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#ifndef ISwapChain11_h__
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#define ISwapChain11_h__
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#include "../../ISwapChain.h"
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#include <IRenderWindow.h>
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#include "render/dx11/ITexture2D11.h"
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#include <d3d11.h>
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namespace LifeGraphics{
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class ISwapChain11 : public ISwapChain{
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public:
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ISwapChain11(ID3D11Device* device, LifeCore::IRenderWindow* wnd);
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LifeGraphics::ITexture2D* GetBackBuffer(uint8 id);
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LifeGraphics::ITexture2D* GetDepthBuffer(uint8 id);
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void Resize(uint16 width, uint16 height);
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void Present();
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~ISwapChain11();
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private:
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IDXGISwapChain* swap_chain;
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LifeGraphics::ITexture2D11* back_buffer;
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LifeGraphics::ITexture2D11* depth_buffer;
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};
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}
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#endif // ISwapChain11_h__
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