:     8 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// pointSampler                      sampler      NA          NA    0        1
// diffuseMap                        texture  float4          2d    0        1
// texInfo                           cbuffer      NA          NA   12        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue Format   Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Position              0   xyzw        0      POS  float       
// TEXCOORD                 0   xy          1     NONE  float   xy  
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue Format   Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Target                0   xyzw        0   TARGET  float   xyzw
//
ps_4_0
      dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0},
                              { -5.000000, 0.004382, 0, 0},
                              { -4.000000, 0.013497, 0, 0},
                              { -3.000000, 0.032379, 0, 0},
                              { -2.000000, 0.060493, 0, 0},
                              { -1.000000, 0.088017, 0, 0},
                              { 0, 0.099735, 0, 0},
                              { 1.000000, 0.088017, 0, 0},
                              { 2.000000, 0.060493, 0, 0},
                              { 3.000000, 0.032379, 0, 0},
                              { 4.000000, 0.013497, 0, 0},
                              { 5.000000, 0.004382, 0, 0},
                              { 6.000000, 0.001108, 0, 0} }
      dcl_constantbuffer cb12[1], immediateIndexed
      dcl_sampler s0, mode_default
      dcl_resource_texture2d (float,float,float,float) t0
      dcl_input_ps linear v1.xy
      dcl_output o0.xyzw
      dcl_temps 4
   0: mov r0.z, l(0)
   1: mov r1.xyzw, l(0,0,0,0)
   2: mov r0.w, l(0)
   3: loop 
   4:   ige r2.x, r0.w, l(13)
   5:   breakc_nz r2.x
   6:   mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx
   7:   add r2.xyzw, r0.zxyz, v1.xyxy
   8:   sample r3.xyzw, r2.xyxx, t0.xyzw, s0
   9:   mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw
  10:   sample r2.xyzw, r2.zwzz, t0.xyzw, s0
  11:   mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw
  12:   iadd r0.w, r0.w, l(1)
  13: endloop 
  14: mov o0.xyzw, r1.xyzw
  15: ret 
// Approximately 16 instruction slots used


Logging started!
Mount point is not used! SHOULD BE FIXED!
ResourceManager::MountContentProvider at
root
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
OLOLO//
// Buffer Definitions: 
//
// cbuffer texInfo
// {
//
//   float2 texelSize;                  // Offset:    0 Size:     8
//   float2 dummy;                      // Offset:    8 Size:     8 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// pointSampler                      sampler      NA          NA    0        1
// diffuseMap                        texture  float4          2d    0        1
// texInfo                           cbuffer      NA          NA   12        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue Format   Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Position              0   xyzw        0      POS  float       
// TEXCOORD                 0   xy          1     NONE  float   xy  
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue Format   Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Target                0   xyzw        0   TARGET  float   xyzw
//
ps_4_0
      dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0},
                              { -5.000000, 0.004382, 0, 0},
                              { -4.000000, 0.013497, 0, 0},
                              { -3.000000, 0.032379, 0, 0},
                              { -2.000000, 0.060493, 0, 0},
                              { -1.000000, 0.088017, 0, 0},
                              { 0, 0.099735, 0, 0},
                              { 1.000000, 0.088017, 0, 0},
                              { 2.000000, 0.060493, 0, 0},
                              { 3.000000, 0.032379, 0, 0},
                              { 4.000000, 0.013497, 0, 0},
                              { 5.000000, 0.004382, 0, 0},
                              { 6.000000, 0.001108, 0, 0} }
      dcl_constantbuffer cb12[1], immediateIndexed
      dcl_sampler s0, mode_default
      dcl_resource_texture2d (float,float,float,float) t0
      dcl_input_ps linear v1.xy
      dcl_output o0.xyzw
      dcl_temps 4
   0: mov r0.z, l(0)
   1: mov r1.xyzw, l(0,0,0,0)
   2: mov r0.w, l(0)
   3: loop 
   4:   ige r2.x, r0.w, l(13)
   5:   breakc_nz r2.x
   6:   mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx
   7:   add r2.xyzw, r0.zxyz, v1.xyxy
   8:   sample r3.xyzw, r2.xyxx, t0.xyzw, s0
   9:   mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw
  10:   sample r2.xyzw, r2.zwzz, t0.xyzw, s0
  11:   mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw
  12:   iadd r0.w, r0.w, l(1)
  13: endloop 
  14: mov o0.xyzw, r1.xyzw
  15: ret 
// Approximately 16 instruction slots used


Logging started!
Mount point is not used! SHOULD BE FIXED!
ResourceManager::MountContentProvider at
root
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
OLOLO//
// Buffer Definitions: 
//
// cbuffer texInfo
// {
//
//   float2 texelSize;                  // Offset:    0 Size:     8
//   float2 dummy;                      // Offset:    8 Size:     8 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// pointSampler                      sampler      NA          NA    0        1
// diffuseMap                        texture  float4          2d    0        1
// texInfo                           cbuffer      NA          NA   12        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue Format   Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Position              0   xyzw        0      POS  float       
// TEXCOORD                 0   xy          1     NONE  float   xy  
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue Format   Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Target                0   xyzw        0   TARGET  float   xyzw
//
ps_4_0
      dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0},
                              { -5.000000, 0.004382, 0, 0},
                              { -4.000000, 0.013497, 0, 0},
                              { -3.000000, 0.032379, 0, 0},
                              { -2.000000, 0.060493, 0, 0},
                              { -1.000000, 0.088017, 0, 0},
                              { 0, 0.099735, 0, 0},
                              { 1.000000, 0.088017, 0, 0},
                              { 2.000000, 0.060493, 0, 0},
                              { 3.000000, 0.032379, 0, 0},
                              { 4.000000, 0.013497, 0, 0},
                              { 5.000000, 0.004382, 0, 0},
                              { 6.000000, 0.001108, 0, 0} }
      dcl_constantbuffer cb12[1], immediateIndexed
      dcl_sampler s0, mode_default
      dcl_resource_texture2d (float,float,float,float) t0
      dcl_input_ps linear v1.xy
      dcl_output o0.xyzw
      dcl_temps 4
   0: mov r0.z, l(0)
   1: mov r1.xyzw, l(0,0,0,0)
   2: mov r0.w, l(0)
   3: loop 
   4:   ige r2.x, r0.w, l(13)
   5:   breakc_nz r2.x
   6:   mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx
   7:   add r2.xyzw, r0.zxyz, v1.xyxy
   8:   sample r3.xyzw, r2.xyxx, t0.xyzw, s0
   9:   mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw
  10:   sample r2.xyzw, r2.zwzz, t0.xyzw, s0
  11:   mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw
  12:   iadd r0.w, r0.w, l(1)
  13: endloop 
  14: mov o0.xyzw, r1.xyzw
  15: ret 
// Approximately 16 instruction slots used


Logging started!
Mount point is not used! SHOULD BE FIXED!
ResourceManager::MountContentProvider at
root
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
OLOLO//
// Buffer Definitions: 
//
// cbuffer texInfo
// {
//
//   float2 texelSize;                  // Offset:    0 Size:     8
//   float2 dummy;                      // Offset:    8 Size:     8 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// pointSampler                      sampler      NA          NA    0        1
// diffuseMap                        texture  float4          2d    0        1
// texInfo                           cbuffer      NA          NA   12        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue Format   Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Position              0   xyzw        0      POS  float       
// TEXCOORD                 0   xy          1     NONE  float   xy  
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue Format   Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Target                0   xyzw        0   TARGET  float   xyzw
//
ps_4_0
      dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0},
                              { -5.000000, 0.004382, 0, 0},
                              { -4.000000, 0.013497, 0, 0},
                              { -3.000000, 0.032379, 0, 0},
                              { -2.000000, 0.060493, 0, 0},
                              { -1.000000, 0.088017, 0, 0},
                              { 0, 0.099735, 0, 0},
                              { 1.000000, 0.088017, 0, 0},
                              { 2.000000, 0.060493, 0, 0},
                              { 3.000000, 0.032379, 0, 0},
                              { 4.000000, 0.013497, 0, 0},
                              { 5.000000, 0.004382, 0, 0},
                              { 6.000000, 0.001108, 0, 0} }
      dcl_constantbuffer cb12[1], immediateIndexed
      dcl_sampler s0, mode_default
      dcl_resource_texture2d (float,float,float,float) t0
      dcl_input_ps linear v1.xy
      dcl_output o0.xyzw
      dcl_temps 4
   0: mov r0.z, l(0)
   1: mov r1.xyzw, l(0,0,0,0)
   2: mov r0.w, l(0)
   3: loop 
   4:   ige r2.x, r0.w, l(13)
   5:   breakc_nz r2.x
   6:   mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx
   7:   add r2.xyzw, r0.zxyz, v1.xyxy
   8:   sample r3.xyzw, r2.xyxx, t0.xyzw, s0
   9:   mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw
  10:   sample r2.xyzw, r2.zwzz, t0.xyzw, s0
  11:   mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw
  12:   iadd r0.w, r0.w, l(1)
  13: endloop 
  14: mov o0.xyzw, r1.xyzw
  15: ret 
// Approximately 16 instruction slots used


Logging started!
Mount point is not used! SHOULD BE FIXED!
ResourceManager::MountContentProvider at
root
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
OLOLO//
// Buffer Definitions: 
//
// cbuffer texInfo
// {
//
//   float2 texelSize;                  // Offset:    0 Size:     8
//   float2 dummy;                      // Offset:    8 Size:     8 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// pointSampler                      sampler      NA          NA    0        1
// diffuseMap                        texture  float4          2d    0        1
// texInfo                           cbuffer      NA          NA   12        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue Format   Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Position              0   xyzw        0      POS  float       
// TEXCOORD                 0   xy          1     NONE  float   xy  
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue Format   Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Target                0   xyzw        0   TARGET  float   xyzw
//
ps_4_0
      dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0},
                              { -5.000000, 0.004382, 0, 0},
                              { -4.000000, 0.013497, 0, 0},
                              { -3.000000, 0.032379, 0, 0},
                              { -2.000000, 0.060493, 0, 0},
                              { -1.000000, 0.088017, 0, 0},
                              { 0, 0.099735, 0, 0},
                              { 1.000000, 0.088017, 0, 0},
                              { 2.000000, 0.060493, 0, 0},
                              { 3.000000, 0.032379, 0, 0},
                              { 4.000000, 0.013497, 0, 0},
                              { 5.000000, 0.004382, 0, 0},
                              { 6.000000, 0.001108, 0, 0} }
      dcl_constantbuffer cb12[1], immediateIndexed
      dcl_sampler s0, mode_default
      dcl_resource_texture2d (float,float,float,float) t0
      dcl_input_ps linear v1.xy
      dcl_output o0.xyzw
      dcl_temps 4
   0: mov r0.z, l(0)
   1: mov r1.xyzw, l(0,0,0,0)
   2: mov r0.w, l(0)
   3: loop 
   4:   ige r2.x, r0.w, l(13)
   5:   breakc_nz r2.x
   6:   mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx
   7:   add r2.xyzw, r0.zxyz, v1.xyxy
   8:   sample r3.xyzw, r2.xyxx, t0.xyzw, s0
   9:   mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw
  10:   sample r2.xyzw, r2.zwzz, t0.xyzw, s0
  11:   mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw
  12:   iadd r0.w, r0.w, l(1)
  13: endloop 
  14: mov o0.xyzw, r1.xyzw
  15: ret 
// Approximately 16 instruction slots used


Logging started!
Mount point is not used! SHOULD BE FIXED!
ResourceManager::MountContentProvider at
root
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
OLOLO//
// Buffer Definitions: 
//
// cbuffer texInfo
// {
//
//   float2 texelSize;                  // Offset:    0 Size:     8
//   float2 dummy;                      // Offset:    8 Size:     8 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// pointSampler                      sampler      NA          NA    0        1
// diffuseMap                        texture  float4          2d    0        1
// texInfo                           cbuffer      NA          NA   12        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue Format   Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Position              0   xyzw        0      POS  float       
// TEXCOORD                 0   xy          1     NONE  float   xy  
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue Format   Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Target                0   xyzw        0   TARGET  float   xyzw
//
ps_4_0
      dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0},
                              { -5.000000, 0.004382, 0, 0},
                              { -4.000000, 0.013497, 0, 0},
                              { -3.000000, 0.032379, 0, 0},
                              { -2.000000, 0.060493, 0, 0},
                              { -1.000000, 0.088017, 0, 0},
                              { 0, 0.099735, 0, 0},
                              { 1.000000, 0.088017, 0, 0},
                              { 2.000000, 0.060493, 0, 0},
                              { 3.000000, 0.032379, 0, 0},
                              { 4.000000, 0.013497, 0, 0},
                              { 5.000000, 0.004382, 0, 0},
                              { 6.000000, 0.001108, 0, 0} }
      dcl_constantbuffer cb12[1], immediateIndexed
      dcl_sampler s0, mode_default
      dcl_resource_texture2d (float,float,float,float) t0
      dcl_input_ps linear v1.xy
      dcl_output o0.xyzw
      dcl_temps 4
   0: mov r0.z, l(0)
   1: mov r1.xyzw, l(0,0,0,0)
   2: mov r0.w, l(0)
   3: loop 
   4:   ige r2.x, r0.w, l(13)
   5:   breakc_nz r2.x
   6:   mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx
   7:   add r2.xyzw, r0.zxyz, v1.xyxy
   8:   sample r3.xyzw, r2.xyxx, t0.xyzw, s0
   9:   mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw
  10:   sample r2.xyzw, r2.zwzz, t0.xyzw, s0
  11:   mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw
  12:   iadd r0.w, r0.w, l(1)
  13: endloop 
  14: mov o0.xyzw, r1.xyzw
  15: ret 
// Approximately 16 instruction slots used

Closing log

Logging started!
Mount point is not used! SHOULD BE FIXED!
ResourceManager::MountContentProvider at
root
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
OLOLO//
// Buffer Definitions: 
//
// cbuffer texInfo
// {
//
//   float2 texelSize;                  // Offset:    0 Size:     8
//   float2 dummy;                      // Offset:    8 Size:     8 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// pointSampler                      sampler      NA          NA    0        1
// diffuseMap                        texture  float4          2d    0        1
// texInfo                           cbuffer      NA          NA   12        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue Format   Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Position              0   xyzw        0      POS  float       
// TEXCOORD                 0   xy          1     NONE  float   xy  
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue Format   Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Target                0   xyzw        0   TARGET  float   xyzw
//
ps_4_0
      dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0},
                              { -5.000000, 0.004382, 0, 0},
                              { -4.000000, 0.013497, 0, 0},
                              { -3.000000, 0.032379, 0, 0},
                              { -2.000000, 0.060493, 0, 0},
                              { -1.000000, 0.088017, 0, 0},
                              { 0, 0.099735, 0, 0},
                              { 1.000000, 0.088017, 0, 0},
                              { 2.000000, 0.060493, 0, 0},
                              { 3.000000, 0.032379, 0, 0},
                              { 4.000000, 0.013497, 0, 0},
                              { 5.000000, 0.004382, 0, 0},
                              { 6.000000, 0.001108, 0, 0} }
      dcl_constantbuffer cb12[1], immediateIndexed
      dcl_sampler s0, mode_default
      dcl_resource_texture2d (float,float,float,float) t0
      dcl_input_ps linear v1.xy
      dcl_output o0.xyzw
      dcl_temps 4
   0: mov r0.z, l(0)
   1: mov r1.xyzw, l(0,0,0,0)
   2: mov r0.w, l(0)
   3: loop 
   4:   ige r2.x, r0.w, l(13)
   5:   breakc_nz r2.x
   6:   mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx
   7:   add r2.xyzw, r0.zxyz, v1.xyxy
   8:   sample r3.xyzw, r2.xyxx, t0.xyzw, s0
   9:   mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw
  10:   sample r2.xyzw, r2.zwzz, t0.xyzw, s0
  11:   mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw
  12:   iadd r0.w, r0.w, l(1)
  13: endloop 
  14: mov o0.xyzw, r1.xyzw
  15: ret 
// Approximately 16 instruction slots used


Logging started!
Mount point is not used! SHOULD BE FIXED!
ResourceManager::MountContentProvider at
root
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
OLOLO//
// Buffer Definitions: 
//
// cbuffer texInfo
// {
//
//   float2 texelSize;                  // Offset:    0 Size:     8
//   float2 dummy;                      // Offset:    8 Size:     8 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// pointSampler                      sampler      NA          NA    0        1
// diffuseMap                        texture  float4          2d    0        1
// texInfo                           cbuffer      NA          NA   12        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue Format   Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Position              0   xyzw        0      POS  float       
// TEXCOORD                 0   xy          1     NONE  float   xy  
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue Format   Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Target                0   xyzw        0   TARGET  float   xyzw
//
ps_4_0
      dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0},
                              { -5.000000, 0.004382, 0, 0},
                              { -4.000000, 0.013497, 0, 0},
                              { -3.000000, 0.032379, 0, 0},
                              { -2.000000, 0.060493, 0, 0},
                              { -1.000000, 0.088017, 0, 0},
                              { 0, 0.099735, 0, 0},
                              { 1.000000, 0.088017, 0, 0},
                              { 2.000000, 0.060493, 0, 0},
                              { 3.000000, 0.032379, 0, 0},
                              { 4.000000, 0.013497, 0, 0},
                              { 5.000000, 0.004382, 0, 0},
                              { 6.000000, 0.001108, 0, 0} }
      dcl_constantbuffer cb12[1], immediateIndexed
      dcl_sampler s0, mode_default
      dcl_resource_texture2d (float,float,float,float) t0
      dcl_input_ps linear v1.xy
      dcl_output o0.xyzw
      dcl_temps 4
   0: mov r0.z, l(0)
   1: mov r1.xyzw, l(0,0,0,0)
   2: mov r0.w, l(0)
   3: loop 
   4:   ige r2.x, r0.w, l(13)
   5:   breakc_nz r2.x
   6:   mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx
   7:   add r2.xyzw, r0.zxyz, v1.xyxy
   8:   sample r3.xyzw, r2.xyxx, t0.xyzw, s0
   9:   mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw
  10:   sample r2.xyzw, r2.zwzz, t0.xyzw, s0
  11:   mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw
  12:   iadd r0.w, r0.w, l(1)
  13: endloop 
  14: mov o0.xyzw, r1.xyzw
  15: ret 
// Approximately 16 instruction slots used

Closing log

Logging started!
Mount point is not used! SHOULD BE FIXED!
ResourceManager::MountContentProvider at
root
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
OLOLO//
// Buffer Definitions: 
//
// cbuffer texInfo
// {
//
//   float2 texelSize;                  // Offset:    0 Size:     8
//   float2 dummy;                      // Offset:    8 Size:     8 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// pointSampler                      sampler      NA          NA    0        1
// diffuseMap                        texture  float4          2d    0        1
// texInfo                           cbuffer      NA          NA   12        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue Format   Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Position              0   xyzw        0      POS  float       
// TEXCOORD                 0   xy          1     NONE  float   xy  
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue Format   Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Target                0   xyzw        0   TARGET  float   xyzw
//
ps_4_0
      dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0},
                              { -5.000000, 0.004382, 0, 0},
                              { -4.000000, 0.013497, 0, 0},
                              { -3.000000, 0.032379, 0, 0},
                              { -2.000000, 0.060493, 0, 0},
                              { -1.000000, 0.088017, 0, 0},
                              { 0, 0.099735, 0, 0},
                              { 1.000000, 0.088017, 0, 0},
                              { 2.000000, 0.060493, 0, 0},
                              { 3.000000, 0.032379, 0, 0},
                              { 4.000000, 0.013497, 0, 0},
                              { 5.000000, 0.004382, 0, 0},
                              { 6.000000, 0.001108, 0, 0} }
      dcl_constantbuffer cb12[1], immediateIndexed
      dcl_sampler s0, mode_default
      dcl_resource_texture2d (float,float,float,float) t0
      dcl_input_ps linear v1.xy
      dcl_output o0.xyzw
      dcl_temps 4
   0: mov r0.z, l(0)
   1: mov r1.xyzw, l(0,0,0,0)
   2: mov r0.w, l(0)
   3: loop 
   4:   ige r2.x, r0.w, l(13)
   5:   breakc_nz r2.x
   6:   mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx
   7:   add r2.xyzw, r0.zxyz, v1.xyxy
   8:   sample r3.xyzw, r2.xyxx, t0.xyzw, s0
   9:   mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw
  10:   sample r2.xyzw, r2.zwzz, t0.xyzw, s0
  11:   mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw
  12:   iadd r0.w, r0.w, l(1)
  13: endloop 
  14: mov o0.xyzw, r1.xyzw
  15: ret 
// Approximately 16 instruction slots used


Logging started!
Mount point is not used! SHOULD BE FIXED!
ResourceManager::MountContentProvider at
root
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
OLOLO//
// Buffer Definitions: 
//
// cbuffer texInfo
// {
//
//   float2 texelSize;                  // Offset:    0 Size:     8
//   float2 dummy;                      // Offset:    8 Size:     8 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// pointSampler                      sampler      NA          NA    0        1
// diffuseMap                        texture  float4          2d    0        1
// texInfo                           cbuffer      NA          NA   12        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue Format   Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Position              0   xyzw        0      POS  float       
// TEXCOORD                 0   xy          1     NONE  float   xy  
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue Format   Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Target                0   xyzw        0   TARGET  float   xyzw
//
ps_4_0
      dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0},
                              { -5.000000, 0.004382, 0, 0},
                              { -4.000000, 0.013497, 0, 0},
                              { -3.000000, 0.032379, 0, 0},
                              { -2.000000, 0.060493, 0, 0},
                              { -1.000000, 0.088017, 0, 0},
                              { 0, 0.099735, 0, 0},
                              { 1.000000, 0.088017, 0, 0},
                              { 2.000000, 0.060493, 0, 0},
                              { 3.000000, 0.032379, 0, 0},
                              { 4.000000, 0.013497, 0, 0},
                              { 5.000000, 0.004382, 0, 0},
                              { 6.000000, 0.001108, 0, 0} }
      dcl_constantbuffer cb12[1], immediateIndexed
      dcl_sampler s0, mode_default
      dcl_resource_texture2d (float,float,float,float) t0
      dcl_input_ps linear v1.xy
      dcl_output o0.xyzw
      dcl_temps 4
   0: mov r0.z, l(0)
   1: mov r1.xyzw, l(0,0,0,0)
   2: mov r0.w, l(0)
   3: loop 
   4:   ige r2.x, r0.w, l(13)
   5:   breakc_nz r2.x
   6:   mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx
   7:   add r2.xyzw, r0.zxyz, v1.xyxy
   8:   sample r3.xyzw, r2.xyxx, t0.xyzw, s0
   9:   mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw
  10:   sample r2.xyzw, r2.zwzz, t0.xyzw, s0
  11:   mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw
  12:   iadd r0.w, r0.w, l(1)
  13: endloop 
  14: mov o0.xyzw, r1.xyzw
  15: ret 
// Approximately 16 instruction slots used


Logging started!
Mount point is not used! SHOULD BE FIXED!
ResourceManager::MountContentProvider at
root
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
OLOLO//
// Buffer Definitions: 
//
// cbuffer texInfo
// {
//
//   float2 texelSize;                  // Offset:    0 Size:     8
//   float2 dummy;                      // Offset:    8 Size:     8 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// pointSampler                      sampler      NA          NA    0        1
// diffuseMap                        texture  float4          2d    0        1
// texInfo                           cbuffer      NA          NA   12        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue Format   Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Position              0   xyzw        0      POS  float       
// TEXCOORD                 0   xy          1     NONE  float   xy  
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue Format   Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Target                0   xyzw        0   TARGET  float   xyzw
//
ps_4_0
      dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0},
                              { -5.000000, 0.004382, 0, 0},
                              { -4.000000, 0.013497, 0, 0},
                              { -3.000000, 0.032379, 0, 0},
                              { -2.000000, 0.060493, 0, 0},
                              { -1.000000, 0.088017, 0, 0},
                              { 0, 0.099735, 0, 0},
                              { 1.000000, 0.088017, 0, 0},
                              { 2.000000, 0.060493, 0, 0},
                              { 3.000000, 0.032379, 0, 0},
                              { 4.000000, 0.013497, 0, 0},
                              { 5.000000, 0.004382, 0, 0},
                              { 6.000000, 0.001108, 0, 0} }
      dcl_constantbuffer cb12[1], immediateIndexed
      dcl_sampler s0, mode_default
      dcl_resource_texture2d (float,float,float,float) t0
      dcl_input_ps linear v1.xy
      dcl_output o0.xyzw
      dcl_temps 4
   0: mov r0.z, l(0)
   1: mov r1.xyzw, l(0,0,0,0)
   2: mov r0.w, l(0)
   3: loop 
   4:   ige r2.x, r0.w, l(13)
   5:   breakc_nz r2.x
   6:   mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx
   7:   add r2.xyzw, r0.zxyz, v1.xyxy
   8:   sample r3.xyzw, r2.xyxx, t0.xyzw, s0
   9:   mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw
  10:   sample r2.xyzw, r2.zwzz, t0.xyzw, s0
  11:   mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw
  12:   iadd r0.w, r0.w, l(1)
  13: endloop 
  14: mov o0.xyzw, r1.xyzw
  15: ret 
// Approximately 16 instruction slots used


Logging started!
Mount point is not used! SHOULD BE FIXED!
ResourceManager::MountContentProvider at
root
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
OLOLO//
// Buffer Definitions: 
//
// cbuffer texInfo
// {
//
//   float2 texelSize;                  // Offset:    0 Size:     8
//   float2 dummy;                      // Offset:    8 Size:     8 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// pointSampler                      sampler      NA          NA    0        1
// diffuseMap                        texture  float4          2d    0        1
// texInfo                           cbuffer      NA          NA   12        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue Format   Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Position              0   xyzw        0      POS  float       
// TEXCOORD                 0   xy          1     NONE  float   xy  
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue Format   Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Target                0   xyzw        0   TARGET  float   xyzw
//
ps_4_0
      dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0},
                              { -5.000000, 0.004382, 0, 0},
                              { -4.000000, 0.013497, 0, 0},
                              { -3.000000, 0.032379, 0, 0},
                              { -2.000000, 0.060493, 0, 0},
                              { -1.000000, 0.088017, 0, 0},
                              { 0, 0.099735, 0, 0},
                              { 1.000000, 0.088017, 0, 0},
                              { 2.000000, 0.060493, 0, 0},
                              { 3.000000, 0.032379, 0, 0},
                              { 4.000000, 0.013497, 0, 0},
                              { 5.000000, 0.004382, 0, 0},
                              { 6.000000, 0.001108, 0, 0} }
      dcl_constantbuffer cb12[1], immediateIndexed
      dcl_sampler s0, mode_default
      dcl_resource_texture2d (float,float,float,float) t0
      dcl_input_ps linear v1.xy
      dcl_output o0.xyzw
      dcl_temps 4
   0: mov r0.z, l(0)
   1: mov r1.xyzw, l(0,0,0,0)
   2: mov r0.w, l(0)
   3: loop 
   4:   ige r2.x, r0.w, l(13)
   5:   breakc_nz r2.x
   6:   mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx
   7:   add r2.xyzw, r0.zxyz, v1.xyxy
   8:   sample r3.xyzw, r2.xyxx, t0.xyzw, s0
   9:   mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw
  10:   sample r2.xyzw, r2.zwzz, t0.xyzw, s0
  11:   mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw
  12:   iadd r0.w, r0.w, l(1)
  13: endloop 
  14: mov o0.xyzw, r1.xyzw
  15: ret 
// Approximately 16 instruction slots used


Logging started!
Mount point is not used! SHOULD BE FIXED!
ResourceManager::MountContentProvider at
root
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
OLOLO//
// Buffer Definitions: 
//
// cbuffer texInfo
// {
//
//   float2 texelSize;                  // Offset:    0 Size:     8
//   float2 dummy;                      // Offset:    8 Size:     8 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// pointSampler                      sampler      NA          NA    0        1
// diffuseMap                        texture  float4          2d    0        1
// texInfo                           cbuffer      NA          NA   12        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue Format   Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Position              0   xyzw        0      POS  float       
// TEXCOORD                 0   xy          1     NONE  float   xy  
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue Format   Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Target                0   xyzw        0   TARGET  float   xyzw
//
ps_4_0
      dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0},
                              { -5.000000, 0.004382, 0, 0},
                              { -4.000000, 0.013497, 0, 0},
                              { -3.000000, 0.032379, 0, 0},
                              { -2.000000, 0.060493, 0, 0},
                              { -1.000000, 0.088017, 0, 0},
                              { 0, 0.099735, 0, 0},
                              { 1.000000, 0.088017, 0, 0},
                              { 2.000000, 0.060493, 0, 0},
                              { 3.000000, 0.032379, 0, 0},
                              { 4.000000, 0.013497, 0, 0},
                              { 5.000000, 0.004382, 0, 0},
                              { 6.000000, 0.001108, 0, 0} }
      dcl_constantbuffer cb12[1], immediateIndexed
      dcl_sampler s0, mode_default
      dcl_resource_texture2d (float,float,float,float) t0
      dcl_input_ps linear v1.xy
      dcl_output o0.xyzw
      dcl_temps 4
   0: mov r0.z, l(0)
   1: mov r1.xyzw, l(0,0,0,0)
   2: mov r0.w, l(0)
   3: loop 
   4:   ige r2.x, r0.w, l(13)
   5:   breakc_nz r2.x
   6:   mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx
   7:   add r2.xyzw, r0.zxyz, v1.xyxy
   8:   sample r3.xyzw, r2.xyxx, t0.xyzw, s0
   9:   mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw
  10:   sample r2.xyzw, r2.zwzz, t0.xyzw, s0
  11:   mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw
  12:   iadd r0.w, r0.w, l(1)
  13: endloop 
  14: mov o0.xyzw, r1.xyzw
  15: ret 
// Approximately 16 instruction slots used


