*
This commit is contained in:
@@ -0,0 +1,13 @@
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#ifndef EditorCameraInputController_h__
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#define EditorCameraInputController_h__
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#include <GOCCameraFree.h>
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namespace LifeWorldEditor
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{
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class GOCEditorCameraInputController : public LifeGame::GOCLogic
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{
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};
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}
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#endif // EditorCameraInputController_h__
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@@ -0,0 +1,151 @@
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#include "LifeWorldEditor.h"
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#include <GUIMenu.h>
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#include <GUIToolStrip.h>
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#include <GUIToolStripMenu.h>
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#include <GUISplitPanel.h>
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#include <GUIOutput.h>
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#include <EntityFactory.h>
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#include <InputActionProvider.h>
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#include <GOCCameraFree.h>
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LifeWorldEditor::LifeWorldEditor(void){
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}
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LifeWorldEditor::~LifeWorldEditor(void){
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}
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int32 LifeWorldEditor::Load(){
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int32 window_width = 1024;
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int32 window_height = 600;
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main_window = new RenderWindowWin();
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main_window->SetSize(window_width, window_height);
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main_window->CenterWindow();
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game = new LifeGame::Game();
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game->SetResourcesPath(STR("D:\\!development\\Programming\\Projects\\Data\\"));
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game->InitInput(window_width, window_height, main_window);
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game->InitVideo(LifeGraphics::RT_DIRECTX_11, window_width, window_height);
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main_out = game->GetGraphics()->CreateRenderOutput(main_window);
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editor_scene = new LifeGame::World(game, new LifeGame::IPhysicsWorld(), main_out);
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game->GetInput()->AddListener(editor_scene);
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LifeGUI::GUIOverlay* ovrl = editor_scene->GetGUI()->GetOverlay("MainGui", true);
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editor_scene->GetGUI()->SwitchOverlay("MainGui");
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LifeGUI::GUIToolStrip* main_menu = new LifeGUI::GUIToolStrip();
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main_menu->SetDock(LifeGUI::DOCK_TOP);
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main_menu->SetHeight(20);
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ovrl->AddChild(main_menu);
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LifeGUI::GUIToolStripMenu* menu1 = new LifeGUI::GUIToolStripMenu();
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menu1->SetCaption("Trololo");
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menu1->GetMenu()->AddItem("OMFG",false);
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main_menu->AddItem(menu1);
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LifeGUI::GUISplitPanel* split_container = new LifeGUI::GUISplitPanel();
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split_container->SetDock(LifeGUI::DOCK_FILL);
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split_container->SetSplitterHorisontal(false);
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ovrl->AddChild(split_container);
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LifeGUI::GUIRenderWindow* wnd = new LifeGUI::GUIRenderWindow();
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wnd->GetGUIWindow()->SetDock(LifeGUI::DOCK_FILL);
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split_container->GetContainer1()->AddChild(wnd->GetGUIWindow());
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LifeGame::GUIOutput* scene_out = LifeGame::GUIOutput::Create(wnd, game->GetGraphics()->GetRenderer());
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wnd->GetGUIWindow()->SetPicture( LifeGUI::GUIManager::me()->GetDataManager()->getImage("alpha.bmp"));
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game_scene = new LifeGame::World(game, new LifeGame::IPhysicsWorld(), scene_out);
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wnd->GetInputSystem()->AddListener(game_scene);
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LifeGUI::GUIOverlay* hud = game_scene->GetGUI()->GetOverlay("HUD", true);
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game_scene->GetGUI()->SwitchOverlay("HUD");
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LifeGUI::GUIToolStrip* main_game_menu = new LifeGUI::GUIToolStrip();
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main_game_menu->SetDock(LifeGUI::DOCK_TOP);
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main_game_menu->SetHeight(20);
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hud->AddChild(main_game_menu);
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LifeGUI::GUIToolStripMenu* menu = new LifeGUI::GUIToolStripMenu();
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menu->SetCaption("Trololo");
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menu->GetMenu()->AddItem("OMFG",false);
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main_game_menu->AddItem(menu);
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/* LifeGame::Player* player = (LifeGame::Player*)LifeGame::EntityFactory::me()->BuildEntity(AS_STRING("root/Data/Entities/thing.xml"), game);
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player->GetTransform()->SetPosition(LifeMath::float3(0.3f,0.5f,0.2f));
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player->GetTransform()->SetRotation(LifeMath::float3(0.0f,1.0f,0.0f), 1.0f);
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game_scene->AddEntity(player);*/
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LifeGraphics::Light* l = new LifeGraphics::Light(LifeGraphics::LT_POINT);
