Logging started! Mount point is not used! SHOULD BE FIXED! ResourceManager::MountContentProvider at root // // Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 // OLOLO// // Buffer Definitions: // // cbuffer texInfo // { // // float2 texelSize; // Offset: 0 Size: 8 // float2 dummy; // Offset: 8 Size: 8 [unused] // // } // // // Resource Bindings: // // Name Type Format Dim Slot Elements // ------------------------------ ---------- ------- ----------- ---- -------- // pointSampler sampler NA NA 0 1 // diffuseMap texture float4 2d 0 1 // texInfo cbuffer NA NA 12 1 // // // // Input signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------ ------ // SV_Position 0 xyzw 0 POS float // TEXCOORD 0 xy 1 NONE float xy // // // Output signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------ ------ // SV_Target 0 xyzw 0 TARGET float xyzw // ps_4_0 dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0}, { -5.000000, 0.004382, 0, 0}, { -4.000000, 0.013497, 0, 0}, { -3.000000, 0.032379, 0, 0}, { -2.000000, 0.060493, 0, 0}, { -1.000000, 0.088017, 0, 0}, { 0, 0.099735, 0, 0}, { 1.000000, 0.088017, 0, 0}, { 2.000000, 0.060493, 0, 0}, { 3.000000, 0.032379, 0, 0}, { 4.000000, 0.013497, 0, 0}, { 5.000000, 0.004382, 0, 0}, { 6.000000, 0.001108, 0, 0} } dcl_constantbuffer cb12[1], immediateIndexed dcl_sampler s0, mode_default dcl_resource_texture2d (float,float,float,float) t0 dcl_input_ps linear v1.xy dcl_output o0.xyzw dcl_temps 4 0: mov r0.z, l(0) 1: mov r1.xyzw, l(0,0,0,0) 2: mov r0.w, l(0) 3: loop 4: ige r2.x, r0.w, l(13) 5: breakc_nz r2.x 6: mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx 7: add r2.xyzw, r0.zxyz, v1.xyxy 8: sample r3.xyzw, r2.xyxx, t0.xyzw, s0 9: mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw 10: sample r2.xyzw, r2.zwzz, t0.xyzw, s0 11: mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw 12: iadd r0.w, r0.w, l(1) 13: endloop 14: mov o0.xyzw, r1.xyzw 15: ret // Approximately 16 instruction slots used Logging started! Mount point is not used! SHOULD BE FIXED! ResourceManager::MountContentProvider at root // // Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 // OLOLO// // Buffer Definitions: // // cbuffer texInfo // { // // float2 texelSize; // Offset: 0 Size: 8 // float2 dummy; // Offset: 8 Size: 8 [unused] // // } // // // Resource Bindings: // // Name Type Format Dim Slot Elements // ------------------------------ ---------- ------- ----------- ---- -------- // pointSampler sampler NA NA 0 1 // diffuseMap texture float4 2d 0 1 // texInfo cbuffer NA NA 12 1 // // // // Input signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------ ------ // SV_Position 0 xyzw 0 POS float // TEXCOORD 0 xy 1 NONE float xy // // // Output signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------ ------ // SV_Target 0 xyzw 0 TARGET float xyzw // ps_4_0 dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0}, { -5.000000, 0.004382, 0, 0}, { -4.000000, 0.013497, 0, 0}, { -3.000000, 0.032379, 0, 0}, { -2.000000, 0.060493, 0, 0}, { -1.000000, 0.088017, 0, 0}, { 0, 0.099735, 0, 0}, { 1.000000, 0.088017, 0, 0}, { 2.000000, 0.060493, 0, 0}, { 3.000000, 0.032379, 0, 0}, { 4.000000, 0.013497, 0, 0}, { 5.000000, 0.004382, 0, 0}, { 6.000000, 0.001108, 0, 0} } dcl_constantbuffer cb12[1], immediateIndexed dcl_sampler s0, mode_default dcl_resource_texture2d (float,float,float,float) t0 dcl_input_ps linear v1.xy dcl_output o0.xyzw dcl_temps 4 0: mov r0.z, l(0) 1: mov r1.xyzw, l(0,0,0,0) 2: mov r0.w, l(0) 3: loop 4: ige r2.x, r0.w, l(13) 5: breakc_nz r2.x 6: mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx 7: add r2.xyzw, r0.zxyz, v1.xyxy 8: sample r3.xyzw, r2.xyxx, t0.xyzw, s0 9: mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw 10: sample r2.xyzw, r2.zwzz, t0.xyzw, s0 11: mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw 12: iadd r0.w, r0.w, l(1) 13: endloop 14: mov o0.xyzw, r1.xyzw 15: ret // Approximately 16 instruction slots used Logging started! Mount point is not used! SHOULD BE FIXED! ResourceManager::MountContentProvider at root // // Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 // OLOLO// // Buffer Definitions: // // cbuffer texInfo // { // // float2 texelSize; // Offset: 0 Size: 8 // float2 dummy; // Offset: 8 Size: 8 [unused] // // } // // // Resource Bindings: // // Name Type Format Dim Slot Elements // ------------------------------ ---------- ------- ----------- ---- -------- // pointSampler sampler NA NA 0 1 // diffuseMap texture float4 2d 0 1 // texInfo cbuffer NA NA 12 1 // // // // Input signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------ ------ // SV_Position 0 xyzw 0 POS float // TEXCOORD 0 xy 1 NONE float xy // // // Output signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------ ------ // SV_Target 0 xyzw 0 TARGET float xyzw // ps_4_0 dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0}, { -5.000000, 0.004382, 0, 0}, { -4.000000, 0.013497, 0, 0}, { -3.000000, 0.032379, 0, 0}, { -2.000000, 0.060493, 0, 0}, { -1.000000, 0.088017, 0, 0}, { 0, 0.099735, 0, 0}, { 1.000000, 0.088017, 0, 0}, { 2.000000, 0.060493, 0, 0}, { 3.000000, 0.032379, 0, 0}, { 4.000000, 0.013497, 0, 0}, { 5.000000, 0.004382, 0, 0}, { 6.000000, 0.001108, 0, 0} } dcl_constantbuffer cb12[1], immediateIndexed dcl_sampler s0, mode_default dcl_resource_texture2d (float,float,float,float) t0 dcl_input_ps linear v1.xy dcl_output o0.xyzw dcl_temps 4 0: mov r0.z, l(0) 1: mov r1.xyzw, l(0,0,0,0) 2: mov r0.w, l(0) 3: loop 4: ige r2.x, r0.w, l(13) 5: breakc_nz r2.x 6: mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx 7: add r2.xyzw, r0.zxyz, v1.xyxy 8: sample r3.xyzw, r2.xyxx, t0.xyzw, s0 9: mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw 10: sample r2.xyzw, r2.zwzz, t0.xyzw, s0 11: mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw 12: iadd r0.w, r0.w, l(1) 13: endloop 14: mov o0.xyzw, r1.xyzw 15: ret // Approximately 16 instruction slots used Logging started! Mount point is not used! SHOULD BE FIXED! ResourceManager::MountContentProvider at root // // Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 // OLOLO// // Buffer Definitions: // // cbuffer texInfo // { // // float2 texelSize; // Offset: 0 Size: 8 // float2 dummy; // Offset: 8 Size: 8 [unused] // // } // // // Resource Bindings: // // Name Type Format Dim Slot Elements // ------------------------------ ---------- ------- ----------- ---- -------- // pointSampler sampler NA NA 0 1 // diffuseMap texture float4 2d 0 1 // texInfo cbuffer NA NA 12 1 // // // // Input signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------ ------ // SV_Position 0 xyzw 0 POS float // TEXCOORD 0 xy 1 NONE float xy // // // Output signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------ ------ // SV_Target 0 xyzw 0 TARGET float xyzw // ps_4_0 dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0}, { -5.000000, 0.004382, 0, 0}, { -4.000000, 0.013497, 0, 0}, { -3.000000, 0.032379, 0, 0}, { -2.000000, 0.060493, 0, 0}, { -1.000000, 0.088017, 0, 0}, { 0, 0.099735, 0, 0}, { 1.000000, 0.088017, 0, 0}, { 2.000000, 0.060493, 0, 0}, { 3.000000, 0.032379, 0, 0}, { 4.000000, 0.013497, 0, 0}, { 5.000000, 0.004382, 0, 0}, { 6.000000, 0.001108, 0, 0} } dcl_constantbuffer cb12[1], immediateIndexed dcl_sampler s0, mode_default dcl_resource_texture2d (float,float,float,float) t0 dcl_input_ps linear v1.xy dcl_output o0.xyzw dcl_temps 4 0: mov r0.z, l(0) 1: mov r1.xyzw, l(0,0,0,0) 2: mov r0.w, l(0) 3: loop 4: ige r2.x, r0.w, l(13) 5: breakc_nz r2.x 6: mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx 7: add r2.xyzw, r0.zxyz, v1.xyxy 8: sample r3.xyzw, r2.xyxx, t0.xyzw, s0 9: mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw 10: sample r2.xyzw, r2.zwzz, t0.xyzw, s0 11: mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw 12: iadd r0.w, r0.w, l(1) 13: endloop 14: mov o0.xyzw, r1.xyzw 15: ret // Approximately 16 instruction slots used Logging started! Mount point is not used! SHOULD BE FIXED! ResourceManager::MountContentProvider at root // // Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 // OLOLO// // Buffer Definitions: // // cbuffer texInfo // { // // float2 texelSize; // Offset: 0 Size: 8 // float2 dummy; // Offset: 8 Size: 8 [unused] // // } // // // Resource Bindings: // // Name Type Format Dim Slot Elements // ------------------------------ ---------- ------- ----------- ---- -------- // pointSampler sampler NA NA 0 1 // diffuseMap texture float4 2d 0 1 // texInfo cbuffer NA NA 12 1 // // // // Input signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------ ------ // SV_Position 0 xyzw 0 POS float // TEXCOORD 0 xy 1 NONE float xy // // // Output signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------ ------ // SV_Target 0 xyzw 0 TARGET float xyzw // ps_4_0 dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0}, { -5.000000, 0.004382, 0, 0}, { -4.000000, 0.013497, 0, 0}, { -3.000000, 0.032379, 0, 0}, { -2.000000, 0.060493, 0, 0}, { -1.000000, 0.088017, 0, 0}, { 0, 0.099735, 0, 0}, { 1.000000, 0.088017, 0, 0}, { 2.000000, 0.060493, 0, 0}, { 3.000000, 0.032379, 0, 0}, { 4.000000, 0.013497, 0, 0}, { 5.000000, 0.004382, 0, 0}, { 6.000000, 0.001108, 0, 0} } dcl_constantbuffer cb12[1], immediateIndexed dcl_sampler s0, mode_default dcl_resource_texture2d (float,float,float,float) t0 dcl_input_ps linear v1.xy dcl_output o0.xyzw dcl_temps 4 0: mov r0.z, l(0) 1: mov r1.xyzw, l(0,0,0,0) 2: mov r0.w, l(0) 3: loop 4: ige r2.x, r0.w, l(13) 5: breakc_nz r2.x 6: mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx 7: add r2.xyzw, r0.zxyz, v1.xyxy 8: sample r3.xyzw, r2.xyxx, t0.xyzw, s0 9: mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw 10: sample r2.xyzw, r2.zwzz, t0.xyzw, s0 11: mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw 12: iadd r0.w, r0.w, l(1) 13: endloop 14: mov o0.xyzw, r1.xyzw 15: ret // Approximately 16 instruction slots used Logging started! Mount point is not used! SHOULD BE FIXED! ResourceManager::MountContentProvider at root // // Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 // OLOLO// // Buffer Definitions: // // cbuffer texInfo // { // // float2 texelSize; // Offset: 0 Size: 8 // float2 dummy; // Offset: 8 Size: 8 [unused] // // } // // // Resource Bindings: // // Name Type Format Dim Slot Elements // ------------------------------ ---------- ------- ----------- ---- -------- // pointSampler sampler NA NA 0 1 // diffuseMap texture float4 2d 0 1 // texInfo cbuffer NA NA 12 1 // // // // Input signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------ ------ // SV_Position 0 xyzw 0 POS float // TEXCOORD 0 xy 1 NONE float xy // // // Output signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------ ------ // SV_Target 0 xyzw 0 TARGET float xyzw // ps_4_0 dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0}, { -5.000000, 0.004382, 0, 0}, { -4.000000, 0.013497, 0, 0}, { -3.000000, 0.032379, 0, 0}, { -2.000000, 0.060493, 0, 0}, { -1.000000, 0.088017, 0, 0}, { 0, 0.099735, 0, 0}, { 1.000000, 0.088017, 0, 0}, { 2.000000, 0.060493, 0, 0}, { 3.000000, 0.032379, 0, 0}, { 4.000000, 0.013497, 0, 0}, { 5.000000, 0.004382, 0, 0}, { 6.000000, 0.001108, 0, 0} } dcl_constantbuffer cb12[1], immediateIndexed dcl_sampler s0, mode_default dcl_resource_texture2d (float,float,float,float) t0 dcl_input_ps linear v1.xy dcl_output o0.xyzw dcl_temps 4 0: mov r0.z, l(0) 1: mov r1.xyzw, l(0,0,0,0) 2: mov r0.w, l(0) 3: loop 4: ige r2.x, r0.w, l(13) 5: breakc_nz r2.x 6: mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx 7: add r2.xyzw, r0.zxyz, v1.xyxy 8: sample r3.xyzw, r2.xyxx, t0.xyzw, s0 9: mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw 10: sample r2.xyzw, r2.zwzz, t0.xyzw, s0 11: mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw 12: iadd r0.w, r0.w, l(1) 13: endloop 14: mov o0.xyzw, r1.xyzw 15: ret // Approximately 16 instruction slots used Logging started! Mount point is not used! SHOULD BE FIXED! ResourceManager::MountContentProvider at root // // Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 // OLOLO// // Buffer Definitions: // // cbuffer texInfo // { // // float2 texelSize; // Offset: 0 Size: 8 // float2 dummy; // Offset: 8 Size: 8 [unused] // // } // // // Resource Bindings: // // Name Type Format Dim Slot Elements // ------------------------------ ---------- ------- ----------- ---- -------- // pointSampler sampler NA NA 0 1 // diffuseMap texture float4 2d 0 1 // texInfo cbuffer NA NA 12 1 // // // // Input signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------ ------ // SV_Position 0 xyzw 0 POS float // TEXCOORD 0 xy 1 NONE float xy // // // Output signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------ ------ // SV_Target 0 xyzw 0 TARGET float xyzw // ps_4_0 dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0}, { -5.000000, 0.004382, 0, 0}, { -4.000000, 0.013497, 0, 0}, { -3.000000, 0.032379, 0, 0}, { -2.000000, 0.060493, 0, 0}, { -1.000000, 0.088017, 0, 0}, { 0, 0.099735, 0, 0}, { 1.000000, 0.088017, 0, 0}, { 2.000000, 0.060493, 0, 0}, { 3.000000, 0.032379, 0, 0}, { 4.000000, 0.013497, 0, 0}, { 5.000000, 0.004382, 0, 0}, { 6.000000, 0.001108, 0, 0} } dcl_constantbuffer cb12[1], immediateIndexed dcl_sampler s0, mode_default dcl_resource_texture2d (float,float,float,float) t0 dcl_input_ps linear v1.xy dcl_output o0.xyzw dcl_temps 4 0: mov r0.z, l(0) 1: mov r1.xyzw, l(0,0,0,0) 2: mov r0.w, l(0) 3: loop 4: ige r2.x, r0.w, l(13) 5: breakc_nz r2.x 6: mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx 7: add r2.xyzw, r0.zxyz, v1.xyxy 8: sample r3.xyzw, r2.xyxx, t0.xyzw, s0 9: mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw 10: sample r2.xyzw, r2.zwzz, t0.xyzw, s0 11: mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw 12: iadd r0.w, r0.w, l(1) 13: endloop 14: mov o0.xyzw, r1.xyzw 15: ret // Approximately 16 instruction slots used Closing log Logging started! Mount point is not used! SHOULD BE FIXED! ResourceManager::MountContentProvider at root // // Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 // OLOLO// // Buffer Definitions: // // cbuffer texInfo // { // // float2 texelSize; // Offset: 0 Size: 8 // float2 dummy; // Offset: 8 Size: 8 [unused] // // } // // // Resource Bindings: // // Name Type Format Dim Slot Elements // ------------------------------ ---------- ------- ----------- ---- -------- // pointSampler sampler NA NA 0 1 // diffuseMap texture float4 2d 0 1 // texInfo cbuffer NA NA 12 1 // // // // Input signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------ ------ // SV_Position 0 xyzw 0 POS float // TEXCOORD 0 xy 1 NONE float xy // // // Output signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------ ------ // SV_Target 0 xyzw 0 TARGET float xyzw // ps_4_0 dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0}, { -5.000000, 0.004382, 0, 0}, { -4.000000, 0.013497, 0, 0}, { -3.000000, 0.032379, 0, 0}, { -2.000000, 0.060493, 0, 0}, { -1.000000, 0.088017, 0, 0}, { 0, 0.099735, 0, 0}, { 1.000000, 0.088017, 0, 0}, { 2.000000, 0.060493, 0, 0}, { 3.000000, 0.032379, 0, 0}, { 4.000000, 0.013497, 0, 0}, { 5.000000, 0.004382, 0, 0}, { 6.000000, 0.001108, 0, 0} } dcl_constantbuffer cb12[1], immediateIndexed dcl_sampler s0, mode_default dcl_resource_texture2d (float,float,float,float) t0 dcl_input_ps linear v1.xy dcl_output o0.xyzw dcl_temps 4 0: mov r0.z, l(0) 1: mov r1.xyzw, l(0,0,0,0) 2: mov r0.w, l(0) 3: loop 4: ige r2.x, r0.w, l(13) 5: breakc_nz r2.x 6: mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx 7: add r2.xyzw, r0.zxyz, v1.xyxy 8: sample r3.xyzw, r2.xyxx, t0.xyzw, s0 9: mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw 10: sample r2.xyzw, r2.zwzz, t0.xyzw, s0 11: mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw 12: iadd r0.w, r0.w, l(1) 13: endloop 14: mov o0.xyzw, r1.xyzw 15: ret // Approximately 16 instruction slots used Logging started! Mount point is not used! SHOULD BE FIXED! ResourceManager::MountContentProvider at root // // Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 // OLOLO// // Buffer Definitions: // // cbuffer texInfo // { // // float2 texelSize; // Offset: 0 Size: 8 // float2 dummy; // Offset: 8 Size: 8 [unused] // // } // // // Resource Bindings: // // Name Type Format Dim Slot Elements // ------------------------------ ---------- ------- ----------- ---- -------- // pointSampler sampler NA NA 0 1 // diffuseMap texture float4 2d 0 1 // texInfo cbuffer NA NA 12 1 // // // // Input signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------ ------ // SV_Position 0 xyzw 0 POS float // TEXCOORD 0 xy 1 NONE float xy // // // Output signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------ ------ // SV_Target 0 xyzw 0 TARGET float xyzw // ps_4_0 dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0}, { -5.000000, 0.004382, 0, 0}, { -4.000000, 0.013497, 0, 0}, { -3.000000, 0.032379, 0, 0}, { -2.000000, 0.060493, 0, 0}, { -1.000000, 0.088017, 0, 0}, { 0, 0.099735, 0, 0}, { 1.000000, 0.088017, 0, 0}, { 2.000000, 0.060493, 0, 0}, { 3.000000, 0.032379, 0, 0}, { 4.000000, 0.013497, 0, 0}, { 5.000000, 0.004382, 0, 0}, { 6.000000, 0.001108, 0, 0} } dcl_constantbuffer cb12[1], immediateIndexed dcl_sampler s0, mode_default dcl_resource_texture2d (float,float,float,float) t0 dcl_input_ps linear v1.xy dcl_output o0.xyzw dcl_temps 4 0: mov r0.z, l(0) 1: mov r1.xyzw, l(0,0,0,0) 2: mov r0.w, l(0) 3: loop 4: ige r2.x, r0.w, l(13) 5: breakc_nz r2.x 6: mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx 7: add r2.xyzw, r0.zxyz, v1.xyxy 8: sample r3.xyzw, r2.xyxx, t0.xyzw, s0 9: mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw 10: sample r2.xyzw, r2.zwzz, t0.xyzw, s0 11: mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw 12: iadd r0.w, r0.w, l(1) 13: endloop 14: mov o0.xyzw, r1.xyzw 15: ret // Approximately 16 instruction slots used Logging started! Mount point is not used! SHOULD BE FIXED! ResourceManager::MountContentProvider at root // // Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 // OLOLO// // Buffer Definitions: // // cbuffer texInfo // { // // float2 texelSize; // Offset: 0 Size: 8 // float2 dummy; // Offset: 8 Size: 8 [unused] // // } // // // Resource Bindings: // // Name Type Format Dim Slot Elements // ------------------------------ ---------- ------- ----------- ---- -------- // pointSampler sampler NA NA 0 1 // diffuseMap texture float4 2d 0 1 // texInfo cbuffer NA NA 12 1 // // // // Input signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------ ------ // SV_Position 0 xyzw 0 POS float // TEXCOORD 0 xy 1 NONE float xy // // // Output signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------ ------ // SV_Target 0 xyzw 0 TARGET float xyzw // ps_4_0 dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0}, { -5.000000, 0.004382, 0, 0}, { -4.000000, 0.013497, 0, 0}, { -3.000000, 0.032379, 0, 0}, { -2.000000, 0.060493, 0, 0}, { -1.000000, 0.088017, 0, 0}, { 0, 0.099735, 0, 0}, { 1.000000, 0.088017, 0, 0}, { 2.000000, 0.060493, 0, 0}, { 3.000000, 0.032379, 0, 0}, { 4.000000, 0.013497, 0, 0}, { 5.000000, 0.004382, 0, 0}, { 6.000000, 0.001108, 0, 0} } dcl_constantbuffer cb12[1], immediateIndexed dcl_sampler s0, mode_default dcl_resource_texture2d (float,float,float,float) t0 dcl_input_ps linear v1.xy dcl_output o0.xyzw dcl_temps 4 0: mov r0.z, l(0) 1: mov r1.xyzw, l(0,0,0,0) 2: mov r0.w, l(0) 3: loop 4: ige r2.x, r0.w, l(13) 5: breakc_nz r2.x 6: mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx 7: add r2.xyzw, r0.zxyz, v1.xyxy 8: sample r3.xyzw, r2.xyxx, t0.xyzw, s0 9: mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw 10: sample r2.xyzw, r2.zwzz, t0.xyzw, s0 11: mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw 12: iadd r0.w, r0.w, l(1) 13: endloop 14: mov o0.xyzw, r1.xyzw 15: ret // Approximately 16 instruction slots used Logging started! Mount point is not used! SHOULD BE FIXED! ResourceManager::MountContentProvider at root // // Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 // OLOLO// // Buffer Definitions: // // cbuffer texInfo // { // // float2 texelSize; // Offset: 0 Size: 8 // float2 dummy; // Offset: 8 Size: 8 [unused] // // } // // // Resource Bindings: // // Name Type Format Dim Slot Elements // ------------------------------ ---------- ------- ----------- ---- -------- // pointSampler sampler NA NA 0 1 // diffuseMap texture float4 2d 0 1 // texInfo cbuffer NA NA 12 1 // // // // Input signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------ ------ // SV_Position 0 xyzw 0 POS float // TEXCOORD 0 xy 1 NONE float xy // // // Output signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------ ------ // SV_Target 0 xyzw 0 TARGET float xyzw // ps_4_0 dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0}, { -5.000000, 0.004382, 0, 0}, { -4.000000, 0.013497, 0, 0}, { -3.000000, 0.032379, 0, 0}, { -2.000000, 0.060493, 0, 0}, { -1.000000, 0.088017, 0, 0}, { 0, 0.099735, 0, 0}, { 1.000000, 0.088017, 0, 0}, { 2.000000, 0.060493, 0, 0}, { 3.000000, 0.032379, 0, 0}, { 4.000000, 0.013497, 0, 0}, { 5.000000, 0.004382, 0, 0}, { 6.000000, 0.001108, 0, 0} } dcl_constantbuffer cb12[1], immediateIndexed dcl_sampler s0, mode_default dcl_resource_texture2d (float,float,float,float) t0 dcl_input_ps linear v1.xy dcl_output o0.xyzw dcl_temps 4 0: mov r0.z, l(0) 1: mov r1.xyzw, l(0,0,0,0) 2: mov r0.w, l(0) 3: loop 4: ige r2.x, r0.w, l(13) 5: breakc_nz r2.x 6: mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx 7: add r2.xyzw, r0.zxyz, v1.xyxy 8: sample r3.xyzw, r2.xyxx, t0.xyzw, s0 9: mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw 10: sample r2.xyzw, r2.zwzz, t0.xyzw, s0 11: mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw 12: iadd r0.w, r0.w, l(1) 13: endloop 14: mov o0.xyzw, r1.xyzw 15: ret // Approximately 16 instruction slots used Closing log Logging started! Mount point is not used! SHOULD BE