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#ifndef GUIShaderNodeIO_h__
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#define GUIShaderNodeIO_h__
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#include <gui/GUIWindow.h>
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#include <gui/GUIPlane.h>
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#include <gui/GUIText.h>
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#include "GUINodePort.h"
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#include <shaders/IShaderGraphNodePort.h>
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class GUIShaderNode;
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class GUIShaderNodeIO : public GUIWindow
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{
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friend class GUIShaderNode;
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public:
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EVENT2(IOEvent, GUIShaderNodeIO*, GUIShaderNodeIO*);
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IOEvent Event_Link;
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MouseEvent Event_PortClick;
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GUIShaderNodeIO(GUIShaderNode* _parent);
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~GUIShaderNodeIO();
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int id;
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void SetMode(bool input);
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void Update(float dt);
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void RenderSelf();
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void SetBackColor(const Vec4f& color);
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void SetCaption(const String& _caption);
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bool IsInput(){return mode_input;}
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Vec2i GetAttachPoint();
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GUIShaderNode* Owner;
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IShaderGraphNodePort* GraphicsPort;
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private:
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void AcceptLink(GUINodePort* me, GUINodePort* other);
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bool can_drag;
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void OnArrowPress(GUIWindow* w, int arg);
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void OnArrowClick(GUIWindow* w, int arg);
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GUINodePort* arrow;
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GUIText* caption;
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bool mode_input;
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};
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#endif // GUIShaderNodeIO_h__
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