Logging started!
Mount point is not used! SHOULD BE FIXED!
ResourceManager::MountContentProvider at
root
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
OLOLO//
// Buffer Definitions: 
//
// cbuffer texInfo
// {
//
//   float2 texelSize;                  // Offset:    0 Size:     8
//   float2 dummy;                      // Offset:    8 Size:     8 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// pointSampler                      sampler      NA          NA    0        1
// diffuseMap                        texture  float4          2d    0        1
// texInfo                           cbuffer      NA          NA   12        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue Format   Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Position              0   xyzw        0      POS  float       
// TEXCOORD                 0   xy          1     NONE  float   xy  
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue Format   Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Target                0   xyzw        0   TARGET  float   xyzw
//
ps_4_0
      dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0},
                              { -5.000000, 0.004382, 0, 0},
                              { -4.000000, 0.013497, 0, 0},
                              { -3.000000, 0.032379, 0, 0},
                              { -2.000000, 0.060493, 0, 0},
                              { -1.000000, 0.088017, 0, 0},
                              { 0, 0.099735, 0, 0},
                              { 1.000000, 0.088017, 0, 0},
                              { 2.000000, 0.060493, 0, 0},
                              { 3.000000, 0.032379, 0, 0},
                              { 4.000000, 0.013497, 0, 0},
                              { 5.000000, 0.004382, 0, 0},
                              { 6.000000, 0.001108, 0, 0} }
      dcl_constantbuffer cb12[1], immediateIndexed
      dcl_sampler s0, mode_default
      dcl_resource_texture2d (float,float,float,float) t0
      dcl_input_ps linear v1.xy
      dcl_output o0.xyzw
      dcl_temps 4
   0: mov r0.z, l(0)
   1: mov r1.xyzw, l(0,0,0,0)
   2: mov r0.w, l(0)
   3: loop 
   4:   ige r2.x, r0.w, l(13)
   5:   breakc_nz r2.x
   6:   mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx
   7:   add r2.xyzw, r0.zxyz, v1.xyxy
   8:   sample r3.xyzw, r2.xyxx, t0.xyzw, s0
   9:   mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw
  10:   sample r2.xyzw, r2.zwzz, t0.xyzw, s0
  11:   mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw
  12:   iadd r0.w, r0.w, l(1)
  13: endloop 
  14: mov o0.xyzw, r1.xyzw
  15: ret 
// Approximately 16 instruction slots used


Logging started!
Mount point is not used! SHOULD BE FIXED!
ResourceManager::MountContentProvider at
root
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
OLOLO//
// Buffer Definitions: 
//
// cbuffer texInfo
// {
//
//   float2 texelSize;                  // Offset:    0 Size:     8
//   float2 dummy;                      // Offset:    8 Size:     8 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// pointSampler                      sampler      NA          NA    0        1
// diffuseMap                        texture  float4          2d    0        1
// texInfo                           cbuffer      NA          NA   12        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue Format   Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Position              0   xyzw        0      POS  float       
// TEXCOORD                 0   xy          1     NONE  float   xy  
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue Format   Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Target                0   xyzw        0   TARGET  float   xyzw
//
ps_4_0
      dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0},
                              { -5.000000, 0.004382, 0, 0},
                              { -4.000000, 0.013497, 0, 0},
                              { -3.000000, 0.032379, 0, 0},
                              { -2.000000, 0.060493, 0, 0},
                              { -1.000000, 0.088017, 0, 0},
                              { 0, 0.099735, 0, 0},
                              { 1.000000, 0.088017, 0, 0},
                              { 2.000000, 0.060493, 0, 0},
                              { 3.000000, 0.032379, 0, 0},
                              { 4.000000, 0.013497, 0, 0},
                              { 5.000000, 0.004382, 0, 0},
                              { 6.000000, 0.001108, 0, 0} }
      dcl_constantbuffer cb12[1], immediateIndexed
      dcl_sampler s0, mode_default
      dcl_resource_texture2d (float,float,float,float) t0
      dcl_input_ps linear v1.xy
      dcl_output o0.xyzw
      dcl_temps 4
   0: mov r0.z, l(0)
   1: mov r1.xyzw, l(0,0,0,0)
   2: mov r0.w, l(0)
   3: loop 
   4:   ige r2.x, r0.w, l(13)
   5:   breakc_nz r2.x
   6:   mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx
   7:   add r2.xyzw, r0.zxyz, v1.xyxy
   8:   sample r3.xyzw, r2.xyxx, t0.xyzw, s0
   9:   mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw
  10:   sample r2.xyzw, r2.zwzz, t0.xyzw, s0
  11:   mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw
  12:   iadd r0.w, r0.w, l(1)
  13: endloop 
  14: mov o0.xyzw, r1.xyzw
  15: ret 
// Approximately 16 instruction slots used


Logging started!
Mount point is not used! SHOULD BE FIXED!
ResourceManager::MountContentProvider at
root
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
OLOLO//
// Buffer Definitions: 
//
// cbuffer texInfo
// {
//
//   float2 texelSize;                  // Offset:    0 Size:     8
//   float2 dummy;                      // Offset:    8 Size:     8 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// pointSampler                      sampler      NA          NA    0        1
// diffuseMap                        texture  float4          2d    0        1
// texInfo                           cbuffer      NA          NA   12        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue Format   Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Position              0   xyzw        0      POS  float       
// TEXCOORD                 0   xy          1     NONE  float   xy  
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue Format   Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Target                0   xyzw        0   TARGET  float   xyzw
//
ps_4_0
      dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0},
                              { -5.000000, 0.004382, 0, 0},
                              { -4.000000, 0.013497, 0, 0},
                              { -3.000000, 0.032379, 0, 0},
                              { -2.000000, 0.060493, 0, 0},
                              { -1.000000, 0.088017, 0, 0},
                              { 0, 0.099735, 0, 0},
                              { 1.000000, 0.088017, 0, 0},
                              { 2.000000, 0.060493, 0, 0},
                              { 3.000000, 0.032379, 0, 0},
                              { 4.000000, 0.013497, 0, 0},
                              { 5.000000, 0.004382, 0, 0},
                              { 6.000000, 0.001108, 0, 0} }
      dcl_constantbuffer cb12[1], immediateIndexed
      dcl_sampler s0, mode_default
      dcl_resource_texture2d (float,float,float,float) t0
      dcl_input_ps linear v1.xy
      dcl_output o0.xyzw
      dcl_temps 4
   0: mov r0.z, l(0)
   1: mov r1.xyzw, l(0,0,0,0)
   2: mov r0.w, l(0)
   3: loop 
   4:   ige r2.x, r0.w, l(13)
   5:   breakc_nz r2.x
   6:   mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx
   7:   add r2.xyzw, r0.zxyz, v1.xyxy
   8:   sample r3.xyzw, r2.xyxx, t0.xyzw, s0
   9:   mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw
  10:   sample r2.xyzw, r2.zwzz, t0.xyzw, s0
  11:   mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw
  12:   iadd r0.w, r0.w, l(1)
  13: endloop 
  14: mov o0.xyzw, r1.xyzw
  15: ret 
// Approximately 16 instruction slots used


Logging started!
Mount point is not used! SHOULD BE FIXED!
ResourceManager::MountContentProvider at
root
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
OLOLO//
// Buffer Definitions: 
//
// cbuffer texInfo
// {
//
//   float2 texelSize;                  // Offset:    0 Size:     8
//   float2 dummy;                      // Offset:    8 Size:     8 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// pointSampler                      sampler      NA          NA    0        1
// diffuseMap                        texture  float4          2d    0        1
// texInfo                           cbuffer      NA          NA   12        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue Format   Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Position              0   xyzw        0      POS  float       
// TEXCOORD                 0   xy          1     NONE  float   xy  
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue Format   Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Target                0   xyzw        0   TARGET  float   xyzw
//
ps_4_0
      dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0},
                              { -5.000000, 0.004382, 0, 0},
                              { -4.000000, 0.013497, 0, 0},
                              { -3.000000, 0.032379, 0, 0},
                              { -2.000000, 0.060493, 0, 0},
                              { -1.000000, 0.088017, 0, 0},
                              { 0, 0.099735, 0, 0},
                              { 1.000000, 0.088017, 0, 0},
                              { 2.000000, 0.060493, 0, 0},
                              { 3.000000, 0.032379, 0, 0},
                              { 4.000000, 0.013497, 0, 0},
                              { 5.000000, 0.004382, 0, 0},
                              { 6.000000, 0.001108, 0, 0} }
      dcl_constantbuffer cb12[1], immediateIndexed
      dcl_sampler s0, mode_default
      dcl_resource_texture2d (float,float,float,float) t0
      dcl_input_ps linear v1.xy
      dcl_output o0.xyzw
      dcl_temps 4
   0: mov r0.z, l(0)
   1: mov r1.xyzw, l(0,0,0,0)
   2: mov r0.w, l(0)
   3: loop 
   4:   ige r2.x, r0.w, l(13)
   5:   breakc_nz r2.x
   6:   mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx
   7:   add r2.xyzw, r0.zxyz, v1.xyxy
   8:   sample r3.xyzw, r2.xyxx, t0.xyzw, s0
   9:   mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw
  10:   sample r2.xyzw, r2.zwzz, t0.xyzw, s0
  11:   mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw
  12:   iadd r0.w, r0.w, l(1)
  13: endloop 
  14: mov o0.xyzw, r1.xyzw
  15: ret 
// Approximately 16 instruction slots used


Logging started!
Mount point is not used! SHOULD BE FIXED!
ResourceManager::MountContentProvider at
root
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
OLOLO//
// Buffer Definitions: 
//
// cbuffer texInfo
// {
//
//   float2 texelSize;                  // Offset:    0 Size:     8
//   float2 dummy;                      // Offset:    8 Size:     8 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// pointSampler                      sampler      NA          NA    0        1
// diffuseMap                        texture  float4          2d    0        1
// texInfo                           cbuffer      NA          NA   12        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue Format   Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Position              0   xyzw        0      POS  float       
// TEXCOORD                 0   xy          1     NONE  float   xy  
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue Format   Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Target                0   xyzw        0   TARGET  float   xyzw
//
ps_4_0
      dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0},
                              { -5.000000, 0.004382, 0, 0},
                              { -4.000000, 0.013497, 0, 0},
                              { -3.000000, 0.032379, 0, 0},
                              { -2.000000, 0.060493, 0, 0},
                              { -1.000000, 0.088017, 0, 0},
                              { 0, 0.099735, 0, 0},
                              { 1.000000, 0.088017, 0, 0},
                              { 2.000000, 0.060493, 0, 0},
                              { 3.000000, 0.032379, 0, 0},
                              { 4.000000, 0.013497, 0, 0},
                              { 5.000000, 0.004382, 0, 0},
                              { 6.000000, 0.001108, 0, 0} }
      dcl_constantbuffer cb12[1], immediateIndexed
      dcl_sampler s0, mode_default
      dcl_resource_texture2d (float,float,float,float) t0
      dcl_input_ps linear v1.xy
      dcl_output o0.xyzw
      dcl_temps 4
   0: mov r0.z, l(0)
   1: mov r1.xyzw, l(0,0,0,0)
   2: mov r0.w, l(0)
   3: loop 
   4:   ige r2.x, r0.w, l(13)
   5:   breakc_nz r2.x
   6:   mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx
   7:   add r2.xyzw, r0.zxyz, v1.xyxy
   8:   sample r3.xyzw, r2.xyxx, t0.xyzw, s0
   9:   mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw
  10:   sample r2.xyzw, r2.zwzz, t0.xyzw, s0
  11:   mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw
  12:   iadd r0.w, r0.w, l(1)
  13: endloop 
  14: mov o0.xyzw, r1.xyzw
  15: ret 
// Approximately 16 instruction slots used

Closing log

Logging started!
Mount point is not used! SHOULD BE FIXED!
ResourceManager::MountContentProvider at
root
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
OLOLO//
// Buffer Definitions: 
//
// cbuffer texInfo
// {
//
//   float2 texelSize;                  // Offset:    0 Size:     8
//   float2 dummy;                      // Offset:    8 Size:     8 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// pointSampler                      sampler      NA          NA    0        1
// diffuseMap                        texture  float4          2d    0        1
// texInfo                           cbuffer      NA          NA   12        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue Format   Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Position              0   xyzw        0      POS  float       
// TEXCOORD                 0   xy          1     NONE  float   xy  
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue Format   Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Target                0   xyzw        0   TARGET  float   xyzw
//
ps_4_0
      dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0},
                              { -5.000000, 0.004382, 0, 0},
                              { -4.000000, 0.013497, 0, 0},
                              { -3.000000, 0.032379, 0, 0},
                              { -2.000000, 0.060493, 0, 0},
                              { -1.000000, 0.088017, 0, 0},
                              { 0, 0.099735, 0, 0},
                              { 1.000000, 0.088017, 0, 0},
                              { 2.000000, 0.060493, 0, 0},
                              { 3.000000, 0.032379, 0, 0},
                              { 4.000000, 0.013497, 0, 0},
                              { 5.000000, 0.004382, 0, 0},
                              { 6.000000, 0.001108, 0, 0} }
      dcl_constantbuffer cb12[1], immediateIndexed
      dcl_sampler s0, mode_default
      dcl_resource_texture2d (float,float,float,float) t0
      dcl_input_ps linear v1.xy
      dcl_output o0.xyzw
      dcl_temps 4
   0: mov r0.z, l(0)
   1: mov r1.xyzw, l(0,0,0,0)
   2: mov r0.w, l(0)
   3: loop 
   4:   ige r2.x, r0.w, l(13)
   5:   breakc_nz r2.x
   6:   mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx
   7:   add r2.xyzw, r0.zxyz, v1.xyxy
   8:   sample r3.xyzw, r2.xyxx, t0.xyzw, s0
   9:   mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw
  10:   sample r2.xyzw, r2.zwzz, t0.xyzw, s0
  11:   mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw
  12:   iadd r0.w, r0.w, l(1)
  13: endloop 
  14: mov o0.xyzw, r1.xyzw
  15: ret 
// Approximately 16 instruction slots used

Closing log

Logging started!
Mount point is not used! SHOULD BE FIXED!
ResourceManager::MountContentProvider at
root
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
OLOLO//
// Buffer Definitions: 
//
// cbuffer texInfo
// {
//
//   float2 texelSize;                  // Offset:    0 Size:     8
//   float2 dummy;                      // Offset:    8 Size:     8 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// pointSampler                      sampler      NA          NA    0        1
// diffuseMap                        texture  float4          2d    0        1
// texInfo                           cbuffer      NA          NA   12        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue Format   Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Position              0   xyzw        0      POS  float       
// TEXCOORD                 0   xy          1     NONE  float   xy  
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue Format   Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Target                0   xyzw        0   TARGET  float   xyzw
//
ps_4_0
      dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0},
                              { -5.000000, 0.004382, 0, 0},
                              { -4.000000, 0.013497, 0, 0},
                              { -3.000000, 0.032379, 0, 0},
                              { -2.000000, 0.060493, 0, 0},
                              { -1.000000, 0.088017, 0, 0},
                              { 0, 0.099735, 0, 0},
                              { 1.000000, 0.088017, 0, 0},
                              { 2.000000, 0.060493, 0, 0},
                              { 3.000000, 0.032379, 0, 0},
                              { 4.000000, 0.013497, 0, 0},
                              { 5.000000, 0.004382, 0, 0},
                              { 6.000000, 0.001108, 0, 0} }
      dcl_constantbuffer cb12[1], immediateIndexed
      dcl_sampler s0, mode_default
      dcl_resource_texture2d (float,float,float,float) t0
      dcl_input_ps linear v1.xy
      dcl_output o0.xyzw
      dcl_temps 4
   0: mov r0.z, l(0)
   1: mov r1.xyzw, l(0,0,0,0)
   2: mov r0.w, l(0)
   3: loop 
   4:   ige r2.x, r0.w, l(13)
   5:   breakc_nz r2.x
   6:   mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx
   7:   add r2.xyzw, r0.zxyz, v1.xyxy
   8:   sample r3.xyzw, r2.xyxx, t0.xyzw, s0
   9:   mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw
  10:   sample r2.xyzw, r2.zwzz, t0.xyzw, s0
  11:   mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw
  12:   iadd r0.w, r0.w, l(1)
  13: endloop 
  14: mov o0.xyzw, r1.xyzw
  15: ret 
// Approximately 16 instruction slots used

Closing log

Logging started!
Mount point is not used! SHOULD BE FIXED!
ResourceManager::MountContentProvider at
root
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
OLOLO//
// Buffer Definitions: 
//
// cbuffer texInfo
// {
//
//   float2 texelSize;                  // Offset:    0 Size:     8
//   float2 dummy;                      // Offset:    8 Size:     8 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// pointSampler                      sampler      NA          NA    0        1
// diffuseMap                        texture  float4          2d    0        1
// texInfo                           cbuffer      NA          NA   12        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue Format   Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Position              0   xyzw        0      POS  float       
// TEXCOORD                 0   xy          1     NONE  float   xy  
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue Format   Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Target                0   xyzw        0   TARGET  float   xyzw
//
ps_4_0
      dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0},
                              { -5.000000, 0.004382, 0, 0},
                              { -4.000000, 0.013497, 0, 0},
                              { -3.000000, 0.032379, 0, 0},
                              { -2.000000, 0.060493, 0, 0},
                              { -1.000000, 0.088017, 0, 0},
                              { 0, 0.099735, 0, 0},
                              { 1.000000, 0.088017, 0, 0},
                              { 2.000000, 0.060493, 0, 0},
                              { 3.000000, 0.032379, 0, 0},
                              { 4.000000, 0.013497, 0, 0},
                              { 5.000000, 0.004382, 0, 0},
                              { 6.000000, 0.001108, 0, 0} }
      dcl_constantbuffer cb12[1], immediateIndexed
      dcl_sampler s0, mode_default
      dcl_resource_texture2d (float,float,float,float) t0
      dcl_input_ps linear v1.xy
      dcl_output o0.xyzw
      dcl_temps 4
   0: mov r0.z, l(0)
   1: mov r1.xyzw, l(0,0,0,0)
   2: mov r0.w, l(0)
   3: loop 
   4:   ige r2.x, r0.w, l(13)
   5:   breakc_nz r2.x
   6:   mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx
   7:   add r2.xyzw, r0.zxyz, v1.xyxy
   8:   sample r3.xyzw, r2.xyxx, t0.xyzw, s0
   9:   mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw
  10:   sample r2.xyzw, r2.zwzz, t0.xyzw, s0
  11:   mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw
  12:   iadd r0.w, r0.w, l(1)
  13: endloop 
  14: mov o0.xyzw, r1.xyzw
  15: ret 
// Approximately 16 instruction slots used


Logging started!
Mount point is not used! SHOULD BE FIXED!
ResourceManager::MountContentProvider at
root
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
OLOLO//
// Buffer Definitions: 
//
// cbuffer texInfo
// {
//
//   float2 texelSize;                  // Offset:    0 Size:     8
//   float2 dummy;                      // Offset:    8 Size:     8 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// pointSampler                      sampler      NA          NA    0        1
// diffuseMap                        texture  float4          2d    0        1
// texInfo                           cbuffer      NA          NA   12        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue Format   Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Position              0   xyzw        0      POS  float       
// TEXCOORD                 0   xy          1     NONE  float   xy  
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue Format   Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Target                0   xyzw        0   TARGET  float   xyzw
//
ps_4_0
      dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0},
                              { -5.000000, 0.004382, 0, 0},
                              { -4.000000, 0.013497, 0, 0},
                              { -3.000000, 0.032379, 0, 0},
                              { -2.000000, 0.060493, 0, 0},
                              { -1.000000, 0.088017, 0, 0},
                              { 0, 0.099735, 0, 0},
                              { 1.000000, 0.088017, 0, 0},
                              { 2.000000, 0.060493, 0, 0},
                              { 3.000000, 0.032379, 0, 0},
                              { 4.000000, 0.013497, 0, 0},
                              { 5.000000, 0.004382, 0, 0},
                              { 6.000000, 0.001108, 0, 0} }
      dcl_constantbuffer cb12[1], immediateIndexed
      dcl_sampler s0, mode_default
      dcl_resource_texture2d (float,float,float,float) t0
      dcl_input_ps linear v1.xy
      dcl_output o0.xyzw
      dcl_temps 4
   0: mov r0.z, l(0)
   1: mov r1.xyzw, l(0,0,0,0)
   2: mov r0.w, l(0)
   3: loop 
   4:   ige r2.x, r0.w, l(13)
   5:   breakc_nz r2.x
   6:   mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx
   7:   add r2.xyzw, r0.zxyz, v1.xyxy
   8:   sample r3.xyzw, r2.xyxx, t0.xyzw, s0
   9:   mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw
  10:   sample r2.xyzw, r2.zwzz, t0.xyzw, s0
  11:   mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw
  12:   iadd r0.w, r0.w, l(1)
  13: endloop 
  14: mov o0.xyzw, r1.xyzw
  15: ret 
// Approximately 16 instruction slots used


Logging started!
Mount point is not used! SHOULD BE FIXED!
ResourceManager::MountContentProvider at
root
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
OLOLO//
// Buffer Definitions: 
//
// cbuffer texInfo
// {
//
//   float2 texelSize;                  // Offset:    0 Size:     8
//   float2 dummy;                      // Offset:    8 Size:     8 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// pointSampler                      sampler      NA          NA    0        1
// diffuseMap                        texture  float4          2d    0        1
// texInfo                           cbuffer      NA          NA   12        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue Format   Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Position              0   xyzw        0      POS  float       
// TEXCOORD                 0   xy          1     NONE  float   xy  
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue Format   Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Target                0   xyzw        0   TARGET  float   xyzw
//
ps_4_0
      dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0},
                              { -5.000000, 0.004382, 0, 0},
                              { -4.000000, 0.013497, 0, 0},
                              { -3.000000, 0.032379, 0, 0},
                              { -2.000000, 0.060493, 0, 0},
                              { -1.000000, 0.088017, 0, 0},
                              { 0, 0.099735, 0, 0},
                              { 1.000000, 0.088017, 0, 0},
                              { 2.000000, 0.060493, 0, 0},
                              { 3.000000, 0.032379, 0, 0},
                              { 4.000000, 0.013497, 0, 0},
                              { 5.000000, 0.004382, 0, 0},
                              { 6.000000, 0.001108, 0, 0} }
      dcl_constantbuffer cb12[1], immediateIndexed
      dcl_sampler s0, mode_default
      dcl_resource_texture2d (float,float,float,float) t0
      dcl_input_ps linear v1.xy
      dcl_output o0.xyzw
      dcl_temps 4
   0: mov r0.z, l(0)
   1: mov r1.xyzw, l(0,0,0,0)
   2: mov r0.w, l(0)
   3: loop 
   4:   ige r2.x, r0.w, l(13)
   5:   breakc_nz r2.x
   6:   mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx
   7:   add r2.xyzw, r0.zxyz, v1.xyxy
   8:   sample r3.xyzw, r2.xyxx, t0.xyzw, s0
   9:   mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw
  10:   sample r2.xyzw, r2.zwzz, t0.xyzw, s0
  11:   mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw
  12:   iadd r0.w, r0.w, l(1)
  13: endloop 
  14: mov o0.xyzw, r1.xyzw
  15: ret 
// Approximately 16 instruction slots used


Logging started!
Mount point is not used! SHOULD BE FIXED!
ResourceManager::MountContentProvider at
root
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
OLOLO//
// Buffer Definitions: 
//
// cbuffer texInfo
// {
//
//   float2 texelSize;                  // Offset:    0 Size:     8
//   float2 dummy;                      // Offset:    8 Size:     8 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// pointSampler                      sampler      NA          NA    0        1
// diffuseMap                        texture  float4          2d    0        1
// texInfo                           cbuffer      NA          NA   12        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue Format   Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Position              0   xyzw        0      POS  float       
// TEXCOORD                 0   xy          1     NONE  float   xy  
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue Format   Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Target                0   xyzw        0   TARGET  float   xyzw
//
ps_4_0
      dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0},
                              { -5.000000, 0.004382, 0, 0},
                              { -4.000000, 0.013497, 0, 0},
                              { -3.000000, 0.032379, 0, 0},
                              { -2.000000, 0.060493, 0, 0},
                              { -1.000000, 0.088017, 0, 0},
                              { 0, 0.099735, 0, 0},
                              { 1.000000, 0.088017, 0, 0},
                              { 2.000000, 0.060493, 0, 0},
                              { 3.000000, 0.032379, 0, 0},
                              { 4.000000, 0.013497, 0, 0},
                              { 5.000000, 0.004382, 0, 0},
                              { 6.000000, 0.001108, 0, 0} }
      dcl_constantbuffer cb12[1], immediateIndexed
      dcl_sampler s0, mode_default
      dcl_resource_texture2d (float,float,float,float) t0
      dcl_input_ps linear v1.xy
      dcl_output o0.xyzw
      dcl_temps 4
   0: mov r0.z, l(0)
   1: mov r1.xyzw, l(0,0,0,0)
   2: mov r0.w, l(0)
   3: loop 
   4:   ige r2.x, r0.w, l(13)
   5:   breakc_nz r2.x
   6:   mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx
   7:   add r2.xyzw, r0.zxyz, v1.xyxy
   8:   sample r3.xyzw, r2.xyxx, t0.xyzw, s0
   9:   mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw
  10:   sample r2.xyzw, r2.zwzz, t0.xyzw, s0
  11:   mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw
  12:   iadd r0.w, r0.w, l(1)
  13: endloop 
  14: mov o0.xyzw, r1.xyzw
  15: ret 
// Approximately 16 instruction slots used

Closing log

Logging started!
Mount point is not used! SHOULD BE FIXED!
ResourceManager::MountContentProvider at
root
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
OLOLO//
// Buffer Definitions: 
//
// cbuffer texInfo
// {
//
//   float2 texelSize;                  // Offset:    0 Size:     8
//   float2 dummy;                      // Offset:    8 Size:     8 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// pointSampler                      sampler      NA          NA    0        1
// diffuseMap                        texture  float4          2d    0        1
// texInfo                           cbuffer      NA          NA   12        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue Format   Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Position              0   xyzw        0      POS  float       
// TEXCOORD                 0   xy          1     NONE  float   xy  
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue Format   Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Target                0   xyzw        0   TARGET  float   xyzw
//
ps_4_0
      dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0},
                              { -5.000000, 0.004382, 0, 0},
                              { -4.000000, 0.013497, 0, 0},
                              { -3.000000, 0.032379, 0, 0},
                              { -2.000000, 0.060493, 0, 0},
                              { -1.000000, 0.088017, 0, 0},
                              { 0, 0.099735, 0, 0},
                              { 1.000000, 0.088017, 0, 0},
                              { 2.000000, 0.060493, 0, 0},
                              { 3.000000, 0.032379, 0, 0},
                              { 4.000000, 0.013497, 0, 0},
                              { 5.000000, 0.004382, 0, 0},
                              { 6.000000, 0.001108, 0, 0} }
      dcl_constantbuffer cb12[1], immediateIndexed
      dcl_sampler s0, mode_default
      dcl_resource_texture2d (float,float,float,float) t0
      dcl_input_ps linear v1.xy
      dcl_output o0.xyzw
      dcl_temps 4
   0: mov r0.z, l(0)
   1: mov r1.xyzw, l(0,0,0,0)
   2: mov r0.w, l(0)
   3: loop 
   4:   ige r2.x, r0.w, l(13)
   5:   breakc_nz r2.x
   6:   mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx
   7:   add r2.xyzw, r0.zxyz, v1.xyxy
   8:   sample r3.xyzw, r2.xyxx, t0.xyzw, s0
   9:   mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw
  10:   sample r2.xyzw, r2.zwzz, t0.xyzw, s0
  11:   mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw
  12:   iadd r0.w, r0.w, l(1)
  13: endloop 
  14: mov o0.xyzw, r1.xyzw
  15: ret 
// Approximately 16 instruction slots used

Closing log

Logging started!
Mount point is not used! SHOULD BE FIXED!
ResourceManager::MountContentProvider at
root
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
OLOLO//
// Buffer Definitions: 
//
// cbuffer texInfo
// {
//
//   float2 texelSize;                  // Offset:    0 Size:     8
//   float2 dummy;                      // Offset:    8 Size:     8 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// pointSampler                      sampler      NA          NA    0        1
// diffuseMap                        texture  float4          2d    0        1
// texInfo                           cbuffer      NA          NA   12        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue Format   Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Position              0   xyzw        0      POS  float       
// TEXCOORD                 0   xy          1     NONE  float   xy  
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue Format   Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Target                0   xyzw        0   TARGET  float   xyzw
//
ps_4_0
      dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0},
                              { -5.000000, 0.004382, 0, 0},
                              { -4.000000, 0.013497, 0, 0},
                              { -3.000000, 0.032379, 0, 0},
                              { -2.000000, 0.060493, 0, 0},
                              { -1.000000, 0.088017, 0, 0},
                              { 0, 0.099735, 0, 0},
                              { 1.000000, 0.088017, 0, 0},
                              { 2.000000, 0.060493, 0, 0},
                              { 3.000000, 0.032379, 0, 0},
                              { 4.000000, 0.013497, 0, 0},
                              { 5.000000, 0.004382, 0, 0},
                              { 6.000000, 0.001108, 0, 0} }
      dcl_constantbuffer cb12[1], immediateIndexed
      dcl_sampler s0, mode_default
      dcl_resource_texture2d (float,float,float,float) t0
      dcl_input_ps linear v1.xy
      dcl_output o0.xyzw
      dcl_temps 4
   0: mov r0.z, l(0)
   1: mov r1.xyzw, l(0,0,0,0)
   2: mov r0.w, l(0)
   3: loop 
   4:   ige r2.x, r0.w, l(13)
   5:   breakc_nz r2.x
   6:   mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx
   7:   add r2.xyzw, r0.zxyz, v1.xyxy
   8:   sample r3.xyzw, r2.xyxx, t0.xyzw, s0
   9:   mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw
  10:   sample r2.xyzw, r2.zwzz, t0.xyzw, s0
  11:   mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw
  12:   iadd r0.w, r0.w, l(1)
  13: endloop 
  14: mov o0.xyzw, r1.xyzw
  15: ret 
// Approximately 16 instruction slots used


