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#ifndef IShaderTypes_h__
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#define IShaderTypes_h__
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#include <Types.h>
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enum IShaderDataType
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{
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DT_ANY,
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DT_FLOAT,
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DT_FLOAT2,
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DT_FLOAT3,
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DT_FLOAT4,
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};
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enum ShaderNodeType
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{
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NT_CONST,
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NT_OP,
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NT_RES,
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NT_MATERIAL
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};
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#endif // IShaderTypes_h__
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