#ifndef IShaderTypes_h__
#define IShaderTypes_h__
#include <Types.h>
enum IShaderDataType
{
DT_ANY,
DT_FLOAT,
DT_FLOAT2,
DT_FLOAT3,
DT_FLOAT4,
};
enum ShaderNodeType
NT_CONST,
NT_OP,
NT_RES,
NT_MATERIAL
#endif // IShaderTypes_h__