FIXED! ResourceManager::MountContentProvider at root // // Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 // OLOLO// // Buffer Definitions: // // cbuffer texInfo // { // // float2 texelSize; // Offset: 0 Size: 8 // float2 dummy; // Offset: 8 Size: 8 [unused] // // } // // // Resource Bindings: // // Name Type Format Dim Slot Elements // ------------------------------ ---------- ------- ----------- ---- -------- // pointSampler sampler NA NA 0 1 // diffuseMap texture float4 2d 0 1 // texInfo cbuffer NA NA 12 1 // // // // Input signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------ ------ // SV_Position 0 xyzw 0 POS float // TEXCOORD 0 xy 1 NONE float xy // // // Output signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------ ------ // SV_Target 0 xyzw 0 TARGET float xyzw // ps_4_0 dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0}, { -5.000000, 0.004382, 0, 0}, { -4.000000, 0.013497, 0, 0}, { -3.000000, 0.032379, 0, 0}, { -2.000000, 0.060493, 0, 0}, { -1.000000, 0.088017, 0, 0}, { 0, 0.099735, 0, 0}, { 1.000000, 0.088017, 0, 0}, { 2.000000, 0.060493, 0, 0}, { 3.000000, 0.032379, 0, 0}, { 4.000000, 0.013497, 0, 0}, { 5.000000, 0.004382, 0, 0}, { 6.000000, 0.001108, 0, 0} } dcl_constantbuffer cb12[1], immediateIndexed dcl_sampler s0, mode_default dcl_resource_texture2d (float,float,float,float) t0 dcl_input_ps linear v1.xy dcl_output o0.xyzw dcl_temps 4 0: mov r0.z, l(0) 1: mov r1.xyzw, l(0,0,0,0) 2: mov r0.w, l(0) 3: loop 4: ige r2.x, r0.w, l(13) 5: breakc_nz r2.x 6: mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx 7: add r2.xyzw, r0.zxyz, v1.xyxy 8: sample r3.xyzw, r2.xyxx, t0.xyzw, s0 9: mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw 10: sample r2.xyzw, r2.zwzz, t0.xyzw, s0 11: mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw 12: iadd r0.w, r0.w, l(1) 13: endloop 14: mov o0.xyzw, r1.xyzw 15: ret // Approximately 16 instruction slots used Logging started! Mount point is not used! SHOULD BE FIXED! ResourceManager::MountContentProvider at root // // Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 // OLOLO// // Buffer Definitions: // // cbuffer texInfo // { // // float2 texelSize; // Offset: 0 Size: 8 // float2 dummy; // Offset: 8 Size: 8 [unused] // // } // // // Resource Bindings: // // Name Type Format Dim Slot Elements // ------------------------------ ---------- ------- ----------- ---- -------- // pointSampler sampler NA NA 0 1 // diffuseMap texture float4 2d 0 1 // texInfo cbuffer NA NA 12 1 // // // // Input signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------ ------ // SV_Position 0 xyzw 0 POS float // TEXCOORD 0 xy 1 NONE float xy // // // Output signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------ ------ // SV_Target 0 xyzw 0 TARGET float xyzw // ps_4_0 dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0}, { -5.000000, 0.004382, 0, 0}, { -4.000000, 0.013497, 0, 0}, { -3.000000, 0.032379, 0, 0}, { -2.000000, 0.060493, 0, 0}, { -1.000000, 0.088017, 0, 0}, { 0, 0.099735, 0, 0}, { 1.000000, 0.088017, 0, 0}, { 2.000000, 0.060493, 0, 0}, { 3.000000, 0.032379, 0, 0}, { 4.000000, 0.013497, 0, 0}, { 5.000000, 0.004382, 0, 0}, { 6.000000, 0.001108, 0, 0} } dcl_constantbuffer cb12[1], immediateIndexed dcl_sampler s0, mode_default dcl_resource_texture2d (float,float,float,float) t0 dcl_input_ps linear v1.xy dcl_output o0.xyzw dcl_temps 4 0: mov r0.z, l(0) 1: mov r1.xyzw, l(0,0,0,0) 2: mov r0.w, l(0) 3: loop 4: ige r2.x, r0.w, l(13) 5: breakc_nz r2.x 6: mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx 7: add r2.xyzw, r0.zxyz, v1.xyxy 8: sample r3.xyzw, r2.xyxx, t0.xyzw, s0 9: mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw 10: sample r2.xyzw, r2.zwzz, t0.xyzw, s0 11: mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw 12: iadd r0.w, r0.w, l(1) 13: endloop 14: mov o0.xyzw, r1.xyzw 15: ret // Approximately 16 instruction slots used Logging started! Mount point is not used! SHOULD BE FIXED! ResourceManager::MountContentProvider at root // // Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 // OLOLO// // Buffer Definitions: // // cbuffer texInfo // { // // float2 texelSize; // Offset: 0 Size: 8 // float2 dummy; // Offset: 8 Size: 8 [unused] // // } // // // Resource Bindings: // // Name Type Format Dim Slot Elements // ------------------------------ ---------- ------- ----------- ---- -------- // pointSampler sampler NA NA 0 1 // diffuseMap texture float4 2d 0 1 // texInfo cbuffer NA NA 12 1 // // // // Input signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------ ------ // SV_Position 0 xyzw 0 POS float // TEXCOORD 0 xy 1 NONE float xy // // // Output signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------ ------ // SV_Target 0 xyzw 0 TARGET float xyzw // ps_4_0 dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0}, { -5.000000, 0.004382, 0, 0}, { -4.000000, 0.013497, 0, 0}, { -3.000000, 0.032379, 0, 0}, { -2.000000, 0.060493, 0, 0}, { -1.000000, 0.088017, 0, 0}, { 0, 0.099735, 0, 0}, { 1.000000, 0.088017, 0, 0}, { 2.000000, 0.060493, 0, 0}, { 3.000000, 0.032379, 0, 0}, { 4.000000, 0.013497, 0, 0}, { 5.000000, 0.004382, 0, 0}, { 6.000000, 0.001108, 0, 0} } dcl_constantbuffer cb12[1], immediateIndexed dcl_sampler s0, mode_default dcl_resource_texture2d (float,float,float,float) t0 dcl_input_ps linear v1.xy dcl_output o0.xyzw dcl_temps 4 0: mov r0.z, l(0) 1: mov r1.xyzw, l(0,0,0,0) 2: mov r0.w, l(0) 3: loop 4: ige r2.x, r0.w, l(13) 5: breakc_nz r2.x 6: mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx 7: add r2.xyzw, r0.zxyz, v1.xyxy 8: sample r3.xyzw, r2.xyxx, t0.xyzw, s0 9: mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw 10: sample r2.xyzw, r2.zwzz, t0.xyzw, s0 11: mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw 12: iadd r0.w, r0.w, l(1) 13: endloop 14: mov o0.xyzw, r1.xyzw 15: ret // Approximately 16 instruction slots used Logging started! Mount point is not used! SHOULD BE FIXED! ResourceManager::MountContentProvider at root // // Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 // OLOLO// // Buffer Definitions: // // cbuffer texInfo // { // // float2 texelSize; // Offset: 0 Size: 8 // float2 dummy; // Offset: 8 Size: 8 [unused] // // } // // // Resource Bindings: // // Name Type Format Dim Slot Elements // ------------------------------ ---------- ------- ----------- ---- -------- // pointSampler sampler NA NA 0 1 // diffuseMap texture float4 2d 0 1 // texInfo cbuffer NA NA 12 1 // // // // Input signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------ ------ // SV_Position 0 xyzw 0 POS float // TEXCOORD 0 xy 1 NONE float xy // // // Output signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------ ------ // SV_Target 0 xyzw 0 TARGET float xyzw // ps_4_0 dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0}, { -5.000000, 0.004382, 0, 0}, { -4.000000, 0.013497, 0, 0}, { -3.000000, 0.032379, 0, 0}, { -2.000000, 0.060493, 0, 0}, { -1.000000, 0.088017, 0, 0}, { 0, 0.099735, 0, 0}, { 1.000000, 0.088017, 0, 0}, { 2.000000, 0.060493, 0, 0}, { 3.000000, 0.032379, 0, 0}, { 4.000000, 0.013497, 0, 0}, { 5.000000, 0.004382, 0, 0}, { 6.000000, 0.001108, 0, 0} } dcl_constantbuffer cb12[1], immediateIndexed dcl_sampler s0, mode_default dcl_resource_texture2d (float,float,float,float) t0 dcl_input_ps linear v1.xy dcl_output o0.xyzw dcl_temps 4 0: mov r0.z, l(0) 1: mov r1.xyzw, l(0,0,0,0) 2: mov r0.w, l(0) 3: loop 4: ige r2.x, r0.w, l(13) 5: breakc_nz r2.x 6: mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx 7: add r2.xyzw, r0.zxyz, v1.xyxy 8: sample r3.xyzw, r2.xyxx, t0.xyzw, s0 9: mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw 10: sample r2.xyzw, r2.zwzz, t0.xyzw, s0 11: mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw 12: iadd r0.w, r0.w, l(1) 13: endloop 14: mov o0.xyzw, r1.xyzw 15: ret // Approximately 16 instruction slots used Logging started! Mount point is not used! SHOULD BE FIXED! ResourceManager::MountContentProvider at root // // Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 // OLOLO// // Buffer Definitions: // // cbuffer texInfo // { // // float2 texelSize; // Offset: 0 Size: 8 // float2 dummy; // Offset: 8 Size: 8 [unused] // // } // // // Resource Bindings: // // Name Type Format Dim Slot Elements // ------------------------------ ---------- ------- ----------- ---- -------- // pointSampler sampler NA NA 0 1 // diffuseMap texture float4 2d 0 1 // texInfo cbuffer NA NA 12 1 // // // // Input signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------ ------ // SV_Position 0 xyzw 0 POS float // TEXCOORD 0 xy 1 NONE float xy // // // Output signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------ ------ // SV_Target 0 xyzw 0 TARGET float xyzw // ps_4_0 dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0}, { -5.000000, 0.004382, 0, 0}, { -4.000000, 0.013497, 0, 0}, { -3.000000, 0.032379, 0, 0}, { -2.000000, 0.060493, 0, 0}, { -1.000000, 0.088017, 0, 0}, { 0, 0.099735, 0, 0}, { 1.000000, 0.088017, 0, 0}, { 2.000000, 0.060493, 0, 0}, { 3.000000, 0.032379, 0, 0}, { 4.000000, 0.013497, 0, 0}, { 5.000000, 0.004382, 0, 0}, { 6.000000, 0.001108, 0, 0} } dcl_constantbuffer cb12[1], immediateIndexed dcl_sampler s0, mode_default dcl_resource_texture2d (float,float,float,float) t0 dcl_input_ps linear v1.xy dcl_output o0.xyzw dcl_temps 4 0: mov r0.z, l(0) 1: mov r1.xyzw, l(0,0,0,0) 2: mov r0.w, l(0) 3: loop 4: ige r2.x, r0.w, l(13) 5: breakc_nz r2.x 6: mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx 7: add r2.xyzw, r0.zxyz, v1.xyxy 8: sample r3.xyzw, r2.xyxx, t0.xyzw, s0 9: mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw 10: sample r2.xyzw, r2.zwzz, t0.xyzw, s0 11: mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw 12: iadd r0.w, r0.w, l(1) 13: endloop 14: mov o0.xyzw, r1.xyzw 15: ret // Approximately 16 instruction slots used Logging started! Mount point is not used! SHOULD BE FIXED! ResourceManager::MountContentProvider at root // // Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 // OLOLO// // Buffer Definitions: // // cbuffer texInfo // { // // float2 texelSize; // Offset: 0 Size: 8 // float2 dummy; // Offset: 8 Size: 8 [unused] // // } // // // Resource Bindings: // // Name Type Format Dim Slot Elements // ------------------------------ ---------- ------- ----------- ---- -------- // pointSampler sampler NA NA 0 1 // diffuseMap texture float4 2d 0 1 // texInfo cbuffer NA NA 12 1 // // // // Input signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------ ------ // SV_Position 0 xyzw 0 POS float // TEXCOORD 0 xy 1 NONE float xy // // // Output signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------ ------ // SV_Target 0 xyzw 0 TARGET float xyzw // ps_4_0 dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0}, { -5.000000, 0.004382, 0, 0}, { -4.000000, 0.013497, 0, 0}, { -3.000000, 0.032379, 0, 0}, { -2.000000, 0.060493, 0, 0}, { -1.000000, 0.088017, 0, 0}, { 0, 0.099735, 0, 0}, { 1.000000, 0.088017, 0, 0}, { 2.000000, 0.060493, 0, 0}, { 3.000000, 0.032379, 0, 0}, { 4.000000, 0.013497, 0, 0}, { 5.000000, 0.004382, 0, 0}, { 6.000000, 0.001108, 0, 0} } dcl_constantbuffer cb12[1], immediateIndexed dcl_sampler s0, mode_default dcl_resource_texture2d (float,float,float,float) t0 dcl_input_ps linear v1.xy dcl_output o0.xyzw dcl_temps 4 0: mov r0.z, l(0) 1: mov r1.xyzw, l(0,0,0,0) 2: mov r0.w, l(0) 3: loop 4: ige r2.x, r0.w, l(13) 5: breakc_nz r2.x 6: mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx 7: add r2.xyzw, r0.zxyz, v1.xyxy 8: sample r3.xyzw, r2.xyxx, t0.xyzw, s0 9: mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw 10: sample r2.xyzw, r2.zwzz, t0.xyzw, s0 11: mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw 12: iadd r0.w, r0.w, l(1) 13: endloop 14: mov o0.xyzw, r1.xyzw 15: ret // Approximately 16 instruction slots used Logging started! Mount point is not used! SHOULD BE FIXED! ResourceManager::MountContentProvider at root // // Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 // OLOLO// // Buffer Definitions: // // cbuffer texInfo // { // // float2 texelSize; // Offset: 0 Size: 8 // float2 dummy; // Offset: 8 Size: 8 [unused] // // } // // // Resource Bindings: // // Name Type Format Dim Slot Elements // ------------------------------ ---------- ------- ----------- ---- -------- // pointSampler sampler NA NA 0 1 // diffuseMap texture float4 2d 0 1 // texInfo cbuffer NA NA 12 1 // // // // Input signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------ ------ // SV_Position 0 xyzw 0 POS float // TEXCOORD 0 xy 1 NONE float xy // // // Output signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------ ------ // SV_Target 0 xyzw 0 TARGET float xyzw // ps_4_0 dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0}, { -5.000000, 0.004382, 0, 0}, { -4.000000, 0.013497, 0, 0}, { -3.000000, 0.032379, 0, 0}, { -2.000000, 0.060493, 0, 0}, { -1.000000, 0.088017, 0, 0}, { 0, 0.099735, 0, 0}, { 1.000000, 0.088017, 0, 0}, { 2.000000, 0.060493, 0, 0}, { 3.000000, 0.032379, 0, 0}, { 4.000000, 0.013497, 0, 0}, { 5.000000, 0.004382, 0, 0}, { 6.000000, 0.001108, 0, 0} } dcl_constantbuffer cb12[1], immediateIndexed dcl_sampler s0, mode_default dcl_resource_texture2d (float,float,float,float) t0 dcl_input_ps linear v1.xy dcl_output o0.xyzw dcl_temps 4 0: mov r0.z, l(0) 1: mov r1.xyzw, l(0,0,0,0) 2: mov r0.w, l(0) 3: loop 4: ige r2.x, r0.w, l(13) 5: breakc_nz r2.x 6: mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx 7: add r2.xyzw, r0.zxyz, v1.xyxy 8: sample r3.xyzw, r2.xyxx, t0.xyzw, s0 9: mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw 10: sample r2.xyzw, r2.zwzz, t0.xyzw, s0 11: mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw 12: iadd r0.w, r0.w, l(1) 13: endloop 14: mov o0.xyzw, r1.xyzw 15: ret // Approximately 16 instruction slots used Closing log Logging started! Mount point is not used! SHOULD BE FIXED! ResourceManager::MountContentProvider at root // // Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 // OLOLO// // Buffer Definitions: // // cbuffer texInfo // { // // float2 texelSize; // Offset: 0 Size: 8 // float2 dummy; // Offset: 8 Size: 8 [unused] // // } // // // Resource Bindings: // // Name Type Format Dim Slot Elements // ------------------------------ ---------- ------- ----------- ---- -------- // pointSampler sampler NA NA 0 1 // diffuseMap texture float4 2d 0 1 // texInfo cbuffer NA NA 12 1 // // // // Input signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------ ------ // SV_Position 0 xyzw 0 POS float // TEXCOORD 0 xy 1 NONE float xy // // // Output signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------ ------ // SV_Target 0 xyzw 0 TARGET float xyzw // ps_4_0 dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0}, { -5.000000, 0.004382, 0, 0}, { -4.000000, 0.013497, 0, 0}, { -3.000000, 0.032379, 0, 0}, { -2.000000, 0.060493, 0, 0}, { -1.000000, 0.088017, 0, 0}, { 0, 0.099735, 0, 0}, { 1.000000, 0.088017, 0, 0}, { 2.000000, 0.060493, 0, 0}, { 3.000000, 0.032379, 0, 0}, { 4.000000, 0.013497, 0, 0}, { 5.000000, 0.004382, 0, 0}, { 6.000000, 0.001108, 0, 0} } dcl_constantbuffer cb12[1], immediateIndexed dcl_sampler s0, mode_default dcl_resource_texture2d (float,float,float,float) t0 dcl_input_ps linear v1.xy dcl_output o0.xyzw dcl_temps 4 0: mov r0.z, l(0) 1: mov r1.xyzw, l(0,0,0,0) 2: mov r0.w, l(0) 3: loop 4: ige r2.x, r0.w, l(13) 5: breakc_nz r2.x 6: mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx 7: add r2.xyzw, r0.zxyz, v1.xyxy 8: sample r3.xyzw, r2.xyxx, t0.xyzw, s0 9: mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw 10: sample r2.xyzw, r2.zwzz, t0.xyzw, s0 11: mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw 12: iadd r0.w, r0.w, l(1) 13: endloop 14: mov o0.xyzw, r1.xyzw 15: ret // Approximately 16 instruction slots used Logging started! Mount point is not used! SHOULD BE FIXED! ResourceManager::MountContentProvider at root // // Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 // OLOLO// // Buffer Definitions: // // cbuffer texInfo // { // // float2 texelSize; // Offset: 0 Size: 8 // float2 dummy; // Offset: 8 Size: 8 [unused] // // } // // // Resource Bindings: // // Name Type Format Dim Slot Elements // ------------------------------ ---------- ------- ----------- ---- -------- // pointSampler sampler NA NA 0 1 // diffuseMap texture float4 2d 0 1 // texInfo cbuffer NA NA 12 1 // // // // Input signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------ ------ // SV_Position 0 xyzw 0 POS float // TEXCOORD 0 xy 1 NONE float xy // // // Output signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------ ------ // SV_Target 0 xyzw 0 TARGET float xyzw // ps_4_0 dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0}, { -5.000000, 0.004382, 0, 0}, { -4.000000, 0.013497, 0, 0}, { -3.000000, 0.032379, 0, 0}, { -2.000000, 0.060493, 0, 0}, { -1.000000, 0.088017, 0, 0}, { 0, 0.099735, 0, 0}, { 1.000000, 0.088017, 0, 0}, { 2.000000, 0.060493, 0, 0}, { 3.000000, 0.032379, 0, 0}, { 4.000000, 0.013497, 0, 0}, { 5.000000, 0.004382, 0, 0}, { 6.000000, 0.001108, 0, 0} } dcl_constantbuffer cb12[1], immediateIndexed dcl_sampler s0, mode_default dcl_resource_texture2d (float,float,float,float) t0 dcl_input_ps linear v1.xy dcl_output o0.xyzw dcl_temps 4 0: mov r0.z, l(0) 1: mov r1.xyzw, l(0,0,0,0) 2: mov r0.w, l(0) 3: loop 4: ige r2.x, r0.w, l(13) 5: breakc_nz r2.x 6: mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx 7: add r2.xyzw, r0.zxyz, v1.xyxy 8: sample r3.xyzw, r2.xyxx, t0.xyzw, s0 9: mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw 10: sample r2.xyzw, r2.zwzz, t0.xyzw, s0 11: mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw 12: iadd r0.w, r0.w, l(1) 13: endloop 14: mov o0.xyzw, r1.xyzw 15: ret // Approximately 16 instruction slots used Closing log Logging started! Mount point is not used! SHOULD BE FIXED! ResourceManager::MountContentProvider at root // // Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 // OLOLO// // Buffer Definitions: // // cbuffer texInfo // { // // float2 texelSize; // Offset: 0 Size: 8 // float2 dummy; // Offset: 8 Size: 8 [unused] // // } // // // Resource Bindings: // // Name Type Format Dim Slot Elements // ------------------------------ ---------- ------- ----------- ---- -------- // pointSampler sampler NA NA 0 1 // diffuseMap texture float4 2d 0 1 // texInfo cbuffer NA NA 12 1 // // // // Input signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------ ------ // SV_Position 0 xyzw 0 POS float // TEXCOORD 0 xy 1 NONE float xy // // // Output signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------ ------ // SV_Target 0 xyzw 0 TARGET float xyzw // ps_4_0 dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0}, { -5.000000, 0.004382, 0, 0}, { -4.000000, 0.013497, 0, 0}, { -3.000000, 0.032379, 0, 0}, { -2.000000, 0.060493, 0, 0}, { -1.000000, 0.088017, 0, 0}, { 0, 0.099735, 0, 0}, { 1.000000, 0.088017, 0, 0}, { 2.000000, 0.060493, 0, 0}, { 3.000000, 0.032379, 0, 0}, { 4.000000, 0.013497, 0, 0}, { 5.000000, 0.004382, 0, 0}, { 6.000000, 0.001108, 0, 0} } dcl_constantbuffer cb12[1], immediateIndexed dcl_sampler s0, mode_default dcl_resource_texture2d (float,float,float,float) t0 dcl_input_ps linear v1.xy dcl_output o0.xyzw dcl_temps 4 0: mov r0.z, l(0) 1: mov r1.xyzw, l(0,0,0,0) 2: mov r0.w, l(0) 3: loop 4: ige r2.x, r0.w, l(13) 5: breakc_nz r2.x 6: mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx 7: add r2.xyzw, r0.zxyz, v1.xyxy 8: sample r3.xyzw, r2.xyxx, t0.xyzw, s0 9: mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw 10: sample r2.xyzw, r2.zwzz, t0.xyzw, s0 11: mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw 12: iadd r0.w, r0.w, l(1) 13: endloop 14: mov o0.xyzw, r1.xyzw 15: ret // Approximately 16 instruction slots used Logging started! Mount point is not used! SHOULD BE FIXED! ResourceManager::MountContentProvider at root // // Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 // OLOLO// // Buffer Definitions: // // cbuffer texInfo // { // // float2 texelSize; // Offset: 0 Size: 8 // float2 dummy; // Offset: 8 Size: 8 [unused] // // } // // // Resource Bindings: // // Name Type Format Dim Slot Elements // ------------------------------ ---------- ------- ----------- ---- -------- // pointSampler sampler NA NA 0 1 // diffuseMap texture float4 2d 0 1 // texInfo cbuffer NA NA 12 1 // // // // Input signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------ ------ // SV_Position 0 xyzw 0 POS float // TEXCOORD 0 xy 1 NONE float xy // // // Output signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------ ------ // SV_Target 0 xyzw 0 TARGET float xyzw // ps_4_0 dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0}, { -5.000000, 0.004382, 0, 0}, { -4.000000, 0.013497, 0, 0}, { -3.000000, 0.032379, 0, 0}, { -2.000000, 0.060493, 0, 0}, { -1.000000, 0.088017, 0, 0}, { 0, 0.099735, 0, 0}, { 1.000000, 0.088017, 0, 0}, { 2.000000, 0.060493, 0, 0}, { 3.000000, 0.032379, 0, 0}, { 4.000000, 0.013497, 0, 0}, { 5.000000, 0.004382, 0, 0}, { 6.000000, 0.001108, 0, 0} } dcl_constantbuffer cb12[1], immediateIndexed dcl_sampler s0, mode_default dcl_resource_texture2d (float,float,float,float) t0 dcl_input_ps linear v1.xy dcl_output o0.xyzw dcl_temps 4 0: mov r0.z, l(0) 1: mov r1.xyzw, l(0,0,0,0) 2: mov r0.w, l(0) 3: loop 4: ige r2.x, r0.w, l(13) 5: breakc_nz r2.x 6: mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx 7: add r2.xyzw, r0.zxyz, v1.xyxy 8: sample r3.xyzw, r2.xyxx, t0.xyzw, s0 9: mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw 10: sample r2.xyzw, r2.zwzz, t0.xyzw, s0 11: mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw 12: iadd r0.w, r0.w, l(1) 13: endloop 14: mov o0.xyzw, r1.xyzw 15: ret // Approximately 16 instruction slots used Logging started! Mount point is not used! SHOULD BE FIXED! ResourceManager::MountContentProvider at root // // Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 // OLOLO// // Buffer Definitions: // // cbuffer texInfo // { // // float2 texelSize; // Offset: 0 Size: 8 // float2 dummy; // Offset: 8 Size: 8 [unused] // // } // // // Resource Bindings: // // Name Type Format Dim Slot Elements // ------------------------------ ---------- ------- ----------- ---- -------- // pointSampler sampler NA NA 0 1 // diffuseMap texture float4 2d 0 1 // texInfo cbuffer NA NA 12 1 // // // // Input signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------ ------ // SV_Position 0 xyzw 0 POS float // TEXCOORD 0 xy 1 NONE float xy // // // Output signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------ ------ // SV_Target 0 xyzw 0 TARGET float xyzw // ps_4_0 dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0}, { -5.000000, 0.004382, 0, 0}, { -4.000000, 0.013497, 0, 0}, { -3.000000, 0.032379, 0, 0}, { -2.000000, 0.060493, 0, 0}, { -1.000000, 0.088017, 0, 0}, { 0, 0.099735, 0, 0}, { 1.000000, 0.088017, 0, 0}, { 2.000000, 0.060493, 0, 0}, { 3.000000, 0.032379, 0, 0}, { 4.000000, 0.013497, 0, 0}, { 5.000000, 0.004382, 0, 0}, { 6.000000, 0.001108, 0, 0} } dcl_constantbuffer cb12[1], immediateIndexed dcl_sampler s0, mode_default dcl_resource_texture2d (float,float,float,float) t0 dcl_input_ps linear v1.xy dcl_output o0.xyzw dcl_temps 4 0: mov r0.z, l(0) 1: mov r1.xyzw, l(0,0,0,0) 2: mov r0.w, l(0) 3: loop 4: ige r2.x, r0.w, l(13) 5: breakc_nz r2.x 6: mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx 7: add r2.xyzw, r0.zxyz, v1.xyxy 8: sample r3.xyzw, r2.xyxx, t0.xyzw, s0 9: mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw 10: sample r2.xyzw, r2.zwzz, t0.xyzw, s0 11: mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw 12: iadd r0.w, r0.w, l(1) 13: endloop 14: mov o0.xyzw, r1.xyzw 15: ret // Approximately 16 instruction slots used Logging started! Mount point is not used! SHOULD BE FIXED! ResourceManager::MountContentProvider at root // // Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 // OLOLO// // Buffer Definitions: // // cbuffer texInfo // { // // float2 texelSize; // Offset: 0 Size: 8 // float2 dummy; // Offset: 8 Size: 8 [unused] // // } // // // Resource Bindings: // // Name Type Format Dim Slot Elements // ------------------------------ ---------- ------- ----------- ---- -------- // pointSampler sampler NA NA 0 1 // diffuseMap texture float4 2d 0 1 // texInfo cbuffer NA NA 12 1 // // // // Input signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------ ------ // SV_Position 0 xyzw 0 POS float // TEXCOORD 0 xy 1 NONE float xy // // // Output signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------ ------ // SV_Target 0 xyzw 0 TARGET float xyzw // ps_4_0 dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0}, { -5.000000, 0.004382, 0, 0}, { -4.000000, 0.013497, 0, 0}, { -3.000000, 0.032379, 0, 0}, { -2.000000, 0.060493, 0, 0}, { -1.000000, 0.088017, 0, 0}, { 0, 0.099735, 0, 0}, { 1.000000, 0.088017, 0, 0}, { 2.000000, 0.060493, 0, 0}, { 3.000000, 0.032379, 0, 0}, { 4.000000, 0.013497, 0, 0}, { 5.000000, 0.004382, 0, 0}, { 6.000000, 0.001108, 0, 0} } dcl_constantbuffer cb12[1], immediateIndexed dcl_sampler s0, mode_default dcl_resource_texture2d (float,float,float,float) t0 dcl_input_ps linear v1.xy dcl_output o0.xyzw dcl_temps 4 0: mov r0.z, l(0) 1: mov r1.xyzw, l(0,0,0,0) 2: mov r0.w, l(0) 3: loop 4: ige r2.x, r0.w, l(13) 5: breakc_nz r2.x 6: mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx 7: add r2.xyzw, r0.zxyz, v1.xyxy 8: sample r3.xyzw, r2.xyxx, t0.xyzw, s0 9: mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw 10: sample r2.xyzw, r2.zwzz, t0.xyzw, s0 11: mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw 12: iadd r0.w, r0.w, l(1) 13: endloop 14: mov o0.xyzw, r1.xyzw 15: ret // Approximately 16 instruction slots used Logging started! Mount point is not used! SHOULD BE FIXED! ResourceManager::MountContentProvider at root // // Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 // OLOLO// // Buffer Definitions: // // cbuffer texInfo // { // // float2 texelSize; // Offset: 0 Size: 8 // float2 dummy; // Offset: 8 Size: 8 [unused] // // } // // // Resource Bindings: // // Name Type Format Dim Slot Elements // ------------------------------ ---------- ------- ----------- ---- -------- // pointSampler sampler NA NA 0 1 // diffuseMap texture float4 2d 0 1 // texInfo cbuffer NA NA 12 1 // // // // Input signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------ ------ // SV_Position 0 xyzw 0 POS float // TEXCOORD 0 xy 1 NONE float xy // // // Output signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------ ------ // SV_Target 0 xyzw 0 TARGET float xyzw // ps_4_0 dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0}, { -5.000000, 0.004382, 0, 0}, { -4.000000, 0.013497, 0, 0}, { -3.000000, 0.032379, 0, 0}, { -2.000000, 0.060493, 0, 0}, { -1.000000, 0.088017, 0, 0}, { 0, 0.099735, 0, 0}, { 1.000000, 0.088017, 0, 0}, { 2.000000, 0.060493, 0, 0}, { 3.000000, 0.032379, 0, 0}, { 4.000000, 0.013497, 0, 0}, { 5.000000, 0.004382, 0, 0}, { 6.000000, 0.001108, 0, 0} } dcl_constantbuffer cb12[1], immediateIndexed dcl_sampler s0, mode_default dcl_resource_texture2d (float,float,float,float) t0 dcl_input_ps linear v1.xy dcl_output o0.xyzw dcl_temps 4 0: mov r0.z, l(0) 1: mov r1.xyzw, l(0,0,0,0) 2: mov r0.w, l(0) 3: loop 4: ige r2.x, r0.w, l(13) 5: breakc_nz r2.x 6: mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx 7: add r2.xyzw, r0.zxyz, v1.xyxy 8: sample r3.xyzw, r2.xyxx, t0.xyzw, s0 9: mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw 10: sample r2.xyzw, r2.zwzz, t0.xyzw, s0 11: mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw 12: iadd r0.w, r0.w, l(1) 13: endloop 14: mov o0.xyzw, r1.xyzw 15: ret // Approximately 16 instruction slots used Logging started! Mount point is not used! SHOULD BE FIXED! ResourceManager::MountContentProvider at root // // Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 // OLOLO// // Buffer Definitions: // // cbuffer texInfo // { // // float2 texelSize; // Offset: 0 Size: 8 // float2 dummy; // Offset: 8 Size: 8 [unused] // // } // // // Resource Bindings: // // Name Type Format Dim Slot Elements // ------------------------------ ---------- ------- ----------- ---- -------- // pointSampler sampler NA NA 0 1 // diffuseMap texture float4 2d 0 1 // texInfo cbuffer NA NA 12 1 // // // // Input signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------ ------ // SV_Position 0 xyzw 0 POS float // TEXCOORD 0 xy 1 NONE float xy // // // Output signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------ ------ // SV_Target 0 xyzw 0 TARGET float xyzw // ps_4_0 dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0}, { -5.000000, 0.004382, 0, 0}, { -4.000000, 0.013497, 0, 0}, { -3.000000, 0.032379, 0, 0}, { -2.000000, 0.060493, 0, 0}, { -1.000000, 0.088017, 0, 0}, { 0, 0.099735, 0, 0}, { 1.000000, 0.088017, 0, 0}, { 2.000000, 0.060493, 0, 0}, { 3.000000, 0.032379, 0, 0}, { 4.000000, 0.013497, 0, 0}, { 5.000000, 0.004382, 0, 0}, { 6.000000, 0.001108, 0, 0} } dcl_constantbuffer cb12[1], immediateIndexed dcl_sampler s0, mode_default dcl_resource_texture2d (float,float,float,float) t0 dcl_input_ps linear v1.xy dcl_output o0.xyzw dcl_temps 4 0: mov r0.z, l(0) 1: mov r1.xyzw, l(0,0,0,0) 2: mov r0.w, l(0) 3: loop 4: ige r2.x, r0.w, l(13) 5: breakc_nz r2.x 6: mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx 7: add r2.xyzw, r0.zxyz, v1.xyxy 8: sample r3.xyzw, r2.xyxx, t0.xyzw, s0 9: mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw 10: sample r2.xyzw, r2.zwzz, t0.xyzw, s0 11: mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw 12: iadd r0.w, r0.w, l(1) 13: endloop 14: mov o0.xyzw, r1.xyzw 15: ret // Approximately 16 instruction slots used Logging started! Mount point is not used! SHOULD BE FIXED! ResourceManager::MountContentProvider at root // // Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 // OLOLO// // Buffer Definitions: // // cbuffer texInfo // { // // float2 texelSize; // Offset: 0 Size: 8 // float2 dummy; // Offset: 8 Size: 8 [unused] // // } // // // Resource Bindings: // // Name Type Format Dim Slot Elements // ------------------------------ ---------- ------- ----------- ---- -------- // pointSampler sampler NA NA 0 1 // diffuseMap texture float4 2d 0 1 // texInfo cbuffer NA NA 12 1 // // // // Input signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------ ------ // SV_Position 0 xyzw 0 POS float // TEXCOORD 0 xy 1 NONE float xy // // // Output signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------ ------ // SV_Target 0 xyzw 0 TARGET float xyzw // ps_4_0 dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0}, { -5.000000, 0.004382, 0, 0}, { -4.000000, 0.013497, 0, 0}, { -3.000000, 0.032379, 0, 0}, { -2.000000, 0.060493, 0, 0}, { -1.000000, 0.088017, 0, 0}, { 0, 0.099735, 0, 0}, { 1.000000, 0.088017, 0, 0}, { 2.000000, 0.060493, 0, 0}, { 3.000000, 0.032379, 0, 0}, { 4.000000, 0.013497, 0, 0}, { 5.000000, 0.004382, 0, 0}, { 6.000000, 0.001108, 0, 0} } dcl_constantbuffer cb12[1], immediateIndexed dcl_sampler s0, mode_default dcl_resource_texture2d (float,float,float,float) t0 dcl_input_ps linear v1.xy dcl_output o0.xyzw dcl_temps 4 0: mov r0.z, l(0) 1: mov r1.xyzw, l(0,0,0,0) 2: mov r0.w, l(0) 3: loop 4: ige r2.x, r0.w, l(13) 5: breakc_nz r2.x 6: mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx 7: add r2.xyzw, r0.zxyz, v1.xyxy 8: sample r3.xyzw, r2.xyxx, t0.xyzw, s0 9: mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw 10: sample r2.xyzw, r2.zwzz, t0.xyzw, s0 11: mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw 12: iadd r0.w, r0.w, l(1) 13: endloop 14: mov o0.xyzw, r1.xyzw 15: ret // Approximately 16 instruction slots used Logging started! Mount point is not used! SHOULD BE FIXED! ResourceManager::MountContentProvider at root // // Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 // OLOLO// // Buffer Definitions: // // cbuffer texInfo // { // // float2 texelSize; // Offset: 0 Size: 8 // float2 dummy; // Offset: 8 Size: 8 [unused] // // } // // // Resource Bindings: // // Name Type Format Dim Slot Elements // ------------------------------ ---------- ------- ----------- ---- -------- // pointSampler sampler NA NA 0 1 // diffuseMap texture float4 2d 0 1 // texInfo cbuffer NA NA 12 1 // // // // Input signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------ ------ // SV_Position 0 xyzw 0 POS float // TEXCOORD 0 xy 1 NONE float xy // // // Output signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------ ------ // SV_Target 0 xyzw 0 TARGET float xyzw // ps_4_0 dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0}, { -5.000000, 0.004382, 0, 0}, { -4.000000, 0.013497, 0, 0}, { -3.000000, 0.032379, 0, 0}, { -2.000000, 0.060493, 0, 0}, { -1.000000, 0.088017, 0, 0}, { 0, 0.099735, 0, 0}, { 1.000000, 0.088017, 0, 0}, { 2.000000, 0.060493, 0, 0}, { 3.000000, 0.032379, 0, 0}, { 4.000000, 0.013497, 0, 0}, { 5.000000, 0.004382, 0, 0}, { 6.000000, 0.001108, 0, 0} } dcl_constantbuffer cb12[1], immediateIndexed dcl_sampler s0, mode_default dcl_resource_texture2d (float,float,float,float) t0 dcl_input_ps linear v1.xy dcl_output o0.xyzw dcl_temps 4 0: mov r0.z, l(0) 1: mov r1.xyzw, l(0,0,0,0) 2: mov r0.w, l(0) 3: loop 4: ige r2.x, r0.w, l(13) 5: breakc_nz r2.x 6: mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx 7: add r2.xyzw, r0.zxyz, v1.xyxy 8: sample r3.xyzw, r2.xyxx, t0.xyzw, s0 9: mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw 10: sample r2.xyzw, r2.zwzz, t0.xyzw, s0 11: mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw 12: iadd r0.w, r0.w, l(1) 13: endloop 14: mov o0.xyzw, r1.xyzw 15: ret // Approximately 16 instruction slots used Logging started! Mount point is not used! SHOULD BE FIXED! ResourceManager::MountContentProvider at root // // Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 // OLOLO// // Buffer Definitions: // // cbuffer texInfo // { // // float2 texelSize; // Offset: 0 Size: 8 // float2 dummy; // Offset: 8 Size: 8 [unused] // // } // // // Resource Bindings: // // Name Type Format Dim Slot Elements // ------------------------------ ---------- ------- ----------- ---- -------- // pointSampler sampler NA NA 0 1 // diffuseMap texture float4 2d 0 1 // texInfo cbuffer NA NA 12 1 // // // // Input signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------ ------ // SV_Position 0 xyzw 0 POS float // TEXCOORD 0 xy 1 NONE float xy // // // Output signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------ ------ // SV_Target 0 xyzw 0 TARGET float xyzw // ps_4_0 dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0}, { -5.000000, 0.004382, 0, 0}, { -4.000000, 0.013497, 0, 0}, { -3.000000, 0.032379, 0, 0}, { -2.000000, 0.060493, 0, 0}, { -1.000000, 0.088017, 0, 0}, { 0, 0.099735, 0, 0}, { 1.000000, 0.088017, 0, 0}, { 2.000000, 0.060493, 0, 0}, { 3.000000, 0.032379, 0, 0}, { 4.000000, 0.013497, 0, 0}, { 5.000000, 0.004382, 0, 0}, { 6.000000, 0.001108, 0, 0} } dcl_constantbuffer cb12[1], immediateIndexed dcl_sampler s0, mode_default dcl_resource_texture2d (float,float,float,float) t0 dcl_input_ps linear v1.xy dcl_output o0.xyzw dcl_temps 4 0: mov r0.z, l(0) 1: mov r1.xyzw, l(0,0,0,0) 2: mov r0.w, l(0) 3: loop 4: ige r2.x, r0.w, l(13) 5: breakc_nz r2.x 6: mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx 7: add r2.xyzw, r0.zxyz, v1.xyxy 8: sample r3.xyzw, r2.xyxx, t0.xyzw, s0 9: mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw 10: sample r2.xyzw, r2.zwzz, t0.xyzw, s0 11: mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw 12: iadd r0.w, r0.w, l(1) 13: endloop 14: mov o0.xyzw, r1.xyzw 15: ret // Approximately 16 instruction slots used Logging started! Mount point is not used! SHOULD BE FIXED! ResourceManager::MountContentProvider at root // // Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 // OLOLO// // Buffer Definitions: // // cbuffer texInfo // { // // float2 texelSize; // Offset: 0 Size: 8 // float2 dummy; // Offset: 8 Size: 8 [unused] // // } // // // Resource Bindings: // // Name Type Format Dim Slot Elements // ------------------------------ ---------- ------- ----------- ---- -------- // pointSampler sampler NA NA 0 1 // diffuseMap texture float4 2d 0 1 // texInfo cbuffer NA NA 12 1 // // // // Input signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------ ------ // SV_Position 0 xyzw 0 POS float // TEXCOORD 0 xy 1 NONE float xy // // // Output signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------ ------ // SV_Target 0 xyzw 0 TARGET float xyzw // ps_4_0 dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0}, { -5.000000, 0.004382, 0, 0}, { -4.000000, 0.013497, 0, 0}, { -3.000000, 0.032379, 0, 0}, { -2.000000, 0.060493, 0, 0}, { -1.000000, 0.088017, 0, 0}, { 0, 0.099735, 0, 0}, { 1.000000, 0.088017, 0, 0}, { 2.000000, 0.060493, 0, 0}, { 3.000000, 0.032379, 0, 0}, { 4.000000, 0.013497, 0, 0}, { 5.000000, 0.004382, 0, 0}, { 6.000000, 0.001108, 0, 0} } dcl_constantbuffer cb12[1], immediateIndexed dcl_sampler s0, mode_default dcl_resource_texture2d (float,float,float,float) t0 dcl_input_ps linear v1.xy dcl_output o0.xyzw dcl_temps 4 0: mov r0.z, l(0) 1: mov r1.xyzw, l(0,0,0,0) 2: mov r0.w, l(0) 3: loop 4: ige r2.x, r0.w, l(13) 5: breakc_nz r2.x 6: mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx 7: add r2.xyzw, r0.zxyz, v1.xyxy 8: sample r3.xyzw, r2.xyxx, t0.xyzw, s0 9: mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw 10: sample r2.xyzw, r2.zwzz, t0.xyzw, s0 11: mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw 12: iadd r0.w, r0.w, l(1) 13: endloop 14: mov o0.xyzw, r1.xyzw 15: ret // Approximately 16 instruction slots used Closing log Logging started! Mount point is not used! SHOULD BE FIXED! ResourceManager::MountContentProvider at root // // Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 // OLOLO// // Buffer Definitions: // // cbuffer texInfo // { // // float2 texelSize; // Offset: 0 Size: 8 // float2 dummy; // Offset: 8 Size: 8 [unused] // // } // // // Resource Bindings: // // Name Type Format Dim Slot Elements // ------------------------------ ---------- ------- ----------- ---- -------- // pointSampler sampler NA NA 0 1 // diffuseMap texture float4 2d 0 1 // texInfo cbuffer NA NA 12 1 // // // // Input signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------ ------ // SV_Position 0 xyzw 0 POS float // TEXCOORD 0 xy 1 NONE float xy // // // Output signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------ ------ // SV_Target 0 xyzw 0 TARGET float xyzw // ps_4_0 dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0}, { -5.000000, 0.004382, 0, 0}, { -4.000000, 0.013497, 0, 0}, { -3.000000, 0.032379, 0, 0}, { -2.000000, 0.060493, 0, 0}, { -1.000000, 0.088017, 0, 0}, { 0, 0.099735, 0, 0}, { 1.000000, 0.088017, 0, 0}, { 2.000000, 0.060493, 0, 0}, { 3.000000, 0.032379, 0, 0}, { 4.000000, 0.013497, 0, 0}, { 5.000000, 0.004382, 0, 0}, { 6.000000, 0.001108, 0, 0} } dcl_constantbuffer cb12[1], immediateIndexed dcl_sampler s0, mode_default dcl_resource_texture2d (float,float,float,float) t0 dcl_input_ps linear v1.xy dcl_output o0.xyzw dcl_temps 4 0: mov r0.z, l(0) 1: mov r1.xyzw, l(0,0,0,0) 2: mov r0.w, l(0) 3: loop 4: ige r2.x, r0.w, l(13) 5: breakc_nz r2.x 6: mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx 7: add r2.xyzw, r0.zxyz, v1.xyxy 8: sample r3.xyzw, r2.xyxx, t0.xyzw, s0 9: mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw 10: sample r2.xyzw, r2.zwzz, t0.xyzw, s0 11: mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw 12: iadd r0.w, r0.w, l(1) 13: endloop 14: mov o0.xyzw, r1.xyzw 15: ret // Approximately 16 instruction slots used Closing log Logging started! Mount point is not used! SHOULD BE FIXED! ResourceManager::MountContentProvider at root // // Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 // OLOLO// // Buffer Definitions: // // cbuffer texInfo // { // // float2 texelSize; // Offset: 0 Size: 8 // float2 dummy; // Offset: 8 Size: 8 [unused] // // } // // // Resource Bindings: // // Name Type Format Dim Slot Elements // ------------------------------ ---------- ------- ----------- ---- -------- // pointSampler sampler NA NA 0 1 // diffuseMap texture float4 2d 0 1 // texInfo cbuffer NA NA 12 1 // // // // Input signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------ ------ // SV_Position 0 xyzw 0 POS float // TEXCOORD 0 xy 1 NONE float xy // // // Output signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------ ------ // SV_Target 0 xyzw 0 TARGET float xyzw // ps_4_0 dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0}, { -5.000000, 0.004382, 0, 0}, { -4.000000, 0.013497, 0, 0}, { -3.000000, 0.032379, 0, 0}, { -2.000000, 0.060493, 0, 0}, { -1.000000, 0.088017, 0, 0}, { 0, 0.099735, 0, 0}, { 1.000000, 0.088017, 0, 0}, { 2.000000, 0.060493, 0, 0}, { 3.000000, 0.032379, 0, 0}, { 4.000000, 0.013497, 0, 0}, { 5.000000, 0.004382, 0, 0}, { 6.000000, 0.001108, 0, 0} } dcl_constantbuffer cb12[1], immediateIndexed dcl_sampler s0, mode_default dcl_resource_texture2d (float,float,float,float) t0 dcl_input_ps linear v1.xy dcl_output o0.xyzw dcl_temps 4 0: mov r0.z, l(0) 1: mov r1.xyzw, l(0,0,0,0) 2: mov r0.w, l(0) 3: loop 4: ige r2.x, r0.w, l(13) 5: breakc_nz r2.x 6: mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx 7: add r2.xyzw, r0.zxyz, v1.xyxy 8: sample r3.xyzw, r2.xyxx, t0.xyzw, s0 9: mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw 10: sample r2.xyzw, r2.zwzz, t0.xyzw, s0 11: mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw 12: iadd r0.w, r0.w, l(1) 13: endloop 14: mov o0.xyzw, r1.xyzw 15: ret // Approximately 16 instruction slots used Closing log Logging started! Mount point is not used! SHOULD BE FIXED! ResourceManager::MountContentProvider at root // // Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 // OLOLO// // Buffer Definitions: // // cbuffer texInfo // { // // float2 texelSize; // Offset: 0 Size: 8 // float2 dummy; // Offset: 8 Size: 8 [unused] // // } // // // Resource Bindings: // // Name Type Format Dim Slot Elements // ------------------------------ ---------- ------- ----------- ---- -------- // pointSampler sampler NA NA 0 1 // diffuseMap texture float4 2d 0 1 // texInfo cbuffer NA NA 12 1 // // // // Input signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------ ------ // SV_Position 0 xyzw 0 POS float // TEXCOORD 0 xy 1 NONE float xy // // // Output signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------ ------ // SV_Target 0 xyzw 0 TARGET float xyzw // ps_4_0 dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0}, { -5.000000, 0.004382, 0, 0}, { -4.000000, 0.013497, 0, 0}, { -3.000000, 0.032379, 0, 0}, { -2.000000, 0.060493, 0, 0}, { -1.000000, 0.088017, 0, 0}, { 0, 0.099735, 0, 0}, { 1.000000, 0.088017, 0, 0}, { 2.000000, 0.060493, 0, 0}, { 3.000000, 0.032379, 0, 0}, { 4.000000, 0.013497, 0, 0}, { 5.000000, 0.004382, 0, 0}, { 6.000000, 0.001108, 0, 0} } dcl_constantbuffer cb12[1], immediateIndexed dcl_sampler s0, mode_default dcl_resource_texture2d (float,float,float,float) t0 dcl_input_ps linear v1.xy dcl_output o0.xyzw dcl_temps 4 0: mov r0.z, l(0) 1: mov r1.xyzw, l(0,0,0,0) 2: mov r0.w, l(0) 3: loop 4: ige r2.x, r0.w, l(13) 5: breakc_nz r2.x 6: mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx 7: add r2.xyzw, r0.zxyz, v1.xyxy 8: sample r3.xyzw, r2.xyxx, t0.xyzw, s0 9: mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw 10: sample r2.xyzw, r2.zwzz, t0.xyzw, s0 11: mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw 12: iadd r0.w, r0.w, l(1) 13: endloop 14: mov o0.xyzw, r1.xyzw 15: ret // Approximately 16 instruction slots used Logging started! Mount point is not used! SHOULD BE FIXED! ResourceManager::MountContentProvider at root // // Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 // OLOLO// // Buffer Definitions: // // cbuffer texInfo // { // // float2 texelSize; // Offset: 0 Size: 8 // float2 dummy; // Offset: 8 Size: 8 [unused] // // } // // // Resource Bindings: // // Name Type Format Dim Slot Elements // ------------------------------ ---------- ------- ----------- ---- -------- // pointSampler sampler NA NA 0 1 // diffuseMap texture float4 2d 0 1 // texInfo cbuffer NA NA 12 1 // // // // Input signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------ ------ // SV_Position 0 xyzw 0 POS float // TEXCOORD 0 xy 1 NONE float xy // // // Output signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------ ------ // SV_Target 0 xyzw 0 TARGET float xyzw // ps_4_0 dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0}, { -5.000000, 0.004382, 0, 0}, { -4.000000, 0.013497, 0, 0}, { -3.000000, 0.032379, 0, 0}, { -2.000000, 0.060493, 0, 0}, { -1.000000, 0.088017, 0, 0}, { 0, 0.099735, 0, 0}, { 1.000000, 0.088017, 0, 0}, { 2.000000, 0.060493, 0, 0}, { 3.000000, 0.032379, 0, 0}, { 4.000000, 0.013497, 0, 0}, { 5.000000, 0.004382, 0, 0}, { 6.000000, 0.001108, 0, 0} } dcl_constantbuffer cb12[1], immediateIndexed dcl_sampler s0, mode_default dcl_resource_texture2d (float,float,float,float) t0 dcl_input_ps linear v1.xy dcl_output o0.xyzw dcl_temps 4 0: mov r0.z, l(0) 1: mov r1.xyzw, l(0,0,0,0) 2: mov r0.w, l(0) 3: loop 4: ige r2.x, r0.w, l(13) 5: breakc_nz r2.x 6: mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx 7: add r2.xyzw, r0.zxyz, v1.xyxy 8: sample r3.xyzw, r2.xyxx, t0.xyzw, s0 9: mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw 10: sample r2.xyzw, r2.zwzz, t0.xyzw, s0 11: mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw 12: iadd r0.w, r0.w, l(1) 13: endloop 14: mov o0.xyzw, r1.xyzw 15: ret // Approximately 16 instruction slots used Logging started! Mount point is not used! SHOULD BE FIXED! ResourceManager::MountContentProvider at root // // Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 // OLOLO// // Buffer Definitions: // // cbuffer texInfo // { // // float2 texelSize; // Offset: 0 Size: 8 // float2 dummy; // Offset: 8 Size: 8 [unused] // // } // // // Resource Bindings: // // Name Type Format Dim Slot Elements // ------------------------------ ---------- ------- ----------- ---- -------- // pointSampler sampler NA NA 0 1 // diffuseMap texture float4 2d 0 1 // texInfo cbuffer NA NA 12 1 // // // // Input signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------ ------ // SV_Position 0 xyzw 0 POS float // TEXCOORD 0 xy 1 NONE float xy // // // Output signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------ ------ // SV_Target 0 xyzw 0 TARGET float xyzw // ps_4_0 dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0}, { -5.000000, 0.004382, 0, 0}, { -4.000000, 0.013497, 0, 0}, { -3.000000, 0.032379, 0, 0}, { -2.000000, 0.060493, 0, 0}, { -1.000000, 0.088017, 0, 0}, { 0, 0.099735, 0, 0}, { 1.000000, 0.088017, 0, 0}, { 2.000000, 0.060493, 0, 0}, { 3.000000, 0.032379, 0, 0}, { 4.000000, 0.013497, 0, 0}, { 5.000000, 0.004382, 0, 0}, { 6.000000, 0.001108, 0, 0} } dcl_constantbuffer cb12[1], immediateIndexed dcl_sampler s0, mode_default dcl_resource_texture2d (float,float,float,float) t0 dcl_input_ps linear v1.xy dcl_output o0.xyzw dcl_temps 4 0: mov r0.z, l(0) 1: mov r1.xyzw, l(0,0,0,0) 2: mov r0.w, l(0) 3: loop 4: ige r2.x, r0.w, l(13) 5: breakc_nz r2.x 6: mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx 7: add r2.xyzw, r0.zxyz, v1.xyxy 8: sample r3.xyzw, r2.xyxx, t0.xyzw, s0 9: mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw 10: sample r2.xyzw, r2.zwzz, t0.xyzw, s0 11: mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw 12: iadd r0.w, r0.w, l(1) 13: endloop 14: mov o0.xyzw, r1.xyzw 15: ret // Approximately 16 instruction slots used Logging started! Mount point is not used! SHOULD BE FIXED! ResourceManager::MountContentProvider at root // // Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 // OLOLO// // Buffer Definitions: // // cbuffer texInfo // { // // float2 texelSize; // Offset: 0 Size: 8 // float2 dummy; // Offset: 8 Size: 8 [unused] // // } // // // Resource Bindings: // // Name Type Format Dim Slot Elements // ------------------------------ ---------- ------- ----------- ---- -------- // pointSampler sampler NA NA 0 1 // diffuseMap texture float4 2d 0 1 // texInfo cbuffer NA NA 12 1 // // // // Input signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------ ------ // SV_Position 0 xyzw 0 POS float // TEXCOORD 0 xy 1 NONE float xy // // // Output signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------ ------ // SV_Target 0 xyzw 0 TARGET float xyzw // ps_4_0 dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0}, { -5.000000, 0.004382, 0, 0}, { -4.000000, 0.013497, 0, 0}, { -3.000000, 0.032379, 0, 0}, { -2.000000, 0.060493, 0, 0}, { -1.000000, 0.088017, 0, 0}, { 0, 0.099735, 0, 0}, { 1.000000, 0.088017, 0, 0}, { 2.000000, 0.060493, 0, 0}, { 3.000000, 0.032379, 0, 0}, { 4.000000, 0.013497, 0, 0}, { 5.000000, 0.004382, 0, 0}, { 6.000000, 0.001108, 0, 0} } dcl_constantbuffer cb12[1], immediateIndexed dcl_sampler s0, mode_default dcl_resource_texture2d (float,float,float,float) t0 dcl_input_ps linear v1.xy dcl_output o0.xyzw dcl_temps 4 0: mov r0.z, l(0) 1: mov r1.xyzw, l(0,0,0,0) 2: mov r0.w, l(0) 3: loop 4: ige r2.x, r0.w, l(13) 5: breakc_nz r2.x 6: mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx 7: add r2.xyzw, r0.zxyz, v1.xyxy 8: sample r3.xyzw, r2.xyxx, t0.xyzw, s0 9: mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw 10: sample r2.xyzw, r2.zwzz, t0.xyzw, s0 11: mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw 12: iadd r0.w, r0.w, l(1) 13: endloop 14: mov o0.xyzw, r1.xyzw 15: ret // Approximately 16 instruction slots used Closing log Logging started! Mount point is not used! SHOULD BE FIXED! ResourceManager::MountContentProvider at root // // Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 // OLOLO// // Buffer Definitions: // // cbuffer texInfo // { // // float2 texelSize; // Offset: 0 Size: 8 // float2 dummy; // Offset: 8 Size: 8 [unused] // // } // // // Resource Bindings: // // Name Type Format Dim Slot Elements // ------------------------------ ---------- ------- ----------- ---- -------- // pointSampler sampler NA NA 0 1 // diffuseMap texture float4 2d 0 1 // texInfo cbuffer NA NA 12 1 // // // // Input signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------ ------ // SV_Position 0 xyzw 0 POS float // TEXCOORD 0 xy 1 NONE float xy // // // Output signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------ ------ // SV_Target 0 xyzw 0 TARGET float xyzw // ps_4_0 dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0}, { -5.000000, 0.004382, 0, 0}, { -4.000000, 0.013497, 0, 0}, { -3.000000, 0.032379, 0, 0}, { -2.000000, 0.060493, 0, 0}, { -1.000000, 0.088017, 0, 0}, { 0, 0.099735, 0, 0}, { 1.000000, 0.088017, 0, 0}, { 2.000000, 0.060493, 0, 0}, { 3.000000, 0.032379, 0, 0}, { 4.000000, 0.013497, 0, 0}, { 5.000000, 0.004382, 0, 0}, { 6.000000, 0.001108, 0, 0} } dcl_constantbuffer cb12[1], immediateIndexed dcl_sampler s0, mode_default dcl_resource_texture2d (float,float,float,float) t0 dcl_input_ps linear v1.xy dcl_output o0.xyzw dcl_temps 4 0: mov r0.z, l(0) 1: mov r1.xyzw, l(0,0,0,0) 2: mov r0.w, l(0) 3: loop 4: ige r2.x, r0.w, l(13) 5: breakc_nz r2.x 6: mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx 7: add r2.xyzw, r0.zxyz, v1.xyxy 8: sample r3.xyzw, r2.xyxx, t0.xyzw, s0 9: mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw 10: sample r2.xyzw, r2.zwzz, t0.xyzw, s0 11: mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw 12: iadd r0.w, r0.w, l(1) 13: endloop 14: mov o0.xyzw, r1.xyzw 15: ret // Approximately 16 instruction slots used Closing log Logging started! Mount point is not used! SHOULD BE FIXED! ResourceManager::MountContentProvider at root // // Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 // OLOLO// // Buffer Definitions: // // cbuffer texInfo // { // // float2 texelSize; // Offset: 0 Size: 8 // float2 dummy; // Offset: 8 Size: 8 [unused] // // } // // // Resource Bindings: // // Name Type Format Dim Slot Elements // ------------------------------ ---------- ------- ----------- ---- -------- // pointSampler sampler NA NA 0 1 // diffuseMap texture float4 2d 0 1 // texInfo cbuffer NA NA 12 1 // // // // Input signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------ ------ // SV_Position 0 xyzw 0 POS float // TEXCOORD 0 xy 1 NONE float xy // // // Output signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------ ------ // SV_Target 0 xyzw 0 TARGET float xyzw // ps_4_0 dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0}, { -5.000000, 0.004382, 0, 0}, { -4.000000, 0.013497, 0, 0}, { -3.000000, 0.032379, 0, 0}, { -2.000000, 0.060493, 0, 0}, { -1.000000, 0.088017, 0, 0}, { 0, 0.099735, 0, 0}, { 1.000000, 0.088017, 0, 0}, { 2.000000, 0.060493, 0, 0}, { 3.000000, 0.032379, 0, 0}, { 4.000000, 0.013497, 0, 0}, { 5.000000, 0.004382, 0, 0}, { 6.000000, 0.001108, 0, 0} } dcl_constantbuffer cb12[1], immediateIndexed dcl_sampler s0, mode_default dcl_resource_texture2d (float,float,float,float) t0 dcl_input_ps linear v1.xy dcl_output o0.xyzw dcl_temps 4 0: mov r0.z, l(0) 1: mov r1.xyzw, l(0,0,0,0) 2: mov r0.w, l(0) 3: loop 4: ige r2.x, r0.w, l(13) 5: breakc_nz r2.x 6: mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx 7: add r2.xyzw, r0.zxyz, v1.xyxy 8: sample r3.xyzw, r2.xyxx, t0.xyzw, s0 9: mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw 10: sample r2.xyzw, r2.zwzz, t0.xyzw, s0 11: mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw 12: iadd r0.w, r0.w, l(1) 13: endloop 14: mov o0.xyzw, r1.xyzw 15: ret // Approximately 16 instruction slots used Logging started! Mount point is not used! SHOULD BE FIXED! ResourceManager::MountContentProvider at root // // Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 // OLOLO// // Buffer Definitions: // // cbuffer texInfo // { // // float2 texelSize; // Offset: 0 Size: 8 // float2 dummy; // Offset: 8 Size: 8 [unused] // // } // // // Resource Bindings: // // Name Type Format Dim Slot Elements // ------------------------------ ---------- ------- ----------- ---- -------- // pointSampler sampler NA NA 0 1 // diffuseMap texture float4 2d 0 1 // texInfo cbuffer NA NA 12 1 // // // // Input signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------ ------ // SV_Position 0 xyzw 0 POS float // TEXCOORD 0 xy 1 NONE float xy // // // Output signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------ ------ // SV_Target 0 xyzw 0 TARGET float xyzw // ps_4_0 dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0}, { -5.000000, 0.004382, 0, 0}, { -4.000000, 0.013497, 0, 0}, { -3.000000, 0.032379, 0, 0}, { -2.000000, 0.060493, 0, 0}, { -1.000000, 0.088017, 0, 0}, { 0, 0.099735, 0, 0}, { 1.000000, 0.088017, 0, 0}, { 2.000000, 0.060493, 0, 0}, { 3.000000, 0.032379, 0, 0}, { 4.000000, 0.013497, 0, 0}, { 5.000000, 0.004382, 0, 0}, { 6.000000, 0.001108, 0, 0} } dcl_constantbuffer cb12[1], immediateIndexed dcl_sampler s0, mode_default dcl_resource_texture2d (float,float,float,float) t0 dcl_input_ps linear v1.xy dcl_output o0.xyzw dcl_temps 4 0: mov r0.z, l(0) 1: mov r1.xyzw, l(0,0,0,0) 2: mov r0.w, l(0) 3: loop 4: ige r2.x, r0.w, l(13) 5: breakc_nz r2.x 6: mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx 7: add r2.xyzw, r0.zxyz, v1.xyxy 8: sample r3.xyzw, r2.xyxx, t0.xyzw, s0 9: mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw 10: sample r2.xyzw, r2.zwzz, t0.xyzw, s0 11: mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw 12: iadd r0.w, r0.w, l(1) 13: endloop 14: mov o0.xyzw, r1.xyzw 15: ret // Approximately 16 instruction slots used Logging started! Mount point is not used! SHOULD BE FIXED! ResourceManager::MountContentProvider at root // // Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 // OLOLO// // Buffer Definitions: // // cbuffer texInfo // { // // float2 texelSize; // Offset: 0 Size: 8 // float2 dummy; // Offset: 8 Size: 8 [unused] // // } // // // Resource Bindings: // // Name Type Format Dim Slot Elements // ------------------------------ ---------- ------- ----------- ---- -------- // pointSampler sampler NA NA 0 1 // diffuseMap texture float4 2d 0 1 // texInfo cbuffer NA NA 12 1 // // // // Input signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------ ------ // SV_Position 0 xyzw 0 POS float // TEXCOORD 0 xy 1 NONE float xy // // // Output signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------ ------ // SV_Target 0 xyzw 0 TARGET float xyzw // ps_4_0 dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0}, { -5.000000, 0.004382, 0, 0}, { -4.000000, 0.013497, 0, 0}, { -3.000000, 0.032379, 0, 0}, { -2.000000, 0.060493, 0, 0}, { -1.000000, 0.088017, 0, 0}, { 0, 0.099735, 0, 0}, { 1.000000, 0.088017, 0, 0}, { 2.000000, 0.060493, 0, 0}, { 3.000000, 0.032379, 0, 0}, { 4.000000, 0.013497, 0, 0}, { 5.000000, 0.004382, 0, 0}, { 6.000000, 0.001108, 0, 0} } dcl_constantbuffer cb12[1], immediateIndexed dcl_sampler s0, mode_default dcl_resource_texture2d (float,float,float,float) t0 dcl_input_ps linear v1.xy dcl_output o0.xyzw dcl_temps 4 0: mov r0.z, l(0) 1: mov r1.xyzw, l(0,0,0,0) 2: mov r0.w, l(0) 3: loop 4: ige r2.x, r0.w, l(13) 5: breakc_nz r2.x 6: mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx 7: add r2.xyzw, r0.zxyz, v1.xyxy 8: sample r3.xyzw, r2.xyxx, t0.xyzw, s0 9: mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw 10: sample r2.xyzw, r2.zwzz, t0.xyzw, s0 11: mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw 12: iadd r0.w, r0.w, l(1) 13: endloop 14: mov o0.xyzw, r1.xyzw 15: ret // Approximately 16 instruction slots used Logging started! Mount point is not used! SHOULD BE FIXED! ResourceManager::MountContentProvider at root // // Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 // OLOLO// // Buffer Definitions: // // cbuffer texInfo // { // // float2 texelSize; // Offset: 0 Size: 8 // float2 dummy; // Offset: 8 Size: 8 [unused] // // } // // // Resource Bindings: // // Name Type Format Dim Slot Elements // ------------------------------ ---------- ------- ----------- ---- -------- // pointSampler sampler NA NA 0 1 // diffuseMap texture float4 2d 0 1 // texInfo cbuffer NA NA 12 1 // // // // Input signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------ ------ // SV_Position 0 xyzw 0 POS float // TEXCOORD 0 xy 1 NONE float xy // // // Output signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------ ------ // SV_Target 0 xyzw 0 TARGET float xyzw // ps_4_0 dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0}, { -5.000000, 0.004382, 0, 0}, { -4.000000, 0.013497, 0, 0}, { -3.000000, 0.032379, 0, 0}, { -2.000000, 0.060493, 0, 0}, { -1.000000, 0.088017, 0, 0}, { 0, 0.099735, 0, 0}, { 1.000000, 0.088017, 0, 0}, { 2.000000, 0.060493, 0, 0}, { 3.000000, 0.032379, 0, 0}, { 4.000000, 0.013497, 0, 0}, { 5.000000, 0.004382, 0, 0}, { 6.000000, 0.001108, 0, 0} } dcl_constantbuffer cb12[1], immediateIndexed dcl_sampler s0, mode_default dcl_resource_texture2d (float,float,float,float) t0 dcl_input_ps linear v1.xy dcl_output o0.xyzw dcl_temps 4 0: mov r0.z, l(0) 1: mov r1.xyzw, l(0,0,0,0) 2: mov r0.w, l(0) 3: loop 4: ige r2.x, r0.w, l(13) 5: breakc_nz r2.x 6: mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx 7: add r2.xyzw, r0.zxyz, v1.xyxy 8: sample r3.xyzw, r2.xyxx, t0.xyzw, s0 9: mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw 10: sample r2.xyzw, r2.zwzz, t0.xyzw, s0 11: mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw 12: iadd r0.w, r0.w, l(1) 13: endloop 14: mov o0.xyzw, r1.xyzw 15: ret // Approximately 16 instruction slots used Logging started! Mount point is not used! SHOULD BE FIXED! ResourceManager::MountContentProvider at root // // Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 // OLOLO// // Buffer Definitions: // // cbuffer texInfo // { // // float2 texelSize; // Offset: 0 Size: 8 // float2 dummy; // Offset: 8 Size: 8 [unused] // // } // // // Resource Bindings: // // Name Type Format Dim Slot Elements // ------------------------------ ---------- ------- ----------- ---- -------- // pointSampler sampler NA NA 0 1 // diffuseMap texture float4 2d 0 1 // texInfo cbuffer NA NA 12 1 // // // // Input signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------ ------ // SV_Position 0 xyzw 0 POS float // TEXCOORD 0 xy 1 NONE float xy // // // Output signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------ ------ // SV_Target 0 xyzw 0 TARGET float xyzw // ps_4_0 dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0}, { -5.000000, 0.004382, 0, 0}, { -4.000000, 0.013497, 0, 0}, { -3.000000, 0.032379, 0, 0}, { -2.000000, 0.060493, 0, 0}, { -1.000000, 0.088017, 0, 0}, { 0, 0.099735, 0, 0}, { 1.000000, 0.088017, 0, 0}, { 2.000000, 0.060493, 0, 0}, { 3.000000, 0.032379, 0, 0}, { 4.000000, 0.013497, 0, 0}, { 5.000000, 0.004382, 0, 0}, { 6.000000, 0.001108, 0, 0} } dcl_constantbuffer cb12[1], immediateIndexed dcl_sampler s0, mode_default dcl_resource_texture2d (float,float,float,float) t0 dcl_input_ps linear v1.xy dcl_output o0.xyzw dcl_temps 4 0: mov r0.z, l(0) 1: mov r1.xyzw, l(0,0,0,0) 2: mov r0.w, l(0) 3: loop 4: ige r2.x, r0.w, l(13) 5: breakc_nz r2.x 6: mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx 7: add r2.xyzw, r0.zxyz, v1.xyxy 8: sample r3.xyzw, r2.xyxx, t0.xyzw, s0 9: mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw 10: sample r2.xyzw, r2.zwzz, t0.xyzw, s0 11: mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw 12: iadd r0.w, r0.w, l(1) 13: endloop 14: mov o0.xyzw, r1.xyzw 15: ret // Approximately 16 instruction slots used Closing log Logging started! Mount point is not used! SHOULD BE FIXED! ResourceManager::MountContentProvider at root // // Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 // OLOLO// // Buffer Definitions: // // cbuffer texInfo // { // // float2 texelSize; // Offset: 0 Size: 8 // float2 dummy; // Offset: 8 Size: 8 [unused] // // } // // // Resource Bindings: // // Name Type Format Dim Slot Elements // ------------------------------ ---------- ------- ----------- ---- -------- // pointSampler sampler NA NA 0 1 // diffuseMap texture float4 2d 0 1 // texInfo cbuffer NA NA 12 1 // // // // Input signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------ ------ // SV_Position 0 xyzw 0 POS float // TEXCOORD 0 xy 1 NONE float xy // // // Output signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------ ------ // SV_Target 0 xyzw 0 TARGET float xyzw // ps_4_0 dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0}, { -5.000000, 0.004382, 0, 0}, { -4.000000, 0.013497, 0, 0}, { -3.000000, 0.032379, 0, 0}, { -2.000000, 0.060493, 0, 0}, { -1.000000, 0.088017, 0, 0}, { 0, 0.099735, 0, 0}, { 1.000000, 0.088017, 0, 0}, { 2.000000, 0.060493, 0, 0}, { 3.000000, 0.032379, 0, 0}, { 4.000000, 0.013497, 0, 0}, { 5.000000, 0.004382, 0, 0}, { 6.000000, 0.001108, 0, 0} } dcl_constantbuffer cb12[1], immediateIndexed dcl_sampler s0, mode_default dcl_resource_texture2d (float,float,float,float) t0 dcl_input_ps linear v1.xy dcl_output o0.xyzw dcl_temps 4 0: mov r0.z, l(0) 1: mov r1.xyzw, l(0,0,0,0) 2: mov r0.w, l(0) 3: loop 4: ige r2.x, r0.w, l(13) 5: breakc_nz r2.x 6: mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx 7: add r2.xyzw, r0.zxyz, v1.xyxy 8: sample r3.xyzw, r2.xyxx, t0.xyzw, s0 9: mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw 10: sample r2.xyzw, r2.zwzz, t0.xyzw, s0 11: mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw 12: iadd r0.w, r0.w, l(1) 13: endloop 14: mov o0.xyzw, r1.xyzw 15: ret // Approximately 16 instruction slots used Closing log Logging started! Mount point is not used! SHOULD BE FIXED! ResourceManager::MountContentProvider at root // // Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 // OLOLO// // Buffer Definitions: // // cbuffer texInfo // { // // float2 texelSize; // Offset: 0 Size: 8 // float2 dummy; // Offset: 8 Size: 8 [unused] // // } // // // Resource Bindings: // // Name Type Format Dim Slot Elements // ------------------------------ ---------- ------- ----------- ---- -------- // pointSampler sampler NA NA 0 1 // diffuseMap texture float4 2d 0 1 // texInfo cbuffer NA NA 12 1 // // // // Input signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------ ------ // SV_Position 0 xyzw 0 POS float // TEXCOORD 0 xy 1 NONE float xy // // // Output signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------ ------ // SV_Target 0 xyzw 0 TARGET float xyzw // ps_4_0 dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0}, { -5.000000, 0.004382, 0, 0}, { -4.000000, 0.013497, 0, 0}, { -3.000000, 0.032379, 0, 0}, { -2.000000, 0.060493, 0, 0}, { -1.000000, 0.088017, 0, 0}, { 0, 0.099735, 0, 0}, { 1.000000, 0.088017, 0, 0}, { 2.000000, 0.060493, 0, 0}, { 3.000000, 0.032379, 0, 0}, { 4.000000, 0.013497, 0, 0}, { 5.000000, 0.004382, 0, 0}, { 6.000000, 0.001108, 0, 0} } dcl_constantbuffer cb12[1], immediateIndexed dcl_sampler s0, mode_default dcl_resource_texture2d (float,float,float,float) t0 dcl_input_ps linear v1.xy dcl_output o0.xyzw dcl_temps 4 0: mov r0.z, l(0) 1: mov r1.xyzw, l(0,0,0,0) 2: mov r0.w, l(0) 3: loop 4: ige r2.x, r0.w, l(13) 5: breakc_nz r2.x 6: mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx 7: add r2.xyzw, r0.zxyz, v1.xyxy 8: sample r3.xyzw, r2.xyxx, t0.xyzw, s0 9: mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw 10: sample r2.xyzw, r2.zwzz, t0.xyzw, s0 11: mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw 12: iadd r0.w, r0.w, l(1) 13: endloop 14: mov o0.xyzw, r1.xyzw 15: ret // Approximately 16 instruction slots used Logging started! Mount point is not used! SHOULD BE FIXED! ResourceManager::MountContentProvider at root // // Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 // OLOLO// // Buffer Definitions: // // cbuffer texInfo // { // // float2 texelSize; // Offset: 0 Size: 8 // float2 dummy; // Offset: 8 Size: 8 [unused] // // } // // // Resource Bindings: // // Name Type Format Dim Slot Elements // ------------------------------ ---------- ------- ----------- ---- -------- // pointSampler sampler NA NA 0 1 // diffuseMap texture float4 2d 0 1 // texInfo cbuffer NA NA 12 1 // // // // Input signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------ ------ // SV_Position 0 xyzw 0 POS float // TEXCOORD 0 xy 1 NONE float xy // // // Output signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------ ------ // SV_Target 0 xyzw 0 TARGET float xyzw // ps_4_0 dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0}, { -5.000000, 0.004382, 0, 0}, { -4.000000, 0.013497, 0, 0}, { -3.000000, 0.032379, 0, 0}, { -2.000000, 0.060493, 0, 0}, { -1.000000, 0.088017, 0, 0}, { 0, 0.099735, 0, 0}, { 1.000000, 0.088017, 0, 0}, { 2.000000, 0.060493, 0, 0}, { 3.000000, 0.032379, 0, 0}, { 4.000000, 0.013497, 0, 0}, { 5.000000, 0.004382, 0, 0}, { 6.000000, 0.001108, 0, 0} } dcl_constantbuffer cb12[1], immediateIndexed dcl_sampler s0, mode_default dcl_resource_texture2d (float,float,float,float) t0 dcl_input_ps linear v1.xy dcl_output o0.xyzw dcl_temps 4 0: mov r0.z, l(0) 1: mov r1.xyzw, l(0,0,0,0) 2: mov r0.w, l(0) 3: loop 4: ige r2.x, r0.w, l(13) 5: breakc_nz r2.x 6: mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx 7: add r2.xyzw, r0.zxyz, v1.xyxy 8: sample r3.xyzw, r2.xyxx, t0.xyzw, s0 9: mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw 10: sample r2.xyzw, r2.zwzz, t0.xyzw, s0 11: mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw 12: iadd r0.w, r0.w, l(1) 13: endloop 14: mov o0.xyzw, r1.xyzw 15: ret // Approximately 16 instruction slots used Closing log Logging started! Mount point is not used! SHOULD BE FIXED! ResourceManager::MountContentProvider at root // // Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 // OLOLO// // Buffer Definitions: // // cbuffer texInfo // { // // float2 texelSize; // Offset: 0 Size: 8 // float2 dummy; // Offset: 8 Size: 8 [unused] // // } // // // Resource Bindings: // // Name Type Format Dim Slot Elements // ------------------------------ ---------- ------- ----------- ---- -------- // pointSampler sampler NA NA 0 1 // diffuseMap texture float4 2d 0 1 // texInfo cbuffer NA NA 12 1 // // // // Input signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------ ------ // SV_Position 0 xyzw 0 POS float // TEXCOORD 0 xy 1 NONE float xy // // // Output signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------ ------ // SV_Target 0 xyzw 0 TARGET float xyzw // ps_4_0 dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0}, { -5.000000, 0.004382, 0, 0}, { -4.000000, 0.013497, 0, 0}, { -3.000000, 0.032379, 0, 0}, { -2.000000, 0.060493, 0, 0}, { -1.000000, 0.088017, 0, 0}, { 0, 0.099735, 0, 0}, { 1.000000, 0.088017, 0, 0}, { 2.000000, 0.060493, 0, 0}, { 3.000000, 0.032379, 0, 0}, { 4.000000, 0.013497, 0, 0}, { 5.000000, 0.004382, 0, 0}, { 6.000000, 0.001108, 0, 0} } dcl_constantbuffer cb12[1], immediateIndexed dcl_sampler s0, mode_default dcl_resource_texture2d (float,float,float,float) t0 dcl_input_ps linear v1.xy dcl_output o0.xyzw dcl_temps 4 0: mov r0.z, l(0) 1: mov r1.xyzw, l(0,0,0,0) 2: mov r0.w, l(0) 3: loop 4: ige r2.x, r0.w, l(13) 5: breakc_nz r2.x 6: mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx 7: add r2.xyzw, r0.zxyz, v1.xyxy 8: sample r3.xyzw, r2.xyxx, t0.xyzw, s0 9: mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw 10: sample r2.xyzw, r2.zwzz, t0.xyzw, s0 11: mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw 12: iadd r0.w, r0.w, l(1) 13: endloop 14: mov o0.xyzw, r1.xyzw 15: ret // Approximately 16 instruction slots used Closing log Logging started! Mount point is not used! SHOULD BE FIXED! ResourceManager::MountContentProvider at root // // Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 // OLOLO// // Buffer Definitions: // // cbuffer texInfo // { // // float2 texelSize; // Offset: 0 Size: 8 // float2 dummy; // Offset: 8 Size: 8 [unused] // // } // // // Resource Bindings: // // Name Type Format Dim Slot Elements // ------------------------------ ---------- ------- ----------- ---- -------- // pointSampler sampler NA NA 0 1 // diffuseMap texture float4 2d 0 1 // texInfo cbuffer NA NA 12 1 // // // // Input signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------ ------ // SV_Position 0 xyzw 0 POS float // TEXCOORD 0 xy 1 NONE float xy // // // Output signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------ ------ // SV_Target 0 xyzw 0 TARGET float xyzw // ps_4_0 dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0}, { -5.000000, 0.004382, 0, 0}, { -4.000000, 0.013497, 0, 0}, { -3.000000, 0.032379, 0, 0}, { -2.000000, 0.060493, 0, 0}, { -1.000000, 0.088017, 0, 0}, { 0, 0.099735, 0, 0}, { 1.000000, 0.088017, 0, 0}, { 2.000000, 0.060493, 0, 0}, { 3.000000, 0.032379, 0, 0}, { 4.000000, 0.013497, 0, 0}, { 5.000000, 0.004382, 0, 0}, { 6.000000, 0.001108, 0, 0} } dcl_constantbuffer cb12[1], immediateIndexed dcl_sampler s0, mode_default dcl_resource_texture2d (float,float,float,float) t0 dcl_input_ps linear v1.xy dcl_output o0.xyzw dcl_temps 4 0: mov r0.z, l(0) 1: mov r1.xyzw, l(0,0,0,0) 2: mov r0.w, l(0) 3: loop 4: ige r2.x, r0.w, l(13) 5: breakc_nz r2.x 6: mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx 7: add r2.xyzw, r0.zxyz, v1.xyxy 8: sample r3.xyzw, r2.xyxx, t0.xyzw, s0 9: mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw 10: sample r2.xyzw, r2.zwzz, t0.xyzw, s0 11: mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw 12: iadd r0.w, r0.w, l(1) 13: endloop 14: mov o0.xyzw, r1.xyzw 15: ret // Approximately 16 instruction slots used Closing log Logging started! Mount point is not used! SHOULD BE FIXED! ResourceManager::MountContentProvider at root // // Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 // OLOLO// // Buffer Definitions: // // cbuffer texInfo // { // // float2 texelSize; // Offset: 0 Size: 8 // float2 dummy; // Offset: 8 Size: 8 [unused] // // } // // // Resource Bindings: // // Name Type Format Dim Slot Elements // ------------------------------ ---------- ------- ----------- ---- -------- // pointSampler sampler NA NA 0 1 // diffuseMap texture float4 2d 0 1 // texInfo cbuffer NA NA 12 1 // // // // Input signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------ ------ // SV_Position 0 xyzw 0 POS float // TEXCOORD 0 xy 1 NONE float xy // // // Output signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------ ------ // SV_Target 0 xyzw 0 TARGET float xyzw // ps_4_0 dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0}, { -5.000000, 0.004382, 0, 0}, { -4.000000, 0.013497, 0, 0}, { -3.000000, 0.032379, 0, 0}, { -2.000000, 0.060493, 0, 0}, { -1.000000, 0.088017, 0, 0}, { 0, 0.099735, 0, 0}, { 1.000000, 0.088017, 0, 0}, { 2.000000, 0.060493, 0, 0}, { 3.000000, 0.032379, 0, 0}, { 4.000000, 0.013497, 0, 0}, { 5.000000, 0.004382, 0, 0}, { 6.000000, 0.001108, 0, 0} } dcl_constantbuffer cb12[1], immediateIndexed dcl_sampler s0, mode_default dcl_resource_texture2d (float,float,float,float) t0 dcl_input_ps linear v1.xy dcl_output o0.xyzw dcl_temps 4 0: mov r0.z, l(0) 1: mov r1.xyzw, l(0,0,0,0) 2: mov r0.w, l(0) 3: loop 4: ige r2.x, r0.w, l(13) 5: breakc_nz r2.x 6: mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx 7: add r2.xyzw, r0.zxyz, v1.xyxy 8: sample r3.xyzw, r2.xyxx, t0.xyzw, s0 9: mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw 10: sample r2.xyzw, r2.zwzz, t0.xyzw, s0 11: mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw 12: iadd r0.w, r0.w, l(1) 13: endloop 14: mov o0.xyzw, r1.xyzw 15: ret // Approximately 16 instruction slots used Closing log Logging started! Mount point is not used! SHOULD BE FIXED! ResourceManager::MountContentProvider at root // // Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 // OLOLO// // Buffer Definitions: // // cbuffer texInfo // { // // float2 texelSize; // Offset: 0 Size: 8 // float2 dummy; // Offset: 8 Size: 8 [unused] // // } // // // Resource Bindings: // // Name Type Format Dim Slot Elements // ------------------------------ ---------- ------- ----------- ---- -------- // pointSampler sampler NA NA 0 1 // diffuseMap texture float4 2d 0 1 // texInfo cbuffer NA NA 12 1 // // // // Input signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------ ------ // SV_Position 0 xyzw 0 POS float // TEXCOORD 0 xy 1 NONE float xy // // // Output signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------ ------ // SV_Target 0 xyzw 0 TARGET float xyzw // ps_4_0 dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0}, { -5.000000, 0.004382, 0, 0}, { -4.000000, 0.013497, 0, 0}, { -3.000000, 0.032379, 0, 0}, { -2.000000, 0.060493, 0, 0}, { -1.000000, 0.088017, 0, 0}, { 0, 0.099735, 0, 0}, { 1.000000, 0.088017, 0, 0}, { 2.000000, 0.060493, 0, 0}, { 3.000000, 0.032379, 0, 0}, { 4.000000, 0.013497, 0, 0}, { 5.000000, 0.004382, 0, 0}, { 6.000000, 0.001108, 0, 0} } dcl_constantbuffer cb12[1], immediateIndexed dcl_sampler s0, mode_default dcl_resource_texture2d (float,float,float,float) t0 dcl_input_ps linear v1.xy dcl_output o0.xyzw dcl_temps 4 0: mov r0.z, l(0) 1: mov r1.xyzw, l(0,0,0,0) 2: mov r0.w, l(0) 3: loop 4: ige r2.x, r0.w, l(13) 5: breakc_nz r2.x 6: mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx 7: add r2.xyzw, r0.zxyz, v1.xyxy 8: sample r3.xyzw, r2.xyxx, t0.xyzw, s0 9: mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw 10: sample r2.xyzw, r2.zwzz, t0.xyzw, s0 11: mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw 12: iadd r0.w, r0.w, l(1) 13: endloop 14: mov o0.xyzw, r1.xyzw 15: ret // Approximately 16 instruction slots used Logging started! Mount point is not used! SHOULD BE FIXED! ResourceManager::MountContentProvider at root // // Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 // OLOLO// // Buffer Definitions: // // cbuffer texInfo // { // // float2 texelSize; // Offset: 0 Size: 8 // float2 dummy; // Offset: 8 Size: 8 [unused] // // } // // // Resource Bindings: // // Name Type Format Dim Slot Elements // ------------------------------ ---------- ------- ----------- ---- -------- // pointSampler sampler NA NA 0 1 // diffuseMap texture float4 2d 0 1 // texInfo cbuffer NA NA 12 1 // // // // Input signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------ ------ // SV_Position 0 xyzw 0 POS float // TEXCOORD 0 xy 1 NONE float xy // // // Output signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------ ------ // SV_Target 0 xyzw 0 TARGET float xyzw // ps_4_0 dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0}, { -5.000000, 0.004382, 0, 0}, { -4.000000, 0.013497, 0, 0}, { -3.000000, 0.032379, 0, 0}, { -2.000000, 0.060493, 0, 0}, { -1.000000, 0.088017, 0, 0}, { 0, 0.099735, 0, 0}, { 1.000000, 0.088017, 0, 0}, { 2.000000, 0.060493, 0, 0}, { 3.000000, 0.032379, 0, 0}, { 4.000000, 0.013497, 0, 0}, { 5.000000, 0.004382, 0, 0}, { 6.000000, 0.001108, 0, 0} } dcl_constantbuffer cb12[1], immediateIndexed dcl_sampler s0, mode_default dcl_resource_texture2d (float,float,float,float) t0 dcl_input_ps linear v1.xy dcl_output o0.xyzw dcl_temps 4 0: mov r0.z, l(0) 1: mov r1.xyzw, l(0,0,0,0) 2: mov r0.w, l(0) 3: loop 4: ige r2.x, r0.w, l(13) 5: breakc_nz r2.x 6: mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx 7: add r2.xyzw, r0.zxyz, v1.xyxy 8: sample r3.xyzw, r2.xyxx, t0.xyzw, s0 9: mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw 10: sample r2.xyzw, r2.zwzz, t0.xyzw, s0 11: mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw 12: iadd r0.w, r0.w, l(1) 13: endloop 14: mov o0.xyzw, r1.xyzw 15: ret // Approximately 16 instruction slots used Closing log Logging started! Mount point is not used! SHOULD BE FIXED! ResourceManager::MountContentProvider at root // // Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 // OLOLO// // Buffer Definitions: // // cbuffer texInfo // { // // float2 texelSize; // Offset: 0 Size: 8 // float2 dummy; // Offset: 8 Size: 8 [unused] // // } // // // Resource Bindings: // // Name Type Format Dim Slot Elements // ------------------------------ ---------- ------- ----------- ---- -------- // pointSampler sampler NA NA 0 1 // diffuseMap texture float4 2d 0 1 // texInfo cbuffer NA NA 12 1 // // // // Input signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------ ------ // SV_Position 0 xyzw 0 POS float // TEXCOORD 0 xy 1 NONE float xy // // // Output signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------ ------ // SV_Target 0 xyzw 0 TARGET float xyzw // ps_4_0 dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0}, { -5.000000, 0.004382, 0, 0}, { -4.000000, 0.013497, 0, 0}, { -3.000000, 0.032379, 0, 0}, { -2.000000, 0.060493, 0, 0}, { -1.000000, 0.088017, 0, 0}, { 0, 0.099735, 0, 0}, { 1.000000, 0.088017, 0, 0}, { 2.000000, 0.060493, 0, 0}, { 3.000000, 0.032379, 0, 0}, { 4.000000, 0.013497, 0, 0}, { 5.000000, 0.004382, 0, 0}, { 6.000000, 0.001108, 0, 0} } dcl_constantbuffer cb12[1], immediateIndexed dcl_sampler s0, mode_default dcl_resource_texture2d (float,float,float,float) t0 dcl_input_ps linear v1.xy dcl_output o0.xyzw dcl_temps 4 0: mov r0.z, l(0) 1: mov r1.xyzw, l(0,0,0,0) 2: mov r0.w, l(0) 3: loop 4: ige r2.x, r0.w, l(13) 5: breakc_nz r2.x 6: mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx 7: add r2.xyzw, r0.zxyz, v1.xyxy 8: sample r3.xyzw, r2.xyxx, t0.xyzw, s0 9: mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw 10: sample r2.xyzw, r2.zwzz, t0.xyzw, s0 11: mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw 12: iadd r0.w, r0.w, l(1) 13: endloop 14: mov o0.xyzw, r1.xyzw 15: ret // Approximately 16 instruction slots used Logging started! Mount point is not used! SHOULD BE FIXED! ResourceManager::MountContentProvider at root // // Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 // OLOLO// // Buffer Definitions: // // cbuffer texInfo // { // // float2 texelSize; // Offset: 0 Size: 8 // float2 dummy; // Offset: 8 Size: 8 [unused] // // } // // // Resource Bindings: // // Name Type Format Dim Slot Elements // ------------------------------ ---------- ------- ----------- ---- -------- // pointSampler sampler NA NA 0 1 // diffuseMap texture float4 2d 0 1 // texInfo cbuffer NA NA 12 1 // // // // Input signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------ ------ // SV_Position 0 xyzw 0 POS float // TEXCOORD 0 xy 1 NONE float xy // // // Output signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------ ------ // SV_Target 0 xyzw 0 TARGET float xyzw // ps_4_0 dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0}, { -5.000000, 0.004382, 0, 0}, { -4.000000, 0.013497, 0, 0}, { -3.000000, 0.032379, 0, 0}, { -2.000000, 0.060493, 0, 0}, { -1.000000, 0.088017, 0, 0}, { 0, 0.099735, 0, 0}, { 1.000000, 0.088017, 0, 0}, { 2.000000, 0.060493, 0, 0}, { 3.000000, 0.032379, 0, 0}, { 4.000000, 0.013497, 0, 0}, { 5.000000, 0.004382, 0, 0}, { 6.000000, 0.001108, 0, 0} } dcl_constantbuffer cb12[1], immediateIndexed dcl_sampler s0, mode_default dcl_resource_texture2d (float,float,float,float) t0 dcl_input_ps linear v1.xy dcl_output o0.xyzw dcl_temps 4 0: mov r0.z, l(0) 1: mov r1.xyzw, l(0,0,0,0) 2: mov r0.w, l(0) 3: loop 4: ige r2.x, r0.w, l(13) 5: breakc_nz r2.x 6: mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx 7: add r2.xyzw, r0.zxyz, v1.xyxy 8: sample r3.xyzw, r2.xyxx, t0.xyzw, s0 9: mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw 10: sample r2.xyzw, r2.zwzz, t0.xyzw, s0 11: mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw 12: iadd r0.w, r0.w, l(1) 13: endloop 14: mov o0.xyzw, r1.xyzw 15: ret // Approximately 16 instruction slots used Logging started! Mount point is not used! SHOULD BE FIXED! ResourceManager::MountContentProvider at root // // Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 // OLOLO// // Buffer Definitions: // // cbuffer texInfo // { // // float2 texelSize; // Offset: 0 Size: 8 // float2 dummy; // Offset: 8 Size: 8 [unused] // // } // // // Resource Bindings: // // Name Type Format Dim Slot Elements // ------------------------------ ---------- ------- ----------- ---- -------- // pointSampler sampler NA NA 0 1 // diffuseMap texture float4 2d 0 1 // texInfo cbuffer NA NA 12 1 // // // // Input signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------ ------ // SV_Position 0 xyzw 0 POS float // TEXCOORD 0 xy 1 NONE float xy // // // Output signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------ ------ // SV_Target 0 xyzw 0 TARGET float xyzw // ps_4_0 dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0}, { -5.000000, 0.004382, 0, 0}, { -4.000000, 0.013497, 0, 0}, { -3.000000, 0.032379, 0, 0}, { -2.000000, 0.060493, 0, 0}, { -1.000000, 0.088017, 0, 0}, { 0, 0.099735, 0, 0}, { 1.000000, 0.088017, 0, 0}, { 2.000000, 0.060493, 0, 0}, { 3.000000, 0.032379, 0, 0}, { 4.000000, 0.013497, 0, 0}, { 5.000000, 0.004382, 0, 0}, { 6.000000, 0.001108, 0, 0} } dcl_constantbuffer cb12[1], immediateIndexed dcl_sampler s0, mode_default dcl_resource_texture2d (float,float,float,float) t0 dcl_input_ps linear v1.xy dcl_output o0.xyzw dcl_temps 4 0: mov r0.z, l(0) 1: mov r1.xyzw, l(0,0,0,0) 2: mov r0.w, l(0) 3: loop 4: ige r2.x, r0.w, l(13) 5: breakc_nz r2.x 6: mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx 7: add r2.xyzw, r0.zxyz, v1.xyxy 8: sample r3.xyzw, r2.xyxx, t0.xyzw, s0 9: mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw 10: sample r2.xyzw, r2.zwzz, t0.xyzw, s0 11: mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw 12: iadd r0.w, r0.w, l(1) 13: endloop 14: mov o0.xyzw, r1.xyzw 15: ret // Approximately 16 instruction slots used Closing log Logging started! Mount point is not used! SHOULD BE FIXED! ResourceManager::MountContentProvider at root // // Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 // OLOLO// // Buffer Definitions: // // cbuffer texInfo // { // // float2 texelSize; // Offset: 0 Size: 8 // float2 dummy; // Offset: 8 Size: 8 [unused] // // } // // // Resource Bindings: // // Name Type Format Dim Slot Elements // ------------------------------ ---------- ------- ----------- ---- -------- // pointSampler sampler NA NA 0 1 // diffuseMap texture float4 2d 0 1 // texInfo cbuffer NA NA 12 1 // // // // Input signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------ ------ // SV_Position 0 xyzw 0 POS float // TEXCOORD 0 xy 1 NONE float xy // // // Output signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------ ------ // SV_Target 0 xyzw 0 TARGET float xyzw // ps_4_0 dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0}, { -5.000000, 0.004382, 0, 0}, { -4.000000, 0.013497, 0, 0}, { -3.000000, 0.032379, 0, 0}, { -2.000000, 0.060493, 0, 0}, { -1.000000, 0.088017, 0, 0}, { 0, 0.099735, 0, 0}, { 1.000000, 0.088017, 0, 0}, { 2.000000, 0.060493, 0, 0}, { 3.000000, 0.032379, 0, 0}, { 4.000000, 0.013497, 0, 0}, { 5.000000, 0.004382, 0, 0}, { 6.000000, 0.001108, 0, 0} } dcl_constantbuffer cb12[1], immediateIndexed dcl_sampler s0, mode_default dcl_resource_texture2d (float,float,float,float) t0 dcl_input_ps linear v1.xy dcl_output o0.xyzw dcl_temps 4 0: mov r0.z, l(0) 1: mov r1.xyzw, l(0,0,0,0) 2: mov r0.w, l(0) 3: loop 4: ige r2.x, r0.w, l(13) 5: breakc_nz r2.x 6: mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx 7: add r2.xyzw, r0.zxyz, v1.xyxy 8: sample r3.xyzw, r2.xyxx, t0.xyzw, s0 9: mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw 10: sample r2.xyzw, r2.zwzz, t0.xyzw, s0 11: mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw 12: iadd r0.w, r0.w, l(1) 13: endloop 14: mov o0.xyzw, r1.xyzw 15: ret // Approximately 16 instruction slots used Logging started! Mount point is not used! SHOULD BE FIXED! ResourceManager::MountContentProvider at root // // Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 // OLOLO// // Buffer Definitions: // // cbuffer texInfo // { // // float2 texelSize; // Offset: 0 Size: 8 // float2 dummy; // Offset: 8 Size: 8 [unused] // // } // // // Resource Bindings: // // Name Type Format Dim Slot Elements // ------------------------------ ---------- ------- ----------- ---- -------- // pointSampler sampler NA NA 0 1 // diffuseMap texture float4 2d 0 1 // texInfo cbuffer NA NA 12 1 // // // // Input signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------ ------ // SV_Position 0 xyzw 0 POS float // TEXCOORD 0 xy 1 NONE float xy // // // Output signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------ ------ // SV_Target 0 xyzw 0 TARGET float xyzw // ps_4_0 dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0}, { -5.000000, 0.004382, 0, 0}, { -4.000000, 0.013497, 0, 0}, { -3.000000, 0.032379, 0, 0}, { -2.000000, 0.060493, 0, 0}, { -1.000000, 0.088017, 0, 0}, { 0, 0.099735, 0, 0}, { 1.000000, 0.088017, 0, 0}, { 2.000000, 0.060493, 0, 0}, { 3.000000, 0.032379, 0, 0}, { 4.000000, 0.013497, 0, 0}, { 5.000000, 0.004382, 0, 0}, { 6.000000, 0.001108, 0, 0} } dcl_constantbuffer cb12[1], immediateIndexed dcl_sampler s0, mode_default dcl_resource_texture2d (float,float,float,float) t0 dcl_input_ps linear v1.xy dcl_output o0.xyzw dcl_temps 4 0: mov r0.z, l(0) 1: mov r1.xyzw, l(0,0,0,0) 2: mov r0.w, l(0) 3: loop 4: ige r2.x, r0.w, l(13) 5: breakc_nz r2.x 6: mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx 7: add r2.xyzw, r0.zxyz, v1.xyxy 8: sample r3.xyzw, r2.xyxx, t0.xyzw, s0 9: mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw 10: sample r2.xyzw, r2.zwzz, t0.xyzw, s0 11: mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw 12: iadd r0.w, r0.w, l(1) 13: endloop 14: mov o0.xyzw, r1.xyzw 15: ret // Approximately 16 instruction slots used Logging started! Mount point is not used! SHOULD BE FIXED! ResourceManager::MountContentProvider at root // // Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 // OLOLO// // Buffer Definitions: // // cbuffer