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#include "Timer.h"
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#include <Windows.h>
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//#define TIMER_TGT
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namespace LifeCore
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{
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Timer::Timer()
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:timeElapsed(0)
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{
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#ifdef TIMER_TGT
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if(refCount == 0)
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timeBeginPeriod(1);
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refCount++;
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#else
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QueryPerformanceFrequency((LARGE_INTEGER *)&perfFreq);
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#endif
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}
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Timer::~Timer()
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{
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#ifdef TIMER_TGT
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refCount--;
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if(refCount == 0)
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timeEndPeriod(1);
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#endif
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}
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void Timer::Start()
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{
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#ifdef TIMER_TGT
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lastTime = timeGetTime();
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#else
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DWORD_PTR old_mask = SetThreadAffinityMask(GetCurrentThread(), 0);
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QueryPerformanceCounter((LARGE_INTEGER *)&lastTime);
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SetThreadAffinityMask(GetCurrentThread(), old_mask);
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#endif
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}
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void Timer::Stop()
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{
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#ifdef TIMER_TGT
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curTime = timeGetTime();
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diff = curTime - lastTime;
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timeElapsed = 1.0 / (double)diff; //time in SECONDS
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#else
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DWORD_PTR old_mask = SetThreadAffinityMask(GetCurrentThread(), 0);
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QueryPerformanceCounter((LARGE_INTEGER *)&curTime);
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SetThreadAffinityMask(GetCurrentThread(), old_mask);
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if(lastTime == 0)
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timeElapsed = 0;
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else
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{
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timeElapsed = (float)((double)(curTime - lastTime) / (double)perfFreq);
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}
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#endif
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}
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float Timer::getTimeElapsed()
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{
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return timeElapsed;
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}
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}
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