#ifndef Bone_h__ #define Bone_h__ #include #include #include "BoneTransform.h" #include namespace LifeGraphics { class Bone { public: BoneTransform BaseTransform; BoneTransform LocalTransform; BoneTransform InitialTransform; //public BoneTransform AbsoluteTransform = new BoneTransform(); int ID; Bone* Parent; std::vector Childs; String BoneName; LifeMath::float4x4 TransformMatrix; LifeMath::float4x4 AbsoluteMatrix; int ParentId; void AddChild(Bone* child) { Childs.push_back(child); } void clearChilds() { Childs.clear(); } void Update() { } Bone(int id, const String& name, int parentId) :ID(-1), Parent(0) { BoneName = name; ID = id; ParentId = parentId; } }; } #endif // Bone_h__