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#ifndef CustomSwapChain_h__
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#define CustomSwapChain_h__
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#include "ISwapChain.h"
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#include "render/IRenderer.h"
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namespace LifeGraphics
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{
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class CustomSwapChain : public ISwapChain
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{
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public:
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CustomSwapChain(uint16 width, uint16 height, uint16 buffer_cnt, LifeGraphics::IRenderer* host, IDataFormat format);
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LifeGraphics::ITexture2D* GetBackBuffer(uint8 id);
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LifeGraphics::ITexture2D* GetDepthBuffer(uint8 id);
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void Resize(uint16 width, uint16 height);
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void Present();
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private:
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void RebuildBuffers();
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uint16 sc_width;
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uint16 sc_height;
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uint16 sc_buffers;
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IDataFormat sc_format;
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LifeGraphics::IRenderer* sc_renderer;
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LifeGraphics::ITexture2D* back_buffer;
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LifeGraphics::ITexture2D* depth_buffer;
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};
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}
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#endif // CustomSwapChain_h__
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