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#ifndef IShader_h__
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#define IShader_h__
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#include "IResource.h"
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namespace LifeGraphics
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{
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enum SHADER_TYPE
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{
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ST_VS = 0,
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ST_PS = 1,
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ST_GS = 2
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};
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class IShader : public IResource
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{
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public:
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int Flags;
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virtual ~IShader()
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{
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}
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//public event ShaderCallback SetConstants;
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//public delegate void ShaderCallback(IObject obj, IShader shader, int subset, ICamera camera);
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// public void OnSetConstants(IObject obj, IShader shader, int subset, ICamera camera)
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//{
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//if (SetConstants != null)
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//SetConstants(obj, shader, subset, camera);
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// }
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virtual void* Disassemble() = 0;
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virtual SHADER_TYPE getShaderType() = 0;
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virtual char* GetByteCode() = 0;
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};
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}
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#endif // IShader_h__
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