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l->setRange(20);
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game_scene->GetGraphicsScene()->PushNode(l);
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l->getTransform()->SetPosition(LifeMath::float3(4,0.5f,-4.0f));
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l->color = LifeMath::float3(1,1,1);
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l->intensity = 1.0f;
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LifeGraphics::IObjectMesh* tower = new LifeGraphics::IObjectMesh("root/Data/Objects/Tower_opt.vmf");
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game_scene->GetGraphicsScene()->PushNode(tower);
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tower->getTransform()->SetPosition(LifeMath::float3(0,0,0));
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LifeGame::GameCamera* mainCamera = new LifeGame::GameCamera(1.33f);
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mainCamera->GetTransform()->SetPosition(LifeMath::float3(0.3f,0.5f,-0.5f));
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mainCamera->getCam()->setDirection(LifeMath::float3(0,0.5f, 0));
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//mainCamera->GetTransform()->SetRotation(LifeMath::float3(0.0f,1.0f,0.0f), 1.0f);
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game_scene->AddEntity(mainCamera);
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game_scene->SetMainCamera(mainCamera);
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LifeGame::ActionSystem::me()->AddAction("MoveForward");
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LifeGame::ActionSystem::me()->AddAction("MoveBackward");
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LifeGame::ActionSystem::me()->AddAction("MoveLeft");
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LifeGame::ActionSystem::me()->AddAction("MoveRight");
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LifeGame::ActionSystem::me()->AddAction("RotateYaw");
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LifeGame::ActionSystem::me()->AddAction("RotatePitch");
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LifeGame::InputActionProvider* input_action = new LifeGame::InputActionProvider();
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input_action->Map(LifeCore::KEY_W, LifeCore::KA_HOLD, "MoveForward");
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input_action->Map(LifeCore::KEY_A, LifeCore::KA_HOLD, "MoveLeft");
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input_action->Map(LifeCore::KEY_D, LifeCore::KA_HOLD, "MoveRight");
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input_action->Map(LifeCore::KEY_S, LifeCore::KA_HOLD, "MoveBackward");
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input_action->Map(LifeCore::MOUSE_AXIS_X, "RotateYaw");
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input_action->Map(LifeCore::MOUSE_AXIS_Y, "RotatePitch");
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game_scene->AddActionProvider(input_action);
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input_action->SetInputSystem(wnd->GetInputSystem());
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LifeGame::Entity* editor_player = new LifeGame::Entity();
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LifeGame::GOCCameraFree* editor_player_controller = new LifeGame::GOCCameraFree();
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editor_player_controller->SetCamera(mainCamera);
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editor_player->AddLogicEntity(editor_player_controller);
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game_scene->AddEntity(editor_player);
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LifeGame::ActionSystem::me()->GetAction("MoveForward")->AddListener(editor_player_controller);
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LifeGame::ActionSystem::me()->GetAction("MoveLeft")->AddListener(editor_player_controller);
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LifeGame::ActionSystem::me()->GetAction("MoveBackward")->AddListener(editor_player_controller);
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LifeGame::ActionSystem::me()->GetAction("MoveRight")->AddListener(editor_player_controller);
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LifeGame::ActionSystem::me()->GetAction("RotateYaw")->AddListener(editor_player_controller);
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LifeGame::ActionSystem::me()->GetAction("RotatePitch")->AddListener(editor_player_controller);
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return 0;
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}
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uint32 LifeWorldEditor::Run(){
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while(true){
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game->GetInput()->Capture();
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game->processWorld(game_scene);
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game->processWorld(editor_scene);
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Sleep(1);
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}
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return 0;
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}
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@@ -0,0 +1,22 @@
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#ifndef LifeWorldEditor_h__
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#define LifeWorldEditor_h__
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#include <Game.h>
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#include <log/CLog.h>
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class LifeWorldEditor
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{
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public:
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LifeWorldEditor(void);
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~LifeWorldEditor(void);
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int32 Load();
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uint32 Run();
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private:
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LifeGame::World* game_scene;
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LifeGame::Game* game;
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LifeGame::World* editor_scene;
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LifeCore::IRenderWindow* main_window;
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LifeGraphics::IRenderOutput* main_out;
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};
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#endif // LifeWorldEditor_h__
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@@ -0,0 +1,173 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug|Win32">
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<Configuration>Debug</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Debug|x64">