texInfo // { // // float2 texelSize; // Offset: 0 Size: 8 // float2 dummy; // Offset: 8 Size: 8 [unused] // // } // // // Resource Bindings: // // Name Type Format Dim Slot Elements // ------------------------------ ---------- ------- ----------- ---- -------- // pointSampler sampler NA NA 0 1 // diffuseMap texture float4 2d 0 1 // texInfo cbuffer NA NA 12 1 // // // // Input signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------ ------ // SV_Position 0 xyzw 0 POS float // TEXCOORD 0 xy 1 NONE float xy // // // Output signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------ ------ // SV_Target 0 xyzw 0 TARGET float xyzw // ps_4_0 dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0}, { -5.000000, 0.004382, 0, 0}, { -4.000000, 0.013497, 0, 0}, { -3.000000, 0.032379, 0, 0}, { -2.000000, 0.060493, 0, 0}, { -1.000000, 0.088017, 0, 0}, { 0, 0.099735, 0, 0}, { 1.000000, 0.088017, 0, 0}, { 2.000000, 0.060493, 0, 0}, { 3.000000, 0.032379, 0, 0}, { 4.000000, 0.013497, 0, 0}, { 5.000000, 0.004382, 0, 0}, { 6.000000, 0.001108, 0, 0} } dcl_constantbuffer cb12[1], immediateIndexed dcl_sampler s0, mode_default dcl_resource_texture2d (float,float,float,float) t0 dcl_input_ps linear v1.xy dcl_output o0.xyzw dcl_temps 4 0: mov r0.z, l(0) 1: mov r1.xyzw, l(0,0,0,0) 2: mov r0.w, l(0) 3: loop 4: ige r2.x, r0.w, l(13) 5: breakc_nz r2.x 6: mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx 7: add r2.xyzw, r0.zxyz, v1.xyxy 8: sample r3.xyzw, r2.xyxx, t0.xyzw, s0 9: mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw 10: sample r2.xyzw, r2.zwzz, t0.xyzw, s0 11: mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw 12: iadd r0.w, r0.w, l(1) 13: endloop 14: mov o0.xyzw, r1.xyzw 15: ret // Approximately 16 instruction slots used Closing log Logging started! Mount point is not used! SHOULD BE FIXED! ResourceManager::MountContentProvider at root // // Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 // OLOLO// // Buffer Definitions: // // cbuffer texInfo // { // // float2 texelSize; // Offset: 0 Size: 8 // float2 dummy; // Offset: 8 Size: 8 [unused] // // } // // // Resource Bindings: // // Name Type Format Dim Slot Elements // ------------------------------ ---------- ------- ----------- ---- -------- // pointSampler sampler NA NA 0 1 // diffuseMap texture float4 2d 0 1 // texInfo cbuffer NA NA 12 1 // // // // Input signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------ ------ // SV_Position 0 xyzw 0 POS float // TEXCOORD 0 xy 1 NONE float xy // // // Output signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------ ------ // SV_Target 0 xyzw 0 TARGET float xyzw // ps_4_0 dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0}, { -5.000000, 0.004382, 0, 0}, { -4.000000, 0.013497, 0, 0}, { -3.000000, 0.032379, 0, 0}, { -2.000000, 0.060493, 0, 0}, { -1.000000, 0.088017, 0, 0}, { 0, 0.099735, 0, 0}, { 1.000000, 0.088017, 0, 0}, { 2.000000, 0.060493, 0, 0}, { 3.000000, 0.032379, 0, 0}, { 4.000000, 0.013497, 0, 0}, { 5.000000, 0.004382, 0, 0}, { 6.000000, 0.001108, 0, 0} } dcl_constantbuffer cb12[1], immediateIndexed dcl_sampler s0, mode_default dcl_resource_texture2d (float,float,float,float) t0 dcl_input_ps linear v1.xy dcl_output o0.xyzw dcl_temps 4 0: mov r0.z, l(0) 1: mov r1.xyzw, l(0,0,0,0) 2: mov r0.w, l(0) 3: loop 4: ige r2.x, r0.w, l(13) 5: breakc_nz r2.x 6: mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx 7: add r2.xyzw, r0.zxyz, v1.xyxy 8: sample r3.xyzw, r2.xyxx, t0.xyzw, s0 9: mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw 10: sample r2.xyzw, r2.zwzz, t0.xyzw, s0 11: mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw 12: iadd r0.w, r0.w, l(1) 13: endloop 14: mov o0.xyzw, r1.xyzw 15: ret // Approximately 16 instruction slots used Closing log Logging started! Mount point is not used! SHOULD BE FIXED! ResourceManager::MountContentProvider at root // // Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 // OLOLO// // Buffer Definitions: // // cbuffer texInfo // { // // float2 texelSize; // Offset: 0 Size: 8 // float2 dummy; // Offset: 8 Size: 8 [unused] // // } // // // Resource Bindings: // // Name Type Format Dim Slot Elements // ------------------------------ ---------- ------- ----------- ---- -------- // pointSampler sampler NA NA 0 1 // diffuseMap texture float4 2d 0 1 // texInfo cbuffer NA NA 12 1 // // // // Input signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------ ------ // SV_Position 0 xyzw 0 POS float // TEXCOORD 0 xy 1 NONE float xy // // // Output signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------ ------ // SV_Target 0 xyzw 0 TARGET float xyzw // ps_4_0 dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0}, { -5.000000, 0.004382, 0, 0}, { -4.000000, 0.013497, 0, 0}, { -3.000000, 0.032379, 0, 0}, { -2.000000, 0.060493, 0, 0}, { -1.000000, 0.088017, 0, 0}, { 0, 0.099735, 0, 0}, { 1.000000, 0.088017, 0, 0}, { 2.000000, 0.060493, 0, 0}, { 3.000000, 0.032379, 0, 0}, { 4.000000, 0.013497, 0, 0}, { 5.000000, 0.004382, 0, 0}, { 6.000000, 0.001108, 0, 0} } dcl_constantbuffer cb12[1], immediateIndexed dcl_sampler s0, mode_default dcl_resource_texture2d (float,float,float,float) t0 dcl_input_ps linear v1.xy dcl_output o0.xyzw dcl_temps 4 0: mov r0.z, l(0) 1: mov r1.xyzw, l(0,0,0,0) 2: mov r0.w, l(0) 3: loop 4: ige r2.x, r0.w, l(13) 5: breakc_nz r2.x 6: mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx 7: add r2.xyzw, r0.zxyz, v1.xyxy 8: sample r3.xyzw, r2.xyxx, t0.xyzw, s0 9: mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw 10: sample r2.xyzw, r2.zwzz, t0.xyzw, s0 11: mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw 12: iadd r0.w, r0.w, l(1) 13: endloop 14: mov o0.xyzw, r1.xyzw 15: ret // Approximately 16 instruction slots used Closing log Logging started! Mount point is not used! SHOULD BE FIXED! ResourceManager::MountContentProvider at root // // Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 // OLOLO// // Buffer Definitions: // // cbuffer texInfo // { // // float2 texelSize; // Offset: 0 Size: 8 // float2 dummy; // Offset: 8 Size: 8 [unused] // // } // // // Resource Bindings: // // Name Type Format Dim Slot Elements // ------------------------------ ---------- ------- ----------- ---- -------- // pointSampler sampler NA NA 0 1 // diffuseMap texture float4 2d 0 1 // texInfo cbuffer NA NA 12 1 // // // // Input signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------ ------ // SV_Position 0 xyzw 0 POS float // TEXCOORD 0 xy 1 NONE float xy // // // Output signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------ ------ // SV_Target 0 xyzw 0 TARGET float xyzw // ps_4_0 dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0}, { -5.000000, 0.004382, 0, 0}, { -4.000000, 0.013497, 0, 0}, { -3.000000, 0.032379, 0, 0}, { -2.000000, 0.060493, 0, 0}, { -1.000000, 0.088017, 0, 0}, { 0, 0.099735, 0, 0}, { 1.000000, 0.088017, 0, 0}, { 2.000000, 0.060493, 0, 0}, { 3.000000, 0.032379, 0, 0}, { 4.000000, 0.013497, 0, 0}, { 5.000000, 0.004382, 0, 0}, { 6.000000, 0.001108, 0, 0} } dcl_constantbuffer cb12[1], immediateIndexed dcl_sampler s0, mode_default dcl_resource_texture2d (float,float,float,float) t0 dcl_input_ps linear v1.xy dcl_output o0.xyzw dcl_temps 4 0: mov r0.z, l(0) 1: mov r1.xyzw, l(0,0,0,0) 2: mov r0.w, l(0) 3: loop 4: ige r2.x, r0.w, l(13) 5: breakc_nz r2.x 6: mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx 7: add r2.xyzw, r0.zxyz, v1.xyxy 8: sample r3.xyzw, r2.xyxx, t0.xyzw, s0 9: mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw 10: sample r2.xyzw, r2.zwzz, t0.xyzw, s0 11: mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw 12: iadd r0.w, r0.w, l(1) 13: endloop 14: mov o0.xyzw, r1.xyzw 15: ret // Approximately 16 instruction slots used Closing log Logging started! Mount point is not used! SHOULD BE FIXED! ResourceManager::MountContentProvider at root // // Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 // OLOLO// // Buffer Definitions: // // cbuffer texInfo // { // // float2 texelSize; // Offset: 0 Size: 8 // float2 dummy; // Offset: 8 Size: 8 [unused] // // } // // // Resource Bindings: // // Name Type Format Dim Slot Elements // ------------------------------ ---------- ------- ----------- ---- -------- // pointSampler sampler NA NA 0 1 // diffuseMap texture float4 2d 0 1 // texInfo cbuffer NA NA 12 1 // // // // Input signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------ ------ // SV_Position 0 xyzw 0 POS float // TEXCOORD 0 xy 1 NONE float xy // // // Output signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------ ------ // SV_Target 0 xyzw 0 TARGET float xyzw // ps_4_0 dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0}, { -5.000000, 0.004382, 0, 0}, { -4.000000, 0.013497, 0, 0}, { -3.000000, 0.032379, 0, 0}, { -2.000000, 0.060493, 0, 0}, { -1.000000, 0.088017, 0, 0}, { 0, 0.099735, 0, 0}, { 1.000000, 0.088017, 0, 0}, { 2.000000, 0.060493, 0, 0}, { 3.000000, 0.032379, 0, 0}, { 4.000000, 0.013497, 0, 0}, { 5.000000, 0.004382, 0, 0}, { 6.000000, 0.001108, 0, 0} } dcl_constantbuffer cb12[1], immediateIndexed dcl_sampler s0, mode_default dcl_resource_texture2d (float,float,float,float) t0 dcl_input_ps linear v1.xy dcl_output o0.xyzw dcl_temps 4 0: mov r0.z, l(0) 1: mov r1.xyzw, l(0,0,0,0) 2: mov r0.w, l(0) 3: loop 4: ige r2.x, r0.w, l(13) 5: breakc_nz r2.x 6: mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx 7: add r2.xyzw, r0.zxyz, v1.xyxy 8: sample r3.xyzw, r2.xyxx, t0.xyzw, s0 9: mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw 10: sample r2.xyzw, r2.zwzz, t0.xyzw, s0 11: mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw 12: iadd r0.w, r0.w, l(1) 13: endloop 14: mov o0.xyzw, r1.xyzw 15: ret // Approximately 16 instruction slots used Logging started! Mount point is not used! SHOULD BE FIXED! ResourceManager::MountContentProvider at root // // Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 // OLOLO// // Buffer Definitions: // // cbuffer texInfo // { // // float2 texelSize; // Offset: 0 Size: 8 // float2 dummy; // Offset: 8 Size: 8 [unused] // // } // // // Resource Bindings: // // Name Type Format Dim Slot Elements // ------------------------------ ---------- ------- ----------- ---- -------- // pointSampler sampler NA NA 0 1 // diffuseMap texture float4 2d 0 1 // texInfo cbuffer NA NA 12 1 // // // // Input signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------ ------ // SV_Position 0 xyzw 0 POS float // TEXCOORD 0 xy 1 NONE float xy // // // Output signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------ ------ // SV_Target 0 xyzw 0 TARGET float xyzw // ps_4_0 dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0}, { -5.000000, 0.004382, 0, 0}, { -4.000000, 0.013497, 0, 0}, { -3.000000, 0.032379, 0, 0}, { -2.000000, 0.060493, 0, 0}, { -1.000000, 0.088017, 0, 0}, { 0, 0.099735, 0, 0}, { 1.000000, 0.088017, 0, 0}, { 2.000000, 0.060493, 0, 0}, { 3.000000, 0.032379, 0, 0}, { 4.000000, 0.013497, 0, 0}, { 5.000000, 0.004382, 0, 0}, { 6.000000, 0.001108, 0, 0} } dcl_constantbuffer cb12[1], immediateIndexed dcl_sampler s0, mode_default dcl_resource_texture2d (float,float,float,float) t0 dcl_input_ps linear v1.xy dcl_output o0.xyzw dcl_temps 4 0: mov r0.z, l(0) 1: mov r1.xyzw, l(0,0,0,0) 2: mov r0.w, l(0) 3: loop 4: ige r2.x, r0.w, l(13) 5: breakc_nz r2.x 6: mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx 7: add r2.xyzw, r0.zxyz, v1.xyxy 8: sample r3.xyzw, r2.xyxx, t0.xyzw, s0 9: mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw 10: sample r2.xyzw, r2.zwzz, t0.xyzw, s0 11: mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw 12: iadd r0.w, r0.w, l(1) 13: endloop 14: mov o0.xyzw, r1.xyzw 15: ret // Approximately 16 instruction slots used Logging started! Mount point is not used! SHOULD BE FIXED! ResourceManager::MountContentProvider at root // // Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 // OLOLO// // Buffer Definitions: // // cbuffer texInfo // { // // float2 texelSize; // Offset: 0 Size: 8 // float2 dummy; // Offset: 8 Size: 8 [unused] // // } // // // Resource Bindings: // // Name Type Format Dim Slot Elements // ------------------------------ ---------- ------- ----------- ---- -------- // pointSampler sampler NA NA 0 1 // diffuseMap texture float4 2d 0 1 // texInfo cbuffer NA NA 12 1 // // // // Input signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------ ------ // SV_Position 0 xyzw 0 POS float // TEXCOORD 0 xy 1 NONE float xy // // // Output signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------ ------ // SV_Target 0 xyzw 0 TARGET float xyzw // ps_4_0 dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0}, { -5.000000, 0.004382, 0, 0}, { -4.000000, 0.013497, 0, 0}, { -3.000000, 0.032379, 0, 0}, { -2.000000, 0.060493, 0, 0}, { -1.000000, 0.088017, 0, 0}, { 0, 0.099735, 0, 0}, { 1.000000, 0.088017, 0, 0}, { 2.000000, 0.060493, 0, 0}, { 3.000000, 0.032379, 0, 0}, { 4.000000, 0.013497, 0, 0}, { 5.000000, 0.004382, 0, 0}, { 6.000000, 0.001108, 0, 0} } dcl_constantbuffer cb12[1], immediateIndexed dcl_sampler s0, mode_default dcl_resource_texture2d (float,float,float,float) t0 dcl_input_ps linear v1.xy dcl_output o0.xyzw dcl_temps 4 0: mov r0.z, l(0) 1: mov r1.xyzw, l(0,0,0,0) 2: mov r0.w, l(0) 3: loop 4: ige r2.x, r0.w, l(13) 5: breakc_nz r2.x 6: mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx 7: add r2.xyzw, r0.zxyz, v1.xyxy 8: sample r3.xyzw, r2.xyxx, t0.xyzw, s0 9: mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw 10: sample r2.xyzw, r2.zwzz, t0.xyzw, s0 11: mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw 12: iadd r0.w, r0.w, l(1) 13: endloop 14: mov o0.xyzw, r1.xyzw 15: ret // Approximately 16 instruction slots used Logging started! Mount point is not used! SHOULD BE FIXED! ResourceManager::MountContentProvider at root // // Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 // OLOLO// // Buffer Definitions: // // cbuffer texInfo // { // // float2 texelSize; // Offset: 0 Size: 8 // float2 dummy; // Offset: 8 Size: 8 [unused] // // } // // // Resource Bindings: // // Name Type Format Dim Slot Elements // ------------------------------ ---------- ------- ----------- ---- -------- // pointSampler sampler NA NA 0 1 // diffuseMap texture float4 2d 0 1 // texInfo cbuffer NA NA 12 1 // // // // Input signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------ ------ // SV_Position 0 xyzw 0 POS float // TEXCOORD 0 xy 1 NONE float xy // // // Output signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------ ------ // SV_Target 0 xyzw 0 TARGET float xyzw // ps_4_0 dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0}, { -5.000000, 0.004382, 0, 0}, { -4.000000, 0.013497, 0, 0}, { -3.000000, 0.032379, 0, 0}, { -2.000000, 0.060493, 0, 0}, { -1.000000, 0.088017, 0, 0}, { 0, 0.099735, 0, 0}, { 1.000000, 0.088017, 0, 0}, { 2.000000, 0.060493, 0, 0}, { 3.000000, 0.032379, 0, 0}, { 4.000000, 0.013497, 0, 0}, { 5.000000, 0.004382, 0, 0}, { 6.000000, 0.001108, 0, 0} } dcl_constantbuffer cb12[1], immediateIndexed dcl_sampler s0, mode_default dcl_resource_texture2d (float,float,float,float) t0 dcl_input_ps linear v1.xy dcl_output o0.xyzw dcl_temps 4 0: mov r0.z, l(0) 1: mov r1.xyzw, l(0,0,0,0) 2: mov r0.w, l(0) 3: loop 4: ige r2.x, r0.w, l(13) 5: breakc_nz r2.x 6: mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx 7: add r2.xyzw, r0.zxyz, v1.xyxy 8: sample r3.xyzw, r2.xyxx, t0.xyzw, s0 9: mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw 10: sample r2.xyzw, r2.zwzz, t0.xyzw, s0 11: mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw 12: iadd r0.w, r0.w, l(1) 13: endloop 14: mov o0.xyzw, r1.xyzw 15: ret // Approximately 16 instruction slots used Logging started! Mount point is not used! SHOULD BE FIXED! ResourceManager::MountContentProvider at root // // Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 // OLOLO// // Buffer Definitions: // // cbuffer texInfo // { // // float2 texelSize; // Offset: 0 Size: 8 // float2 dummy; // Offset: 8 Size: 8 [unused] // // } // // // Resource Bindings: // // Name Type Format Dim Slot Elements // ------------------------------ ---------- ------- ----------- ---- -------- // pointSampler sampler NA NA 0 1 // diffuseMap texture float4 2d 0 1 // texInfo cbuffer NA NA 12 1 // // // // Input signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------ ------ // SV_Position 0 xyzw 0 POS float // TEXCOORD 0 xy 1 NONE float xy // // // Output signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------ ------ // SV_Target 0 xyzw 0 TARGET float xyzw // ps_4_0 dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0}, { -5.000000, 0.004382, 0, 0}, { -4.000000, 0.013497, 0, 0}, { -3.000000, 0.032379, 0, 0}, { -2.000000, 0.060493, 0, 0}, { -1.000000, 0.088017, 0, 0}, { 0, 0.099735, 0, 0}, { 1.000000, 0.088017, 0, 0}, { 2.000000, 0.060493, 0, 0}, { 3.000000, 0.032379, 0, 0}, { 4.000000, 0.013497, 0, 0}, { 5.000000, 0.004382, 0, 0}, { 6.000000, 0.001108, 0, 0} } dcl_constantbuffer cb12[1], immediateIndexed dcl_sampler s0, mode_default dcl_resource_texture2d (float,float,float,float) t0 dcl_input_ps linear v1.xy dcl_output o0.xyzw dcl_temps 4 0: mov r0.z, l(0) 1: mov r1.xyzw, l(0,0,0,0) 2: mov r0.w, l(0) 3: loop 4: ige r2.x, r0.w, l(13) 5: breakc_nz r2.x 6: mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx 7: add r2.xyzw, r0.zxyz, v1.xyxy 8: sample r3.xyzw, r2.xyxx, t0.xyzw, s0 9: mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw 10: sample r2.xyzw, r2.zwzz, t0.xyzw, s0 11: mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw 12: iadd r0.w, r0.w, l(1) 13: endloop 14: mov o0.xyzw, r1.xyzw 15: ret // Approximately 16 instruction slots used Logging started! Mount point is not used! SHOULD BE FIXED! ResourceManager::MountContentProvider at root // // Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 // OLOLO// // Buffer Definitions: // // cbuffer texInfo // { // // float2 texelSize; // Offset: 0 Size: 8 // float2 dummy; // Offset: 8 Size: 8 [unused] // // } // // // Resource Bindings: // // Name Type Format Dim Slot Elements // ------------------------------ ---------- ------- ----------- ---- -------- // pointSampler sampler NA NA 0 1 // diffuseMap texture float4 2d 0 1 // texInfo cbuffer NA NA 12 1 // // // // Input signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------ ------ // SV_Position 0 xyzw 0 POS float // TEXCOORD 0 xy 1 NONE float xy // // // Output signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------ ------ // SV_Target 0 xyzw 0 TARGET float xyzw // ps_4_0 dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0}, { -5.000000, 0.004382, 0, 0}, { -4.000000, 0.013497, 0, 0}, { -3.000000, 0.032379, 0, 0}, { -2.000000, 0.060493, 0, 0}, { -1.000000, 0.088017, 0, 0}, { 0, 0.099735, 0, 0}, { 1.000000, 0.088017, 0, 0}, { 2.000000, 0.060493, 0, 0}, { 3.000000, 0.032379, 0, 0}, { 4.000000, 0.013497, 0, 0}, { 5.000000, 0.004382, 0, 0}, { 6.000000, 0.001108, 0, 0} } dcl_constantbuffer cb12[1], immediateIndexed dcl_sampler s0, mode_default dcl_resource_texture2d (float,float,float,float) t0 dcl_input_ps linear v1.xy dcl_output o0.xyzw dcl_temps 4 0: mov r0.z, l(0) 1: mov r1.xyzw, l(0,0,0,0) 2: mov r0.w, l(0) 3: loop 4: ige r2.x, r0.w, l(13) 5: breakc_nz r2.x 6: mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx 7: add r2.xyzw, r0.zxyz, v1.xyxy 8: sample r3.xyzw, r2.xyxx, t0.xyzw, s0 9: mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw 10: sample r2.xyzw, r2.zwzz, t0.xyzw, s0 11: mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw 12: iadd r0.w, r0.w, l(1) 13: endloop 14: mov o0.xyzw, r1.xyzw 15: ret // Approximately 16 instruction slots used Logging started! Mount point is not used! SHOULD BE FIXED! ResourceManager::MountContentProvider at root // // Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 // OLOLO// // Buffer Definitions: // // cbuffer texInfo // { // // float2 texelSize; // Offset: 0 Size: 8 // float2 dummy; // Offset: 8 Size: 8 [unused] // // } // // // Resource Bindings: // // Name Type Format Dim Slot Elements // ------------------------------ ---------- ------- ----------- ---- -------- // pointSampler sampler NA NA 0 1 // diffuseMap texture float4 2d 0 1 // texInfo cbuffer NA NA 12 1 // // // // Input signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------ ------ // SV_Position 0 xyzw 0 POS float // TEXCOORD 0 xy 1 NONE float xy // // // Output signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------ ------ // SV_Target 0 xyzw 0 TARGET float xyzw // ps_4_0 dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0}, { -5.000000, 0.004382, 0, 0}, { -4.000000, 0.013497, 0, 0}, { -3.000000, 0.032379, 0, 0}, { -2.000000, 0.060493, 0, 0}, { -1.000000, 0.088017, 0, 0}, { 0, 0.099735, 0, 0}, { 1.000000, 0.088017, 0, 0}, { 2.000000, 0.060493, 0, 0}, { 3.000000, 0.032379, 0, 0}, { 4.000000, 0.013497, 0, 0}, { 5.000000, 0.004382, 0, 0}, { 6.000000, 0.001108, 0, 0} } dcl_constantbuffer cb12[1], immediateIndexed dcl_sampler s0, mode_default dcl_resource_texture2d (float,float,float,float) t0 dcl_input_ps linear v1.xy dcl_output o0.xyzw dcl_temps 4 0: mov r0.z, l(0) 1: mov r1.xyzw, l(0,0,0,0) 2: mov r0.w, l(0) 3: loop 4: ige r2.x, r0.w, l(13) 5: breakc_nz r2.x 6: mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx 7: add r2.xyzw, r0.zxyz, v1.xyxy 8: sample r3.xyzw, r2.xyxx, t0.xyzw, s0 9: mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw 10: sample r2.xyzw, r2.zwzz, t0.xyzw, s0 11: mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw 12: iadd r0.w, r0.w, l(1) 13: endloop 14: mov o0.xyzw, r1.xyzw 15: ret // Approximately 16 instruction slots used Logging started! Mount point is not used! SHOULD BE FIXED! ResourceManager::MountContentProvider at root // // Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 // OLOLO// // Buffer Definitions: // // cbuffer texInfo // { // // float2 