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#ifndef TypesVideo_h__
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#define TypesVideo_h__
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#include "resource_ptr.h"
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#include "render/ITexture2D.h"
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#include "render/ITextureCube.h"
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namespace LifeGraphics
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{
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typedef resource_ptr<ITexture2D> texture_ptr;
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}
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#endif // TypesVideo_h__
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