Logging started!
Mount point is not used! SHOULD BE FIXED!
ResourceManager::MountContentProvider at
root
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
OLOLO//
// Buffer Definitions: 
//
// cbuffer texInfo
// {
//
//   float2 texelSize;                  // Offset:    0 Size:     8
//   float2 dummy;                      // Offset:    8 Size:     8 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// pointSampler                      sampler      NA          NA    0        1
// diffuseMap                        texture  float4          2d    0        1
// texInfo                           cbuffer      NA          NA   12        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue Format   Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Position              0   xyzw        0      POS  float       
// TEXCOORD                 0   xy          1     NONE  float   xy  
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue Format   Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Target                0   xyzw        0   TARGET  float   xyzw
//
ps_4_0
      dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0},
                              { -5.000000, 0.004382, 0, 0},
                              { -4.000000, 0.013497, 0, 0},
                              { -3.000000, 0.032379, 0, 0},
                              { -2.000000, 0.060493, 0, 0},
                              { -1.000000, 0.088017, 0, 0},
                              { 0, 0.099735, 0, 0},
                              { 1.000000, 0.088017, 0, 0},
                              { 2.000000, 0.060493, 0, 0},
                              { 3.000000, 0.032379, 0, 0},
                              { 4.000000, 0.013497, 0, 0},
                              { 5.000000, 0.004382, 0, 0},
                              { 6.000000, 0.001108, 0, 0} }
      dcl_constantbuffer cb12[1], immediateIndexed
      dcl_sampler s0, mode_default
      dcl_resource_texture2d (float,float,float,float) t0
      dcl_input_ps linear v1.xy
      dcl_output o0.xyzw
      dcl_temps 4
   0: mov r0.z, l(0)
   1: mov r1.xyzw, l(0,0,0,0)
   2: mov r0.w, l(0)
   3: loop 
   4:   ige r2.x, r0.w, l(13)
   5:   breakc_nz r2.x
   6:   mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx
   7:   add r2.xyzw, r0.zxyz, v1.xyxy
   8:   sample r3.xyzw, r2.xyxx, t0.xyzw, s0
   9:   mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw
  10:   sample r2.xyzw, r2.zwzz, t0.xyzw, s0
  11:   mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw
  12:   iadd r0.w, r0.w, l(1)
  13: endloop 
  14: mov o0.xyzw, r1.xyzw
  15: ret 
// Approximately 16 instruction slots used


Logging started!
Mount point is not used! SHOULD BE FIXED!
ResourceManager::MountContentProvider at
root
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
OLOLO//
// Buffer Definitions: 
//
// cbuffer texInfo
// {
//
//   float2 texelSize;                  // Offset:    0 Size:     8
//   float2 dummy;                      // Offset:    8 Size:     8 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// pointSampler                      sampler      NA          NA    0        1
// diffuseMap                        texture  float4          2d    0        1
// texInfo                           cbuffer      NA          NA   12        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue Format   Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Position              0   xyzw        0      POS  float       
// TEXCOORD                 0   xy          1     NONE  float   xy  
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue Format   Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Target                0   xyzw        0   TARGET  float   xyzw
//
ps_4_0
      dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0},
                              { -5.000000, 0.004382, 0, 0},
                              { -4.000000, 0.013497, 0, 0},
                              { -3.000000, 0.032379, 0, 0},
                              { -2.000000, 0.060493, 0, 0},
                              { -1.000000, 0.088017, 0, 0},
                              { 0, 0.099735, 0, 0},
                              { 1.000000, 0.088017, 0, 0},
                              { 2.000000, 0.060493, 0, 0},
                              { 3.000000, 0.032379, 0, 0},
                              { 4.000000, 0.013497, 0, 0},
                              { 5.000000, 0.004382, 0, 0},
                              { 6.000000, 0.001108, 0, 0} }
      dcl_constantbuffer cb12[1], immediateIndexed
      dcl_sampler s0, mode_default
      dcl_resource_texture2d (float,float,float,float) t0
      dcl_input_ps linear v1.xy
      dcl_output o0.xyzw
      dcl_temps 4
   0: mov r0.z, l(0)
   1: mov r1.xyzw, l(0,0,0,0)
   2: mov r0.w, l(0)
   3: loop 
   4:   ige r2.x, r0.w, l(13)
   5:   breakc_nz r2.x
   6:   mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx
   7:   add r2.xyzw, r0.zxyz, v1.xyxy
   8:   sample r3.xyzw, r2.xyxx, t0.xyzw, s0
   9:   mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw
  10:   sample r2.xyzw, r2.zwzz, t0.xyzw, s0
  11:   mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw
  12:   iadd r0.w, r0.w, l(1)
  13: endloop 
  14: mov o0.xyzw, r1.xyzw
  15: ret 
// Approximately 16 instruction slots used


Logging started!
Mount point is not used! SHOULD BE FIXED!
ResourceManager::MountContentProvider at
root
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
OLOLO//
// Buffer Definitions: 
//
// cbuffer texInfo
// {
//
//   float2 texelSize;                  // Offset:    0 Size:     8
//   float2 dummy;                      // Offset:    8 Size:     8 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// pointSampler                      sampler      NA          NA    0        1
// diffuseMap                        texture  float4          2d    0        1
// texInfo                           cbuffer      NA          NA   12        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue Format   Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Position              0   xyzw        0      POS  float       
// TEXCOORD                 0   xy          1     NONE  float   xy  
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue Format   Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Target                0   xyzw        0   TARGET  float   xyzw
//
ps_4_0
      dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0},
                              { -5.000000, 0.004382, 0, 0},
                              { -4.000000, 0.013497, 0, 0},
                              { -3.000000, 0.032379, 0, 0},
                              { -2.000000, 0.060493, 0, 0},
                              { -1.000000, 0.088017, 0, 0},
                              { 0, 0.099735, 0, 0},
                              { 1.000000, 0.088017, 0, 0},
                              { 2.000000, 0.060493, 0, 0},
                              { 3.000000, 0.032379, 0, 0},
                              { 4.000000, 0.013497, 0, 0},
                              { 5.000000, 0.004382, 0, 0},
                              { 6.000000, 0.001108, 0, 0} }
      dcl_constantbuffer cb12[1], immediateIndexed
      dcl_sampler s0, mode_default
      dcl_resource_texture2d (float,float,float,float) t0
      dcl_input_ps linear v1.xy
      dcl_output o0.xyzw
      dcl_temps 4
   0: mov r0.z, l(0)
   1: mov r1.xyzw, l(0,0,0,0)
   2: mov r0.w, l(0)
   3: loop 
   4:   ige r2.x, r0.w, l(13)
   5:   breakc_nz r2.x
   6:   mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx
   7:   add r2.xyzw, r0.zxyz, v1.xyxy
   8:   sample r3.xyzw, r2.xyxx, t0.xyzw, s0
   9:   mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw
  10:   sample r2.xyzw, r2.zwzz, t0.xyzw, s0
  11:   mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw
  12:   iadd r0.w, r0.w, l(1)
  13: endloop 
  14: mov o0.xyzw, r1.xyzw
  15: ret 
// Approximately 16 instruction slots used


Logging started!
Mount point is not used! SHOULD BE FIXED!
ResourceManager::MountContentProvider at
root
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
OLOLO//
// Buffer Definitions: 
//
// cbuffer texInfo
// {
//
//   float2 texelSize;                  // Offset:    0 Size:     8
//   float2 dummy;                      // Offset:    8 Size:     8 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// pointSampler                      sampler      NA          NA    0        1
// diffuseMap                        texture  float4          2d    0        1
// texInfo                           cbuffer      NA          NA   12        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue Format   Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Position              0   xyzw        0      POS  float       
// TEXCOORD                 0   xy          1     NONE  float   xy  
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue Format   Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Target                0   xyzw        0   TARGET  float   xyzw
//
ps_4_0
      dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0},
                              { -5.000000, 0.004382, 0, 0},
                              { -4.000000, 0.013497, 0, 0},
                              { -3.000000, 0.032379, 0, 0},
                              { -2.000000, 0.060493, 0, 0},
                              { -1.000000, 0.088017, 0, 0},
                              { 0, 0.099735, 0, 0},
                              { 1.000000, 0.088017, 0, 0},
                              { 2.000000, 0.060493, 0, 0},
                              { 3.000000, 0.032379, 0, 0},
                              { 4.000000, 0.013497, 0, 0},
                              { 5.000000, 0.004382, 0, 0},
                              { 6.000000, 0.001108, 0, 0} }
      dcl_constantbuffer cb12[1], immediateIndexed
      dcl_sampler s0, mode_default
      dcl_resource_texture2d (float,float,float,float) t0
      dcl_input_ps linear v1.xy
      dcl_output o0.xyzw
      dcl_temps 4
   0: mov r0.z, l(0)
   1: mov r1.xyzw, l(0,0,0,0)
   2: mov r0.w, l(0)
   3: loop 
   4:   ige r2.x, r0.w, l(13)
   5:   breakc_nz r2.x
   6:   mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx
   7:   add r2.xyzw, r0.zxyz, v1.xyxy
   8:   sample r3.xyzw, r2.xyxx, t0.xyzw, s0
   9:   mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw
  10:   sample r2.xyzw, r2.zwzz, t0.xyzw, s0
  11:   mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw
  12:   iadd r0.w, r0.w, l(1)
  13: endloop 
  14: mov o0.xyzw, r1.xyzw
  15: ret 
// Approximately 16 instruction slots used

Closing log

Logging started!
Mount point is not used! SHOULD BE FIXED!
ResourceManager::MountContentProvider at
root
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
OLOLO//
// Buffer Definitions: 
//
// cbuffer texInfo
// {
//
//   float2 texelSize;                  // Offset:    0 Size:     8
//   float2 dummy;                      // Offset:    8 Size:     8 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// pointSampler                      sampler      NA          NA    0        1
// diffuseMap                        texture  float4          2d    0        1
// texInfo                           cbuffer      NA          NA   12        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue Format   Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Position              0   xyzw        0      POS  float       
// TEXCOORD                 0   xy          1     NONE  float   xy  
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue Format   Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Target                0   xyzw        0   TARGET  float   xyzw
//
ps_4_0
      dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0},
                              { -5.000000, 0.004382, 0, 0},
                              { -4.000000, 0.013497, 0, 0},
                              { -3.000000, 0.032379, 0, 0},
                              { -2.000000, 0.060493, 0, 0},
                              { -1.000000, 0.088017, 0, 0},
                              { 0, 0.099735, 0, 0},
                              { 1.000000, 0.088017, 0, 0},
                              { 2.000000, 0.060493, 0, 0},
                              { 3.000000, 0.032379, 0, 0},
                              { 4.000000, 0.013497, 0, 0},
                              { 5.000000, 0.004382, 0, 0},
                              { 6.000000, 0.001108, 0, 0} }
      dcl_constantbuffer cb12[1], immediateIndexed
      dcl_sampler s0, mode_default
      dcl_resource_texture2d (float,float,float,float) t0
      dcl_input_ps linear v1.xy
      dcl_output o0.xyzw
      dcl_temps 4
   0: mov r0.z, l(0)
   1: mov r1.xyzw, l(0,0,0,0)
   2: mov r0.w, l(0)
   3: loop 
   4:   ige r2.x, r0.w, l(13)
   5:   breakc_nz r2.x
   6:   mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx
   7:   add r2.xyzw, r0.zxyz, v1.xyxy
   8:   sample r3.xyzw, r2.xyxx, t0.xyzw, s0
   9:   mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw
  10:   sample r2.xyzw, r2.zwzz, t0.xyzw, s0
  11:   mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw
  12:   iadd r0.w, r0.w, l(1)
  13: endloop 
  14: mov o0.xyzw, r1.xyzw
  15: ret 
// Approximately 16 instruction slots used

Closing log

Logging started!
Mount point is not used! SHOULD BE FIXED!
ResourceManager::MountContentProvider at
root
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
OLOLO//
// Buffer Definitions: 
//
// cbuffer texInfo
// {
//
//   float2 texelSize;                  // Offset:    0 Size:     8
//   float2 dummy;                      // Offset:    8 Size:     8 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// pointSampler                      sampler      NA          NA    0        1
// diffuseMap                        texture  float4          2d    0        1
// texInfo                           cbuffer      NA          NA   12        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue Format   Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Position              0   xyzw        0      POS  float       
// TEXCOORD                 0   xy          1     NONE  float   xy  
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue Format   Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Target                0   xyzw        0   TARGET  float   xyzw
//
ps_4_0
      dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0},
                              { -5.000000, 0.004382, 0, 0},
                              { -4.000000, 0.013497, 0, 0},
                              { -3.000000, 0.032379, 0, 0},
                              { -2.000000, 0.060493, 0, 0},
                              { -1.000000, 0.088017, 0, 0},
                              { 0, 0.099735, 0, 0},
                              { 1.000000, 0.088017, 0, 0},
                              { 2.000000, 0.060493, 0, 0},
                              { 3.000000, 0.032379, 0, 0},
                              { 4.000000, 0.013497, 0, 0},
                              { 5.000000, 0.004382, 0, 0},
                              { 6.000000, 0.001108, 0, 0} }
      dcl_constantbuffer cb12[1], immediateIndexed
      dcl_sampler s0, mode_default
      dcl_resource_texture2d (float,float,float,float) t0
      dcl_input_ps linear v1.xy
      dcl_output o0.xyzw
      dcl_temps 4
   0: mov r0.z, l(0)
   1: mov r1.xyzw, l(0,0,0,0)
   2: mov r0.w, l(0)
   3: loop 
   4:   ige r2.x, r0.w, l(13)
   5:   breakc_nz r2.x
   6:   mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx
   7:   add r2.xyzw, r0.zxyz, v1.xyxy
   8:   sample r3.xyzw, r2.xyxx, t0.xyzw, s0
   9:   mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw
  10:   sample r2.xyzw, r2.zwzz, t0.xyzw, s0
  11:   mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw
  12:   iadd r0.w, r0.w, l(1)
  13: endloop 
  14: mov o0.xyzw, r1.xyzw
  15: ret 
// Approximately 16 instruction slots used


Logging started!
Mount point is not used! SHOULD BE FIXED!
ResourceManager::MountContentProvider at
root
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
OLOLO//
// Buffer Definitions: 
//
// cbuffer texInfo
// {
//
//   float2 texelSize;                  // Offset:    0 Size:     8
//   float2 dummy;                      // Offset:    8 Size:     8 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// pointSampler                      sampler      NA          NA    0        1
// diffuseMap                        texture  float4          2d    0        1
// texInfo                           cbuffer      NA          NA   12        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue Format   Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Position              0   xyzw        0      POS  float       
// TEXCOORD                 0   xy          1     NONE  float   xy  
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue Format   Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Target                0   xyzw        0   TARGET  float   xyzw
//
ps_4_0
      dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0},
                              { -5.000000, 0.004382, 0, 0},
                              { -4.000000, 0.013497, 0, 0},
                              { -3.000000, 0.032379, 0, 0},
                              { -2.000000, 0.060493, 0, 0},
                              { -1.000000, 0.088017, 0, 0},
                              { 0, 0.099735, 0, 0},
                              { 1.000000, 0.088017, 0, 0},
                              { 2.000000, 0.060493, 0, 0},
                              { 3.000000, 0.032379, 0, 0},
                              { 4.000000, 0.013497, 0, 0},
                              { 5.000000, 0.004382, 0, 0},
                              { 6.000000, 0.001108, 0, 0} }
      dcl_constantbuffer cb12[1], immediateIndexed
      dcl_sampler s0, mode_default
      dcl_resource_texture2d (float,float,float,float) t0
      dcl_input_ps linear v1.xy
      dcl_output o0.xyzw
      dcl_temps 4
   0: mov r0.z, l(0)
   1: mov r1.xyzw, l(0,0,0,0)
   2: mov r0.w, l(0)
   3: loop 
   4:   ige r2.x, r0.w, l(13)
   5:   breakc_nz r2.x
   6:   mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx
   7:   add r2.xyzw, r0.zxyz, v1.xyxy
   8:   sample r3.xyzw, r2.xyxx, t0.xyzw, s0
   9:   mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw
  10:   sample r2.xyzw, r2.zwzz, t0.xyzw, s0
  11:   mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw
  12:   iadd r0.w, r0.w, l(1)
  13: endloop 
  14: mov o0.xyzw, r1.xyzw
  15: ret 
// Approximately 16 instruction slots used

Closing log

Logging started!
Mount point is not used! SHOULD BE FIXED!
ResourceManager::MountContentProvider at
root
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
OLOLO//
// Buffer Definitions: 
//
// cbuffer texInfo
// {
//
//   float2 texelSize;                  // Offset:    0 Size:     8
//   float2 dummy;                      // Offset:    8 Size:     8 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// pointSampler                      sampler      NA          NA    0        1
// diffuseMap                        texture  float4          2d    0        1
// texInfo                           cbuffer      NA          NA   12        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue Format   Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Position              0   xyzw        0      POS  float       
// TEXCOORD                 0   xy          1     NONE  float   xy  
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue Format   Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Target                0   xyzw        0   TARGET  float   xyzw
//
ps_4_0
      dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0},
                              { -5.000000, 0.004382, 0, 0},
                              { -4.000000, 0.013497, 0, 0},
                              { -3.000000, 0.032379, 0, 0},
                              { -2.000000, 0.060493, 0, 0},
                              { -1.000000, 0.088017, 0, 0},
                              { 0, 0.099735, 0, 0},
                              { 1.000000, 0.088017, 0, 0},
                              { 2.000000, 0.060493, 0, 0},
                              { 3.000000, 0.032379, 0, 0},
                              { 4.000000, 0.013497, 0, 0},
                              { 5.000000, 0.004382, 0, 0},
                              { 6.000000, 0.001108, 0, 0} }
      dcl_constantbuffer cb12[1], immediateIndexed
      dcl_sampler s0, mode_default
      dcl_resource_texture2d (float,float,float,float) t0
      dcl_input_ps linear v1.xy
      dcl_output o0.xyzw
      dcl_temps 4
   0: mov r0.z, l(0)
   1: mov r1.xyzw, l(0,0,0,0)
   2: mov r0.w, l(0)
   3: loop 
   4:   ige r2.x, r0.w, l(13)
   5:   breakc_nz r2.x
   6:   mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx
   7:   add r2.xyzw, r0.zxyz, v1.xyxy
   8:   sample r3.xyzw, r2.xyxx, t0.xyzw, s0
   9:   mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw
  10:   sample r2.xyzw, r2.zwzz, t0.xyzw, s0
  11:   mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw
  12:   iadd r0.w, r0.w, l(1)
  13: endloop 
  14: mov o0.xyzw, r1.xyzw
  15: ret 
// Approximately 16 instruction slots used

Closing log

Logging started!
Mount point is not used! SHOULD BE FIXED!
ResourceManager::MountContentProvider at
root
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
OLOLO//
// Buffer Definitions: 
//
// cbuffer texInfo
// {
//
//   float2 texelSize;                  // Offset:    0 Size:     8
//   float2 dummy;                      // Offset:    8 Size:     8 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// pointSampler                      sampler      NA          NA    0        1
// diffuseMap                        texture  float4          2d    0        1
// texInfo                           cbuffer      NA          NA   12        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue Format   Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Position              0   xyzw        0      POS  float       
// TEXCOORD                 0   xy          1     NONE  float   xy  
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue Format   Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Target                0   xyzw        0   TARGET  float   xyzw
//
ps_4_0
      dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0},
                              { -5.000000, 0.004382, 0, 0},
                              { -4.000000, 0.013497, 0, 0},
                              { -3.000000, 0.032379, 0, 0},
                              { -2.000000, 0.060493, 0, 0},
                              { -1.000000, 0.088017, 0, 0},
                              { 0, 0.099735, 0, 0},
                              { 1.000000, 0.088017, 0, 0},
                              { 2.000000, 0.060493, 0, 0},
                              { 3.000000, 0.032379, 0, 0},
                              { 4.000000, 0.013497, 0, 0},
                              { 5.000000, 0.004382, 0, 0},
                              { 6.000000, 0.001108, 0, 0} }
      dcl_constantbuffer cb12[1], immediateIndexed
      dcl_sampler s0, mode_default
      dcl_resource_texture2d (float,float,float,float) t0
      dcl_input_ps linear v1.xy
      dcl_output o0.xyzw
      dcl_temps 4
   0: mov r0.z, l(0)
   1: mov r1.xyzw, l(0,0,0,0)
   2: mov r0.w, l(0)
   3: loop 
   4:   ige r2.x, r0.w, l(13)
   5:   breakc_nz r2.x
   6:   mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx
   7:   add r2.xyzw, r0.zxyz, v1.xyxy
   8:   sample r3.xyzw, r2.xyxx, t0.xyzw, s0
   9:   mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw
  10:   sample r2.xyzw, r2.zwzz, t0.xyzw, s0
  11:   mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw
  12:   iadd r0.w, r0.w, l(1)
  13: endloop 
  14: mov o0.xyzw, r1.xyzw
  15: ret 
// Approximately 16 instruction slots used

Closing log

Logging started!
Mount point is not used! SHOULD BE FIXED!
ResourceManager::MountContentProvider at
root
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
OLOLO//
// Buffer Definitions: 
//
// cbuffer texInfo
// {
//
//   float2 texelSize;                  // Offset:    0 Size:     8
//   float2 dummy;                      // Offset:    8 Size:     8 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// pointSampler                      sampler      NA          NA    0        1
// diffuseMap                        texture  float4          2d    0        1
// texInfo                           cbuffer      NA          NA   12        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue Format   Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Position              0   xyzw        0      POS  float       
// TEXCOORD                 0   xy          1     NONE  float   xy  
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue Format   Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Target                0   xyzw        0   TARGET  float   xyzw
//
ps_4_0
      dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0},
                              { -5.000000, 0.004382, 0, 0},
                              { -4.000000, 0.013497, 0, 0},
                              { -3.000000, 0.032379, 0, 0},
                              { -2.000000, 0.060493, 0, 0},
                              { -1.000000, 0.088017, 0, 0},
                              { 0, 0.099735, 0, 0},
                              { 1.000000, 0.088017, 0, 0},
                              { 2.000000, 0.060493, 0, 0},
                              { 3.000000, 0.032379, 0, 0},
                              { 4.000000, 0.013497, 0, 0},
                              { 5.000000, 0.004382, 0, 0},
                              { 6.000000, 0.001108, 0, 0} }
      dcl_constantbuffer cb12[1], immediateIndexed
      dcl_sampler s0, mode_default
      dcl_resource_texture2d (float,float,float,float) t0
      dcl_input_ps linear v1.xy
      dcl_output o0.xyzw
      dcl_temps 4
   0: mov r0.z, l(0)
   1: mov r1.xyzw, l(0,0,0,0)
   2: mov r0.w, l(0)
   3: loop 
   4:   ige r2.x, r0.w, l(13)
   5:   breakc_nz r2.x
   6:   mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx
   7:   add r2.xyzw, r0.zxyz, v1.xyxy
   8:   sample r3.xyzw, r2.xyxx, t0.xyzw, s0
   9:   mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw
  10:   sample r2.xyzw, r2.zwzz, t0.xyzw, s0
  11:   mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw
  12:   iadd r0.w, r0.w, l(1)
  13: endloop 
  14: mov o0.xyzw, r1.xyzw
  15: ret 
// Approximately 16 instruction slots used

Closing log

Logging started!
Mount point is not used! SHOULD BE FIXED!
ResourceManager::MountContentProvider at
root
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
OLOLO//
// Buffer Definitions: 
//
// cbuffer texInfo
// {
//
//   float2 texelSize;                  // Offset:    0 Size:     8
//   float2 dummy;                      // Offset:    8 Size:     8 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// pointSampler                      sampler      NA          NA    0        1
// diffuseMap                        texture  float4          2d    0        1
// texInfo                           cbuffer      NA          NA   12        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue Format   Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Position              0   xyzw        0      POS  float       
// TEXCOORD                 0   xy          1     NONE  float   xy  
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue Format   Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Target                0   xyzw        0   TARGET  float   xyzw
//
ps_4_0
      dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0},
                              { -5.000000, 0.004382, 0, 0},
                              { -4.000000, 0.013497, 0, 0},
                              { -3.000000, 0.032379, 0, 0},
                              { -2.000000, 0.060493, 0, 0},
                              { -1.000000, 0.088017, 0, 0},
                              { 0, 0.099735, 0, 0},
                              { 1.000000, 0.088017, 0, 0},
                              { 2.000000, 0.060493, 0, 0},
                              { 3.000000, 0.032379, 0, 0},
                              { 4.000000, 0.013497, 0, 0},
                              { 5.000000, 0.004382, 0, 0},
                              { 6.000000, 0.001108, 0, 0} }
      dcl_constantbuffer cb12[1], immediateIndexed
      dcl_sampler s0, mode_default
      dcl_resource_texture2d (float,float,float,float) t0
      dcl_input_ps linear v1.xy
      dcl_output o0.xyzw
      dcl_temps 4
   0: mov r0.z, l(0)
   1: mov r1.xyzw, l(0,0,0,0)
   2: mov r0.w, l(0)
   3: loop 
   4:   ige r2.x, r0.w, l(13)
   5:   breakc_nz r2.x
   6:   mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx
   7:   add r2.xyzw, r0.zxyz, v1.xyxy
   8:   sample r3.xyzw, r2.xyxx, t0.xyzw, s0
   9:   mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw
  10:   sample r2.xyzw, r2.zwzz, t0.xyzw, s0
  11:   mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw
  12:   iadd r0.w, r0.w, l(1)
  13: endloop 
  14: mov o0.xyzw, r1.xyzw
  15: ret 
// Approximately 16 instruction slots used


Logging started!
Mount point is not used! SHOULD BE FIXED!
ResourceManager::MountContentProvider at
root
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
OLOLO//
// Buffer Definitions: 
//
// cbuffer texInfo
// {
//
//   float2 texelSize;                  // Offset:    0 Size:     8
//   float2 dummy;                      // Offset:    8 Size:     8 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// pointSampler                      sampler      NA          NA    0        1
// diffuseMap                        texture  float4          2d    0        1
// texInfo                           cbuffer      NA          NA   12        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue Format   Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Position              0   xyzw        0      POS  float       
// TEXCOORD                 0   xy          1     NONE  float   xy  
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue Format   Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Target                0   xyzw        0   TARGET  float   xyzw
//
ps_4_0
      dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0},
                              { -5.000000, 0.004382, 0, 0},
                              { -4.000000, 0.013497, 0, 0},
                              { -3.000000, 0.032379, 0, 0},
                              { -2.000000, 0.060493, 0, 0},
                              { -1.000000, 0.088017, 0, 0},
                              { 0, 0.099735, 0, 0},
                              { 1.000000, 0.088017, 0, 0},
                              { 2.000000, 0.060493, 0, 0},
                              { 3.000000, 0.032379, 0, 0},
                              { 4.000000, 0.013497, 0, 0},
                              { 5.000000, 0.004382, 0, 0},
                              { 6.000000, 0.001108, 0, 0} }
      dcl_constantbuffer cb12[1], immediateIndexed
      dcl_sampler s0, mode_default
      dcl_resource_texture2d (float,float,float,float) t0
      dcl_input_ps linear v1.xy
      dcl_output o0.xyzw
      dcl_temps 4
   0: mov r0.z, l(0)
   1: mov r1.xyzw, l(0,0,0,0)
   2: mov r0.w, l(0)
   3: loop 
   4:   ige r2.x, r0.w, l(13)
   5:   breakc_nz r2.x
   6:   mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx
   7:   add r2.xyzw, r0.zxyz, v1.xyxy
   8:   sample r3.xyzw, r2.xyxx, t0.xyzw, s0
   9:   mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw
  10:   sample r2.xyzw, r2.zwzz, t0.xyzw, s0
  11:   mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw
  12:   iadd r0.w, r0.w, l(1)
  13: endloop 
  14: mov o0.xyzw, r1.xyzw
  15: ret 
// Approximately 16 instruction slots used

Closing log

Logging started!
Mount point is not used! SHOULD BE FIXED!
ResourceManager::MountContentProvider at
root
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
OLOLO//
// Buffer Definitions: 
//
// cbuffer texInfo
// {
//
//   float2 texelSize;                  // Offset:    0 Size:     8
//   float2 dummy;                      // Offset:    8 Size:     8 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// pointSampler                      sampler      NA          NA    0        1
// diffuseMap                        texture  float4          2d    0        1
// texInfo                           cbuffer      NA          NA   12        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue Format   Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Position              0   xyzw        0      POS  float       
// TEXCOORD                 0   xy          1     NONE  float   xy  
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue Format   Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Target                0   xyzw        0   TARGET  float   xyzw
//
ps_4_0
      dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0},
                              { -5.000000, 0.004382, 0, 0},
                              { -4.000000, 0.013497, 0, 0},
                              { -3.000000, 0.032379, 0, 0},
                              { -2.000000, 0.060493, 0, 0},
                              { -1.000000, 0.088017, 0, 0},
                              { 0, 0.099735, 0, 0},
                              { 1.000000, 0.088017, 0, 0},
                              { 2.000000, 0.060493, 0, 0},
                              { 3.000000, 0.032379, 0, 0},
                              { 4.000000, 0.013497, 0, 0},
                              { 5.000000, 0.004382, 0, 0},
                              { 6.000000, 0.001108, 0, 0} }
      dcl_constantbuffer cb12[1], immediateIndexed
      dcl_sampler s0, mode_default
      dcl_resource_texture2d (float,float,float,float) t0
      dcl_input_ps linear v1.xy
      dcl_output o0.xyzw
      dcl_temps 4
   0: mov r0.z, l(0)
   1: mov r1.xyzw, l(0,0,0,0)
   2: mov r0.w, l(0)
   3: loop 
   4:   ige r2.x, r0.w, l(13)
   5:   breakc_nz r2.x
   6:   mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx
   7:   add r2.xyzw, r0.zxyz, v1.xyxy
   8:   sample r3.xyzw, r2.xyxx, t0.xyzw, s0
   9:   mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw
  10:   sample r2.xyzw, r2.zwzz, t0.xyzw, s0
  11:   mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw
  12:   iadd r0.w, r0.w, l(1)
  13: endloop 
  14: mov o0.xyzw, r1.xyzw
  15: ret 
// Approximately 16 instruction slots used


