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#ifndef GUIShaderNodeTexture_h__
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#define GUIShaderNodeTexture_h__
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#include "GUIShaderNode.h"
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#include <ResourceManager.h>
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#include "Property.h"
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class GUIShaderNodeTexture : public GUIShaderNode
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{
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public:
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GUIShaderNodeTexture(IShaderGraphNode* src)
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:GUIShaderNode(src)
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{
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tex = 0;
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if(src->GetPropertyByAttribute("Name", "FilePath", &file_prop))
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{
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file_prop->Event_ValueChanged += NewDelegate(this, &GUIShaderNodeTexture::OnTexturePathChanged);
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}
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}
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String GetFilename()
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{
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return file_prop->ToString();
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}
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private:
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Core::IProperty* file_prop;
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void OnTexturePathChanged()
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{
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//if(tex.ptr())
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//delete tex.ptr();
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printf("Try get texture\n");
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if(file_prop->ToString() != STR("")){
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tex = ResourceManager::me()->GetTexture(file_prop->ToString());
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printf("End try get texture\n");
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SetDisplayImage(tex);
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printf("End set display image\n");
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}
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}
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texture_ptr tex;
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};
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#endif // GUIShaderNodeTexture_h__
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