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<Configuration>Debug</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|Win32">
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<Configuration>Release</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|x64">
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<Configuration>Release</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<ProjectGuid>{999B1AB0-CF3F-46EC-B0B5-164504EE3D6D}</ProjectGuid>
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<Keyword>Win32Proj</Keyword>
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<RootNamespace>LifeWorldEditor</RootNamespace>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<PlatformToolset>v120</PlatformToolset>
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<CharacterSet>MultiByte</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<PlatformToolset>v120</PlatformToolset>
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<CharacterSet>MultiByte</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<PlatformToolset>v120</PlatformToolset>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>MultiByte</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<PlatformToolset>v120</PlatformToolset>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>MultiByte</CharacterSet>
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||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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||||
<ImportGroup Label="ExtensionSettings">
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||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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||||
</ImportGroup>
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||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
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||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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||||
</ImportGroup>
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||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<LinkIncremental>true</LinkIncremental>
|
||||
<OutDir>$(SolutionDir)$(ProjectName)\bin\</OutDir>
|
||||
<IntDir>$(SolutionDir)$(ProjectName)\tmp\$(Configuration)\</IntDir>
|
||||
<TargetName>$(ProjectName)_d</TargetName>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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||||
<LinkIncremental>true</LinkIncremental>
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||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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||||
<LinkIncremental>false</LinkIncremental>
|
||||
<OutDir>$(SolutionDir)$(ProjectName)\bin\</OutDir>
|
||||
<IntDir>$(SolutionDir)$(ProjectName)\tmp\$(Configuration)\</IntDir>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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||||
<LinkIncremental>false</LinkIncremental>
|
||||
</PropertyGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<ClCompile>
|
||||
<PrecompiledHeader>
|
||||
</PrecompiledHeader>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<AdditionalIncludeDirectories>$(REPO_DIR)\bullet-2.78\src;$(REPO_DIR)\ois-v1-3\includes;$(SolutionDir)\LifeGraphics\src;$(SolutionDir)\LifeCore\src;$(SolutionDir)\LifeSound\src;$(SolutionDir)\LifeGame\src;$(REPO_DIR)/angelscript/include;$(SolutionDir)\LifeGUI\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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</ClCompile>
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||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
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||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<AdditionalLibraryDirectories>$(DXSDK_DIR)\Lib\x86;$(SolutionDir)\LifeCore\lib;$(SolutionDir)\LifeGraphics\lib;$(SolutionDir)\LifeGUI\lib;$(SolutionDir)\LifeSound\lib;$(SolutionDir)\LifeGame\lib;$(REPO_DIR)\bullet-2.78\msvc\2008\lib\Debug;$(REPO_DIR)\ois-v1-3\lib\;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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<AdditionalDependencies>OIS_static_d.lib;LifeGUI_d.lib;LifeGame_d.lib;LifeGraphics_d.lib;LifeSound_d.lib;LifeCore_d.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
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||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<ClCompile>
|
||||
<PrecompiledHeader>
|
||||
</PrecompiledHeader>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<AdditionalIncludeDirectories>$(REPO_DIR)\bullet-2.78\src;$(REPO_DIR)\ois-v1-3\includes;$(SolutionDir)\LifeGraphics\include;$(SolutionDir)\LifeCore\include;$(SolutionDir)\LifeSound\include;$(SolutionDir)\LifeGame\include;$(REPO_DIR)/angelscript/include;$(SolutionDir)\LifeGUI\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<AdditionalLibraryDirectories>$(DXSDK_DIR)\Lib\x86;$(SolutionDir)\LifeCore\lib;$(SolutionDir)\LifeGraphics\lib;$(SolutionDir)\LifeGUI\lib;$(SolutionDir)\LifeSound\lib;$(SolutionDir)\LifeGame\lib;$(REPO_DIR)\bullet-2.78\msvc\2008\lib\Debug;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
||||
<AdditionalDependencies>LifeGUI_d.lib;LifeGame_d.lib;LifeGraphics_d.lib;LifeSound_d.lib;LifeCore_d.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<PrecompiledHeader>
|
||||
</PrecompiledHeader>
|
||||
<Optimization>MaxSpeed</Optimization>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<AdditionalIncludeDirectories>$(REPO_DIR)\bullet-2.78\src;$(REPO_DIR)\ois-v1-3\includes;$(SolutionDir)\LifeGraphics\src;$(SolutionDir)\LifeCore\src;$(SolutionDir)\LifeSound\src;$(SolutionDir)\LifeGame\src;$(REPO_DIR)/angelscript/include;$(SolutionDir)\LifeGUI\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<AdditionalLibraryDirectories>$(DXSDK_DIR)\Lib\x86;$(SolutionDir)\LifeCore\lib;$(SolutionDir)\LifeEngine\lib;$(SolutionDir)\LifeSound\lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
||||
<AdditionalDependencies>LifeEngine.lib;LifeSound.lib;LifeCore.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<PrecompiledHeader>
|
||||
</PrecompiledHeader>
|
||||
<Optimization>MaxSpeed</Optimization>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)\LifeEngine\include;$(SolutionDir)\LifeCore\include;$(SolutionDir)\LifeSound\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<AdditionalLibraryDirectories>$(DXSDK_DIR)\Lib\x86;$(SolutionDir)\LifeCore\lib;$(SolutionDir)\LifeEngine\lib;$(SolutionDir)\LifeSound\lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
||||
<AdditionalDependencies>LifeEngine.lib;LifeSound.lib;LifeCore.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="LifeWorldEditor.cpp" />
|
||||
<ClCompile Include="main.cpp" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="EditorCameraInputController.h" />
|
||||
<ClInclude Include="LifeWorldEditor.h" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
||||
@@ -0,0 +1,7 @@
|
||||
#include "LifeWorldEditor.h"
|
||||
|
||||
int main(int argc, char* argv[]){
|
||||
LifeWorldEditor* editor = new LifeWorldEditor();
|
||||
editor->Load();
|
||||
return editor->Run();
|
||||
}
|
||||
Reference in New Issue
Block a user