Logging started!
Mount point is not used! SHOULD BE FIXED!
ResourceManager::MountContentProvider at
root
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
OLOLO//
// Buffer Definitions: 
//
// cbuffer texInfo
// {
//
//   float2 texelSize;                  // Offset:    0 Size:     8
//   float2 dummy;                      // Offset:    8 Size:     8 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// pointSampler                      sampler      NA          NA    0        1
// diffuseMap                        texture  float4          2d    0        1
// texInfo                           cbuffer      NA          NA   12        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue Format   Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Position              0   xyzw        0      POS  float       
// TEXCOORD                 0   xy          1     NONE  float   xy  
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue Format   Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Target                0   xyzw        0   TARGET  float   xyzw
//
ps_4_0
      dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0},
                              { -5.000000, 0.004382, 0, 0},
                              { -4.000000, 0.013497, 0, 0},
                              { -3.000000, 0.032379, 0, 0},
                              { -2.000000, 0.060493, 0, 0},
                              { -1.000000, 0.088017, 0, 0},
                              { 0, 0.099735, 0, 0},
                              { 1.000000, 0.088017, 0, 0},
                              { 2.000000, 0.060493, 0, 0},
                              { 3.000000, 0.032379, 0, 0},
                              { 4.000000, 0.013497, 0, 0},
                              { 5.000000, 0.004382, 0, 0},
                              { 6.000000, 0.001108, 0, 0} }
      dcl_constantbuffer cb12[1], immediateIndexed
      dcl_sampler s0, mode_default
      dcl_resource_texture2d (float,float,float,float) t0
      dcl_input_ps linear v1.xy
      dcl_output o0.xyzw
      dcl_temps 4
   0: mov r0.z, l(0)
   1: mov r1.xyzw, l(0,0,0,0)
   2: mov r0.w, l(0)
   3: loop 
   4:   ige r2.x, r0.w, l(13)
   5:   breakc_nz r2.x
   6:   mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx
   7:   add r2.xyzw, r0.zxyz, v1.xyxy
   8:   sample r3.xyzw, r2.xyxx, t0.xyzw, s0
   9:   mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw
  10:   sample r2.xyzw, r2.zwzz, t0.xyzw, s0
  11:   mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw
  12:   iadd r0.w, r0.w, l(1)
  13: endloop 
  14: mov o0.xyzw, r1.xyzw
  15: ret 
// Approximately 16 instruction slots used


Logging started!
Mount point is not used! SHOULD BE FIXED!
ResourceManager::MountContentProvider at
root
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
OLOLO//
// Buffer Definitions: 
//
// cbuffer texInfo
// {
//
//   float2 texelSize;                  // Offset:    0 Size:     8
//   float2 dummy;                      // Offset:    8 Size:     8 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// pointSampler                      sampler      NA          NA    0        1
// diffuseMap                        texture  float4          2d    0        1
// texInfo                           cbuffer      NA          NA   12        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue Format   Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Position              0   xyzw        0      POS  float       
// TEXCOORD                 0   xy          1     NONE  float   xy  
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue Format   Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Target                0   xyzw        0   TARGET  float   xyzw
//
ps_4_0
      dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0},
                              { -5.000000, 0.004382, 0, 0},
                              { -4.000000, 0.013497, 0, 0},
                              { -3.000000, 0.032379, 0, 0},
                              { -2.000000, 0.060493, 0, 0},
                              { -1.000000, 0.088017, 0, 0},
                              { 0, 0.099735, 0, 0},
                              { 1.000000, 0.088017, 0, 0},
                              { 2.000000, 0.060493, 0, 0},
                              { 3.000000, 0.032379, 0, 0},
                              { 4.000000, 0.013497, 0, 0},
                              { 5.000000, 0.004382, 0, 0},
                              { 6.000000, 0.001108, 0, 0} }
      dcl_constantbuffer cb12[1], immediateIndexed
      dcl_sampler s0, mode_default
      dcl_resource_texture2d (float,float,float,float) t0
      dcl_input_ps linear v1.xy
      dcl_output o0.xyzw
      dcl_temps 4
   0: mov r0.z, l(0)
   1: mov r1.xyzw, l(0,0,0,0)
   2: mov r0.w, l(0)
   3: loop 
   4:   ige r2.x, r0.w, l(13)
   5:   breakc_nz r2.x
   6:   mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx
   7:   add r2.xyzw, r0.zxyz, v1.xyxy
   8:   sample r3.xyzw, r2.xyxx, t0.xyzw, s0
   9:   mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw
  10:   sample r2.xyzw, r2.zwzz, t0.xyzw, s0
  11:   mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw
  12:   iadd r0.w, r0.w, l(1)
  13: endloop 
  14: mov o0.xyzw, r1.xyzw
  15: ret 
// Approximately 16 instruction slots used

Closing log

Logging started!
Mount point is not used! SHOULD BE FIXED!
ResourceManager::MountContentProvider at
root
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
OLOLO//
// Buffer Definitions: 
//
// cbuffer texInfo
// {
//
//   float2 texelSize;                  // Offset:    0 Size:     8
//   float2 dummy;                      // Offset:    8 Size:     8 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// pointSampler                      sampler      NA          NA    0        1
// diffuseMap                        texture  float4          2d    0        1
// texInfo                           cbuffer      NA          NA   12        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue Format   Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Position              0   xyzw        0      POS  float       
// TEXCOORD                 0   xy          1     NONE  float   xy  
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue Format   Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Target                0   xyzw        0   TARGET  float   xyzw
//
ps_4_0
      dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0},
                              { -5.000000, 0.004382, 0, 0},
                              { -4.000000, 0.013497, 0, 0},
                              { -3.000000, 0.032379, 0, 0},
                              { -2.000000, 0.060493, 0, 0},
                              { -1.000000, 0.088017, 0, 0},
                              { 0, 0.099735, 0, 0},
                              { 1.000000, 0.088017, 0, 0},
                              { 2.000000, 0.060493, 0, 0},
                              { 3.000000, 0.032379, 0, 0},
                              { 4.000000, 0.013497, 0, 0},
                              { 5.000000, 0.004382, 0, 0},
                              { 6.000000, 0.001108, 0, 0} }
      dcl_constantbuffer cb12[1], immediateIndexed
      dcl_sampler s0, mode_default
      dcl_resource_texture2d (float,float,float,float) t0
      dcl_input_ps linear v1.xy
      dcl_output o0.xyzw
      dcl_temps 4
   0: mov r0.z, l(0)
   1: mov r1.xyzw, l(0,0,0,0)
   2: mov r0.w, l(0)
   3: loop 
   4:   ige r2.x, r0.w, l(13)
   5:   breakc_nz r2.x
   6:   mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx
   7:   add r2.xyzw, r0.zxyz, v1.xyxy
   8:   sample r3.xyzw, r2.xyxx, t0.xyzw, s0
   9:   mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw
  10:   sample r2.xyzw, r2.zwzz, t0.xyzw, s0
  11:   mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw
  12:   iadd r0.w, r0.w, l(1)
  13: endloop 
  14: mov o0.xyzw, r1.xyzw
  15: ret 
// Approximately 16 instruction slots used


Logging started!
Mount point is not used! SHOULD BE FIXED!
ResourceManager::MountContentProvider at
root
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
OLOLO//
// Buffer Definitions: 
//
// cbuffer texInfo
// {
//
//   float2 texelSize;                  // Offset:    0 Size:     8
//   float2 dummy;                      // Offset:    8 Size:     8 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// pointSampler                      sampler      NA          NA    0        1
// diffuseMap                        texture  float4          2d    0        1
// texInfo                           cbuffer      NA          NA   12        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue Format   Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Position              0   xyzw        0      POS  float       
// TEXCOORD                 0   xy          1     NONE  float   xy  
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue Format   Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Target                0   xyzw        0   TARGET  float   xyzw
//
ps_4_0
      dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0},
                              { -5.000000, 0.004382, 0, 0},
                              { -4.000000, 0.013497, 0, 0},
                              { -3.000000, 0.032379, 0, 0},
                              { -2.000000, 0.060493, 0, 0},
                              { -1.000000, 0.088017, 0, 0},
                              { 0, 0.099735, 0, 0},
                              { 1.000000, 0.088017, 0, 0},
                              { 2.000000, 0.060493, 0, 0},
                              { 3.000000, 0.032379, 0, 0},
                              { 4.000000, 0.013497, 0, 0},
                              { 5.000000, 0.004382, 0, 0},
                              { 6.000000, 0.001108, 0, 0} }
      dcl_constantbuffer cb12[1], immediateIndexed
      dcl_sampler s0, mode_default
      dcl_resource_texture2d (float,float,float,float) t0
      dcl_input_ps linear v1.xy
      dcl_output o0.xyzw
      dcl_temps 4
   0: mov r0.z, l(0)
   1: mov r1.xyzw, l(0,0,0,0)
   2: mov r0.w, l(0)
   3: loop 
   4:   ige r2.x, r0.w, l(13)
   5:   breakc_nz r2.x
   6:   mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx
   7:   add r2.xyzw, r0.zxyz, v1.xyxy
   8:   sample r3.xyzw, r2.xyxx, t0.xyzw, s0
   9:   mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw
  10:   sample r2.xyzw, r2.zwzz, t0.xyzw, s0
  11:   mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw
  12:   iadd r0.w, r0.w, l(1)
  13: endloop 
  14: mov o0.xyzw, r1.xyzw
  15: ret 
// Approximately 16 instruction slots used


Logging started!
Mount point is not used! SHOULD BE FIXED!
ResourceManager::MountContentProvider at
root
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
OLOLO//
// Buffer Definitions: 
//
// cbuffer texInfo
// {
//
//   float2 texelSize;                  // Offset:    0 Size:     8
//   float2 dummy;                      // Offset:    8 Size:     8 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// pointSampler                      sampler      NA          NA    0        1
// diffuseMap                        texture  float4          2d    0        1
// texInfo                           cbuffer      NA          NA   12        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue Format   Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Position              0   xyzw        0      POS  float       
// TEXCOORD                 0   xy          1     NONE  float   xy  
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue Format   Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Target                0   xyzw        0   TARGET  float   xyzw
//
ps_4_0
      dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0},
                              { -5.000000, 0.004382, 0, 0},
                              { -4.000000, 0.013497, 0, 0},
                              { -3.000000, 0.032379, 0, 0},
                              { -2.000000, 0.060493, 0, 0},
                              { -1.000000, 0.088017, 0, 0},
                              { 0, 0.099735, 0, 0},
                              { 1.000000, 0.088017, 0, 0},
                              { 2.000000, 0.060493, 0, 0},
                              { 3.000000, 0.032379, 0, 0},
                              { 4.000000, 0.013497, 0, 0},
                              { 5.000000, 0.004382, 0, 0},
                              { 6.000000, 0.001108, 0, 0} }
      dcl_constantbuffer cb12[1], immediateIndexed
      dcl_sampler s0, mode_default
      dcl_resource_texture2d (float,float,float,float) t0
      dcl_input_ps linear v1.xy
      dcl_output o0.xyzw
      dcl_temps 4
   0: mov r0.z, l(0)
   1: mov r1.xyzw, l(0,0,0,0)
   2: mov r0.w, l(0)
   3: loop 
   4:   ige r2.x, r0.w, l(13)
   5:   breakc_nz r2.x
   6:   mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx
   7:   add r2.xyzw, r0.zxyz, v1.xyxy
   8:   sample r3.xyzw, r2.xyxx, t0.xyzw, s0
   9:   mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw
  10:   sample r2.xyzw, r2.zwzz, t0.xyzw, s0
  11:   mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw
  12:   iadd r0.w, r0.w, l(1)
  13: endloop 
  14: mov o0.xyzw, r1.xyzw
  15: ret 
// Approximately 16 instruction slots used

Closing log

Logging started!
Mount point is not used! SHOULD BE FIXED!
ResourceManager::MountContentProvider at
root
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
OLOLO//
// Buffer Definitions: 
//
// cbuffer texInfo
// {
//
//   float2 texelSize;                  // Offset:    0 Size:     8
//   float2 dummy;                      // Offset:    8 Size:     8 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// pointSampler                      sampler      NA          NA    0        1
// diffuseMap                        texture  float4          2d    0        1
// texInfo                           cbuffer      NA          NA   12        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue Format   Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Position              0   xyzw        0      POS  float       
// TEXCOORD                 0   xy          1     NONE  float   xy  
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue Format   Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Target                0   xyzw        0   TARGET  float   xyzw
//
ps_4_0
      dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0},
                              { -5.000000, 0.004382, 0, 0},
                              { -4.000000, 0.013497, 0, 0},
                              { -3.000000, 0.032379, 0, 0},
                              { -2.000000, 0.060493, 0, 0},
                              { -1.000000, 0.088017, 0, 0},
                              { 0, 0.099735, 0, 0},
                              { 1.000000, 0.088017, 0, 0},
                              { 2.000000, 0.060493, 0, 0},
                              { 3.000000, 0.032379, 0, 0},
                              { 4.000000, 0.013497, 0, 0},
                              { 5.000000, 0.004382, 0, 0},
                              { 6.000000, 0.001108, 0, 0} }
      dcl_constantbuffer cb12[1], immediateIndexed
      dcl_sampler s0, mode_default
      dcl_resource_texture2d (float,float,float,float) t0
      dcl_input_ps linear v1.xy
      dcl_output o0.xyzw
      dcl_temps 4
   0: mov r0.z, l(0)
   1: mov r1.xyzw, l(0,0,0,0)
   2: mov r0.w, l(0)
   3: loop 
   4:   ige r2.x, r0.w, l(13)
   5:   breakc_nz r2.x
   6:   mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx
   7:   add r2.xyzw, r0.zxyz, v1.xyxy
   8:   sample r3.xyzw, r2.xyxx, t0.xyzw, s0
   9:   mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw
  10:   sample r2.xyzw, r2.zwzz, t0.xyzw, s0
  11:   mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw
  12:   iadd r0.w, r0.w, l(1)
  13: endloop 
  14: mov o0.xyzw, r1.xyzw
  15: ret 
// Approximately 16 instruction slots used

Closing log

Logging started!
Mount point is not used! SHOULD BE FIXED!
ResourceManager::MountContentProvider at
root
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
OLOLO//
// Buffer Definitions: 
//
// cbuffer texInfo
// {
//
//   float2 texelSize;                  // Offset:    0 Size:     8
//   float2 dummy;                      // Offset:    8 Size:     8 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// pointSampler                      sampler      NA          NA    0        1
// diffuseMap                        texture  float4          2d    0        1
// texInfo                           cbuffer      NA          NA   12        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue Format   Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Position              0   xyzw        0      POS  float       
// TEXCOORD                 0   xy          1     NONE  float   xy  
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue Format   Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Target                0   xyzw        0   TARGET  float   xyzw
//
ps_4_0
      dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0},
                              { -5.000000, 0.004382, 0, 0},
                              { -4.000000, 0.013497, 0, 0},
                              { -3.000000, 0.032379, 0, 0},
                              { -2.000000, 0.060493, 0, 0},
                              { -1.000000, 0.088017, 0, 0},
                              { 0, 0.099735, 0, 0},
                              { 1.000000, 0.088017, 0, 0},
                              { 2.000000, 0.060493, 0, 0},
                              { 3.000000, 0.032379, 0, 0},
                              { 4.000000, 0.013497, 0, 0},
                              { 5.000000, 0.004382, 0, 0},
                              { 6.000000, 0.001108, 0, 0} }
      dcl_constantbuffer cb12[1], immediateIndexed
      dcl_sampler s0, mode_default
      dcl_resource_texture2d (float,float,float,float) t0
      dcl_input_ps linear v1.xy
      dcl_output o0.xyzw
      dcl_temps 4
   0: mov r0.z, l(0)
   1: mov r1.xyzw, l(0,0,0,0)
   2: mov r0.w, l(0)
   3: loop 
   4:   ige r2.x, r0.w, l(13)
   5:   breakc_nz r2.x
   6:   mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx
   7:   add r2.xyzw, r0.zxyz, v1.xyxy
   8:   sample r3.xyzw, r2.xyxx, t0.xyzw, s0
   9:   mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw
  10:   sample r2.xyzw, r2.zwzz, t0.xyzw, s0
  11:   mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw
  12:   iadd r0.w, r0.w, l(1)
  13: endloop 
  14: mov o0.xyzw, r1.xyzw
  15: ret 
// Approximately 16 instruction slots used

Closing log

Logging started!
Mount point is not used! SHOULD BE FIXED!
ResourceManager::MountContentProvider at
root
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
OLOLO//
// Buffer Definitions: 
//
// cbuffer texInfo
// {
//
//   float2 texelSize;                  // Offset:    0 Size:     8
//   float2 dummy;                      // Offset:    8 Size:     8 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// pointSampler                      sampler      NA          NA    0        1
// diffuseMap                        texture  float4          2d    0        1
// texInfo                           cbuffer      NA          NA   12        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue Format   Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Position              0   xyzw        0      POS  float       
// TEXCOORD                 0   xy          1     NONE  float   xy  
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue Format   Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Target                0   xyzw        0   TARGET  float   xyzw
//
ps_4_0
      dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0},
                              { -5.000000, 0.004382, 0, 0},
                              { -4.000000, 0.013497, 0, 0},
                              { -3.000000, 0.032379, 0, 0},
                              { -2.000000, 0.060493, 0, 0},
                              { -1.000000, 0.088017, 0, 0},
                              { 0, 0.099735, 0, 0},
                              { 1.000000, 0.088017, 0, 0},
                              { 2.000000, 0.060493, 0, 0},
                              { 3.000000, 0.032379, 0, 0},
                              { 4.000000, 0.013497, 0, 0},
                              { 5.000000, 0.004382, 0, 0},
                              { 6.000000, 0.001108, 0, 0} }
      dcl_constantbuffer cb12[1], immediateIndexed
      dcl_sampler s0, mode_default
      dcl_resource_texture2d (float,float,float,float) t0
      dcl_input_ps linear v1.xy
      dcl_output o0.xyzw
      dcl_temps 4
   0: mov r0.z, l(0)
   1: mov r1.xyzw, l(0,0,0,0)
   2: mov r0.w, l(0)
   3: loop 
   4:   ige r2.x, r0.w, l(13)
   5:   breakc_nz r2.x
   6:   mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx
   7:   add r2.xyzw, r0.zxyz, v1.xyxy
   8:   sample r3.xyzw, r2.xyxx, t0.xyzw, s0
   9:   mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw
  10:   sample r2.xyzw, r2.zwzz, t0.xyzw, s0
  11:   mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw
  12:   iadd r0.w, r0.w, l(1)
  13: endloop 
  14: mov o0.xyzw, r1.xyzw
  15: ret 
// Approximately 16 instruction slots used

Closing log

Logging started!
Mount point is not used! SHOULD BE FIXED!
ResourceManager::MountContentProvider at
root
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
OLOLO//
// Buffer Definitions: 
//
// cbuffer texInfo
// {
//
//   float2 texelSize;                  // Offset:    0 Size:     8
//   float2 dummy;                      // Offset:    8 Size:     8 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// pointSampler                      sampler      NA          NA    0        1
// diffuseMap                        texture  float4          2d    0        1
// texInfo                           cbuffer      NA          NA   12        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue Format   Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Position              0   xyzw        0      POS  float       
// TEXCOORD                 0   xy          1     NONE  float   xy  
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue Format   Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Target                0   xyzw        0   TARGET  float   xyzw
//
ps_4_0
      dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0},
                              { -5.000000, 0.004382, 0, 0},
                              { -4.000000, 0.013497, 0, 0},
                              { -3.000000, 0.032379, 0, 0},
                              { -2.000000, 0.060493, 0, 0},
                              { -1.000000, 0.088017, 0, 0},
                              { 0, 0.099735, 0, 0},
                              { 1.000000, 0.088017, 0, 0},
                              { 2.000000, 0.060493, 0, 0},
                              { 3.000000, 0.032379, 0, 0},
                              { 4.000000, 0.013497, 0, 0},
                              { 5.000000, 0.004382, 0, 0},
                              { 6.000000, 0.001108, 0, 0} }
      dcl_constantbuffer cb12[1], immediateIndexed
      dcl_sampler s0, mode_default
      dcl_resource_texture2d (float,float,float,float) t0
      dcl_input_ps linear v1.xy
      dcl_output o0.xyzw
      dcl_temps 4
   0: mov r0.z, l(0)
   1: mov r1.xyzw, l(0,0,0,0)
   2: mov r0.w, l(0)
   3: loop 
   4:   ige r2.x, r0.w, l(13)
   5:   breakc_nz r2.x
   6:   mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx
   7:   add r2.xyzw, r0.zxyz, v1.xyxy
   8:   sample r3.xyzw, r2.xyxx, t0.xyzw, s0
   9:   mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw
  10:   sample r2.xyzw, r2.zwzz, t0.xyzw, s0
  11:   mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw
  12:   iadd r0.w, r0.w, l(1)
  13: endloop 
  14: mov o0.xyzw, r1.xyzw
  15: ret 
// Approximately 16 instruction slots used


Logging started!
Mount point is not used! SHOULD BE FIXED!
ResourceManager::MountContentProvider at
root
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
OLOLO//
// Buffer Definitions: 
//
// cbuffer texInfo
// {
//
//   float2 texelSize;                  // Offset:    0 Size:     8
//   float2 dummy;                      // Offset:    8 Size:     8 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// pointSampler                      sampler      NA          NA    0        1
// diffuseMap                        texture  float4          2d    0        1
// texInfo                           cbuffer      NA          NA   12        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue Format   Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Position              0   xyzw        0      POS  float       
// TEXCOORD                 0   xy          1     NONE  float   xy  
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue Format   Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Target                0   xyzw        0   TARGET  float   xyzw
//
ps_4_0
      dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0},
                              { -5.000000, 0.004382, 0, 0},
                              { -4.000000, 0.013497, 0, 0},
                              { -3.000000, 0.032379, 0, 0},
                              { -2.000000, 0.060493, 0, 0},
                              { -1.000000, 0.088017, 0, 0},
                              { 0, 0.099735, 0, 0},
                              { 1.000000, 0.088017, 0, 0},
                              { 2.000000, 0.060493, 0, 0},
                              { 3.000000, 0.032379, 0, 0},
                              { 4.000000, 0.013497, 0, 0},
                              { 5.000000, 0.004382, 0, 0},
                              { 6.000000, 0.001108, 0, 0} }
      dcl_constantbuffer cb12[1], immediateIndexed
      dcl_sampler s0, mode_default
      dcl_resource_texture2d (float,float,float,float) t0
      dcl_input_ps linear v1.xy
      dcl_output o0.xyzw
      dcl_temps 4
   0: mov r0.z, l(0)
   1: mov r1.xyzw, l(0,0,0,0)
   2: mov r0.w, l(0)
   3: loop 
   4:   ige r2.x, r0.w, l(13)
   5:   breakc_nz r2.x
   6:   mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx
   7:   add r2.xyzw, r0.zxyz, v1.xyxy
   8:   sample r3.xyzw, r2.xyxx, t0.xyzw, s0
   9:   mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw
  10:   sample r2.xyzw, r2.zwzz, t0.xyzw, s0
  11:   mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw
  12:   iadd r0.w, r0.w, l(1)
  13: endloop 
  14: mov o0.xyzw, r1.xyzw
  15: ret 
// Approximately 16 instruction slots used


Logging started!
Mount point is not used! SHOULD BE FIXED!
ResourceManager::MountContentProvider at
root
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
OLOLO//
// Buffer Definitions: 
//
// cbuffer texInfo
// {
//
//   float2 texelSize;                  // Offset:    0 Size:     8
//   float2 dummy;                      // Offset:    8 Size:     8 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// pointSampler                      sampler      NA          NA    0        1
// diffuseMap                        texture  float4          2d    0        1
// texInfo                           cbuffer      NA          NA   12        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue Format   Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Position              0   xyzw        0      POS  float       
// TEXCOORD                 0   xy          1     NONE  float   xy  
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue Format   Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Target                0   xyzw        0   TARGET  float   xyzw
//
ps_4_0
      dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0},
                              { -5.000000, 0.004382, 0, 0},
                              { -4.000000, 0.013497, 0, 0},
                              { -3.000000, 0.032379, 0, 0},
                              { -2.000000, 0.060493, 0, 0},
                              { -1.000000, 0.088017, 0, 0},
                              { 0, 0.099735, 0, 0},
                              { 1.000000, 0.088017, 0, 0},
                              { 2.000000, 0.060493, 0, 0},
                              { 3.000000, 0.032379, 0, 0},
                              { 4.000000, 0.013497, 0, 0},
                              { 5.000000, 0.004382, 0, 0},
                              { 6.000000, 0.001108, 0, 0} }
      dcl_constantbuffer cb12[1], immediateIndexed
      dcl_sampler s0, mode_default
      dcl_resource_texture2d (float,float,float,float) t0
      dcl_input_ps linear v1.xy
      dcl_output o0.xyzw
      dcl_temps 4
   0: mov r0.z, l(0)
   1: mov r1.xyzw, l(0,0,0,0)
   2: mov r0.w, l(0)
   3: loop 
   4:   ige r2.x, r0.w, l(13)
   5:   breakc_nz r2.x
   6:   mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx
   7:   add r2.xyzw, r0.zxyz, v1.xyxy
   8:   sample r3.xyzw, r2.xyxx, t0.xyzw, s0
   9:   mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw
  10:   sample r2.xyzw, r2.zwzz, t0.xyzw, s0
  11:   mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw
  12:   iadd r0.w, r0.w, l(1)
  13: endloop 
  14: mov o0.xyzw, r1.xyzw
  15: ret 
// Approximately 16 instruction slots used


Logging started!
Mount point is not used! SHOULD BE FIXED!
ResourceManager::MountContentProvider at
root
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
OLOLO//
// Buffer Definitions: 
//
// cbuffer texInfo
// {
//
//   float2 texelSize;                  // Offset:    0 Size:     8
//   float2 dummy;                      // Offset:    8 Size:     8 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// pointSampler                      sampler      NA          NA    0        1
// diffuseMap                        texture  float4          2d    0        1
// texInfo                           cbuffer      NA          NA   12        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue Format   Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Position              0   xyzw        0      POS  float       
// TEXCOORD                 0   xy          1     NONE  float   xy  
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue Format   Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Target                0   xyzw        0   TARGET  float   xyzw
//
ps_4_0
      dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0},
                              { -5.000000, 0.004382, 0, 0},
                              { -4.000000, 0.013497, 0, 0},
                              { -3.000000, 0.032379, 0, 0},
                              { -2.000000, 0.060493, 0, 0},
                              { -1.000000, 0.088017, 0, 0},
                              { 0, 0.099735, 0, 0},
                              { 1.000000, 0.088017, 0, 0},
                              { 2.000000, 0.060493, 0, 0},
                              { 3.000000, 0.032379, 0, 0},
                              { 4.000000, 0.013497, 0, 0},
                              { 5.000000, 0.004382, 0, 0},
                              { 6.000000, 0.001108, 0, 0} }
      dcl_constantbuffer cb12[1], immediateIndexed
      dcl_sampler s0, mode_default
      dcl_resource_texture2d (float,float,float,float) t0
      dcl_input_ps linear v1.xy
      dcl_output o0.xyzw
      dcl_temps 4
   0: mov r0.z, l(0)
   1: mov r1.xyzw, l(0,0,0,0)
   2: mov r0.w, l(0)
   3: loop 
   4:   ige r2.x, r0.w, l(13)
   5:   breakc_nz r2.x
   6:   mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx
   7:   add r2.xyzw, r0.zxyz, v1.xyxy
   8:   sample r3.xyzw, r2.xyxx, t0.xyzw, s0
   9:   mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw
  10:   sample r2.xyzw, r2.zwzz, t0.xyzw, s0
  11:   mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw
  12:   iadd r0.w, r0.w, l(1)
  13: endloop 
  14: mov o0.xyzw, r1.xyzw
  15: ret 
// Approximately 16 instruction slots used


Logging started!
Mount point is not used! SHOULD BE FIXED!
ResourceManager::MountContentProvider at
root
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
OLOLO//
// Buffer Definitions: 
//
// cbuffer texInfo
// {
//
//   float2 texelSize;                  // Offset:    0 Size:     8
//   float2 dummy;                      // Offset:    8 Size:     8 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// pointSampler                      sampler      NA          NA    0        1
// diffuseMap                        texture  float4          2d    0        1
// texInfo                           cbuffer      NA          NA   12        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue Format   Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Position              0   xyzw        0      POS  float       
// TEXCOORD                 0   xy          1     NONE  float   xy  
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue Format   Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Target                0   xyzw        0   TARGET  float   xyzw
//
ps_4_0
      dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0},
                              { -5.000000, 0.004382, 0, 0},
                              { -4.000000, 0.013497, 0, 0},
                              { -3.000000, 0.032379, 0, 0},
                              { -2.000000, 0.060493, 0, 0},
                              { -1.000000, 0.088017, 0, 0},
                              { 0, 0.099735, 0, 0},
                              { 1.000000, 0.088017, 0, 0},
                              { 2.000000, 0.060493, 0, 0},
                              { 3.000000, 0.032379, 0, 0},
                              { 4.000000, 0.013497, 0, 0},
                              { 5.000000, 0.004382, 0, 0},
                              { 6.000000, 0.001108, 0, 0} }
      dcl_constantbuffer cb12[1], immediateIndexed
      dcl_sampler s0, mode_default
      dcl_resource_texture2d (float,float,float,float) t0
      dcl_input_ps linear v1.xy
      dcl_output o0.xyzw
      dcl_temps 4
   0: mov r0.z, l(0)
   1: mov r1.xyzw, l(0,0,0,0)
   2: mov r0.w, l(0)
   3: loop 
   4:   ige r2.x, r0.w, l(13)
   5:   breakc_nz r2.x
   6:   mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx
   7:   add r2.xyzw, r0.zxyz, v1.xyxy
   8:   sample r3.xyzw, r2.xyxx, t0.xyzw, s0
   9:   mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw
  10:   sample r2.xyzw, r2.zwzz, t0.xyzw, s0
  11:   mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw
  12:   iadd r0.w, r0.w, l(1)
  13: endloop 
  14: mov o0.xyzw, r1.xyzw
  15: ret 
// Approximately 16 instruction slots used


