// LifeAudioPlayer.cpp : Defines the entry point for the console application. // #include "stdafx.h" #include #include #include #include #include #include #include #include int _tmain(int argc, _TCHAR* argv[]) { ResourceManager::me()->SetCentralDirectory(STR("C:\\development\\Programming\\Projects\\Data\\")); /*Core::IFile* txt = fileSystem->GetFile(STR("root/Data/TEST.txt")); Core::IDataStreamPtr stm1 = txt->OpenRead(); Core::IDataStreamPtr stm2 = txt->OpenRead(); stm1->Seek(1); stm2->Seek(1); char c1; char c2; stm1->Read(&c1, 1); stm2->Read(&c2, 1); printf("Stm1: %c; Stm2:%c\n", c1, c2); */ //fileSystem->CreateFolder(STR("root/Data/OLOLO12345")); fileSystem->NewFile(STR("root/Data/Sounds/ololo.wav"), 1024*1024*3); //Test(fileSystem); printf("File system ready!\n"); Sound::SoundSystem* sndSystem; sndSystem = new Sound::SoundSystem(); if(sndSystem->Init(fileSystem) != 0) { printf("Error initializing sound system!"); return -1; } printf("Sound system ready!\n"); Sound::ISound* snd = sndSystem->getSound(STR("root/Data/Sounds/Wwise_Nor_Music.015.ogg"), Sound::SM_ENABLED); snd->Play(); //Sound::ISound* snd2 = sndSystem->getSound(STR("Wwise_Nor_Music.003.ogg"), Sound::SM_ENABLED); //snd2->Play(); while(true) { sndSystem->Update(); } printf("Press Enter key to exit\n"); getchar(); delete snd; delete sndSystem; return 0; }