Logging started!
Mount point is not used! SHOULD BE FIXED!
ResourceManager::MountContentProvider at
root
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
OLOLO//
// Buffer Definitions: 
//
// cbuffer texInfo
// {
//
//   float2 texelSize;                  // Offset:    0 Size:     8
//   float2 dummy;                      // Offset:    8 Size:     8 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// pointSampler                      sampler      NA          NA    0        1
// diffuseMap                        texture  float4          2d    0        1
// texInfo                           cbuffer      NA          NA   12        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue Format   Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Position              0   xyzw        0      POS  float       
// TEXCOORD                 0   xy          1     NONE  float   xy  
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue Format   Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Target                0   xyzw        0   TARGET  float   xyzw
//
ps_4_0
      dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0},
                              { -5.000000, 0.004382, 0, 0},
                              { -4.000000, 0.013497, 0, 0},
                              { -3.000000, 0.032379, 0, 0},
                              { -2.000000, 0.060493, 0, 0},
                              { -1.000000, 0.088017, 0, 0},
                              { 0, 0.099735, 0, 0},
                              { 1.000000, 0.088017, 0, 0},
                              { 2.000000, 0.060493, 0, 0},
                              { 3.000000, 0.032379, 0, 0},
                              { 4.000000, 0.013497, 0, 0},
                              { 5.000000, 0.004382, 0, 0},
                              { 6.000000, 0.001108, 0, 0} }
      dcl_constantbuffer cb12[1], immediateIndexed
      dcl_sampler s0, mode_default
      dcl_resource_texture2d (float,float,float,float) t0
      dcl_input_ps linear v1.xy
      dcl_output o0.xyzw
      dcl_temps 4
   0: mov r0.z, l(0)
   1: mov r1.xyzw, l(0,0,0,0)
   2: mov r0.w, l(0)
   3: loop 
   4:   ige r2.x, r0.w, l(13)
   5:   breakc_nz r2.x
   6:   mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx
   7:   add r2.xyzw, r0.zxyz, v1.xyxy
   8:   sample r3.xyzw, r2.xyxx, t0.xyzw, s0
   9:   mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw
  10:   sample r2.xyzw, r2.zwzz, t0.xyzw, s0
  11:   mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw
  12:   iadd r0.w, r0.w, l(1)
  13: endloop 
  14: mov o0.xyzw, r1.xyzw
  15: ret 
// Approximately 16 instruction slots used


Logging started!
Mount point is not used! SHOULD BE FIXED!
ResourceManager::MountContentProvider at
root
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
OLOLO//
// Buffer Definitions: 
//
// cbuffer texInfo
// {
//
//   float2 texelSize;                  // Offset:    0 Size:     8
//   float2 dummy;                      // Offset:    8 Size:     8 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// pointSampler                      sampler      NA          NA    0        1
// diffuseMap                        texture  float4          2d    0        1
// texInfo                           cbuffer      NA          NA   12        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue Format   Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Position              0   xyzw        0      POS  float       
// TEXCOORD                 0   xy          1     NONE  float   xy  
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue Format   Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Target                0   xyzw        0   TARGET  float   xyzw
//
ps_4_0
      dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0},
                              { -5.000000, 0.004382, 0, 0},
                              { -4.000000, 0.013497, 0, 0},
                              { -3.000000, 0.032379, 0, 0},
                              { -2.000000, 0.060493, 0, 0},
                              { -1.000000, 0.088017, 0, 0},
                              { 0, 0.099735, 0, 0},
                              { 1.000000, 0.088017, 0, 0},
                              { 2.000000, 0.060493, 0, 0},
                              { 3.000000, 0.032379, 0, 0},
                              { 4.000000, 0.013497, 0, 0},
                              { 5.000000, 0.004382, 0, 0},
                              { 6.000000, 0.001108, 0, 0} }
      dcl_constantbuffer cb12[1], immediateIndexed
      dcl_sampler s0, mode_default
      dcl_resource_texture2d (float,float,float,float) t0
      dcl_input_ps linear v1.xy
      dcl_output o0.xyzw
      dcl_temps 4
   0: mov r0.z, l(0)
   1: mov r1.xyzw, l(0,0,0,0)
   2: mov r0.w, l(0)
   3: loop 
   4:   ige r2.x, r0.w, l(13)
   5:   breakc_nz r2.x
   6:   mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx
   7:   add r2.xyzw, r0.zxyz, v1.xyxy
   8:   sample r3.xyzw, r2.xyxx, t0.xyzw, s0
   9:   mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw
  10:   sample r2.xyzw, r2.zwzz, t0.xyzw, s0
  11:   mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw
  12:   iadd r0.w, r0.w, l(1)
  13: endloop 
  14: mov o0.xyzw, r1.xyzw
  15: ret 
// Approximately 16 instruction slots used


Logging started!
Mount point is not used! SHOULD BE FIXED!
ResourceManager::MountContentProvider at
root
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
OLOLO//
// Buffer Definitions: 
//
// cbuffer texInfo
// {
//
//   float2 texelSize;                  // Offset:    0 Size:     8
//   float2 dummy;                      // Offset:    8 Size:     8 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// pointSampler                      sampler      NA          NA    0        1
// diffuseMap                        texture  float4          2d    0        1
// texInfo                           cbuffer      NA          NA   12        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue Format   Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Position              0   xyzw        0      POS  float       
// TEXCOORD                 0   xy          1     NONE  float   xy  
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue Format   Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Target                0   xyzw        0   TARGET  float   xyzw
//
ps_4_0
      dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0},
                              { -5.000000, 0.004382, 0, 0},
                              { -4.000000, 0.013497, 0, 0},
                              { -3.000000, 0.032379, 0, 0},
                              { -2.000000, 0.060493, 0, 0},
                              { -1.000000, 0.088017, 0, 0},
                              { 0, 0.099735, 0, 0},
                              { 1.000000, 0.088017, 0, 0},
                              { 2.000000, 0.060493, 0, 0},
                              { 3.000000, 0.032379, 0, 0},
                              { 4.000000, 0.013497, 0, 0},
                              { 5.000000, 0.004382, 0, 0},
                              { 6.000000, 0.001108, 0, 0} }
      dcl_constantbuffer cb12[1], immediateIndexed
      dcl_sampler s0, mode_default
      dcl_resource_texture2d (float,float,float,float) t0
      dcl_input_ps linear v1.xy
      dcl_output o0.xyzw
      dcl_temps 4
   0: mov r0.z, l(0)
   1: mov r1.xyzw, l(0,0,0,0)
   2: mov r0.w, l(0)
   3: loop 
   4:   ige r2.x, r0.w, l(13)
   5:   breakc_nz r2.x
   6:   mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx
   7:   add r2.xyzw, r0.zxyz, v1.xyxy
   8:   sample r3.xyzw, r2.xyxx, t0.xyzw, s0
   9:   mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw
  10:   sample r2.xyzw, r2.zwzz, t0.xyzw, s0
  11:   mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw
  12:   iadd r0.w, r0.w, l(1)
  13: endloop 
  14: mov o0.xyzw, r1.xyzw
  15: ret 
// Approximately 16 instruction slots used


Logging started!
Mount point is not used! SHOULD BE FIXED!
ResourceManager::MountContentProvider at
root
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
OLOLO//
// Buffer Definitions: 
//
// cbuffer texInfo
// {
//
//   float2 texelSize;                  // Offset:    0 Size:     8
//   float2 dummy;                      // Offset:    8 Size:     8 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// pointSampler                      sampler      NA          NA    0        1
// diffuseMap                        texture  float4          2d    0        1
// texInfo                           cbuffer      NA          NA   12        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue Format   Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Position              0   xyzw        0      POS  float       
// TEXCOORD                 0   xy          1     NONE  float   xy  
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue Format   Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Target                0   xyzw        0   TARGET  float   xyzw
//
ps_4_0
      dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0},
                              { -5.000000, 0.004382, 0, 0},
                              { -4.000000, 0.013497, 0, 0},
                              { -3.000000, 0.032379, 0, 0},
                              { -2.000000, 0.060493, 0, 0},
                              { -1.000000, 0.088017, 0, 0},
                              { 0, 0.099735, 0, 0},
                              { 1.000000, 0.088017, 0, 0},
                              { 2.000000, 0.060493, 0, 0},
                              { 3.000000, 0.032379, 0, 0},
                              { 4.000000, 0.013497, 0, 0},
                              { 5.000000, 0.004382, 0, 0},
                              { 6.000000, 0.001108, 0, 0} }
      dcl_constantbuffer cb12[1], immediateIndexed
      dcl_sampler s0, mode_default
      dcl_resource_texture2d (float,float,float,float) t0
      dcl_input_ps linear v1.xy
      dcl_output o0.xyzw
      dcl_temps 4
   0: mov r0.z, l(0)
   1: mov r1.xyzw, l(0,0,0,0)
   2: mov r0.w, l(0)
   3: loop 
   4:   ige r2.x, r0.w, l(13)
   5:   breakc_nz r2.x
   6:   mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx
   7:   add r2.xyzw, r0.zxyz, v1.xyxy
   8:   sample r3.xyzw, r2.xyxx, t0.xyzw, s0
   9:   mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw
  10:   sample r2.xyzw, r2.zwzz, t0.xyzw, s0
  11:   mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw
  12:   iadd r0.w, r0.w, l(1)
  13: endloop 
  14: mov o0.xyzw, r1.xyzw
  15: ret 
// Approximately 16 instruction slots used


Logging started!
Mount point is not used! SHOULD BE FIXED!
ResourceManager::MountContentProvider at
root
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
OLOLO//
// Buffer Definitions: 
//
// cbuffer texInfo
// {
//
//   float2 texelSize;                  // Offset:    0 Size:     8
//   float2 dummy;                      // Offset:    8 Size:     8 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// pointSampler                      sampler      NA          NA    0        1
// diffuseMap                        texture  float4          2d    0        1
// texInfo                           cbuffer      NA          NA   12        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue Format   Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Position              0   xyzw        0      POS  float       
// TEXCOORD                 0   xy          1     NONE  float   xy  
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue Format   Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Target                0   xyzw        0   TARGET  float   xyzw
//
ps_4_0
      dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0},
                              { -5.000000, 0.004382, 0, 0},
                              { -4.000000, 0.013497, 0, 0},
                              { -3.000000, 0.032379, 0, 0},
                              { -2.000000, 0.060493, 0, 0},
                              { -1.000000, 0.088017, 0, 0},
                              { 0, 0.099735, 0, 0},
                              { 1.000000, 0.088017, 0, 0},
                              { 2.000000, 0.060493, 0, 0},
                              { 3.000000, 0.032379, 0, 0},
                              { 4.000000, 0.013497, 0, 0},
                              { 5.000000, 0.004382, 0, 0},
                              { 6.000000, 0.001108, 0, 0} }
      dcl_constantbuffer cb12[1], immediateIndexed
      dcl_sampler s0, mode_default
      dcl_resource_texture2d (float,float,float,float) t0
      dcl_input_ps linear v1.xy
      dcl_output o0.xyzw
      dcl_temps 4
   0: mov r0.z, l(0)
   1: mov r1.xyzw, l(0,0,0,0)
   2: mov r0.w, l(0)
   3: loop 
   4:   ige r2.x, r0.w, l(13)
   5:   breakc_nz r2.x
   6:   mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx
   7:   add r2.xyzw, r0.zxyz, v1.xyxy
   8:   sample r3.xyzw, r2.xyxx, t0.xyzw, s0
   9:   mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw
  10:   sample r2.xyzw, r2.zwzz, t0.xyzw, s0
  11:   mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw
  12:   iadd r0.w, r0.w, l(1)
  13: endloop 
  14: mov o0.xyzw, r1.xyzw
  15: ret 
// Approximately 16 instruction slots used


Logging started!
Mount point is not used! SHOULD BE FIXED!
ResourceManager::MountContentProvider at
root
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
OLOLO//
// Buffer Definitions: 
//
// cbuffer texInfo
// {
//
//   float2 texelSize;                  // Offset:    0 Size:     8
//   float2 dummy;                      // Offset:    8 Size:     8 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// pointSampler                      sampler      NA          NA    0        1
// diffuseMap                        texture  float4          2d    0        1
// texInfo                           cbuffer      NA          NA   12        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue Format   Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Position              0   xyzw        0      POS  float       
// TEXCOORD                 0   xy          1     NONE  float   xy  
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue Format   Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Target                0   xyzw        0   TARGET  float   xyzw
//
ps_4_0
      dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0},
                              { -5.000000, 0.004382, 0, 0},
                              { -4.000000, 0.013497, 0, 0},
                              { -3.000000, 0.032379, 0, 0},
                              { -2.000000, 0.060493, 0, 0},
                              { -1.000000, 0.088017, 0, 0},
                              { 0, 0.099735, 0, 0},
                              { 1.000000, 0.088017, 0, 0},
                              { 2.000000, 0.060493, 0, 0},
                              { 3.000000, 0.032379, 0, 0},
                              { 4.000000, 0.013497, 0, 0},
                              { 5.000000, 0.004382, 0, 0},
                              { 6.000000, 0.001108, 0, 0} }
      dcl_constantbuffer cb12[1], immediateIndexed
      dcl_sampler s0, mode_default
      dcl_resource_texture2d (float,float,float,float) t0
      dcl_input_ps linear v1.xy
      dcl_output o0.xyzw
      dcl_temps 4
   0: mov r0.z, l(0)
   1: mov r1.xyzw, l(0,0,0,0)
   2: mov r0.w, l(0)
   3: loop 
   4:   ige r2.x, r0.w, l(13)
   5:   breakc_nz r2.x
   6:   mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx
   7:   add r2.xyzw, r0.zxyz, v1.xyxy
   8:   sample r3.xyzw, r2.xyxx, t0.xyzw, s0
   9:   mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw
  10:   sample r2.xyzw, r2.zwzz, t0.xyzw, s0
  11:   mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw
  12:   iadd r0.w, r0.w, l(1)
  13: endloop 
  14: mov o0.xyzw, r1.xyzw
  15: ret 
// Approximately 16 instruction slots used


Logging started!
Mount point is not used! SHOULD BE FIXED!
ResourceManager::MountContentProvider at
root
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
OLOLO//
// Buffer Definitions: 
//
// cbuffer texInfo
// {
//
//   float2 texelSize;                  // Offset:    0 Size:     8
//   float2 dummy;                      // Offset:    8 Size:     8 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// pointSampler                      sampler      NA          NA    0        1
// diffuseMap                        texture  float4          2d    0        1
// texInfo                           cbuffer      NA          NA   12        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue Format   Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Position              0   xyzw        0      POS  float       
// TEXCOORD                 0   xy          1     NONE  float   xy  
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue Format   Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Target                0   xyzw        0   TARGET  float   xyzw
//
ps_4_0
      dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0},
                              { -5.000000, 0.004382, 0, 0},
                              { -4.000000, 0.013497, 0, 0},
                              { -3.000000, 0.032379, 0, 0},
                              { -2.000000, 0.060493, 0, 0},
                              { -1.000000, 0.088017, 0, 0},
                              { 0, 0.099735, 0, 0},
                              { 1.000000, 0.088017, 0, 0},
                              { 2.000000, 0.060493, 0, 0},
                              { 3.000000, 0.032379, 0, 0},
                              { 4.000000, 0.013497, 0, 0},
                              { 5.000000, 0.004382, 0, 0},
                              { 6.000000, 0.001108, 0, 0} }
      dcl_constantbuffer cb12[1], immediateIndexed
      dcl_sampler s0, mode_default
      dcl_resource_texture2d (float,float,float,float) t0
      dcl_input_ps linear v1.xy
      dcl_output o0.xyzw
      dcl_temps 4
   0: mov r0.z, l(0)
   1: mov r1.xyzw, l(0,0,0,0)
   2: mov r0.w, l(0)
   3: loop 
   4:   ige r2.x, r0.w, l(13)
   5:   breakc_nz r2.x
   6:   mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx
   7:   add r2.xyzw, r0.zxyz, v1.xyxy
   8:   sample r3.xyzw, r2.xyxx, t0.xyzw, s0
   9:   mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw
  10:   sample r2.xyzw, r2.zwzz, t0.xyzw, s0
  11:   mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw
  12:   iadd r0.w, r0.w, l(1)
  13: endloop 
  14: mov o0.xyzw, r1.xyzw
  15: ret 
// Approximately 16 instruction slots used


Logging started!
Mount point is not used! SHOULD BE FIXED!
ResourceManager::MountContentProvider at
root
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
OLOLO//
// Buffer Definitions: 
//
// cbuffer texInfo
// {
//
//   float2 texelSize;                  // Offset:    0 Size:     8
//   float2 dummy;                      // Offset:    8 Size:     8 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// pointSampler                      sampler      NA          NA    0        1
// diffuseMap                        texture  float4          2d    0        1
// texInfo                           cbuffer      NA          NA   12        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue Format   Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Position              0   xyzw        0      POS  float       
// TEXCOORD                 0   xy          1     NONE  float   xy  
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue Format   Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Target                0   xyzw        0   TARGET  float   xyzw
//
ps_4_0
      dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0},
                              { -5.000000, 0.004382, 0, 0},
                              { -4.000000, 0.013497, 0, 0},
                              { -3.000000, 0.032379, 0, 0},
                              { -2.000000, 0.060493, 0, 0},
                              { -1.000000, 0.088017, 0, 0},
                              { 0, 0.099735, 0, 0},
                              { 1.000000, 0.088017, 0, 0},
                              { 2.000000, 0.060493, 0, 0},
                              { 3.000000, 0.032379, 0, 0},
                              { 4.000000, 0.013497, 0, 0},
                              { 5.000000, 0.004382, 0, 0},
                              { 6.000000, 0.001108, 0, 0} }
      dcl_constantbuffer cb12[1], immediateIndexed
      dcl_sampler s0, mode_default
      dcl_resource_texture2d (float,float,float,float) t0
      dcl_input_ps linear v1.xy
      dcl_output o0.xyzw
      dcl_temps 4
   0: mov r0.z, l(0)
   1: mov r1.xyzw, l(0,0,0,0)
   2: mov r0.w, l(0)
   3: loop 
   4:   ige r2.x, r0.w, l(13)
   5:   breakc_nz r2.x
   6:   mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx
   7:   add r2.xyzw, r0.zxyz, v1.xyxy
   8:   sample r3.xyzw, r2.xyxx, t0.xyzw, s0
   9:   mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw
  10:   sample r2.xyzw, r2.zwzz, t0.xyzw, s0
  11:   mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw
  12:   iadd r0.w, r0.w, l(1)
  13: endloop 
  14: mov o0.xyzw, r1.xyzw
  15: ret 
// Approximately 16 instruction slots used

Closing log

Logging started!
Mount point is not used! SHOULD BE FIXED!
ResourceManager::MountContentProvider at
root
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
OLOLO//
// Buffer Definitions: 
//
// cbuffer texInfo
// {
//
//   float2 texelSize;                  // Offset:    0 Size:     8
//   float2 dummy;                      // Offset:    8 Size:     8 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// pointSampler                      sampler      NA          NA    0        1
// diffuseMap                        texture  float4          2d    0        1
// texInfo                           cbuffer      NA          NA   12        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue Format   Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Position              0   xyzw        0      POS  float       
// TEXCOORD                 0   xy          1     NONE  float   xy  
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue Format   Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Target                0   xyzw        0   TARGET  float   xyzw
//
ps_4_0
      dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0},
                              { -5.000000, 0.004382, 0, 0},
                              { -4.000000, 0.013497, 0, 0},
                              { -3.000000, 0.032379, 0, 0},
                              { -2.000000, 0.060493, 0, 0},
                              { -1.000000, 0.088017, 0, 0},
                              { 0, 0.099735, 0, 0},
                              { 1.000000, 0.088017, 0, 0},
                              { 2.000000, 0.060493, 0, 0},
                              { 3.000000, 0.032379, 0, 0},
                              { 4.000000, 0.013497, 0, 0},
                              { 5.000000, 0.004382, 0, 0},
                              { 6.000000, 0.001108, 0, 0} }
      dcl_constantbuffer cb12[1], immediateIndexed
      dcl_sampler s0, mode_default
      dcl_resource_texture2d (float,float,float,float) t0
      dcl_input_ps linear v1.xy
      dcl_output o0.xyzw
      dcl_temps 4
   0: mov r0.z, l(0)
   1: mov r1.xyzw, l(0,0,0,0)
   2: mov r0.w, l(0)
   3: loop 
   4:   ige r2.x, r0.w, l(13)
   5:   breakc_nz r2.x
   6:   mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx
   7:   add r2.xyzw, r0.zxyz, v1.xyxy
   8:   sample r3.xyzw, r2.xyxx, t0.xyzw, s0
   9:   mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw
  10:   sample r2.xyzw, r2.zwzz, t0.xyzw, s0
  11:   mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw
  12:   iadd r0.w, r0.w, l(1)
  13: endloop 
  14: mov o0.xyzw, r1.xyzw
  15: ret 
// Approximately 16 instruction slots used


Logging started!
Mount point is not used! SHOULD BE FIXED!
ResourceManager::MountContentProvider at
root
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
OLOLO//
// Buffer Definitions: 
//
// cbuffer texInfo
// {
//
//   float2 texelSize;                  // Offset:    0 Size:     8
//   float2 dummy;                      // Offset:    8 Size:     8 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// pointSampler                      sampler      NA          NA    0        1
// diffuseMap                        texture  float4          2d    0        1
// texInfo                           cbuffer      NA          NA   12        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue Format   Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Position              0   xyzw        0      POS  float       
// TEXCOORD                 0   xy          1     NONE  float   xy  
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue Format   Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Target                0   xyzw        0   TARGET  float   xyzw
//
ps_4_0
      dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0},
                              { -5.000000, 0.004382, 0, 0},
                              { -4.000000, 0.013497, 0, 0},
                              { -3.000000, 0.032379, 0, 0},
                              { -2.000000, 0.060493, 0, 0},
                              { -1.000000, 0.088017, 0, 0},
                              { 0, 0.099735, 0, 0},
                              { 1.000000, 0.088017, 0, 0},
                              { 2.000000, 0.060493, 0, 0},
                              { 3.000000, 0.032379, 0, 0},
                              { 4.000000, 0.013497, 0, 0},
                              { 5.000000, 0.004382, 0, 0},
                              { 6.000000, 0.001108, 0, 0} }
      dcl_constantbuffer cb12[1], immediateIndexed
      dcl_sampler s0, mode_default
      dcl_resource_texture2d (float,float,float,float) t0
      dcl_input_ps linear v1.xy
      dcl_output o0.xyzw
      dcl_temps 4
   0: mov r0.z, l(0)
   1: mov r1.xyzw, l(0,0,0,0)
   2: mov r0.w, l(0)
   3: loop 
   4:   ige r2.x, r0.w, l(13)
   5:   breakc_nz r2.x
   6:   mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx
   7:   add r2.xyzw, r0.zxyz, v1.xyxy
   8:   sample r3.xyzw, r2.xyxx, t0.xyzw, s0
   9:   mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw
  10:   sample r2.xyzw, r2.zwzz, t0.xyzw, s0
  11:   mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw
  12:   iadd r0.w, r0.w, l(1)
  13: endloop 
  14: mov o0.xyzw, r1.xyzw
  15: ret 
// Approximately 16 instruction slots used


Logging started!
Mount point is not used! SHOULD BE FIXED!
ResourceManager::MountContentProvider at
root
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
OLOLO//
// Buffer Definitions: 
//
// cbuffer texInfo
// {
//
//   float2 texelSize;                  // Offset:    0 Size:     8
//   float2 dummy;                      // Offset:    8 Size:     8 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// pointSampler                      sampler      NA          NA    0        1
// diffuseMap                        texture  float4          2d    0        1
// texInfo                           cbuffer      NA          NA   12        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue Format   Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Position              0   xyzw        0      POS  float       
// TEXCOORD                 0   xy          1     NONE  float   xy  
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue Format   Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Target                0   xyzw        0   TARGET  float   xyzw
//
ps_4_0
      dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0},
                              { -5.000000, 0.004382, 0, 0},
                              { -4.000000, 0.013497, 0, 0},
                              { -3.000000, 0.032379, 0, 0},
                              { -2.000000, 0.060493, 0, 0},
                              { -1.000000, 0.088017, 0, 0},
                              { 0, 0.099735, 0, 0},
                              { 1.000000, 0.088017, 0, 0},
                              { 2.000000, 0.060493, 0, 0},
                              { 3.000000, 0.032379, 0, 0},
                              { 4.000000, 0.013497, 0, 0},
                              { 5.000000, 0.004382, 0, 0},
                              { 6.000000, 0.001108, 0, 0} }
      dcl_constantbuffer cb12[1], immediateIndexed
      dcl_sampler s0, mode_default
      dcl_resource_texture2d (float,float,float,float) t0
      dcl_input_ps linear v1.xy
      dcl_output o0.xyzw
      dcl_temps 4
   0: mov r0.z, l(0)
   1: mov r1.xyzw, l(0,0,0,0)
   2: mov r0.w, l(0)
   3: loop 
   4:   ige r2.x, r0.w, l(13)
   5:   breakc_nz r2.x
   6:   mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx
   7:   add r2.xyzw, r0.zxyz, v1.xyxy
   8:   sample r3.xyzw, r2.xyxx, t0.xyzw, s0
   9:   mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw
  10:   sample r2.xyzw, r2.zwzz, t0.xyzw, s0
  11:   mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw
  12:   iadd r0.w, r0.w, l(1)
  13: endloop 
  14: mov o0.xyzw, r1.xyzw
  15: ret 
// Approximately 16 instruction slots used

Closing log

Logging started!
Mount point is not used! SHOULD BE FIXED!
ResourceManager::MountContentProvider at
root
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
OLOLO//
// Buffer Definitions: 
//
// cbuffer texInfo
// {
//
//   float2 texelSize;                  // Offset:    0 Size:     8
//   float2 dummy;                      // Offset:    8 Size:     8 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// pointSampler                      sampler      NA          NA    0        1
// diffuseMap                        texture  float4          2d    0        1
// texInfo                           cbuffer      NA          NA   12        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue Format   Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Position              0   xyzw        0      POS  float       
// TEXCOORD                 0   xy          1     NONE  float   xy  
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue Format   Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Target                0   xyzw        0   TARGET  float   xyzw
//
ps_4_0
      dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0},
                              { -5.000000, 0.004382, 0, 0},
                              { -4.000000, 0.013497, 0, 0},
                              { -3.000000, 0.032379, 0, 0},
                              { -2.000000, 0.060493, 0, 0},
                              { -1.000000, 0.088017, 0, 0},
                              { 0, 0.099735, 0, 0},
                              { 1.000000, 0.088017, 0, 0},
                              { 2.000000, 0.060493, 0, 0},
                              { 3.000000, 0.032379, 0, 0},
                              { 4.000000, 0.013497, 0, 0},
                              { 5.000000, 0.004382, 0, 0},
                              { 6.000000, 0.001108, 0, 0} }
      dcl_constantbuffer cb12[1], immediateIndexed
      dcl_sampler s0, mode_default
      dcl_resource_texture2d (float,float,float,float) t0
      dcl_input_ps linear v1.xy
      dcl_output o0.xyzw
      dcl_temps 4
   0: mov r0.z, l(0)
   1: mov r1.xyzw, l(0,0,0,0)
   2: mov r0.w, l(0)
   3: loop 
   4:   ige r2.x, r0.w, l(13)
   5:   breakc_nz r2.x
   6:   mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx
   7:   add r2.xyzw, r0.zxyz, v1.xyxy
   8:   sample r3.xyzw, r2.xyxx, t0.xyzw, s0
   9:   mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw
  10:   sample r2.xyzw, r2.zwzz, t0.xyzw, s0
  11:   mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw
  12:   iadd r0.w, r0.w, l(1)
  13: endloop 
  14: mov o0.xyzw, r1.xyzw
  15: ret 
// Approximately 16 instruction slots used

Closing log

Logging started!
Mount point is not used! SHOULD BE FIXED!
ResourceManager::MountContentProvider at
root
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
OLOLO//
// Buffer Definitions: 
//
// cbuffer texInfo
// {
//
//   float2 texelSize;                  // Offset:    0 Size:     8
//   float2 dummy;                      // Offset:    8 Size:     8 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// pointSampler                      sampler      NA          NA    0        1
// diffuseMap                        texture  float4          2d    0        1
// texInfo                           cbuffer      NA          NA   12        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue Format   Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Position              0   xyzw        0      POS  float       
// TEXCOORD                 0   xy          1     NONE  float   xy  
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue Format   Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Target                0   xyzw        0   TARGET  float   xyzw
//
ps_4_0
      dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0},
                              { -5.000000, 0.004382, 0, 0},
                              { -4.000000, 0.013497, 0, 0},
                              { -3.000000, 0.032379, 0, 0},
                              { -2.000000, 0.060493, 0, 0},
                              { -1.000000, 0.088017, 0, 0},
                              { 0, 0.099735, 0, 0},
                              { 1.000000, 0.088017, 0, 0},
                              { 2.000000, 0.060493, 0, 0},
                              { 3.000000, 0.032379, 0, 0},
                              { 4.000000, 0.013497, 0, 0},
                              { 5.000000, 0.004382, 0, 0},
                              { 6.000000, 0.001108, 0, 0} }
      dcl_constantbuffer cb12[1], immediateIndexed
      dcl_sampler s0, mode_default
      dcl_resource_texture2d (float,float,float,float) t0
      dcl_input_ps linear v1.xy
      dcl_output o0.xyzw
      dcl_temps 4
   0: mov r0.z, l(0)
   1: mov r1.xyzw, l(0,0,0,0)
   2: mov r0.w, l(0)
   3: loop 
   4:   ige r2.x, r0.w, l(13)
   5:   breakc_nz r2.x
   6:   mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx
   7:   add r2.xyzw, r0.zxyz, v1.xyxy
   8:   sample r3.xyzw, r2.xyxx, t0.xyzw, s0
   9:   mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw
  10:   sample r2.xyzw, r2.zwzz, t0.xyzw, s0
  11:   mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw
  12:   iadd r0.w, r0.w, l(1)
  13: endloop 
  14: mov o0.xyzw, r1.xyzw
  15: ret 
// Approximately 16 instruction slots used

Closing log

Logging started!
Mount point is not used! SHOULD BE FIXED!
ResourceManager::MountContentProvider at
root
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
OLOLO//
// Buffer Definitions: 
//
// cbuffer texInfo
// {
//
//   float2 texelSize;                  // Offset:    0 Size:     8
//   float2 dummy;                      // Offset:    8 Size:     8 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// pointSampler                      sampler      NA          NA    0        1
// diffuseMap                        texture  float4          2d    0        1
// texInfo                           cbuffer      NA          NA   12        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue Format   Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Position              0   xyzw        0      POS  float       
// TEXCOORD                 0   xy          1     NONE  float   xy  
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue Format   Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Target                0   xyzw        0   TARGET  float   xyzw
//
ps_4_0
      dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0},
                              { -5.000000, 0.004382, 0, 0},
                              { -4.000000, 0.013497, 0, 0},
                              { -3.000000, 0.032379, 0, 0},
                              { -2.000000, 0.060493, 0, 0},
                              { -1.000000, 0.088017, 0, 0},
                              { 0, 0.099735, 0, 0},
                              { 1.000000, 0.088017, 0, 0},
                              { 2.000000, 0.060493, 0, 0},
                              { 3.000000, 0.032379, 0, 0},
                              { 4.000000, 0.013497, 0, 0},
                              { 5.000000, 0.004382, 0, 0},
                              { 6.000000, 0.001108, 0, 0} }
      dcl_constantbuffer cb12[1], immediateIndexed
      dcl_sampler s0, mode_default
      dcl_resource_texture2d (float,float,float,float) t0
      dcl_input_ps linear v1.xy
      dcl_output o0.xyzw
      dcl_temps 4
   0: mov r0.z, l(0)
   1: mov r1.xyzw, l(0,0,0,0)
   2: mov r0.w, l(0)
   3: loop 
   4:   ige r2.x, r0.w, l(13)
   5:   breakc_nz r2.x
   6:   mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx
   7:   add r2.xyzw, r0.zxyz, v1.xyxy
   8:   sample r3.xyzw, r2.xyxx, t0.xyzw, s0
   9:   mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw
  10:   sample r2.xyzw, r2.zwzz, t0.xyzw, s0
  11:   mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw
  12:   iadd r0.w, r0.w, l(1)
  13: endloop 
  14: mov o0.xyzw, r1.xyzw
  15: ret 
// Approximately 16 instruction slots used

Closing log

Logging started!
Mount point is not used! SHOULD BE FIXED!
ResourceManager::MountContentProvider at
root
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
OLOLO//
// Buffer Definitions: 
//
// cbuffer texInfo
// {
//
//   float2 texelSize;                  // Offset:    0 Size:     8
//   float2 dummy;                      // Offset:    8 Size:     8 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// pointSampler                      sampler      NA          NA    0        1
// diffuseMap                        texture  float4          2d    0        1
// texInfo                           cbuffer      NA          NA   12        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue Format   Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Position              0   xyzw        0      POS  float       
// TEXCOORD                 0   xy          1     NONE  float   xy  
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue Format   Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Target                0   xyzw        0   TARGET  float   xyzw
//
ps_4_0
      dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0},
                              { -5.000000, 0.004382, 0, 0},
                              { -4.000000, 0.013497, 0, 0},
                              { -3.000000, 0.032379, 0, 0},
                              { -2.000000, 0.060493, 0, 0},
                              { -1.000000, 0.088017, 0, 0},
                              { 0, 0.099735, 0, 0},
                              { 1.000000, 0.088017, 0, 0},
                              { 2.000000, 0.060493, 0, 0},
                              { 3.000000, 0.032379, 0, 0},
                              { 4.000000, 0.013497, 0, 0},
                              { 5.000000, 0.004382, 0, 0},
                              { 6.000000, 0.001108, 0, 0} }
      dcl_constantbuffer cb12[1], immediateIndexed
      dcl_sampler s0, mode_default
      dcl_resource_texture2d (float,float,float,float) t0
      dcl_input_ps linear v1.xy
      dcl_output o0.xyzw
      dcl_temps 4
   0: mov r0.z, l(0)
   1: mov r1.xyzw, l(0,0,0,0)
   2: mov r0.w, l(0)
   3: loop 
   4:   ige r2.x, r0.w, l(13)
   5:   breakc_nz r2.x
   6:   mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx
   7:   add r2.xyzw, r0.zxyz, v1.xyxy
   8:   sample r3.xyzw, r2.xyxx, t0.xyzw, s0
   9:   mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw
  10:   sample r2.xyzw, r2.zwzz, t0.xyzw, s0
  11:   mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw
  12:   iadd r0.w, r0.w, l(1)
  13: endloop 
  14: mov o0.xyzw, r1.xyzw
  15: ret 
// Approximately 16 instruction slots used

Closing log

Logging started!
Mount point is not used! SHOULD BE FIXED!
ResourceManager::MountContentProvider at
root
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
OLOLO//
// Buffer Definitions: 
//
// cbuffer texInfo
// {
//
//   float2 texelSize;                  // Offset:    0 Size:     8
//   float2 dummy;                      // Offset:    8 Size:     8 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// pointSampler                      sampler      NA          NA    0        1
// diffuseMap                        texture  float4          2d    0        1
// texInfo                           cbuffer      NA          NA   12        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue Format   Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Position              0   xyzw        0      POS  float       
// TEXCOORD                 0   xy          1     NONE  float   xy  
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue Format   Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Target                0   xyzw        0   TARGET  float   xyzw
//
ps_4_0
      dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0},
                              { -5.000000, 0.004382, 0, 0},
                              { -4.000000, 0.013497, 0, 0},
                              { -3.000000, 0.032379, 0, 0},
                              { -2.000000, 0.060493, 0, 0},
                              { -1.000000, 0.088017, 0, 0},
                              { 0, 0.099735, 0, 0},
                              { 1.000000, 0.088017, 0, 0},
                              { 2.000000, 0.060493, 0, 0},
                              { 3.000000, 0.032379, 0, 0},
                              { 4.000000, 0.013497, 0, 0},
                              { 5.000000, 0.004382, 0, 0},
                              { 6.000000, 0.001108, 0, 0} }
      dcl_constantbuffer cb12[1], immediateIndexed
      dcl_sampler s0, mode_default
      dcl_resource_texture2d (float,float,float,float) t0
      dcl_input_ps linear v1.xy
      dcl_output o0.xyzw
      dcl_temps 4
   0: mov r0.z, l(0)
   1: mov r1.xyzw, l(0,0,0,0)
   2: mov r0.w, l(0)
   3: loop 
   4:   ige r2.x, r0.w, l(13)
   5:   breakc_nz r2.x
   6:   mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx
   7:   add r2.xyzw, r0.zxyz, v1.xyxy
   8:   sample r3.xyzw, r2.xyxx, t0.xyzw, s0
   9:   mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw
  10:   sample r2.xyzw, r2.zwzz, t0.xyzw, s0
  11:   mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw
  12:   iadd r0.w, r0.w, l(1)
  13: endloop 
  14: mov o0.xyzw, r1.xyzw
  15: ret 
// Approximately 16 instruction slots used


Logging started!
Mount point is not used! SHOULD BE FIXED!
ResourceManager::MountContentProvider at
root
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
OLOLO//
// Buffer Definitions: 
//
// cbuffer texInfo
// {
//
//   float2 texelSize;                  // Offset:    0 Size:     8
//   float2 dummy;                      // Offset:    8 Size:     8 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// pointSampler                      sampler      NA          NA    0        1
// diffuseMap                        texture  float4          2d    0        1
// texInfo                           cbuffer      NA          NA   12        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue Format   Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Position              0   xyzw        0      POS  float       
// TEXCOORD                 0   xy          1     NONE  float   xy  
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue Format   Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Target                0   xyzw        0   TARGET  float   xyzw
//
ps_4_0
      dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0},
                              { -5.000000, 0.004382, 0, 0},
                              { -4.000000, 0.013497, 0, 0},
                              { -3.000000, 0.032379, 0, 0},
                              { -2.000000, 0.060493, 0, 0},
                              { -1.000000, 0.088017, 0, 0},
                              { 0, 0.099735, 0, 0},
                              { 1.000000, 0.088017, 0, 0},
                              { 2.000000, 0.060493, 0, 0},
                              { 3.000000, 0.032379, 0, 0},
                              { 4.000000, 0.013497, 0, 0},
                              { 5.000000, 0.004382, 0, 0},
                              { 6.000000, 0.001108, 0, 0} }
      dcl_constantbuffer cb12[1], immediateIndexed
      dcl_sampler s0, mode_default
      dcl_resource_texture2d (float,float,float,float) t0
      dcl_input_ps linear v1.xy
      dcl_output o0.xyzw
      dcl_temps 4
   0: mov r0.z, l(0)
   1: mov r1.xyzw, l(0,0,0,0)
   2: mov r0.w, l(0)
   3: loop 
   4:   ige r2.x, r0.w, l(13)
   5:   breakc_nz r2.x
   6:   mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx
   7:   add r2.xyzw, r0.zxyz, v1.xyxy
   8:   sample r3.xyzw, r2.xyxx, t0.xyzw, s0
   9:   mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw
  10:   sample r2.xyzw, r2.zwzz, t0.xyzw, s0
  11:   mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw
  12:   iadd r0.w, r0.w, l(1)
  13: endloop 
  14: mov o0.xyzw, r1.xyzw
  15: ret 
// Approximately 16 instruction slots used


Logging started!
Mount point is not used! SHOULD BE FIXED!
ResourceManager::MountContentProvider at
root
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
OLOLO//
// Buffer Definitions: 
//
// cbuffer texInfo
// {
//
//   float2 texelSize;                  // Offset:    0 Size:     8
//   float2 dummy;                      // Offset:    8 Size:     8 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// pointSampler                      sampler      NA          NA    0        1
// diffuseMap                        texture  float4          2d    0        1
// texInfo                           cbuffer      NA          NA   12        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue Format   Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Position              0   xyzw        0      POS  float       
// TEXCOORD                 0   xy          1     NONE  float   xy  
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue Format   Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Target                0   xyzw        0   TARGET  float   xyzw
//
ps_4_0
      dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0},
                              { -5.000000, 0.004382, 0, 0},
                              { -4.000000, 0.013497, 0, 0},
                              { -3.000000, 0.032379, 0, 0},
                              { -2.000000, 0.060493, 0, 0},
                              { -1.000000, 0.088017, 0, 0},
                              { 0, 0.099735, 0, 0},
                              { 1.000000, 0.088017, 0, 0},
                              { 2.000000, 0.060493, 0, 0},
                              { 3.000000, 0.032379, 0, 0},
                              { 4.000000, 0.013497, 0, 0},
                              { 5.000000, 0.004382, 0, 0},
                              { 6.000000, 0.001108, 0, 0} }
      dcl_constantbuffer cb12[1], immediateIndexed
      dcl_sampler s0, mode_default
      dcl_resource_texture2d (float,float,float,float) t0
      dcl_input_ps linear v1.xy
      dcl_output o0.xyzw
      dcl_temps 4
   0: mov r0.z, l(0)
   1: mov r1.xyzw, l(0,0,0,0)
   2: mov r0.w, l(0)
   3: loop 
   4:   ige r2.x, r0.w, l(13)
   5:   breakc_nz r2.x
   6:   mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx
   7:   add r2.xyzw, r0.zxyz, v1.xyxy
   8:   sample r3.xyzw, r2.xyxx, t0.xyzw, s0
   9:   mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw
  10:   sample r2.xyzw, r2.zwzz, t0.xyzw, s0
  11:   mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw
  12:   iadd r0.w, r0.w, l(1)
  13: endloop 
  14: mov o0.xyzw, r1.xyzw
  15: ret 
// Approximately 16 instruction slots used

Closing log

Logging started!
Mount point is not used! SHOULD BE FIXED!
ResourceManager::MountContentProvider at
root
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
OLOLO//
// Buffer Definitions: 
//
// cbuffer texInfo
// {
//
//   float2 texelSize;                  // Offset:    0 Size:     8
//   float2 dummy;                      // Offset:    8 Size:     8 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// pointSampler                      sampler      NA          NA    0        1
// diffuseMap                        texture  float4          2d    0        1
// texInfo                           cbuffer      NA          NA   12        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue Format   Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Position              0   xyzw        0      POS  float       
// TEXCOORD                 0   xy          1     NONE  float   xy  
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue Format   Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Target                0   xyzw        0   TARGET  float   xyzw
//
ps_4_0
      dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0},
                              { -5.000000, 0.004382, 0, 0},
                              { -4.000000, 0.013497, 0, 0},
                              { -3.000000, 0.032379, 0, 0},
                              { -2.000000, 0.060493, 0, 0},
                              { -1.000000, 0.088017, 0, 0},
                              { 0, 0.099735, 0, 0},
                              { 1.000000, 0.088017, 0, 0},
                              { 2.000000, 0.060493, 0, 0},
                              { 3.000000, 0.032379, 0, 0},
                              { 4.000000, 0.013497, 0, 0},
                              { 5.000000, 0.004382, 0, 0},
                              { 6.000000, 0.001108, 0, 0} }
      dcl_constantbuffer cb12[1], immediateIndexed
      dcl_sampler s0, mode_default
      dcl_resource_texture2d (float,float,float,float) t0
      dcl_input_ps linear v1.xy
      dcl_output o0.xyzw
      dcl_temps 4
   0: mov r0.z, l(0)
   1: mov r1.xyzw, l(0,0,0,0)
   2: mov r0.w, l(0)
   3: loop 
   4:   ige r2.x, r0.w, l(13)
   5:   breakc_nz r2.x
   6:   mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx
   7:   add r2.xyzw, r0.zxyz, v1.xyxy
   8:   sample r3.xyzw, r2.xyxx, t0.xyzw, s0
   9:   mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw
  10:   sample r2.xyzw, r2.zwzz, t0.xyzw, s0
  11:   mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw
  12:   iadd r0.w, r0.w, l(1)
  13: endloop 
  14: mov o0.xyzw, r1.xyzw
  15: ret 
// Approximately 16 instruction slots used


Logging started!
Mount point is not used! SHOULD BE FIXED!
ResourceManager::MountContentProvider at
root
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
OLOLO//
// Buffer Definitions: 
//
// cbuffer texInfo
// {
//
//   float2 texelSize;                  // Offset:    0 Size:     8
//   float2 dummy;                      // Offset:    8 Size:     8 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// pointSampler                      sampler      NA          NA    0        1
// diffuseMap                        texture  float4          2d    0        1
// texInfo                           cbuffer      NA          NA   12        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue Format   Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Position              0   xyzw        0      POS  float       
// TEXCOORD                 0   xy          1     NONE  float   xy  
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue Format   Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Target                0   xyzw        0   TARGET  float   xyzw
//
ps_4_0
      dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0},
                              { -5.000000, 0.004382, 0, 0},
                              { -4.000000, 0.013497, 0, 0},
                              { -3.000000, 0.032379, 0, 0},
                              { -2.000000, 0.060493, 0, 0},
                              { -1.000000, 0.088017, 0, 0},
                              { 0, 0.099735, 0, 0},
                              { 1.000000, 0.088017, 0, 0},
                              { 2.000000, 0.060493, 0, 0},
                              { 3.000000, 0.032379, 0, 0},
                              { 4.000000, 0.013497, 0, 0},
                              { 5.000000, 0.004382, 0, 0},
                              { 6.000000, 0.001108, 0, 0} }
      dcl_constantbuffer cb12[1], immediateIndexed
      dcl_sampler s0, mode_default
      dcl_resource_texture2d (float,float,float,float) t0
      dcl_input_ps linear v1.xy
      dcl_output o0.xyzw
      dcl_temps 4
   0: mov r0.z, l(0)
   1: mov r1.xyzw, l(0,0,0,0)
   2: mov r0.w, l(0)
   3: loop 
   4:   ige r2.x, r0.w, l(13)
   5:   breakc_nz r2.x
   6:   mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx
   7:   add r2.xyzw, r0.zxyz, v1.xyxy
   8:   sample r3.xyzw, r2.xyxx, t0.xyzw, s0
   9:   mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw
  10:   sample r2.xyzw, r2.zwzz, t0.xyzw, s0
  11:   mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw
  12:   iadd r0.w, r0.w, l(1)
  13: endloop 
  14: mov o0.xyzw, r1.xyzw
  15: ret 
// Approximately 16 instruction slots used


Logging started!
Mount point is not used! SHOULD BE FIXED!
ResourceManager::MountContentProvider at
root
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
OLOLO//
// Buffer Definitions: 
//
// cbuffer texInfo
// {
//
//   float2 texelSize;                  // Offset:    0 Size:     8
//   float2 dummy;                      // Offset:    8 Size:     8 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// pointSampler                      sampler      NA          NA    0        1
// diffuseMap                        texture  float4          2d    0        1
// texInfo                           cbuffer      NA          NA   12        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue Format   Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Position              0   xyzw        0      POS  float       
// TEXCOORD                 0   xy          1     NONE  float   xy  
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue Format   Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Target                0   xyzw        0   TARGET  float   xyzw
//
ps_4_0
      dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0},
                              { -5.000000, 0.004382, 0, 0},
                              { -4.000000, 0.013497, 0, 0},
                              { -3.000000, 0.032379, 0, 0},
                              { -2.000000, 0.060493, 0, 0},
                              { -1.000000, 0.088017, 0, 0},
                              { 0, 0.099735, 0, 0},
                              { 1.000000, 0.088017, 0, 0},
                              { 2.000000, 0.060493, 0, 0},
                              { 3.000000, 0.032379, 0, 0},
                              { 4.000000, 0.013497, 0, 0},
                              { 5.000000, 0.004382, 0, 0},
                              { 6.000000, 0.001108, 0, 0} }
      dcl_constantbuffer cb12[1], immediateIndexed
      dcl_sampler s0, mode_default
      dcl_resource_texture2d (float,float,float,float) t0
      dcl_input_ps linear v1.xy
      dcl_output o0.xyzw
      dcl_temps 4
   0: mov r0.z, l(0)
   1: mov r1.xyzw, l(0,0,0,0)
   2: mov r0.w, l(0)
   3: loop 
   4:   ige r2.x, r0.w, l(13)
   5:   breakc_nz r2.x
   6:   mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx
   7:   add r2.xyzw, r0.zxyz, v1.xyxy
   8:   sample r3.xyzw, r2.xyxx, t0.xyzw, s0
   9:   mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw
  10:   sample r2.xyzw, r2.zwzz, t0.xyzw, s0
  11:   mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw
  12:   iadd r0.w, r0.w, l(1)
  13: endloop 
  14: mov o0.xyzw, r1.xyzw
  15: ret 
// Approximately 16 instruction slots used

Closing log

Logging started!
Mount point is not used! SHOULD BE FIXED!
ResourceManager::MountContentProvider at
root
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
OLOLO//
// Buffer Definitions: 
//
// cbuffer texInfo
// {
//
//   float2 texelSize;                  // Offset:    0 Size:     8
//   float2 dummy;                      // Offset:    8 Size:     8 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// pointSampler                      sampler      NA          NA    0        1
// diffuseMap                        texture  float4          2d    0        1
// texInfo                           cbuffer      NA          NA   12        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue Format   Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Position              0   xyzw        0      POS  float       
// TEXCOORD                 0   xy          1     NONE  float   xy  
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue Format   Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Target                0   xyzw        0   TARGET  float   xyzw
//
ps_4_0
      dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0},
                              { -5.000000, 0.004382, 0, 0},
                              { -4.000000, 0.013497, 0, 0},
                              { -3.000000, 0.032379, 0, 0},
                              { -2.000000, 0.060493, 0, 0},
                              { -1.000000, 0.088017, 0, 0},
                              { 0, 0.099735, 0, 0},
                              { 1.000000, 0.088017, 0, 0},
                              { 2.000000, 0.060493, 0, 0},
                              { 3.000000, 0.032379, 0, 0},
                              { 4.000000, 0.013497, 0, 0},
                              { 5.000000, 0.004382, 0, 0},
                              { 6.000000, 0.001108, 0, 0} }
      dcl_constantbuffer cb12[1], immediateIndexed
      dcl_sampler s0, mode_default
      dcl_resource_texture2d (float,float,float,float) t0
      dcl_input_ps linear v1.xy
      dcl_output o0.xyzw
      dcl_temps 4
   0: mov r0.z, l(0)
   1: mov r1.xyzw, l(0,0,0,0)
   2: mov r0.w, l(0)
   3: loop 
   4:   ige r2.x, r0.w, l(13)
   5:   breakc_nz r2.x
   6:   mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx
   7:   add r2.xyzw, r0.zxyz, v1.xyxy
   8:   sample r3.xyzw, r2.xyxx, t0.xyzw, s0
   9:   mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw
  10:   sample r2.xyzw, r2.zwzz, t0.xyzw, s0
  11:   mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw
  12:   iadd r0.w, r0.w, l(1)
  13: endloop 
  14: mov o0.xyzw, r1.xyzw
  15: ret 
// Approximately 16 instruction slots used

Closing log

Logging started!
Mount point is not used! SHOULD BE FIXED!
ResourceManager::MountContentProvider at
root
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
OLOLO//
// Buffer Definitions: 
//
// cbuffer texInfo
// {
//
//   float2 texelSize;                  // Offset:    0 Size:     8
//   float2 dummy;                      // Offset:    8 Size:     8 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// pointSampler                      sampler      NA          NA    0        1
// diffuseMap                        texture  float4          2d    0        1
// texInfo                           cbuffer      NA          NA   12        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue Format   Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Position              0   xyzw        0      POS  float       
// TEXCOORD                 0   xy          1     NONE  float   xy  
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue Format   Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Target                0   xyzw        0   TARGET  float   xyzw
//
ps_4_0
      dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0},
                              { -5.000000, 0.004382, 0, 0},
                              { -4.000000, 0.013497, 0, 0},
                              { -3.000000, 0.032379, 0, 0},
                              { -2.000000, 0.060493, 0, 0},
                              { -1.000000, 0.088017, 0, 0},
                              { 0, 0.099735, 0, 0},
                              { 1.000000, 0.088017, 0, 0},
                              { 2.000000, 0.060493, 0, 0},
                              { 3.000000, 0.032379, 0, 0},
                              { 4.000000, 0.013497, 0, 0},
                              { 5.000000, 0.004382, 0, 0},
                              { 6.000000, 0.001108, 0, 0} }
      dcl_constantbuffer cb12[1], immediateIndexed
      dcl_sampler s0, mode_default
      dcl_resource_texture2d (float,float,float,float) t0
      dcl_input_ps linear v1.xy
      dcl_output o0.xyzw
      dcl_temps 4
   0: mov r0.z, l(0)
   1: mov r1.xyzw, l(0,0,0,0)
   2: mov r0.w, l(0)
   3: loop 
   4:   ige r2.x, r0.w, l(13)
   5:   breakc_nz r2.x
   6:   mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx
   7:   add r2.xyzw, r0.zxyz, v1.xyxy
   8:   sample r3.xyzw, r2.xyxx, t0.xyzw, s0
   9:   mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw
  10:   sample r2.xyzw, r2.zwzz, t0.xyzw, s0
  11:   mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw
  12:   iadd r0.w, r0.w, l(1)
  13: endloop 
  14: mov o0.xyzw, r1.xyzw
  15: ret 
// Approximately 16 instruction slots used

Closing log

Logging started!
Mount point is not used! SHOULD BE FIXED!
ResourceManager::MountContentProvider at
root
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
OLOLO//
// Buffer Definitions: 
//
// cbuffer texInfo
// {
//
//   float2 texelSize;                  // Offset:    0 Size:     8
//   float2 dummy;                      // Offset:    8 Size:     8 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// pointSampler                      sampler      NA          NA    0        1
// diffuseMap                        texture  float4          2d    0        1
// texInfo                           cbuffer      NA          NA   12        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue Format   Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Position              0   xyzw        0      POS  float       
// TEXCOORD                 0   xy          1     NONE  float   xy  
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue Format   Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Target                0   xyzw        0   TARGET  float   xyzw
//
ps_4_0
      dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0},
                              { -5.000000, 0.004382, 0, 0},
                              { -4.000000, 0.013497, 0, 0},
                              { -3.000000, 0.032379, 0, 0},
                              { -2.000000, 0.060493, 0, 0},
                              { -1.000000, 0.088017, 0, 0},
                              { 0, 0.099735, 0, 0},
                              { 1.000000, 0.088017, 0, 0},
                              { 2.000000, 0.060493, 0, 0},
                              { 3.000000, 0.032379, 0, 0},
                              { 4.000000, 0.013497, 0, 0},
                              { 5.000000, 0.004382, 0, 0},
                              { 6.000000, 0.001108, 0, 0} }
      dcl_constantbuffer cb12[1], immediateIndexed
      dcl_sampler s0, mode_default
      dcl_resource_texture2d (float,float,float,float) t0
      dcl_input_ps linear v1.xy
      dcl_output o0.xyzw
      dcl_temps 4
   0: mov r0.z, l(0)
   1: mov r1.xyzw, l(0,0,0,0)
   2: mov r0.w, l(0)
   3: loop 
   4:   ige r2.x, r0.w, l(13)
   5:   breakc_nz r2.x
   6:   mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx
   7:   add r2.xyzw, r0.zxyz, v1.xyxy
   8:   sample r3.xyzw, r2.xyxx, t0.xyzw, s0
   9:   mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw
  10:   sample r2.xyzw, r2.zwzz, t0.xyzw, s0
  11:   mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw
  12:   iadd r0.w, r0.w, l(1)
  13: endloop 
  14: mov o0.xyzw, r1.xyzw
  15: ret 
// Approximately 16 instruction slots used


Logging started!
Mount point is not used! SHOULD BE FIXED!
ResourceManager::MountContentProvider at
root
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
OLOLO//
// Buffer Definitions: 
//
// cbuffer texInfo
// {
//
//   float2 texelSize;                  // Offset:    0 Size:     8
//   float2 dummy;                      // Offset:    8 Size:     8 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// pointSampler                      sampler      NA          NA    0        1
// diffuseMap                        texture  float4          2d    0        1
// texInfo                           cbuffer      NA          NA   12        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue Format   Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Position              0   xyzw        0      POS  float       
// TEXCOORD                 0   xy          1     NONE  float   xy  
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue Format   Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Target                0   xyzw        0   TARGET  float   xyzw
//
ps_4_0
      dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0},
                              { -5.000000, 0.004382, 0, 0},
                              { -4.000000, 0.013497, 0, 0},
                              { -3.000000, 0.032379, 0, 0},
                              { -2.000000, 0.060493, 0, 0},
                              { -1.000000, 0.088017, 0, 0},
                              { 0, 0.099735, 0, 0},
                              { 1.000000, 0.088017, 0, 0},
                              { 2.000000, 0.060493, 0, 0},
                              { 3.000000, 0.032379, 0, 0},
                              { 4.000000, 0.013497, 0, 0},
                              { 5.000000, 0.004382, 0, 0},
                              { 6.000000, 0.001108, 0, 0} }
      dcl_constantbuffer cb12[1], immediateIndexed
      dcl_sampler s0, mode_default
      dcl_resource_texture2d (float,float,float,float) t0
      dcl_input_ps linear v1.xy
      dcl_output o0.xyzw
      dcl_temps 4
   0: mov r0.z, l(0)
   1: mov r1.xyzw, l(0,0,0,0)
   2: mov r0.w, l(0)
   3: loop 
   4:   ige r2.x, r0.w, l(13)
   5:   breakc_nz r2.x
   6:   mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx
   7:   add r2.xyzw, r0.zxyz, v1.xyxy
   8:   sample r3.xyzw, r2.xyxx, t0.xyzw, s0
   9:   mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw
  10:   sample r2.xyzw, r2.zwzz, t0.xyzw, s0
  11:   mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw
  12:   iadd r0.w, r0.w, l(1)
  13: endloop 
  14: mov o0.xyzw, r1.xyzw
  15: ret 
// Approximately 16 instruction slots used


Logging started!
Mount point is not used! SHOULD BE FIXED!
ResourceManager::MountContentProvider at
root
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
OLOLO//
// Buffer Definitions: 
//
// cbuffer texInfo
// {
//
//   float2 texelSize;                  // Offset:    0 Size:     8
//   float2 dummy;                      // Offset:    8 Size:     8 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// pointSampler                      sampler      NA          NA    0        1
// diffuseMap                        texture  float4          2d    0        1
// texInfo                           cbuffer      NA          NA   12        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue Format   Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Position              0   xyzw        0      POS  float       
// TEXCOORD                 0   xy          1     NONE  float   xy  
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue Format   Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Target                0   xyzw        0   TARGET  float   xyzw
//
ps_4_0
      dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0},
                              { -5.000000, 0.004382, 0, 0},
                              { -4.000000, 0.013497, 0, 0},
                              { -3.000000, 0.032379, 0, 0},
                              { -2.000000, 0.060493, 0, 0},
                              { -1.000000, 0.088017, 0, 0},
                              { 0, 0.099735, 0, 0},
                              { 1.000000, 0.088017, 0, 0},
                              { 2.000000, 0.060493, 0, 0},
                              { 3.000000, 0.032379, 0, 0},
                              { 4.000000, 0.013497, 0, 0},
                              { 5.000000, 0.004382, 0, 0},
                              { 6.000000, 0.001108, 0, 0} }
      dcl_constantbuffer cb12[1], immediateIndexed
      dcl_sampler s0, mode_default
      dcl_resource_texture2d (float,float,float,float) t0
      dcl_input_ps linear v1.xy
      dcl_output o0.xyzw
      dcl_temps 4
   0: mov r0.z, l(0)
   1: mov r1.xyzw, l(0,0,0,0)
   2: mov r0.w, l(0)
   3: loop 
   4:   ige r2.x, r0.w, l(13)
   5:   breakc_nz r2.x
   6:   mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx
   7:   add r2.xyzw, r0.zxyz, v1.xyxy
   8:   sample r3.xyzw, r2.xyxx, t0.xyzw, s0
   9:   mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw
  10:   sample r2.xyzw, r2.zwzz, t0.xyzw, s0
  11:   mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw
  12:   iadd r0.w, r0.w, l(1)
  13: endloop 
  14: mov o0.xyzw, r1.xyzw
  15: ret 
// Approximately 16 instruction slots used

Closing log

Logging started!
Mount point is not used! SHOULD BE FIXED!
ResourceManager::MountContentProvider at
root
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
OLOLO//
// Buffer Definitions: 
//
// cbuffer texInfo
// {
//
//   float2 texelSize;                  // Offset:    0 Size:     8
//   float2 dummy;                      // Offset:    8 Size:     8 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// pointSampler                      sampler      NA          NA    0        1
// diffuseMap                        texture  float4          2d    0        1
// texInfo                           cbuffer      NA          NA   12        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue Format   Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Position              0   xyzw        0      POS  float       
// TEXCOORD                 0   xy          1     NONE  float   xy  
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue Format   Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Target                0   xyzw        0   TARGET  float   xyzw
//
ps_4_0
      dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0},
                              { -5.000000, 0.004382, 0, 0},
                              { -4.000000, 0.013497, 0, 0},
                              { -3.000000, 0.032379, 0, 0},
                              { -2.000000, 0.060493, 0, 0},
                              { -1.000000, 0.088017, 0, 0},
                              { 0, 0.099735, 0, 0},
                              { 1.000000, 0.088017, 0, 0},
                              { 2.000000, 0.060493, 0, 0},
                              { 3.000000, 0.032379, 0, 0},
                              { 4.000000, 0.013497, 0, 0},
                              { 5.000000, 0.004382, 0, 0},
                              { 6.000000, 0.001108, 0, 0} }
      dcl_constantbuffer cb12[1], immediateIndexed
      dcl_sampler s0, mode_default
      dcl_resource_texture2d (float,float,float,float) t0
      dcl_input_ps linear v1.xy
      dcl_output o0.xyzw
      dcl_temps 4
   0: mov r0.z, l(0)
   1: mov r1.xyzw, l(0,0,0,0)
   2: mov r0.w, l(0)
   3: loop 
   4:   ige r2.x, r0.w, l(13)
   5:   breakc_nz r2.x
   6:   mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx
   7:   add r2.xyzw, r0.zxyz, v1.xyxy
   8:   sample r3.xyzw, r2.xyxx, t0.xyzw, s0
   9:   mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw
  10:   sample r2.xyzw, r2.zwzz, t0.xyzw, s0
  11:   mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw
  12:   iadd r0.w, r0.w, l(1)
  13: endloop 
  14: mov o0.xyzw, r1.xyzw
  15: ret 
// Approximately 16 instruction slots used


Logging started!
Mount point is not used! SHOULD BE FIXED!
ResourceManager::MountContentProvider at
root
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
OLOLO//
// Buffer Definitions: 
//
// cbuffer texInfo
// {
//
//   float2 texelSize;                  // Offset:    0 Size:     8
//   float2 dummy;                      // Offset:    8 Size:     8 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// pointSampler                      sampler      NA          NA    0        1
// diffuseMap                        texture  float4          2d    0        1
// texInfo                           cbuffer      NA          NA   12        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue Format   Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Position              0   xyzw        0      POS  float       
// TEXCOORD                 0   xy          1     NONE  float   xy  
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue Format   Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Target                0   xyzw        0   TARGET  float   xyzw
//
ps_4_0
      dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0},
                              { -5.000000, 0.004382, 0, 0},
                              { -4.000000, 0.013497, 0, 0},
                              { -3.000000, 0.032379, 0, 0},
                              { -2.000000, 0.060493, 0, 0},
                              { -1.000000, 0.088017, 0, 0},
                              { 0, 0.099735, 0, 0},
                              { 1.000000, 0.088017, 0, 0},
                              { 2.000000, 0.060493, 0, 0},
                              { 3.000000, 0.032379, 0, 0},
                              { 4.000000, 0.013497, 0, 0},
                              { 5.000000, 0.004382, 0, 0},
                              { 6.000000, 0.001108, 0, 0} }
      dcl_constantbuffer cb12[1], immediateIndexed
      dcl_sampler s0, mode_default
      dcl_resource_texture2d (float,float,float,float) t0
      dcl_input_ps linear v1.xy
      dcl_output o0.xyzw
      dcl_temps 4
   0: mov r0.z, l(0)
   1: mov r1.xyzw, l(0,0,0,0)
   2: mov r0.w, l(0)
   3: loop 
   4:   ige r2.x, r0.w, l(13)
   5:   breakc_nz r2.x
   6:   mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx
   7:   add r2.xyzw, r0.zxyz, v1.xyxy
   8:   sample r3.xyzw, r2.xyxx, t0.xyzw, s0
   9:   mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw
  10:   sample r2.xyzw, r2.zwzz, t0.xyzw, s0
  11:   mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw
  12:   iadd r0.w, r0.w, l(1)
  13: endloop 
  14: mov o0.xyzw, r1.xyzw
  15: ret 
// Approximately 16 instruction slots used


Logging started!
Mount point is not used! SHOULD BE FIXED!
ResourceManager::MountContentProvider at
root
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
OLOLO//
// Buffer Definitions: 
//
// cbuffer texInfo
// {
//
//   float2 texelSize;                  // Offset:    0 Size:     8
//   float2 dummy;                      // Offset:    8 Size:     8 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// pointSampler                      sampler      NA          NA    0        1
// diffuseMap                        texture  float4          2d    0        1
// texInfo                           cbuffer      NA          NA   12        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue Format   Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Position              0   xyzw        0      POS  float       
// TEXCOORD                 0   xy          1     NONE  float   xy  
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue Format   Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Target                0   xyzw        0   TARGET  float   xyzw
//
ps_4_0
      dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0},
                              { -5.000000, 0.004382, 0, 0},
                              { -4.000000, 0.013497, 0, 0},
                              { -3.000000, 0.032379, 0, 0},
                              { -2.000000, 0.060493, 0, 0},
                              { -1.000000, 0.088017, 0, 0},
                              { 0, 0.099735, 0, 0},
                              { 1.000000, 0.088017, 0, 0},
                              { 2.000000, 0.060493, 0, 0},
                              { 3.000000, 0.032379, 0, 0},
                              { 4.000000, 0.013497, 0, 0},
                              { 5.000000, 0.004382, 0, 0},
                              { 6.000000, 0.001108, 0, 0} }
      dcl_constantbuffer cb12[1], immediateIndexed
      dcl_sampler s0, mode_default
      dcl_resource_texture2d (float,float,float,float) t0
      dcl_input_ps linear v1.xy
      dcl_output o0.xyzw
      dcl_temps 4
   0: mov r0.z, l(0)
   1: mov r1.xyzw, l(0,0,0,0)
   2: mov r0.w, l(0)
   3: loop 
   4:   ige r2.x, r0.w, l(13)
   5:   breakc_nz r2.x
   6:   mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx
   7:   add r2.xyzw, r0.zxyz, v1.xyxy
   8:   sample r3.xyzw, r2.xyxx, t0.xyzw, s0
   9:   mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw
  10:   sample r2.xyzw, r2.zwzz, t0.xyzw, s0
  11:   mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw
  12:   iadd r0.w, r0.w, l(1)
  13: endloop 
  14: mov o0.xyzw, r1.xyzw
  15: ret 
// Approximately 16 instruction slots used

Closing log

Logging started!
Mount point is not used! SHOULD BE FIXED!
ResourceManager::MountContentProvider at
root
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
OLOLO//
// Buffer Definitions: 
//
// cbuffer texInfo
// {
//
//   float2 texelSize;                  // Offset:    0 Size:     8
//   float2 dummy;                      // Offset:    8 Size:     8 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// pointSampler                      sampler      NA          NA    0        1
// diffuseMap                        texture  float4          2d    0        1
// texInfo                           cbuffer      NA          NA   12        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue Format   Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Position              0   xyzw        0      POS  float       
// TEXCOORD                 0   xy          1     NONE  float   xy  
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue Format   Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Target                0   xyzw        0   TARGET  float   xyzw
//
ps_4_0
      dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0},
                              { -5.000000, 0.004382, 0, 0},
                              { -4.000000, 0.013497, 0, 0},
                              { -3.000000, 0.032379, 0, 0},
                              { -2.000000, 0.060493, 0, 0},
                              { -1.000000, 0.088017, 0, 0},
                              { 0, 0.099735, 0, 0},
                              { 1.000000, 0.088017, 0, 0},
                              { 2.000000, 0.060493, 0, 0},
                              { 3.000000, 0.032379, 0, 0},
                              { 4.000000, 0.013497, 0, 0},
                              { 5.000000, 0.004382, 0, 0},
                              { 6.000000, 0.001108, 0, 0} }
      dcl_constantbuffer cb12[1], immediateIndexed
      dcl_sampler s0, mode_default
      dcl_resource_texture2d (float,float,float,float) t0
      dcl_input_ps linear v1.xy
      dcl_output o0.xyzw
      dcl_temps 4
   0: mov r0.z, l(0)
   1: mov r1.xyzw, l(0,0,0,0)
   2: mov r0.w, l(0)
   3: loop 
   4:   ige r2.x, r0.w, l(13)
   5:   breakc_nz r2.x
   6:   mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx
   7:   add r2.xyzw, r0.zxyz, v1.xyxy
   8:   sample r3.xyzw, r2.xyxx, t0.xyzw, s0
   9:   mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw
  10:   sample r2.xyzw, r2.zwzz, t0.xyzw, s0
  11:   mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw
  12:   iadd r0.w, r0.w, l(1)
  13: endloop 
  14: mov o0.xyzw, r1.xyzw
  15: ret 
// Approximately 16 instruction slots used

Closing log

Logging started!
Mount point is not used! SHOULD BE FIXED!
ResourceManager::MountContentProvider at
root
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
OLOLO//
// Buffer Definitions: 
//
// cbuffer texInfo
// {
//
//   float2 texelSize;                  // Offset:    0 Size:     8
//   float2 dummy;                      // Offset:    8 Size:     8 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// pointSampler                      sampler      NA          NA    0        1
// diffuseMap                        texture  float4          2d    0        1
// texInfo                           cbuffer      NA          NA   12        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue Format   Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Position              0   xyzw        0      POS  float       
// TEXCOORD                 0   xy          1     NONE  float   xy  
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue Format   Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Target                0   xyzw        0   TARGET  float   xyzw
//
ps_4_0
      dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0},
                              { -5.000000, 0.004382, 0, 0},
                              { -4.000000, 0.013497, 0, 0},
                              { -3.000000, 0.032379, 0, 0},
                              { -2.000000, 0.060493, 0, 0},
                              { -1.000000, 0.088017, 0, 0},
                              { 0, 0.099735, 0, 0},
                              { 1.000000, 0.088017, 0, 0},
                              { 2.000000, 0.060493, 0, 0},
                              { 3.000000, 0.032379, 0, 0},
                              { 4.000000, 0.013497, 0, 0},
                              { 5.000000, 0.004382, 0, 0},
                              { 6.000000, 0.001108, 0, 0} }
      dcl_constantbuffer cb12[1], immediateIndexed
      dcl_sampler s0, mode_default
      dcl_resource_texture2d (float,float,float,float) t0
      dcl_input_ps linear v1.xy
      dcl_output o0.xyzw
      dcl_temps 4
   0: mov r0.z, l(0)
   1: mov r1.xyzw, l(0,0,0,0)
   2: mov r0.w, l(0)
   3: loop 
   4:   ige r2.x, r0.w, l(13)
   5:   breakc_nz r2.x
   6:   mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx
   7:   add r2.xyzw, r0.zxyz, v1.xyxy
   8:   sample r3.xyzw, r2.xyxx, t0.xyzw, s0
   9:   mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw
  10:   sample r2.xyzw, r2.zwzz, t0.xyzw, s0
  11:   mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw
  12:   iadd r0.w, r0.w, l(1)
  13: endloop 
  14: mov o0.xyzw, r1.xyzw
  15: ret 
// Approximately 16 instruction slots used

Closing log

Logging started!
Mount point is not used! SHOULD BE FIXED!
ResourceManager::MountContentProvider at
root
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
OLOLO//
// Buffer Definitions: 
//
// cbuffer texInfo
// {
//
//   float2 texelSize;                  // Offset:    0 Size:     8
//   float2 dummy;                      // Offset:    8 Size:     8 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// pointSampler                      sampler      NA          NA    0        1
// diffuseMap                        texture  float4          2d    0        1
// texInfo                           cbuffer      NA          NA   12        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue Format   Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Position              0   xyzw        0      POS  float       
// TEXCOORD                 0   xy          1     NONE  float   xy  
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue Format   Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Target                0   xyzw        0   TARGET  float   xyzw
//
ps_4_0
      dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0},
                              { -5.000000, 0.004382, 0, 0},
                              { -4.000000, 0.013497, 0, 0},
                              { -3.000000, 0.032379, 0, 0},
                              { -2.000000, 0.060493, 0, 0},
                              { -1.000000, 0.088017, 0, 0},
                              { 0, 0.099735, 0, 0},
                              { 1.000000, 0.088017, 0, 0},
                              { 2.000000, 0.060493, 0, 0},
                              { 3.000000, 0.032379, 0, 0},
                              { 4.000000, 0.013497, 0, 0},
                              { 5.000000, 0.004382, 0, 0},
                              { 6.000000, 0.001108, 0, 0} }
      dcl_constantbuffer cb12[1], immediateIndexed
      dcl_sampler s0, mode_default
      dcl_resource_texture2d (float,float,float,float) t0
      dcl_input_ps linear v1.xy
      dcl_output o0.xyzw
      dcl_temps 4
   0: mov r0.z, l(0)
   1: mov r1.xyzw, l(0,0,0,0)
   2: mov r0.w, l(0)
   3: loop 
   4:   ige r2.x, r0.w, l(13)
   5:   breakc_nz r2.x
   6:   mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx
   7:   add r2.xyzw, r0.zxyz, v1.xyxy
   8:   sample r3.xyzw, r2.xyxx, t0.xyzw, s0
   9:   mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw
  10:   sample r2.xyzw, r2.zwzz, t0.xyzw, s0
  11:   mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw
  12:   iadd r0.w, r0.w, l(1)
  13: endloop 
  14: mov o0.xyzw, r1.xyzw
  15: ret 
// Approximately 16 instruction slots used

Closing log

Logging started!
Mount point is not used! SHOULD BE FIXED!
ResourceManager::MountContentProvider at
root
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
OLOLO//
// Buffer Definitions: 
//
// cbuffer texInfo
// {
//
//   float2 texelSize;                  // Offset:    0 Size:     8
//   float2 dummy;                      // Offset:    8 Size:     8 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// pointSampler                      sampler      NA          NA    0        1
// diffuseMap                        texture  float4          2d    0        1
// texInfo                           cbuffer      NA          NA   12        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue Format   Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Position              0   xyzw        0      POS  float       
// TEXCOORD                 0   xy          1     NONE  float   xy  
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue Format   Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Target                0   xyzw        0   TARGET  float   xyzw
//
ps_4_0
      dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0},
                              { -5.000000, 0.004382, 0, 0},
                              { -4.000000, 0.013497, 0, 0},
                              { -3.000000, 0.032379, 0, 0},
                              { -2.000000, 0.060493, 0, 0},
                              { -1.000000, 0.088017, 0, 0},
                              { 0, 0.099735, 0, 0},
                              { 1.000000, 0.088017, 0, 0},
                              { 2.000000, 0.060493, 0, 0},
                              { 3.000000, 0.032379, 0, 0},
                              { 4.000000, 0.013497, 0, 0},
                              { 5.000000, 0.004382, 0, 0},
                              { 6.000000, 0.001108, 0, 0} }
      dcl_constantbuffer cb12[1], immediateIndexed
      dcl_sampler s0, mode_default
      dcl_resource_texture2d (float,float,float,float) t0
      dcl_input_ps linear v1.xy
      dcl_output o0.xyzw
      dcl_temps 4
   0: mov r0.z, l(0)
   1: mov r1.xyzw, l(0,0,0,0)
   2: mov r0.w, l(0)
   3: loop 
   4:   ige r2.x, r0.w, l(13)
   5:   breakc_nz r2.x
   6:   mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx
   7:   add r2.xyzw, r0.zxyz, v1.xyxy
   8:   sample r3.xyzw, r2.xyxx, t0.xyzw, s0
   9:   mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw
  10:   sample r2.xyzw, r2.zwzz, t0.xyzw, s0
  11:   mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw
  12:   iadd r0.w, r0.w, l(1)
  13: endloop 
  14: mov o0.xyzw, r1.xyzw
  15: ret 
// Approximately 16 instruction slots used


Logging started!
Mount point is not used! SHOULD BE FIXED!
ResourceManager::MountContentProvider at
root
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
OLOLO//
// Buffer Definitions: 
//
// cbuffer texInfo
// {
//
//   float2 texelSize;                  // Offset:    0 Size:     8
//   float2 dummy;                      // Offset:    8 Size:     8 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// pointSampler                      sampler      NA          NA    0        1
// diffuseMap                        texture  float4          2d    0        1
// texInfo                           cbuffer      NA          NA   12        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue Format   Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Position              0   xyzw        0      POS  float       
// TEXCOORD                 0   xy          1     NONE  float   xy  
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue Format   Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Target                0   xyzw        0   TARGET  float   xyzw
//
ps_4_0
      dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0},
                              { -5.000000, 0.004382, 0, 0},
                              { -4.000000, 0.013497, 0, 0},
                              { -3.000000, 0.032379, 0, 0},
                              { -2.000000, 0.060493, 0, 0},
                              { -1.000000, 0.088017, 0, 0},
                              { 0, 0.099735, 0, 0},
                              { 1.000000, 0.088017, 0, 0},
                              { 2.000000, 0.060493, 0, 0},
                              { 3.000000, 0.032379, 0, 0},
                              { 4.000000, 0.013497, 0, 0},
                              { 5.000000, 0.004382, 0, 0},
                              { 6.000000, 0.001108, 0, 0} }
      dcl_constantbuffer cb12[1], immediateIndexed
      dcl_sampler s0, mode_default
      dcl_resource_texture2d (float,float,float,float) t0
      dcl_input_ps linear v1.xy
      dcl_output o0.xyzw
      dcl_temps 4
   0: mov r0.z, l(0)
   1: mov r1.xyzw, l(0,0,0,0)
   2: mov r0.w, l(0)
   3: loop 
   4:   ige r2.x, r0.w, l(13)
   5:   breakc_nz r2.x
   6:   mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx
   7:   add r2.xyzw, r0.zxyz, v1.xyxy
   8:   sample r3.xyzw, r2.xyxx, t0.xyzw, s0
   9:   mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw
  10:   sample r2.xyzw, r2.zwzz, t0.xyzw, s0
  11:   mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw
  12:   iadd r0.w, r0.w, l(1)
  13: endloop 
  14: mov o0.xyzw, r1.xyzw
  15: ret 
// Approximately 16 instruction slots used


Logging started!
Mount point is not used! SHOULD BE FIXED!
ResourceManager::MountContentProvider at
root
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
OLOLO//
// Buffer Definitions: 
//
// cbuffer texInfo
// {
//
//   float2 texelSize;                  // Offset:    0 Size:     8
//   float2 dummy;                      // Offset:    8 Size:     8 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// pointSampler                      sampler      NA          NA    0        1
// diffuseMap                        texture  float4          2d    0        1
// texInfo                           cbuffer      NA          NA   12        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue Format   Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Position              0   xyzw        0      POS  float       
// TEXCOORD                 0   xy          1     NONE  float   xy  
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue Format   Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Target                0   xyzw        0   TARGET  float   xyzw
//
ps_4_0
      dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0},
                              { -5.000000, 0.004382, 0, 0},
                              { -4.000000, 0.013497, 0, 0},
                              { -3.000000, 0.032379, 0, 0},
                              { -2.000000, 0.060493, 0, 0},
                              { -1.000000, 0.088017, 0, 0},
                              { 0, 0.099735, 0, 0},
                              { 1.000000, 0.088017, 0, 0},
                              { 2.000000, 0.060493, 0, 0},
                              { 3.000000, 0.032379, 0, 0},
                              { 4.000000, 0.013497, 0, 0},
                              { 5.000000, 0.004382, 0, 0},
                              { 6.000000, 0.001108, 0, 0} }
      dcl_constantbuffer cb12[1], immediateIndexed
      dcl_sampler s0, mode_default
      dcl_resource_texture2d (float,float,float,float) t0
      dcl_input_ps linear v1.xy
      dcl_output o0.xyzw
      dcl_temps 4
   0: mov r0.z, l(0)
   1: mov r1.xyzw, l(0,0,0,0)
   2: mov r0.w, l(0)
   3: loop 
   4:   ige r2.x, r0.w, l(13)
   5:   breakc_nz r2.x
   6:   mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx
   7:   add r2.xyzw, r0.zxyz, v1.xyxy
   8:   sample r3.xyzw, r2.xyxx, t0.xyzw, s0
   9:   mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw
  10:   sample r2.xyzw, r2.zwzz, t0.xyzw, s0
  11:   mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw
  12:   iadd r0.w, r0.w, l(1)
  13: endloop 
  14: mov o0.xyzw, r1.xyzw
  15: ret 
// Approximately 16 instruction slots used

Closing log

Logging started!
Mount point is not used! SHOULD BE FIXED!
ResourceManager::MountContentProvider at
root
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
OLOLO//
// Buffer Definitions: 
//
// cbuffer texInfo
// {
//
//   float2 texelSize;                  // Offset:    0 Size:     8
//   float2 dummy;                      // Offset:    8 Size:     8 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// pointSampler                      sampler      NA          NA    0        1
// diffuseMap                        texture  float4          2d    0        1
// texInfo                           cbuffer      NA          NA   12        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue Format   Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Position              0   xyzw        0      POS  float       
// TEXCOORD                 0   xy          1     NONE  float   xy  
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue Format   Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Target                0   xyzw        0   TARGET  float   xyzw
//
ps_4_0
      dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0},
                              { -5.000000, 0.004382, 0, 0},
                              { -4.000000, 0.013497, 0, 0},
                              { -3.000000, 0.032379, 0, 0},
                              { -2.000000, 0.060493, 0, 0},
                              { -1.000000, 0.088017, 0, 0},
                              { 0, 0.099735, 0, 0},
                              { 1.000000, 0.088017, 0, 0},
                              { 2.000000, 0.060493, 0, 0},
                              { 3.000000, 0.032379, 0, 0},
                              { 4.000000, 0.013497, 0, 0},
                              { 5.000000, 0.004382, 0, 0},
                              { 6.000000, 0.001108, 0, 0} }
      dcl_constantbuffer cb12[1], immediateIndexed
      dcl_sampler s0, mode_default
      dcl_resource_texture2d (float,float,float,float) t0
      dcl_input_ps linear v1.xy
      dcl_output o0.xyzw
      dcl_temps 4
   0: mov r0.z, l(0)
   1: mov r1.xyzw, l(0,0,0,0)
   2: mov r0.w, l(0)
   3: loop 
   4:   ige r2.x, r0.w, l(13)
   5:   breakc_nz r2.x
   6:   mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx
   7:   add r2.xyzw, r0.zxyz, v1.xyxy
   8:   sample r3.xyzw, r2.xyxx, t0.xyzw, s0
   9:   mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw
  10:   sample r2.xyzw, r2.zwzz, t0.xyzw, s0
  11:   mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw
  12:   iadd r0.w, r0.w, l(1)
  13: endloop 
  14: mov o0.xyzw, r1.xyzw
  15: ret 
// Approximately 16 instruction slots used


Logging started!
Mount point is not used! SHOULD BE FIXED!
ResourceManager::MountContentProvider at
root
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
OLOLO//
// Buffer Definitions: 
//
// cbuffer texInfo
// {
//
//   float2 texelSize;                  // Offset:    0 Size:     8
//   float2 dummy;                      // Offset:    8 Size:     8 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// pointSampler                      sampler      NA          NA    0        1
// diffuseMap                        texture  float4          2d    0        1
// texInfo                           cbuffer      NA          NA   12        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue Format   Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Position              0   xyzw        0      POS  float       
// TEXCOORD                 0   xy          1     NONE  float   xy  
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue Format   Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Target                0   xyzw        0   TARGET  float   xyzw
//
ps_4_0
      dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0},
                              { -5.000000, 0.004382, 0, 0},
                              { -4.000000, 0.013497, 0, 0},
                              { -3.000000, 0.032379, 0, 0},
                              { -2.000000, 0.060493, 0, 0},
                              { -1.000000, 0.088017, 0, 0},
                              { 0, 0.099735, 0, 0},
                              { 1.000000, 0.088017, 0, 0},
                              { 2.000000, 0.060493, 0, 0},
                              { 3.000000, 0.032379, 0, 0},
                              { 4.000000, 0.013497, 0, 0},
                              { 5.000000, 0.004382, 0, 0},
                              { 6.000000, 0.001108, 0, 0} }
      dcl_constantbuffer cb12[1], immediateIndexed
      dcl_sampler s0, mode_default
      dcl_resource_texture2d (float,float,float,float) t0
      dcl_input_ps linear v1.xy
      dcl_output o0.xyzw
      dcl_temps 4
   0: mov r0.z, l(0)
   1: mov r1.xyzw, l(0,0,0,0)
   2: mov r0.w, l(0)
   3: loop 
   4:   ige r2.x, r0.w, l(13)
   5:   breakc_nz r2.x
   6:   mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx
   7:   add r2.xyzw, r0.zxyz, v1.xyxy
   8:   sample r3.xyzw, r2.xyxx, t0.xyzw, s0
   9:   mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw
  10:   sample r2.xyzw, r2.zwzz, t0.xyzw, s0
  11:   mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw
  12:   iadd r0.w, r0.w, l(1)
  13: endloop 
  14: mov o0.xyzw, r1.xyzw
  15: ret 
// Approximately 16 instruction slots used

Closing log

Logging started!
Mount point is not used! SHOULD BE FIXED!
ResourceManager::MountContentProvider at
root
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
OLOLO//
// Buffer Definitions: 
//
// cbuffer texInfo
// {
//
//   float2 texelSize;                  // Offset:    0 Size:     8
//   float2 dummy;                      // Offset:    8 Size:     8 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// pointSampler                      sampler      NA          NA    0        1
// diffuseMap                        texture  float4          2d    0        1
// texInfo                           cbuffer      NA          NA   12        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue Format   Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Position              0   xyzw        0      POS  float       
// TEXCOORD                 0   xy          1     NONE  float   xy  
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue Format   Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Target                0   xyzw        0   TARGET  float   xyzw
//
ps_4_0
      dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0},
                              { -5.000000, 0.004382, 0, 0},
                              { -4.000000, 0.013497, 0, 0},
                              { -3.000000, 0.032379, 0, 0},
                              { -2.000000, 0.060493, 0, 0},
                              { -1.000000, 0.088017, 0, 0},
                              { 0, 0.099735, 0, 0},
                              { 1.000000, 0.088017, 0, 0},
                              { 2.000000, 0.060493, 0, 0},
                              { 3.000000, 0.032379, 0, 0},
                              { 4.000000, 0.013497, 0, 0},
                              { 5.000000, 0.004382, 0, 0},
                              { 6.000000, 0.001108, 0, 0} }
      dcl_constantbuffer cb12[1], immediateIndexed
      dcl_sampler s0, mode_default
      dcl_resource_texture2d (float,float,float,float) t0
      dcl_input_ps linear v1.xy
      dcl_output o0.xyzw
      dcl_temps 4
   0: mov r0.z, l(0)
   1: mov r1.xyzw, l(0,0,0,0)
   2: mov r0.w, l(0)
   3: loop 
   4:   ige r2.x, r0.w, l(13)
   5:   breakc_nz r2.x
   6:   mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx
   7:   add r2.xyzw, r0.zxyz, v1.xyxy
   8:   sample r3.xyzw, r2.xyxx, t0.xyzw, s0
   9:   mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw
  10:   sample r2.xyzw, r2.zwzz, t0.xyzw, s0
  11:   mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw
  12:   iadd r0.w, r0.w, l(1)
  13: endloop 
  14: mov o0.xyzw, r1.xyzw
  15: ret 
// Approximately 16 instruction slots used

Closing log

Logging started!
Mount point is not used! SHOULD BE FIXED!
ResourceManager::MountContentProvider at
root
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
OLOLO//
// Buffer Definitions: 
//
// cbuffer texInfo
// {
//
//   float2 texelSize;                  // Offset:    0 Size:     8
//   float2 dummy;                      // Offset:    8 Size:     8 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// pointSampler                      sampler      NA          NA    0        1
// diffuseMap                        texture  float4          2d    0        1
// texInfo                           cbuffer      NA          NA   12        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue Format   Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Position              0   xyzw        0      POS  float       
// TEXCOORD                 0   xy          1     NONE  float   xy  
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue Format   Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Target                0   xyzw        0   TARGET  float   xyzw
//
ps_4_0
      dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0},
                              { -5.000000, 0.004382, 0, 0},
                              { -4.000000, 0.013497, 0, 0},
                              { -3.000000, 0.032379, 0, 0},
                              { -2.000000, 0.060493, 0, 0},
                              { -1.000000, 0.088017, 0, 0},
                              { 0, 0.099735, 0, 0},
                              { 1.000000, 0.088017, 0, 0},
                              { 2.000000, 0.060493, 0, 0},
                              { 3.000000, 0.032379, 0, 0},
                              { 4.000000, 0.013497, 0, 0},
                              { 5.000000, 0.004382, 0, 0},
                              { 6.000000, 0.001108, 0, 0} }
      dcl_constantbuffer cb12[1], immediateIndexed
      dcl_sampler s0, mode_default
      dcl_resource_texture2d (float,float,float,float) t0
      dcl_input_ps linear v1.xy
      dcl_output o0.xyzw
      dcl_temps 4
   0: mov r0.z, l(0)
   1: mov r1.xyzw, l(0,0,0,0)
   2: mov r0.w, l(0)
   3: loop 
   4:   ige r2.x, r0.w, l(13)
   5:   breakc_nz r2.x
   6:   mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx
   7:   add r2.xyzw, r0.zxyz, v1.xyxy
   8:   sample r3.xyzw, r2.xyxx, t0.xyzw, s0
   9:   mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw
  10:   sample r2.xyzw, r2.zwzz, t0.xyzw, s0
  11:   mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw
  12:   iadd r0.w, r0.w, l(1)
  13: endloop 
  14: mov o0.xyzw, r1.xyzw
  15: ret 
// Approximately 16 instruction slots used

Closing log

Logging started!
Mount point is not used! SHOULD BE FIXED!
ResourceManager::MountContentProvider at
root
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
OLOLO//
// Buffer Definitions: 
//
// cbuffer texInfo
// {
//
//   float2 texelSize;                  // Offset:    0 Size:     8
//   float2 dummy;                      // Offset:    8 Size:     8 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// pointSampler                      sampler      NA          NA    0        1
// diffuseMap                        texture  float4          2d    0        1
// texInfo                           cbuffer      NA          NA   12        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue Format   Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Position              0   xyzw        0      POS  float       
// TEXCOORD                 0   xy          1     NONE  float   xy  
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue Format   Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Target                0   xyzw        0   TARGET  float   xyzw
//
ps_4_0
      dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0},
                              { -5.000000, 0.004382, 0, 0},
                              { -4.000000, 0.013497, 0, 0},
                              { -3.000000, 0.032379, 0, 0},
                              { -2.000000, 0.060493, 0, 0},
                              { -1.000000, 0.088017, 0, 0},
                              { 0, 0.099735, 0, 0},
                              { 1.000000, 0.088017, 0, 0},
                              { 2.000000, 0.060493, 0, 0},
                              { 3.000000, 0.032379, 0, 0},
                              { 4.000000, 0.013497, 0, 0},
                              { 5.000000, 0.004382, 0, 0},
                              { 6.000000, 0.001108, 0, 0} }
      dcl_constantbuffer cb12[1], immediateIndexed
      dcl_sampler s0, mode_default
      dcl_resource_texture2d (float,float,float,float) t0
      dcl_input_ps linear v1.xy
      dcl_output o0.xyzw
      dcl_temps 4
   0: mov r0.z, l(0)
   1: mov r1.xyzw, l(0,0,0,0)
   2: mov r0.w, l(0)
   3: loop 
   4:   ige r2.x, r0.w, l(13)
   5:   breakc_nz r2.x
   6:   mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx
   7:   add r2.xyzw, r0.zxyz, v1.xyxy
   8:   sample r3.xyzw, r2.xyxx, t0.xyzw, s0
   9:   mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw
  10:   sample r2.xyzw, r2.zwzz, t0.xyzw, s0
  11:   mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw
  12:   iadd r0.w, r0.w, l(1)
  13: endloop 
  14: mov o0.xyzw, r1.xyzw
  15: ret 
// Approximately 16 instruction slots used


Logging started!
Mount point is not used! SHOULD BE FIXED!
ResourceManager::MountContentProvider at
root
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
OLOLO//
// Buffer Definitions: 
//
// cbuffer texInfo
// {
//
//   float2 texelSize;                  // Offset:    0 Size:     8
//   float2 dummy;                      // Offset:    8 Size:     8 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// pointSampler                      sampler      NA          NA    0        1
// diffuseMap                        texture  float4          2d    0        1
// texInfo                           cbuffer      NA          NA   12        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue Format   Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Position              0   xyzw        0      POS  float       
// TEXCOORD                 0   xy          1     NONE  float   xy  
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue Format   Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Target                0   xyzw        0   TARGET  float   xyzw
//
ps_4_0
      dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0},
                              { -5.000000, 0.004382, 0, 0},
                              { -4.000000, 0.013497, 0, 0},
                              { -3.000000, 0.032379, 0, 0},
                              { -2.000000, 0.060493, 0, 0},
                              { -1.000000, 0.088017, 0, 0},
                              { 0, 0.099735, 0, 0},
                              { 1.000000, 0.088017, 0, 0},
                              { 2.000000, 0.060493, 0, 0},
                              { 3.000000, 0.032379, 0, 0},
                              { 4.000000, 0.013497, 0, 0},
                              { 5.000000, 0.004382, 0, 0},
                              { 6.000000, 0.001108, 0, 0} }
      dcl_constantbuffer cb12[1], immediateIndexed
      dcl_sampler s0, mode_default
      dcl_resource_texture2d (float,float,float,float) t0
      dcl_input_ps linear v1.xy
      dcl_output o0.xyzw
      dcl_temps 4
   0: mov r0.z, l(0)
   1: mov r1.xyzw, l(0,0,0,0)
   2: mov r0.w, l(0)
   3: loop 
   4:   ige r2.x, r0.w, l(13)
   5:   breakc_nz r2.x
   6:   mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx
   7:   add r2.xyzw, r0.zxyz, v1.xyxy
   8:   sample r3.xyzw, r2.xyxx, t0.xyzw, s0
   9:   mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw
  10:   sample r2.xyzw, r2.zwzz, t0.xyzw, s0
  11:   mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw
  12:   iadd r0.w, r0.w, l(1)
  13: endloop 
  14: mov o0.xyzw, r1.xyzw
  15: ret 
// Approximately 16 instruction slots used

Closing log

Logging started!
Mount point is not used! SHOULD BE FIXED!
ResourceManager::MountContentProvider at
root
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
OLOLO//
// Buffer Definitions: 
//
// cbuffer texInfo
// {
//
//   float2 texelSize;                  // Offset:    0 Size:     8
//   float2 dummy;                      // Offset:    8 Size:     8 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// pointSampler                      sampler      NA          NA    0        1
// diffuseMap                        texture  float4          2d    0        1
// texInfo                           cbuffer      NA          NA   12        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue Format   Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Position              0   xyzw        0      POS  float       
// TEXCOORD                 0   xy          1     NONE  float   xy  
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue Format   Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Target                0   xyzw        0   TARGET  float   xyzw
//
ps_4_0
      dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0},
                              { -5.000000, 0.004382, 0, 0},
                              { -4.000000, 0.013497, 0, 0},
                              { -3.000000, 0.032379, 0, 0},
                              { -2.000000, 0.060493, 0, 0},
                              { -1.000000, 0.088017, 0, 0},
                              { 0, 0.099735, 0, 0},
                              { 1.000000, 0.088017, 0, 0},
                              { 2.000000, 0.060493, 0, 0},
                              { 3.000000, 0.032379, 0, 0},
                              { 4.000000, 0.013497, 0, 0},
                              { 5.000000, 0.004382, 0, 0},
                              { 6.000000, 0.001108, 0, 0} }
      dcl_constantbuffer cb12[1], immediateIndexed
      dcl_sampler s0, mode_default
      dcl_resource_texture2d (float,float,float,float) t0
      dcl_input_ps linear v1.xy
      dcl_output o0.xyzw
      dcl_temps 4
   0: mov r0.z, l(0)
   1: mov r1.xyzw, l(0,0,0,0)
   2: mov r0.w, l(0)
   3: loop 
   4:   ige r2.x, r0.w, l(13)
   5:   breakc_nz r2.x
   6:   mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx
   7:   add r2.xyzw, r0.zxyz, v1.xyxy
   8:   sample r3.xyzw, r2.xyxx, t0.xyzw, s0
   9:   mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw
  10:   sample r2.xyzw, r2.zwzz, t0.xyzw, s0
  11:   mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw
  12:   iadd r0.w, r0.w, l(1)
  13: endloop 
  14: mov o0.xyzw, r1.xyzw
  15: ret 
// Approximately 16 instruction slots used

Closing log

Logging started!
Mount point is not used! SHOULD BE FIXED!
ResourceManager::MountContentProvider at
root
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
OLOLO//
// Buffer Definitions: 
//
// cbuffer texInfo
// {
//
//   float2 texelSize;                  // Offset:    0 Size:     8
//   float2 dummy;                      // Offset:    8 Size:     8 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// pointSampler                      sampler      NA          NA    0        1
// diffuseMap                        texture  float4          2d    0        1
// texInfo                           cbuffer      NA          NA   12        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue Format   Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Position              0   xyzw        0      POS  float       
// TEXCOORD                 0   xy          1     NONE  float   xy  
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue Format   Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Target                0   xyzw        0   TARGET  float   xyzw
//
ps_4_0
      dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0},
                              { -5.000000, 0.004382, 0, 0},
                              { -4.000000, 0.013497, 0, 0},
                              { -3.000000, 0.032379, 0, 0},
                              { -2.000000, 0.060493, 0, 0},
                              { -1.000000, 0.088017, 0, 0},
                              { 0, 0.099735, 0, 0},
                              { 1.000000, 0.088017, 0, 0},
                              { 2.000000, 0.060493, 0, 0},
                              { 3.000000, 0.032379, 0, 0},
                              { 4.000000, 0.013497, 0, 0},
                              { 5.000000, 0.004382, 0, 0},
                              { 6.000000, 0.001108, 0, 0} }
      dcl_constantbuffer cb12[1], immediateIndexed
      dcl_sampler s0, mode_default
      dcl_resource_texture2d (float,float,float,float) t0
      dcl_input_ps linear v1.xy
      dcl_output o0.xyzw
      dcl_temps 4
   0: mov r0.z, l(0)
   1: mov r1.xyzw, l(0,0,0,0)
   2: mov r0.w, l(0)
   3: loop 
   4:   ige r2.x, r0.w, l(13)
   5:   breakc_nz r2.x
   6:   mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx
   7:   add r2.xyzw, r0.zxyz, v1.xyxy
   8:   sample r3.xyzw, r2.xyxx, t0.xyzw, s0
   9:   mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw
  10:   sample r2.xyzw, r2.zwzz, t0.xyzw, s0
  11:   mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw
  12:   iadd r0.w, r0.w, l(1)
  13: endloop 
  14: mov o0.xyzw, r1.xyzw
  15: ret 
// Approximately 16 instruction slots used

Closing log

Logging started!
Mount point is not used! SHOULD BE FIXED!
ResourceManager::MountContentProvider at
root
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
OLOLO//
// Buffer Definitions: 
//
// cbuffer texInfo
// {
//
//   float2 texelSize;                  // Offset:    0 Size:     8
//   float2 dummy;                      // Offset:    8 Size:     8 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// pointSampler                      sampler      NA          NA    0        1
// diffuseMap                        texture  float4          2d    0        1
// texInfo                           cbuffer      NA          NA   12        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue Format   Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Position              0   xyzw        0      POS  float       
// TEXCOORD                 0   xy          1     NONE  float   xy  
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue Format   Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Target                0   xyzw        0   TARGET  float   xyzw
//
ps_4_0
      dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0},
                              { -5.000000, 0.004382, 0, 0},
                              { -4.000000, 0.013497, 0, 0},
                              { -3.000000, 0.032379, 0, 0},
                              { -2.000000, 0.060493, 0, 0},
                              { -1.000000, 0.088017, 0, 0},
                              { 0, 0.099735, 0, 0},
                              { 1.000000, 0.088017, 0, 0},
                              { 2.000000, 0.060493, 0, 0},
                              { 3.000000, 0.032379, 0, 0},
                              { 4.000000, 0.013497, 0, 0},
                              { 5.000000, 0.004382, 0, 0},
                              { 6.000000, 0.001108, 0, 0} }
      dcl_constantbuffer cb12[1], immediateIndexed
      dcl_sampler s0, mode_default
      dcl_resource_texture2d (float,float,float,float) t0
      dcl_input_ps linear v1.xy
      dcl_output o0.xyzw
      dcl_temps 4
   0: mov r0.z, l(0)
   1: mov r1.xyzw, l(0,0,0,0)
   2: mov r0.w, l(0)
   3: loop 
   4:   ige r2.x, r0.w, l(13)
   5:   breakc_nz r2.x
   6:   mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx
   7:   add r2.xyzw, r0.zxyz, v1.xyxy
   8:   sample r3.xyzw, r2.xyxx, t0.xyzw, s0
   9:   mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw
  10:   sample r2.xyzw, r2.zwzz, t0.xyzw, s0
  11:   mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw
  12:   iadd r0.w, r0.w, l(1)
  13: endloop 
  14: mov o0.xyzw, r1.xyzw
  15: ret 
// Approximately 16 instruction slots used


Logging started!
Mount point is not used! SHOULD BE FIXED!
ResourceManager::MountContentProvider at
root
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
OLOLO//
// Buffer Definitions: 
//
// cbuffer texInfo
// {
//
//   float2 texelSize;                  // Offset:    0 Size:     8
//   float2 dummy;                      // Offset:    8 Size:     8 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// pointSampler                      sampler      NA          NA    0        1
// diffuseMap                        texture  float4          2d    0        1
// texInfo                           cbuffer      NA          NA   12        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue Format   Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Position              0   xyzw        0      POS  float       
// TEXCOORD                 0   xy          1     NONE  float   xy  
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue Format   Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Target                0   xyzw        0   TARGET  float   xyzw
//
ps_4_0
      dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0},
                              { -5.000000, 0.004382, 0, 0},
                              { -4.000000, 0.013497, 0, 0},
                              { -3.000000, 0.032379, 0, 0},
                              { -2.000000, 0.060493, 0, 0},
                              { -1.000000, 0.088017, 0, 0},
                              { 0, 0.099735, 0, 0},
                              { 1.000000, 0.088017, 0, 0},
                              { 2.000000, 0.060493, 0, 0},
                              { 3.000000, 0.032379, 0, 0},
                              { 4.000000, 0.013497, 0, 0},
                              { 5.000000, 0.004382, 0, 0},
                              { 6.000000, 0.001108, 0, 0} }
      dcl_constantbuffer cb12[1], immediateIndexed
      dcl_sampler s0, mode_default
      dcl_resource_texture2d (float,float,float,float) t0
      dcl_input_ps linear v1.xy
      dcl_output o0.xyzw
      dcl_temps 4
   0: mov r0.z, l(0)
   1: mov r1.xyzw, l(0,0,0,0)
   2: mov r0.w, l(0)
   3: loop 
   4:   ige r2.x, r0.w, l(13)
   5:   breakc_nz r2.x
   6:   mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx
   7:   add r2.xyzw, r0.zxyz, v1.xyxy
   8:   sample r3.xyzw, r2.xyxx, t0.xyzw, s0
   9:   mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw
  10:   sample r2.xyzw, r2.zwzz, t0.xyzw, s0
  11:   mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw
  12:   iadd r0.w, r0.w, l(1)
  13: endloop 
  14: mov o0.xyzw, r1.xyzw
  15: ret 
// Approximately 16 instruction slots used

Closing log

Logging started!
Mount point is not used! SHOULD BE FIXED!
ResourceManager::MountContentProvider at
root
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
OLOLO//
// Buffer Definitions: 
//
// cbuffer texInfo
// {
//
//   float2 texelSize;                  // Offset:    0 Size:     8
//   float2 dummy;                      // Offset:    8 Size:     8 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// pointSampler                      sampler      NA          NA    0        1
// diffuseMap                        texture  float4          2d    0        1
// texInfo                           cbuffer      NA          NA   12        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue Format   Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Position              0   xyzw        0      POS  float       
// TEXCOORD                 0   xy          1     NONE  float   xy  
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue Format   Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Target                0   xyzw        0   TARGET  float   xyzw
//
ps_4_0
      dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0},
                              { -5.000000, 0.004382, 0, 0},
                              { -4.000000, 0.013497, 0, 0},
                              { -3.000000, 0.032379, 0, 0},
                              { -2.000000, 0.060493, 0, 0},
                              { -1.000000, 0.088017, 0, 0},
                              { 0, 0.099735, 0, 0},
                              { 1.000000, 0.088017, 0, 0},
                              { 2.000000, 0.060493, 0, 0},
                              { 3.000000, 0.032379, 0, 0},
                              { 4.000000, 0.013497, 0, 0},
                              { 5.000000, 0.004382, 0, 0},
                              { 6.000000, 0.001108, 0, 0} }
      dcl_constantbuffer cb12[1], immediateIndexed
      dcl_sampler s0, mode_default
      dcl_resource_texture2d (float,float,float,float) t0
      dcl_input_ps linear v1.xy
      dcl_output o0.xyzw
      dcl_temps 4
   0: mov r0.z, l(0)
   1: mov r1.xyzw, l(0,0,0,0)
   2: mov r0.w, l(0)
   3: loop 
   4:   ige r2.x, r0.w, l(13)
   5:   breakc_nz r2.x
   6:   mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx
   7:   add r2.xyzw, r0.zxyz, v1.xyxy
   8:   sample r3.xyzw, r2.xyxx, t0.xyzw, s0
   9:   mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw
  10:   sample r2.xyzw, r2.zwzz, t0.xyzw, s0
  11:   mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw
  12:   iadd r0.w, r0.w, l(1)
  13: endloop 
  14: mov o0.xyzw, r1.xyzw
  15: ret 
// Approximately 16 instruction slots used

Closing log

Logging started!
Mount point is not used! SHOULD BE FIXED!
ResourceManager::MountContentProvider at
root
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
OLOLO//
// Buffer Definitions: 
//
// cbuffer texInfo
// {
//
//   float2 texelSize;                  // Offset:    0 Size:     8
//   float2 dummy;                      // Offset:    8 Size:     8 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// pointSampler                      sampler      NA          NA    0        1
// diffuseMap                        texture  float4          2d    0        1
// texInfo                           cbuffer      NA          NA   12        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue Format   Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Position              0   xyzw        0      POS  float       
// TEXCOORD                 0   xy          1     NONE  float   xy  
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue Format   Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Target                0   xyzw        0   TARGET  float   xyzw
//
ps_4_0
      dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0},
                              { -5.000000, 0.004382, 0, 0},
                              { -4.000000, 0.013497, 0, 0},
                              { -3.000000, 0.032379, 0, 0},
                              { -2.000000, 0.060493, 0, 0},
                              { -1.000000, 0.088017, 0, 0},
                              { 0, 0.099735, 0, 0},
                              { 1.000000, 0.088017, 0, 0},
                              { 2.000000, 0.060493, 0, 0},
                              { 3.000000, 0.032379, 0, 0},
                              { 4.000000, 0.013497, 0, 0},
                              { 5.000000, 0.004382, 0, 0},
                              { 6.000000, 0.001108, 0, 0} }
      dcl_constantbuffer cb12[1], immediateIndexed
      dcl_sampler s0, mode_default
      dcl_resource_texture2d (float,float,float,float) t0
      dcl_input_ps linear v1.xy
      dcl_output o0.xyzw
      dcl_temps 4
   0: mov r0.z, l(0)
   1: mov r1.xyzw, l(0,0,0,0)
   2: mov r0.w, l(0)
   3: loop 
   4:   ige r2.x, r0.w, l(13)
   5:   breakc_nz r2.x
   6:   mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx
   7:   add r2.xyzw, r0.zxyz, v1.xyxy
   8:   sample r3.xyzw, r2.xyxx, t0.xyzw, s0
   9:   mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw
  10:   sample r2.xyzw, r2.zwzz, t0.xyzw, s0
  11:   mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw
  12:   iadd r0.w, r0.w, l(1)
  13: endloop 
  14: mov o0.xyzw, r1.xyzw
  15: ret 
// Approximately 16 instruction slots used

Closing log

Logging started!
Mount point is not used! SHOULD BE FIXED!
ResourceManager::MountContentProvider at
root
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
OLOLO//
// Buffer Definitions: 
//
// cbuffer texInfo
// {
//
//   float2 texelSize;                  // Offset:    0 Size:     8
//   float2 dummy;                      // Offset:    8 Size:     8 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// pointSampler                      sampler      NA          NA    0        1
// diffuseMap                        texture  float4          2d    0        1
// texInfo                           cbuffer      NA          NA   12        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue Format   Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Position              0   xyzw        0      POS  float       
// TEXCOORD                 0   xy          1     NONE  float   xy  
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue Format   Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Target                0   xyzw        0   TARGET  float   xyzw
//
ps_4_0
      dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0},
                              { -5.000000, 0.004382, 0, 0},
                              { -4.000000, 0.013497, 0, 0},
                              { -3.000000, 0.032379, 0, 0},
                              { -2.000000, 0.060493, 0, 0},
                              { -1.000000, 0.088017, 0, 0},
                              { 0, 0.099735, 0, 0},
                              { 1.000000, 0.088017, 0, 0},
                              { 2.000000, 0.060493, 0, 0},
                              { 3.000000, 0.032379, 0, 0},
                              { 4.000000, 0.013497, 0, 0},
                              { 5.000000, 0.004382, 0, 0},
                              { 6.000000, 0.001108, 0, 0} }
      dcl_constantbuffer cb12[1], immediateIndexed
      dcl_sampler s0, mode_default
      dcl_resource_texture2d (float,float,float,float) t0
      dcl_input_ps linear v1.xy
      dcl_output o0.xyzw
      dcl_temps 4
   0: mov r0.z, l(0)
   1: mov r1.xyzw, l(0,0,0,0)
   2: mov r0.w, l(0)
   3: loop 
   4:   ige r2.x, r0.w, l(13)
   5:   breakc_nz r2.x
   6:   mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx
   7:   add r2.xyzw, r0.zxyz, v1.xyxy
   8:   sample r3.xyzw, r2.xyxx, t0.xyzw, s0
   9:   mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw
  10:   sample r2.xyzw, r2.zwzz, t0.xyzw, s0
  11:   mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw
  12:   iadd r0.w, r0.w, l(1)
  13: endloop 
  14: mov o0.xyzw, r1.xyzw
  15: ret 
// Approximately 16 instruction slots used

Closing log

Logging started!
Mount point is not used! SHOULD BE FIXED!
ResourceManager::MountContentProvider at
root
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
OLOLO//
// Buffer Definitions: 
//
// cbuffer texInfo
// {
//
//   float2 texelSize;                  // Offset:    0 Size:     8
//   float2 dummy;                      // Offset:    8 Size:     8 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// pointSampler                      sampler      NA          NA    0        1
// diffuseMap                        texture  float4          2d    0        1
// texInfo                           cbuffer      NA          NA   12        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue Format   Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Position              0   xyzw        0      POS  float       
// TEXCOORD                 0   xy          1     NONE  float   xy  
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue Format   Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Target                0   xyzw        0   TARGET  float   xyzw
//
ps_4_0
      dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0},
                              { -5.000000, 0.004382, 0, 0},
                              { -4.000000, 0.013497, 0, 0},
                              { -3.000000, 0.032379, 0, 0},
                              { -2.000000, 0.060493, 0, 0},
                              { -1.000000, 0.088017, 0, 0},
                              { 0, 0.099735, 0, 0},
                              { 1.000000, 0.088017, 0, 0},
                              { 2.000000, 0.060493, 0, 0},
                              { 3.000000, 0.032379, 0, 0},
                              { 4.000000, 0.013497, 0, 0},
                              { 5.000000, 0.004382, 0, 0},
                              { 6.000000, 0.001108, 0, 0} }
      dcl_constantbuffer cb12[1], immediateIndexed
      dcl_sampler s0, mode_default
      dcl_resource_texture2d (float,float,float,float) t0
      dcl_input_ps linear v1.xy
      dcl_output o0.xyzw
      dcl_temps 4
   0: mov r0.z, l(0)
   1: mov r1.xyzw, l(0,0,0,0)
   2: mov r0.w, l(0)
   3: loop 
   4:   ige r2.x, r0.w, l(13)
   5:   breakc_nz r2.x
   6:   mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx
   7:   add r2.xyzw, r0.zxyz, v1.xyxy
   8:   sample r3.xyzw, r2.xyxx, t0.xyzw, s0
   9:   mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw
  10:   sample r2.xyzw, r2.zwzz, t0.xyzw, s0
  11:   mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw
  12:   iadd r0.w, r0.w, l(1)
  13: endloop 
  14: mov o0.xyzw, r1.xyzw
  15: ret 
// Approximately 16 instruction slots used

Closing log

Logging started!
Mount point is not used! SHOULD BE FIXED!
ResourceManager::MountContentProvider at
root
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
OLOLO//
// Buffer Definitions: 
//
// cbuffer texInfo
// {
//
//   float2 texelSize;                  // Offset:    0 Size:     8
//   float2 dummy;                      // Offset:    8 Size:     8 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// pointSampler                      sampler      NA          NA    0        1
// diffuseMap                        texture  float4          2d    0        1
// texInfo                           cbuffer      NA          NA   12        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue Format   Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Position              0   xyzw        0      POS  float       
// TEXCOORD                 0   xy          1     NONE  float   xy  
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue Format   Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Target                0   xyzw        0   TARGET  float   xyzw
//
ps_4_0
      dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0},
                              { -5.000000, 0.004382, 0, 0},
                              { -4.000000, 0.013497, 0, 0},
                              { -3.000000, 0.032379, 0, 0},
                              { -2.000000, 0.060493, 0, 0},
                              { -1.000000, 0.088017, 0, 0},
                              { 0, 0.099735, 0, 0},
                              { 1.000000, 0.088017, 0, 0},
                              { 2.000000, 0.060493, 0, 0},
                              { 3.000000, 0.032379, 0, 0},
                              { 4.000000, 0.013497, 0, 0},
                              { 5.000000, 0.004382, 0, 0},
                              { 6.000000, 0.001108, 0, 0} }
      dcl_constantbuffer cb12[1], immediateIndexed
      dcl_sampler s0, mode_default
      dcl_resource_texture2d (float,float,float,float) t0
      dcl_input_ps linear v1.xy
      dcl_output o0.xyzw
      dcl_temps 4
   0: mov r0.z, l(0)
   1: mov r1.xyzw, l(0,0,0,0)
   2: mov r0.w, l(0)
   3: loop 
   4:   ige r2.x, r0.w, l(13)
   5:   breakc_nz r2.x
   6:   mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx
   7:   add r2.xyzw, r0.zxyz, v1.xyxy
   8:   sample r3.xyzw, r2.xyxx, t0.xyzw, s0
   9:   mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw
  10:   sample r2.xyzw, r2.zwzz, t0.xyzw, s0
  11:   mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw
  12:   iadd r0.w, r0.w, l(1)
  13: endloop 
  14: mov o0.xyzw, r1.xyzw
  15: ret 
// Approximately 16 instruction slots used

Closing log

Logging started!
Mount point is not used! SHOULD BE FIXED!
ResourceManager::MountContentProvider at
root
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
OLOLO//
// Buffer Definitions: 
//
// cbuffer texInfo
// {
//
//   float2 texelSize;                  // Offset:    0 Size:     8
//   float2 dummy;                      // Offset:    8 Size:     8 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// pointSampler                      sampler      NA          NA    0        1
// diffuseMap                        texture  float4          2d    0        1
// texInfo                           cbuffer      NA          NA   12        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue Format   Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Position              0   xyzw        0      POS  float       
// TEXCOORD                 0   xy          1     NONE  float   xy  
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue Format   Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Target                0   xyzw        0   TARGET  float   xyzw
//
ps_4_0
      dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0},
                              { -5.000000, 0.004382, 0, 0},
                              { -4.000000, 0.013497, 0, 0},
                              { -3.000000, 0.032379, 0, 0},
                              { -2.000000, 0.060493, 0, 0},
                              { -1.000000, 0.088017, 0, 0},
                              { 0, 0.099735, 0, 0},
                              { 1.000000, 0.088017, 0, 0},
                              { 2.000000, 0.060493, 0, 0},
                              { 3.000000, 0.032379, 0, 0},
                              { 4.000000, 0.013497, 0, 0},
                              { 5.000000, 0.004382, 0, 0},
                              { 6.000000, 0.001108, 0, 0} }
      dcl_constantbuffer cb12[1], immediateIndexed
      dcl_sampler s0, mode_default
      dcl_resource_texture2d (float,float,float,float) t0
      dcl_input_ps linear v1.xy
      dcl_output o0.xyzw
      dcl_temps 4
   0: mov r0.z, l(0)
   1: mov r1.xyzw, l(0,0,0,0)
   2: mov r0.w, l(0)
   3: loop 
   4:   ige r2.x, r0.w, l(13)
   5:   breakc_nz r2.x
   6:   mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx
   7:   add r2.xyzw, r0.zxyz, v1.xyxy
   8:   sample r3.xyzw, r2.xyxx, t0.xyzw, s0
   9:   mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw
  10:   sample r2.xyzw, r2.zwzz, t0.xyzw, s0
  11:   mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw
  12:   iadd r0.w, r0.w, l(1)
  13: endloop 
  14: mov o0.xyzw, r1.xyzw
  15: ret 
// Approximately 16 instruction slots used