texelSize; // Offset: 0 Size: 8 // float2 dummy; // Offset: 8 Size: 8 [unused] // // } // // // Resource Bindings: // // Name Type Format Dim Slot Elements // ------------------------------ ---------- ------- ----------- ---- -------- // pointSampler sampler NA NA 0 1 // diffuseMap texture float4 2d 0 1 // texInfo cbuffer NA NA 12 1 // // // // Input signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------ ------ // SV_Position 0 xyzw 0 POS float // TEXCOORD 0 xy 1 NONE float xy // // // Output signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------ ------ // SV_Target 0 xyzw 0 TARGET float xyzw // ps_4_0 dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0}, { -5.000000, 0.004382, 0, 0}, { -4.000000, 0.013497, 0, 0}, { -3.000000, 0.032379, 0, 0}, { -2.000000, 0.060493, 0, 0}, { -1.000000, 0.088017, 0, 0}, { 0, 0.099735, 0, 0}, { 1.000000, 0.088017, 0, 0}, { 2.000000, 0.060493, 0, 0}, { 3.000000, 0.032379, 0, 0}, { 4.000000, 0.013497, 0, 0}, { 5.000000, 0.004382, 0, 0}, { 6.000000, 0.001108, 0, 0} } dcl_constantbuffer cb12[1], immediateIndexed dcl_sampler s0, mode_default dcl_resource_texture2d (float,float,float,float) t0 dcl_input_ps linear v1.xy dcl_output o0.xyzw dcl_temps 4 0: mov r0.z, l(0) 1: mov r1.xyzw, l(0,0,0,0) 2: mov r0.w, l(0) 3: loop 4: ige r2.x, r0.w, l(13) 5: breakc_nz r2.x 6: mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx 7: add r2.xyzw, r0.zxyz, v1.xyxy 8: sample r3.xyzw, r2.xyxx, t0.xyzw, s0 9: mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw 10: sample r2.xyzw, r2.zwzz, t0.xyzw, s0 11: mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw 12: iadd r0.w, r0.w, l(1) 13: endloop 14: mov o0.xyzw, r1.xyzw 15: ret // Approximately 16 instruction slots used Logging started! Mount point is not used! SHOULD BE FIXED! ResourceManager::MountContentProvider at root // // Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 // OLOLO// // Buffer Definitions: // // cbuffer texInfo // { // // float2 texelSize; // Offset: 0 Size: 8 // float2 dummy; // Offset: 8 Size: 8 [unused] // // } // // // Resource Bindings: // // Name Type Format Dim Slot Elements // ------------------------------ ---------- ------- ----------- ---- -------- // pointSampler sampler NA NA 0 1 // diffuseMap texture float4 2d 0 1 // texInfo cbuffer NA NA 12 1 // // // // Input signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------ ------ // SV_Position 0 xyzw 0 POS float // TEXCOORD 0 xy 1 NONE float xy // // // Output signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------ ------ // SV_Target 0 xyzw 0 TARGET float xyzw // ps_4_0 dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0}, { -5.000000, 0.004382, 0, 0}, { -4.000000, 0.013497, 0, 0}, { -3.000000, 0.032379, 0, 0}, { -2.000000, 0.060493, 0, 0}, { -1.000000, 0.088017, 0, 0}, { 0, 0.099735, 0, 0}, { 1.000000, 0.088017, 0, 0}, { 2.000000, 0.060493, 0, 0}, { 3.000000, 0.032379, 0, 0}, { 4.000000, 0.013497, 0, 0}, { 5.000000, 0.004382, 0, 0}, { 6.000000, 0.001108, 0, 0} } dcl_constantbuffer cb12[1], immediateIndexed dcl_sampler s0, mode_default dcl_resource_texture2d (float,float,float,float) t0 dcl_input_ps linear v1.xy dcl_output o0.xyzw dcl_temps 4 0: mov r0.z, l(0) 1: mov r1.xyzw, l(0,0,0,0) 2: mov r0.w, l(0) 3: loop 4: ige r2.x, r0.w, l(13) 5: breakc_nz r2.x 6: mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx 7: add r2.xyzw, r0.zxyz, v1.xyxy 8: sample r3.xyzw, r2.xyxx, t0.xyzw, s0 9: mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw 10: sample r2.xyzw, r2.zwzz, t0.xyzw, s0 11: mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw 12: iadd r0.w, r0.w, l(1) 13: endloop 14: mov o0.xyzw, r1.xyzw 15: ret // Approximately 16 instruction slots used Logging started! Mount point is not used! SHOULD BE FIXED! ResourceManager::MountContentProvider at root // // Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 // OLOLO// // Buffer Definitions: // // cbuffer texInfo // { // // float2 texelSize; // Offset: 0 Size: 8 // float2 dummy; // Offset: 8 Size: 8 [unused] // // } // // // Resource Bindings: // // Name Type Format Dim Slot Elements // ------------------------------ ---------- ------- ----------- ---- -------- // pointSampler sampler NA NA 0 1 // diffuseMap texture float4 2d 0 1 // texInfo cbuffer NA NA 12 1 // // // // Input signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------ ------ // SV_Position 0 xyzw 0 POS float // TEXCOORD 0 xy 1 NONE float xy // // // Output signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------ ------ // SV_Target 0 xyzw 0 TARGET float xyzw // ps_4_0 dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0}, { -5.000000, 0.004382, 0, 0}, { -4.000000, 0.013497, 0, 0}, { -3.000000, 0.032379, 0, 0}, { -2.000000, 0.060493, 0, 0}, { -1.000000, 0.088017, 0, 0}, { 0, 0.099735, 0, 0}, { 1.000000, 0.088017, 0, 0}, { 2.000000, 0.060493, 0, 0}, { 3.000000, 0.032379, 0, 0}, { 4.000000, 0.013497, 0, 0}, { 5.000000, 0.004382, 0, 0}, { 6.000000, 0.001108, 0, 0} } dcl_constantbuffer cb12[1], immediateIndexed dcl_sampler s0, mode_default dcl_resource_texture2d (float,float,float,float) t0 dcl_input_ps linear v1.xy dcl_output o0.xyzw dcl_temps 4 0: mov r0.z, l(0) 1: mov r1.xyzw, l(0,0,0,0) 2: mov r0.w, l(0) 3: loop 4: ige r2.x, r0.w, l(13) 5: breakc_nz r2.x 6: mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx 7: add r2.xyzw, r0.zxyz, v1.xyxy 8: sample r3.xyzw, r2.xyxx, t0.xyzw, s0 9: mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw 10: sample r2.xyzw, r2.zwzz, t0.xyzw, s0 11: mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw 12: iadd r0.w, r0.w, l(1) 13: endloop 14: mov o0.xyzw, r1.xyzw 15: ret // Approximately 16 instruction slots used Logging started! Mount point is not used! SHOULD BE FIXED! ResourceManager::MountContentProvider at root // // Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 // OLOLO// // Buffer Definitions: // // cbuffer texInfo // { // // float2 texelSize; // Offset: 0 Size: 8 // float2 dummy; // Offset: 8 Size: 8 [unused] // // } // // // Resource Bindings: // // Name Type Format Dim Slot Elements // ------------------------------ ---------- ------- ----------- ---- -------- // pointSampler sampler NA NA 0 1 // diffuseMap texture float4 2d 0 1 // texInfo cbuffer NA NA 12 1 // // // // Input signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------ ------ // SV_Position 0 xyzw 0 POS float // TEXCOORD 0 xy 1 NONE float xy // // // Output signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------ ------ // SV_Target 0 xyzw 0 TARGET float xyzw // ps_4_0 dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0}, { -5.000000, 0.004382, 0, 0}, { -4.000000, 0.013497, 0, 0}, { -3.000000, 0.032379, 0, 0}, { -2.000000, 0.060493, 0, 0}, { -1.000000, 0.088017, 0, 0}, { 0, 0.099735, 0, 0}, { 1.000000, 0.088017, 0, 0}, { 2.000000, 0.060493, 0, 0}, { 3.000000, 0.032379, 0, 0}, { 4.000000, 0.013497, 0, 0}, { 5.000000, 0.004382, 0, 0}, { 6.000000, 0.001108, 0, 0} } dcl_constantbuffer cb12[1], immediateIndexed dcl_sampler s0, mode_default dcl_resource_texture2d (float,float,float,float) t0 dcl_input_ps linear v1.xy dcl_output o0.xyzw dcl_temps 4 0: mov r0.z, l(0) 1: mov r1.xyzw, l(0,0,0,0) 2: mov r0.w, l(0) 3: loop 4: ige r2.x, r0.w, l(13) 5: breakc_nz r2.x 6: mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx 7: add r2.xyzw, r0.zxyz, v1.xyxy 8: sample r3.xyzw, r2.xyxx, t0.xyzw, s0 9: mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw 10: sample r2.xyzw, r2.zwzz, t0.xyzw, s0 11: mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw 12: iadd r0.w, r0.w, l(1) 13: endloop 14: mov o0.xyzw, r1.xyzw 15: ret // Approximately 16 instruction slots used Logging started! Mount point is not used! SHOULD BE FIXED! ResourceManager::MountContentProvider at root // // Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 // OLOLO// // Buffer Definitions: // // cbuffer texInfo // { // // float2 texelSize; // Offset: 0 Size: 8 // float2 dummy; // Offset: 8 Size: 8 [unused] // // } // // // Resource Bindings: // // Name Type Format Dim Slot Elements // ------------------------------ ---------- ------- ----------- ---- -------- // pointSampler sampler NA NA 0 1 // diffuseMap texture float4 2d 0 1 // texInfo cbuffer NA NA 12 1 // // // // Input signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------ ------ // SV_Position 0 xyzw 0 POS float // TEXCOORD 0 xy 1 NONE float xy // // // Output signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------ ------ // SV_Target 0 xyzw 0 TARGET float xyzw // ps_4_0 dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0}, { -5.000000, 0.004382, 0, 0}, { -4.000000, 0.013497, 0, 0}, { -3.000000, 0.032379, 0, 0}, { -2.000000, 0.060493, 0, 0}, { -1.000000, 0.088017, 0, 0}, { 0, 0.099735, 0, 0}, { 1.000000, 0.088017, 0, 0}, { 2.000000, 0.060493, 0, 0}, { 3.000000, 0.032379, 0, 0}, { 4.000000, 0.013497, 0, 0}, { 5.000000, 0.004382, 0, 0}, { 6.000000, 0.001108, 0, 0} } dcl_constantbuffer cb12[1], immediateIndexed dcl_sampler s0, mode_default dcl_resource_texture2d (float,float,float,float) t0 dcl_input_ps linear v1.xy dcl_output o0.xyzw dcl_temps 4 0: mov r0.z, l(0) 1: mov r1.xyzw, l(0,0,0,0) 2: mov r0.w, l(0) 3: loop 4: ige r2.x, r0.w, l(13) 5: breakc_nz r2.x 6: mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx 7: add r2.xyzw, r0.zxyz, v1.xyxy 8: sample r3.xyzw, r2.xyxx, t0.xyzw, s0 9: mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw 10: sample r2.xyzw, r2.zwzz, t0.xyzw, s0 11: mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw 12: iadd r0.w, r0.w, l(1) 13: endloop 14: mov o0.xyzw, r1.xyzw 15: ret // Approximately 16 instruction slots used Logging started! Mount point is not used! SHOULD BE FIXED! ResourceManager::MountContentProvider at root // // Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 // OLOLO// // Buffer Definitions: // // cbuffer texInfo // { // // float2 texelSize; // Offset: 0 Size: 8 // float2 dummy; // Offset: 8 Size: 8 [unused] // // } // // // Resource Bindings: // // Name Type Format Dim Slot Elements // ------------------------------ ---------- ------- ----------- ---- -------- // pointSampler sampler NA NA 0 1 // diffuseMap texture float4 2d 0 1 // texInfo cbuffer NA NA 12 1 // // // // Input signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------ ------ // SV_Position 0 xyzw 0 POS float // TEXCOORD 0 xy 1 NONE float xy // // // Output signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------ ------ // SV_Target 0 xyzw 0 TARGET float xyzw // ps_4_0 dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0}, { -5.000000, 0.004382, 0, 0}, { -4.000000, 0.013497, 0, 0}, { -3.000000, 0.032379, 0, 0}, { -2.000000, 0.060493, 0, 0}, { -1.000000, 0.088017, 0, 0}, { 0, 0.099735, 0, 0}, { 1.000000, 0.088017, 0, 0}, { 2.000000, 0.060493, 0, 0}, { 3.000000, 0.032379, 0, 0}, { 4.000000, 0.013497, 0, 0}, { 5.000000, 0.004382, 0, 0}, { 6.000000, 0.001108, 0, 0} } dcl_constantbuffer cb12[1], immediateIndexed dcl_sampler s0, mode_default dcl_resource_texture2d (float,float,float,float) t0 dcl_input_ps linear v1.xy dcl_output o0.xyzw dcl_temps 4 0: mov r0.z, l(0) 1: mov r1.xyzw, l(0,0,0,0) 2: mov r0.w, l(0) 3: loop 4: ige r2.x, r0.w, l(13) 5: breakc_nz r2.x 6: mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx 7: add r2.xyzw, r0.zxyz, v1.xyxy 8: sample r3.xyzw, r2.xyxx, t0.xyzw, s0 9: mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw 10: sample r2.xyzw, r2.zwzz, t0.xyzw, s0 11: mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw 12: iadd r0.w, r0.w, l(1) 13: endloop 14: mov o0.xyzw, r1.xyzw 15: ret // Approximately 16 instruction slots used Closing log Logging started! Mount point is not used! SHOULD BE FIXED! ResourceManager::MountContentProvider at root // // Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 // OLOLO// // Buffer Definitions: // // cbuffer texInfo // { // // float2 texelSize; // Offset: 0 Size: 8 // float2 dummy; // Offset: 8 Size: 8 [unused] // // } // // // Resource Bindings: // // Name Type Format Dim Slot Elements // ------------------------------ ---------- ------- ----------- ---- -------- // pointSampler sampler NA NA 0 1 // diffuseMap texture float4 2d 0 1 // texInfo cbuffer NA NA 12 1 // // // // Input signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------ ------ // SV_Position 0 xyzw 0 POS float // TEXCOORD 0 xy 1 NONE float xy // // // Output signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------ ------ // SV_Target 0 xyzw 0 TARGET float xyzw // ps_4_0 dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0}, { -5.000000, 0.004382, 0, 0}, { -4.000000, 0.013497, 0, 0}, { -3.000000, 0.032379, 0, 0}, { -2.000000, 0.060493, 0, 0}, { -1.000000, 0.088017, 0, 0}, { 0, 0.099735, 0, 0}, { 1.000000, 0.088017, 0, 0}, { 2.000000, 0.060493, 0, 0}, { 3.000000, 0.032379, 0, 0}, { 4.000000, 0.013497, 0, 0}, { 5.000000, 0.004382, 0, 0}, { 6.000000, 0.001108, 0, 0} } dcl_constantbuffer cb12[1], immediateIndexed dcl_sampler s0, mode_default dcl_resource_texture2d (float,float,float,float) t0 dcl_input_ps linear v1.xy dcl_output o0.xyzw dcl_temps 4 0: mov r0.z, l(0) 1: mov r1.xyzw, l(0,0,0,0) 2: mov r0.w, l(0) 3: loop 4: ige r2.x, r0.w, l(13) 5: breakc_nz r2.x 6: mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx 7: add r2.xyzw, r0.zxyz, v1.xyxy 8: sample r3.xyzw, r2.xyxx, t0.xyzw, s0 9: mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw 10: sample r2.xyzw, r2.zwzz, t0.xyzw, s0 11: mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw 12: iadd r0.w, r0.w, l(1) 13: endloop 14: mov o0.xyzw, r1.xyzw 15: ret // Approximately 16 instruction slots used Logging started! Mount point is not used! SHOULD BE FIXED! ResourceManager::MountContentProvider at root // // Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 // OLOLO// // Buffer Definitions: // // cbuffer texInfo // { // // float2 texelSize; // Offset: 0 Size: 8 // float2 dummy; // Offset: 8 Size: 8 [unused] // // } // // // Resource Bindings: // // Name Type Format Dim Slot Elements // ------------------------------ ---------- ------- ----------- ---- -------- // pointSampler sampler NA NA 0 1 // diffuseMap texture float4 2d 0 1 // texInfo cbuffer NA NA 12 1 // // // // Input signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------ ------ // SV_Position 0 xyzw 0 POS float // TEXCOORD 0 xy 1 NONE float xy // // // Output signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------ ------ // SV_Target 0 xyzw 0 TARGET float xyzw // ps_4_0 dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0}, { -5.000000, 0.004382, 0, 0}, { -4.000000, 0.013497, 0, 0}, { -3.000000, 0.032379, 0, 0}, { -2.000000, 0.060493, 0, 0}, { -1.000000, 0.088017, 0, 0}, { 0, 0.099735, 0, 0}, { 1.000000, 0.088017, 0, 0}, { 2.000000, 0.060493, 0, 0}, { 3.000000, 0.032379, 0, 0}, { 4.000000, 0.013497, 0, 0}, { 5.000000, 0.004382, 0, 0}, { 6.000000, 0.001108, 0, 0} } dcl_constantbuffer cb12[1], immediateIndexed dcl_sampler s0, mode_default dcl_resource_texture2d (float,float,float,float) t0 dcl_input_ps linear v1.xy dcl_output o0.xyzw dcl_temps 4 0: mov r0.z, l(0) 1: mov r1.xyzw, l(0,0,0,0) 2: mov r0.w, l(0) 3: loop 4: ige r2.x, r0.w, l(13) 5: breakc_nz r2.x 6: mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx 7: add r2.xyzw, r0.zxyz, v1.xyxy 8: sample r3.xyzw, r2.xyxx, t0.xyzw, s0 9: mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw 10: sample r2.xyzw, r2.zwzz, t0.xyzw, s0 11: mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw 12: iadd r0.w, r0.w, l(1) 13: endloop 14: mov o0.xyzw, r1.xyzw 15: ret // Approximately 16 instruction slots used Logging started! Mount point is not used! SHOULD BE FIXED! ResourceManager::MountContentProvider at root // // Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 // OLOLO// // Buffer Definitions: // // cbuffer texInfo // { // // float2 texelSize; // Offset: 0 Size: 8 // float2 dummy; // Offset: 8 Size: 8 [unused] // // } // // // Resource Bindings: // // Name Type Format Dim Slot Elements // ------------------------------ ---------- ------- ----------- ---- -------- // pointSampler sampler NA NA 0 1 // diffuseMap texture float4 2d 0 1 // texInfo cbuffer NA NA 12 1 // // // // Input signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------ ------ // SV_Position 0 xyzw 0 POS float // TEXCOORD 0 xy 1 NONE float xy // // // Output signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------ ------ // SV_Target 0 xyzw 0 TARGET float xyzw // ps_4_0 dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0}, { -5.000000, 0.004382, 0, 0}, { -4.000000, 0.013497, 0, 0}, { -3.000000, 0.032379, 0, 0}, { -2.000000, 0.060493, 0, 0}, { -1.000000, 0.088017, 0, 0}, { 0, 0.099735, 0, 0}, { 1.000000, 0.088017, 0, 0}, { 2.000000, 0.060493, 0, 0}, { 3.000000, 0.032379, 0, 0}, { 4.000000, 0.013497, 0, 0}, { 5.000000, 0.004382, 0, 0}, { 6.000000, 0.001108, 0, 0} } dcl_constantbuffer cb12[1], immediateIndexed dcl_sampler s0, mode_default dcl_resource_texture2d (float,float,float,float) t0 dcl_input_ps linear v1.xy dcl_output o0.xyzw dcl_temps 4 0: mov r0.z, l(0) 1: mov r1.xyzw, l(0,0,0,0) 2: mov r0.w, l(0) 3: loop 4: ige r2.x, r0.w, l(13) 5: breakc_nz r2.x 6: mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx 7: add r2.xyzw, r0.zxyz, v1.xyxy 8: sample r3.xyzw, r2.xyxx, t0.xyzw, s0 9: mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw 10: sample r2.xyzw, r2.zwzz, t0.xyzw, s0 11: mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw 12: iadd r0.w, r0.w, l(1) 13: endloop 14: mov o0.xyzw, r1.xyzw 15: ret // Approximately 16 instruction slots used Closing log Logging started! Mount point is not used! SHOULD BE FIXED! ResourceManager::MountContentProvider at root // // Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 // OLOLO// // Buffer Definitions: // // cbuffer texInfo // { // // float2 texelSize; // Offset: 0 Size: 8 // float2 dummy; // Offset: 8 Size: 8 [unused] // // } // // // Resource Bindings: // // Name Type Format Dim Slot Elements // ------------------------------ ---------- ------- ----------- ---- -------- // pointSampler sampler NA NA 0 1 // diffuseMap texture float4 2d 0 1 // texInfo cbuffer NA NA 12 1 // // // // Input signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------ ------ // SV_Position 0 xyzw 0 POS float // TEXCOORD 0 xy 1 NONE float xy // // // Output signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------ ------ // SV_Target 0 xyzw 0 TARGET float xyzw // ps_4_0 dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0}, { -5.000000, 0.004382, 0, 0}, { -4.000000, 0.013497, 0, 0}, { -3.000000, 0.032379, 0, 0}, { -2.000000, 0.060493, 0, 0}, { -1.000000, 0.088017, 0, 0}, { 0, 0.099735, 0, 0}, { 1.000000, 0.088017, 0, 0}, { 2.000000, 0.060493, 0, 0}, { 3.000000, 0.032379, 0, 0}, { 4.000000, 0.013497, 0, 0}, { 5.000000, 0.004382, 0, 0}, { 6.000000, 0.001108, 0, 0} } dcl_constantbuffer cb12[1], immediateIndexed dcl_sampler s0, mode_default dcl_resource_texture2d (float,float,float,float) t0 dcl_input_ps linear v1.xy dcl_output o0.xyzw dcl_temps 4 0: mov r0.z, l(0) 1: mov r1.xyzw, l(0,0,0,0) 2: mov r0.w, l(0) 3: loop 4: ige r2.x, r0.w, l(13) 5: breakc_nz r2.x 6: mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx 7: add r2.xyzw, r0.zxyz, v1.xyxy 8: sample r3.xyzw, r2.xyxx, t0.xyzw, s0 9: mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw 10: sample r2.xyzw, r2.zwzz, t0.xyzw, s0 11: mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw 12: iadd r0.w, r0.w, l(1) 13: endloop 14: mov o0.xyzw, r1.xyzw 15: ret // Approximately 16 instruction slots used Closing log Logging started! Mount point is not used! SHOULD BE FIXED! ResourceManager::MountContentProvider at root // // Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 // OLOLO// // Buffer Definitions: // // cbuffer texInfo // { // // float2 texelSize; // Offset: 0 Size: 8 // float2 dummy; // Offset: 8 Size: 8 [unused] // // } // // // Resource Bindings: // // Name Type Format Dim Slot Elements // ------------------------------ ---------- ------- ----------- ---- -------- // pointSampler sampler NA NA 0 1 // diffuseMap texture float4 2d 0 1 // texInfo cbuffer NA NA 12 1 // // // // Input signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------ ------ // SV_Position 0 xyzw 0 POS float // TEXCOORD 0 xy 1 NONE float xy // // // Output signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------ ------ // SV_Target 0 xyzw 0 TARGET float xyzw // ps_4_0 dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0}, { -5.000000, 0.004382, 0, 0}, { -4.000000, 0.013497, 0, 0}, { -3.000000, 0.032379, 0, 0}, { -2.000000, 0.060493, 0, 0}, { -1.000000, 0.088017, 0, 0}, { 0, 0.099735, 0, 0}, { 1.000000, 0.088017, 0, 0}, { 2.000000, 0.060493, 0, 0}, { 3.000000, 0.032379, 0, 0}, { 4.000000, 0.013497, 0, 0}, { 5.000000, 0.004382, 0, 0}, { 6.000000, 0.001108, 0, 0} } dcl_constantbuffer cb12[1], immediateIndexed dcl_sampler s0, mode_default dcl_resource_texture2d (float,float,float,float) t0 dcl_input_ps linear v1.xy dcl_output o0.xyzw dcl_temps 4 0: mov r0.z, l(0) 1: mov r1.xyzw, l(0,0,0,0) 2: mov r0.w, l(0) 3: loop 4: ige r2.x, r0.w, l(13) 5: breakc_nz r2.x 6: mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx 7: add r2.xyzw, r0.zxyz, v1.xyxy 8: sample r3.xyzw, r2.xyxx, t0.xyzw, s0 9: mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw 10: sample r2.xyzw, r2.zwzz, t0.xyzw, s0 11: mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw 12: iadd r0.w, r0.w, l(1) 13: endloop 14: mov o0.xyzw, r1.xyzw 15: ret // Approximately 16 instruction slots used Closing log Logging started! Mount point is not used! SHOULD BE FIXED! ResourceManager::MountContentProvider at root // // Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 // OLOLO// // Buffer Definitions: // // cbuffer texInfo // { // // float2 texelSize; // Offset: 0 Size: 8 // float2 dummy; // Offset: 8 Size: 8 [unused] // // } // // // Resource Bindings: // // Name Type Format Dim Slot Elements // ------------------------------ ---------- ------- ----------- ---- -------- // pointSampler sampler NA NA 0 1 // diffuseMap texture float4 2d 0 1 // texInfo cbuffer NA NA 12 1 // // // // Input signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------ ------ // SV_Position 0 xyzw 0 POS float // TEXCOORD 0 xy 1 NONE float xy // // // Output signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------ ------ // SV_Target 0 xyzw 0 TARGET float xyzw // ps_4_0 dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0}, { -5.000000, 0.004382, 0, 0}, { -4.000000, 0.013497, 0, 0}, { -3.000000, 0.032379, 0, 0}, { -2.000000, 0.060493, 0, 0}, { -1.000000, 0.088017, 0, 0}, { 0, 0.099735, 0, 0}, { 1.000000, 0.088017, 0, 0}, { 2.000000, 0.060493, 0, 0}, { 3.000000, 0.032379, 0, 0}, { 4.000000, 0.013497, 0, 0}, { 5.000000, 0.004382, 0, 0}, { 6.000000, 0.001108, 0, 0} } dcl_constantbuffer cb12[1], immediateIndexed dcl_sampler s0, mode_default dcl_resource_texture2d (float,float,float,float) t0 dcl_input_ps linear v1.xy dcl_output o0.xyzw dcl_temps 4 0: mov r0.z, l(0) 1: mov r1.xyzw, l(0,0,0,0) 2: mov r0.w, l(0) 3: loop 4: ige r2.x, r0.w, l(13) 5: breakc_nz r2.x 6: mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx 7: add r2.xyzw, r0.zxyz, v1.xyxy 8: sample r3.xyzw, r2.xyxx, t0.xyzw, s0 9: mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw 10: sample r2.xyzw, r2.zwzz, t0.xyzw, s0 11: mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw 12: iadd r0.w, r0.w, l(1) 13: endloop 14: mov o0.xyzw, r1.xyzw 15: ret // Approximately 16 instruction slots used Closing log Logging started! Mount point is not used! SHOULD BE FIXED! ResourceManager::MountContentProvider at root // // Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 // OLOLO// // Buffer Definitions: // // cbuffer texInfo // { // // float2 texelSize; // Offset: 0 Size: 8 // float2 dummy; // Offset: 8 Size: 8 [unused] // // } // // // Resource Bindings: // // Name Type Format Dim Slot Elements // ------------------------------ ---------- ------- ----------- ---- -------- // pointSampler sampler NA NA 0 1 // diffuseMap texture float4 2d 0 1 // texInfo cbuffer NA NA 12 1 // // // // Input signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------ ------ // SV_Position 0 xyzw 0 POS float // TEXCOORD 0 xy 1 NONE float xy // // // Output signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------ ------ // SV_Target 0 xyzw 0 TARGET float xyzw // ps_4_0 dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0}, { -5.000000, 0.004382, 0, 0}, { -4.000000, 0.013497, 0, 0}, { -3.000000, 0.032379, 0, 0}, { -2.000000, 0.060493, 0, 0}, { -1.000000, 0.088017, 0, 0}, { 0, 0.099735, 0, 0}, { 1.000000, 0.088017, 0, 0}, { 2.000000, 0.060493, 0, 0}, { 3.000000, 0.032379, 0, 0}, { 4.000000, 0.013497, 0, 0}, { 5.000000, 0.004382, 0, 0}, { 6.000000, 0.001108, 0, 0} } dcl_constantbuffer cb12[1], immediateIndexed dcl_sampler s0, mode_default dcl_resource_texture2d (float,float,float,float) t0 dcl_input_ps linear v1.xy dcl_output o0.xyzw dcl_temps 4 0: mov r0.z, l(0) 1: mov r1.xyzw, l(0,0,0,0) 2: mov r0.w, l(0) 3: loop 4: ige r2.x, r0.w, l(13) 5: breakc_nz r2.x 6: mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx 7: add r2.xyzw, r0.zxyz, v1.xyxy 8: sample r3.xyzw, r2.xyxx, t0.xyzw, s0 9: mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw 10: sample r2.xyzw, r2.zwzz, t0.xyzw, s0 11: mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw 12: iadd r0.w, r0.w, l(1) 13: endloop 14: mov o0.xyzw, r1.xyzw 15: ret // Approximately 16 instruction slots used Closing log Logging started! Mount point is not used! SHOULD BE FIXED! ResourceManager::MountContentProvider at root // // Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 // OLOLO// // Buffer Definitions: // // cbuffer texInfo // { // // float2 texelSize; // Offset: 0 Size: 8 // float2 dummy; // Offset: 8 Size: 8 [unused] // // } // // // Resource Bindings: // // Name Type Format Dim Slot Elements // ------------------------------ ---------- ------- ----------- ---- -------- // pointSampler sampler NA NA 0 1 // diffuseMap texture float4 2d 0 1 // texInfo cbuffer NA NA 12 1 // // // // Input signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------ ------ // SV_Position 0 xyzw 0 POS float // TEXCOORD 0 xy 1 NONE float xy // // // Output signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------ ------ // SV_Target 0 xyzw 0 TARGET float xyzw // ps_4_0 dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0}, { -5.000000, 0.004382, 0, 0}, { -4.000000, 0.013497, 0, 0}, { -3.000000, 0.032379, 0, 0}, { -2.000000, 0.060493, 0, 0}, { -1.000000, 0.088017, 0, 0}, { 0, 0.099735, 0, 0}, { 1.000000, 0.088017, 0, 0}, { 2.000000, 0.060493, 0, 0}, { 3.000000, 0.032379, 0, 0}, { 4.000000, 0.013497, 0, 0}, { 5.000000, 0.004382, 0, 0}, { 6.000000, 0.001108, 0, 0} } dcl_constantbuffer cb12[1], immediateIndexed dcl_sampler s0, mode_default dcl_resource_texture2d (float,float,float,float) t0 dcl_input_ps linear v1.xy dcl_output o0.xyzw dcl_temps 4 0: mov r0.z, l(0) 1: mov r1.xyzw, l(0,0,0,0) 2: mov r0.w, l(0) 3: loop 4: ige r2.x, r0.w, l(13) 5: breakc_nz r2.x 6: mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx 7: add r2.xyzw, r0.zxyz, v1.xyxy 8: sample r3.xyzw, r2.xyxx, t0.xyzw, s0 9: mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw 10: sample r2.xyzw, r2.zwzz, t0.xyzw, s0 11: mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw 12: iadd r0.w, r0.w, l(1) 13: endloop 14: mov o0.xyzw, r1.xyzw 15: ret // Approximately 16 instruction slots used Logging started! Mount point is not used! SHOULD BE FIXED! ResourceManager::MountContentProvider at root // // Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 // OLOLO// // Buffer Definitions: // // cbuffer texInfo // { // // float2 texelSize; // Offset: 0 Size: 8 // float2 dummy; // Offset: 8 Size: 8 [unused] // // } // // // Resource Bindings: // // Name Type Format Dim Slot Elements // ------------------------------ ---------- ------- ----------- ---- -------- // pointSampler sampler NA NA 0 1 // diffuseMap texture float4 2d 0 1 // texInfo cbuffer NA NA 12 1 // // // // Input signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------ ------ // SV_Position 0 xyzw 0 POS float // TEXCOORD 0 xy 1 NONE float xy // // // Output signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------ ------ // SV_Target 0 xyzw 0 TARGET float xyzw // ps_4_0 dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0}, { -5.000000, 0.004382, 0, 0}, { -4.000000, 0.013497, 0, 0}, { -3.000000, 0.032379, 0, 0}, { -2.000000, 0.060493, 0, 0}, { -1.000000, 0.088017, 0, 0}, { 0, 0.099735, 0, 0}, { 1.000000, 0.088017, 0, 0}, { 2.000000, 0.060493, 0, 0}, { 3.000000, 0.032379, 0, 0}, { 4.000000, 0.013497, 0, 0}, { 5.000000, 0.004382, 0, 0}, { 6.000000, 0.001108, 0, 0} } dcl_constantbuffer cb12[1], immediateIndexed dcl_sampler s0, mode_default dcl_resource_texture2d (float,float,float,float) t0 dcl_input_ps linear v1.xy dcl_output o0.xyzw dcl_temps 4 0: mov r0.z, l(0) 1: mov r1.xyzw, l(0,0,0,0) 2: mov r0.w, l(0) 3: loop 4: ige r2.x, r0.w, l(13) 5: breakc_nz r2.x 6: mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx 7: add r2.xyzw, r0.zxyz, v1.xyxy 8: sample r3.xyzw, r2.xyxx, t0.xyzw, s0 9: mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw 10: sample r2.xyzw, r2.zwzz, t0.xyzw, s0 11: mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw 12: iadd r0.w, r0.w, l(1) 13: endloop 14: mov o0.xyzw, r1.xyzw 15: ret // Approximately 16 instruction slots used Logging started! Mount point is not used! SHOULD BE FIXED! ResourceManager::MountContentProvider at root // // Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 // OLOLO// // Buffer Definitions: // // cbuffer texInfo // { // // float2 texelSize; // Offset: 0 Size: 8 // float2 dummy; // Offset: 8 Size: 8 [unused] // // } // // // Resource Bindings: // // Name Type Format Dim Slot Elements // ------------------------------ ---------- ------- ----------- ---- -------- // pointSampler sampler NA NA 0 1 // diffuseMap texture float4 2d 0 1 // texInfo cbuffer NA NA 12 1 // // // // Input signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------ ------ // SV_Position 0 xyzw 0 POS float // TEXCOORD 0 xy 1 NONE float xy // // // Output signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------ ------ // SV_Target 0 xyzw 0 TARGET float xyzw // ps_4_0 dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0}, { -5.000000, 0.004382, 0, 0}, { -4.000000, 0.013497, 0, 0}, { -3.000000, 0.032379, 0, 0}, { -2.000000, 0.060493, 0, 0}, { -1.000000, 0.088017, 0, 0}, { 0, 0.099735, 0, 0}, { 1.000000, 0.088017, 0, 0}, { 2.000000, 0.060493, 0, 0}, { 3.000000, 0.032379, 0, 0}, { 4.000000, 0.013497, 0, 0}, { 5.000000, 0.004382, 0, 0}, { 6.000000, 0.001108, 0, 0} } dcl_constantbuffer cb12[1], immediateIndexed dcl_sampler s0, mode_default dcl_resource_texture2d (float,float,float,float) t0 dcl_input_ps linear v1.xy dcl_output o0.xyzw dcl_temps 4 0: mov r0.z, l(0) 1: mov r1.xyzw, l(0,0,0,0) 2: mov r0.w, l(0) 3: loop 4: ige r2.x, r0.w, l(13) 5: breakc_nz r2.x 6: mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx 7: add r2.xyzw, r0.zxyz, v1.xyxy 8: sample r3.xyzw, r2.xyxx, t0.xyzw, s0 9: mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw 10: sample r2.xyzw, r2.zwzz, t0.xyzw, s0 11: mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw 12: iadd r0.w, r0.w, l(1) 13: endloop 14: mov o0.xyzw, r1.xyzw 15: ret // Approximately 16 instruction slots used Closing log Logging started! Mount point is not used! SHOULD BE FIXED! ResourceManager::MountContentProvider at root // // Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 // OLOLO// // Buffer Definitions: // // cbuffer texInfo // { // // float2 texelSize; // Offset: 0 Size: 8 // float2 dummy; // Offset: 8 Size: 8 [unused] // // } // // // Resource Bindings: // // Name Type Format Dim Slot Elements // ------------------------------ ---------- ------- ----------- ---- -------- // pointSampler sampler NA NA 0 1 // diffuseMap texture float4 2d 0 1 // texInfo cbuffer NA NA 12 1 // // // // Input signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------ ------ // SV_Position 0 xyzw 0 POS float // TEXCOORD 0 xy 1 NONE float xy // // // Output signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------ ------ // SV_Target 0 xyzw 0 TARGET float xyzw // ps_4_0 dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0}, { -5.000000, 0.004382, 0, 0}, { -4.000000, 0.013497, 0, 0}, { -3.000000, 0.032379, 0, 0}, { -2.000000, 0.060493, 0, 0}, { -1.000000, 0.088017, 0, 0}, { 0, 0.099735, 0, 0}, { 1.000000, 0.088017, 0, 0}, { 2.000000, 0.060493, 0, 0}, { 3.000000, 0.032379, 0, 0}, { 4.000000, 0.013497, 0, 0}, { 5.000000, 0.004382, 0, 0}, { 6.000000, 0.001108, 0, 0} } dcl_constantbuffer cb12[1], immediateIndexed dcl_sampler s0, mode_default dcl_resource_texture2d (float,float,float,float) t0 dcl_input_ps linear v1.xy dcl_output o0.xyzw dcl_temps 4 0: mov r0.z, l(0) 1: mov r1.xyzw, l(0,0,0,0) 2: mov r0.w, l(0) 3: loop 4: ige r2.x, r0.w, l(13) 5: breakc_nz r2.x 6: mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx 7: add r2.xyzw, r0.zxyz, v1.xyxy 8: sample r3.xyzw, r2.xyxx, t0.xyzw, s0 9: mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw 10: sample r2.xyzw, r2.zwzz, t0.xyzw, s0 11: mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw 12: iadd r0.w, r0.w, l(1) 13: endloop 14: mov o0.xyzw, r1.xyzw 15: ret // Approximately 16 instruction slots used Logging started! Mount point is not used! SHOULD BE FIXED! ResourceManager::MountContentProvider at root // // Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 // OLOLO// // Buffer Definitions: // // cbuffer texInfo // { // // float2 texelSize; // Offset: 0 Size: 8 // float2 dummy; // Offset: 8 Size: 8 [unused] // // } // // // Resource Bindings: // // Name Type Format Dim Slot Elements // ------------------------------ ---------- ------- ----------- ---- -------- // pointSampler sampler NA NA 0 1 // diffuseMap texture float4 2d 0 1 // texInfo cbuffer NA NA 12 1 // // // // Input signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------ ------ // SV_Position 0 xyzw 0 POS float // TEXCOORD 0 xy 1 NONE float xy // // // Output signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------ ------ // SV_Target 0 xyzw 0 TARGET float xyzw // ps_4_0 dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0}, { -5.000000, 0.004382, 0, 0}, { -4.000000, 0.013497, 0, 0}, { -3.000000, 0.032379, 0, 0}, { -2.000000, 0.060493, 0, 0}, { -1.000000, 0.088017, 0, 0}, { 0, 0.099735, 0, 0}, { 1.000000, 0.088017, 0, 0}, { 2.000000, 0.060493, 0, 0}, { 3.000000, 0.032379, 0, 0}, { 4.000000, 0.013497, 0, 0}, { 5.000000, 0.004382, 0, 0}, { 6.000000, 0.001108, 0, 0} } dcl_constantbuffer cb12[1], immediateIndexed dcl_sampler s0, mode_default dcl_resource_texture2d (float,float,float,float) t0 dcl_input_ps linear v1.xy dcl_output o0.xyzw dcl_temps 4 0: mov r0.z, l(0) 1: mov r1.xyzw, l(0,0,0,0) 2: mov r0.w, l(0) 3: loop 4: ige r2.x, r0.w, l(13) 5: breakc_nz r2.x 6: mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx 7: add r2.xyzw, r0.zxyz, v1.xyxy 8: sample r3.xyzw, r2.xyxx, t0.xyzw, s0 9: mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw 10: sample r2.xyzw, r2.zwzz, t0.xyzw, s0 11: mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw 12: iadd r0.w, r0.w, l(1) 13: endloop 14: mov o0.xyzw, r1.xyzw 15: ret // Approximately 16 instruction slots used Logging started! Mount point is not used! SHOULD BE FIXED! ResourceManager::MountContentProvider at root // // Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 // OLOLO// // Buffer Definitions: // // cbuffer texInfo // { // // float2 texelSize; // Offset: 0 Size: 8 // float2 dummy; // Offset: 8 Size: 8 [unused] // // } // // // Resource Bindings: // // Name Type Format Dim Slot Elements // ------------------------------ ---------- ------- ----------- ---- -------- // pointSampler sampler NA NA 0 1 // diffuseMap texture float4 2d 0 1 // texInfo cbuffer NA NA 12 1 // // // // Input signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------ ------ // SV_Position 0 xyzw 0 POS float // TEXCOORD 0 xy 1 NONE float xy // // // Output signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------ ------ // SV_Target 0 xyzw 0 TARGET float xyzw // ps_4_0 dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0}, { -5.000000, 0.004382, 0, 0}, { -4.000000, 0.013497, 0, 0}, { -3.000000, 0.032379, 0, 0}, { -2.000000, 0.060493, 0, 0}, { -1.000000, 0.088017, 0, 0}, { 0, 0.099735, 0, 0}, { 1.000000, 0.088017, 0, 0}, { 2.000000, 0.060493, 0, 0}, { 3.000000, 0.032379, 0, 0}, { 4.000000, 0.013497, 0, 0}, { 5.000000, 0.004382, 0, 0}, { 6.000000, 0.001108, 0, 0} } dcl_constantbuffer cb12[1], immediateIndexed dcl_sampler s0, mode_default dcl_resource_texture2d (float,float,float,float) t0 dcl_input_ps linear v1.xy dcl_output o0.xyzw dcl_temps 4 0: mov r0.z, l(0) 1: mov r1.xyzw, l(0,0,0,0) 2: mov r0.w, l(0) 3: loop 4: ige r2.x, r0.w, l(13) 5: breakc_nz r2.x 6: mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx 7: add r2.xyzw, r0.zxyz, v1.xyxy 8: sample r3.xyzw, r2.xyxx, t0.xyzw, s0 9: mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw 10: sample r2.xyzw, r2.zwzz, t0.xyzw, s0 11: mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw 12: iadd r0.w, r0.w, l(1) 13: endloop 14: mov o0.xyzw, r1.xyzw 15: ret // Approximately 16 instruction slots used Closing log Logging started! Mount point is not used! SHOULD BE FIXED! ResourceManager::MountContentProvider at root // // Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 // OLOLO// // Buffer Definitions: // // cbuffer texInfo // { // // float2 texelSize; // Offset: 0 Size: 8 // float2 dummy; // Offset: 8 Size: 8 [unused] // // } // // // Resource Bindings: // // Name Type Format Dim Slot Elements // ------------------------------ ---------- ------- ----------- ---- -------- // pointSampler sampler NA NA 0 1 // diffuseMap texture float4 2d 0 1 // texInfo cbuffer NA NA 12 1 // // // // Input signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------ ------ // SV_Position 0 xyzw 0 POS float // TEXCOORD 0 xy 1 NONE float xy // // // Output signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------ ------ // SV_Target 0 xyzw 0 TARGET float xyzw // ps_4_0 dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0}, { -5.000000, 0.004382, 0, 0}, { -4.000000, 0.013497, 0, 0}, { -3.000000, 0.032379, 0, 0}, { -2.000000, 0.060493, 0, 0}, { -1.000000, 0.088017, 0, 0}, { 0, 0.099735, 0, 0}, { 1.000000, 0.088017, 0, 0}, { 2.000000, 0.060493, 0, 0}, { 3.000000, 0.032379, 0, 0}, { 4.000000, 0.013497, 0, 0}, { 5.000000, 0.004382, 0, 0}, { 6.000000, 0.001108, 0, 0} } dcl_constantbuffer cb12[1], immediateIndexed dcl_sampler s0, mode_default dcl_resource_texture2d (float,float,float,float) t0 dcl_input_ps linear v1.xy dcl_output o0.xyzw dcl_temps 4 0: mov r0.z, l(0) 1: mov r1.xyzw, l(0,0,0,0) 2: mov r0.w, l(0) 3: loop 4: ige r2.x, r0.w, l(13) 5: breakc_nz r2.x 6: mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx 7: add r2.xyzw, r0.zxyz, v1.xyxy 8: sample r3.xyzw, r2.xyxx, t0.xyzw, s0 9: mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw 10: sample r2.xyzw, r2.zwzz, t0.xyzw, s0 11: mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw 12: iadd r0.w, r0.w, l(1) 13: endloop 14: mov o0.xyzw, r1.xyzw 15: ret // Approximately 16 instruction slots used Closing log Logging started! Mount point is not used! SHOULD BE FIXED! ResourceManager::MountContentProvider at root // // Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 // OLOLO// // Buffer Definitions: // // cbuffer texInfo // { // // float2 texelSize; // Offset: 0 Size: 8 // float2 dummy; // Offset: 8 Size: 8 [unused] // // } // // // Resource Bindings: // // Name Type Format Dim Slot Elements // ------------------------------ ---------- ------- ----------- ---- -------- // pointSampler sampler NA NA 0 1 // diffuseMap texture float4 2d 0 1 // texInfo cbuffer NA NA 12 1 // // // // Input signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------ ------ // SV_Position 0 xyzw 0 POS float // TEXCOORD 0 xy 1 NONE float xy // // // Output signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------ ------ // SV_Target 0 xyzw 0 TARGET float xyzw // ps_4_0 dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0}, { -5.000000, 0.004382, 0, 0}, { -4.000000, 0.013497, 0, 0}, { -3.000000, 0.032379, 0, 0}, { -2.000000, 0.060493, 0, 0}, { -1.000000, 0.088017, 0, 0}, { 0, 0.099735, 0, 0}, { 1.000000, 0.088017, 0, 0}, { 2.000000, 0.060493, 0, 0}, { 3.000000, 0.032379, 0, 0}, { 4.000000, 0.013497, 0, 0}, { 5.000000, 0.004382, 0, 0}, { 6.000000, 0.001108, 0, 0} } dcl_constantbuffer cb12[1], immediateIndexed dcl_sampler s0, mode_default dcl_resource_texture2d (float,float,float,float) t0 dcl_input_ps linear v1.xy dcl_output o0.xyzw dcl_temps 4 0: mov r0.z, l(0) 1: mov r1.xyzw, l(0,0,0,0) 2: mov r0.w, l(0) 3: loop 4: ige r2.x, r0.w, l(13) 5: breakc_nz r2.x 6: mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx 7: add r2.xyzw, r0.zxyz, v1.xyxy 8: sample r3.xyzw, r2.xyxx, t0.xyzw, s0 9: mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw 10: sample r2.xyzw, r2.zwzz, t0.xyzw, s0 11: mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw 12: iadd r0.w, r0.w, l(1) 13: endloop 14: mov o0.xyzw, r1.xyzw 15: ret // Approximately 16 instruction slots used Closing log Logging started! Mount point is not used! SHOULD BE FIXED! ResourceManager::MountContentProvider at root // // Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 // OLOLO// // Buffer Definitions: // // cbuffer texInfo // { // // float2 texelSize; // Offset: 0 Size: 8 // float2 dummy; // Offset: 8 Size: 8 [unused] // // } // // // Resource Bindings: // // Name Type Format Dim Slot Elements // ------------------------------ ---------- ------- ----------- ---- -------- // pointSampler sampler NA NA 0 1 // diffuseMap texture float4 2d 0 1 // texInfo cbuffer NA NA 12 1 // // // // Input signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------ ------ // SV_Position 0 xyzw 0 POS float // TEXCOORD 0 xy 1 NONE float xy // // // Output signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------ ------ // SV_Target 0 xyzw 0 TARGET float xyzw // ps_4_0 dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0}, { -5.000000, 0.004382, 0, 0}, { -4.000000, 0.013497, 0, 0}, { -3.000000, 0.032379, 0, 0}, { -2.000000, 0.060493, 0, 0}, { -1.000000, 0.088017, 0, 0}, { 0, 0.099735, 0, 0}, { 1.000000, 0.088017, 0, 0}, { 2.000000, 0.060493, 0, 0}, { 3.000000, 0.032379, 0, 0}, { 4.000000, 0.013497, 0, 0}, { 5.000000, 0.004382, 0, 0}, { 6.000000, 0.001108, 0, 0} } dcl_constantbuffer cb12[1], immediateIndexed dcl_sampler s0, mode_default dcl_resource_texture2d (float,float,float,float) t0 dcl_input_ps linear v1.xy dcl_output o0.xyzw dcl_temps 4 0: mov r0.z, l(0) 1: mov r1.xyzw, l(0,0,0,0) 2: mov r0.w, l(0) 3: loop 4: ige r2.x, r0.w, l(13) 5: breakc_nz r2.x 6: mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx 7: add r2.xyzw, r0.zxyz, v1.xyxy 8: sample r3.xyzw, r2.xyxx, t0.xyzw, s0 9: mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw 10: sample r2.xyzw, r2.zwzz, t0.xyzw, s0 11: mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw 12: iadd r0.w, r0.w, l(1) 13: endloop 14: mov o0.xyzw, r1.xyzw 15: ret // Approximately 16 instruction slots used Logging started! Mount point is not used! SHOULD BE FIXED! ResourceManager::MountContentProvider at root // // Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 // OLOLO// // Buffer Definitions: // // cbuffer texInfo // { // // float2 texelSize; // Offset: 0 Size: 8 // float2 dummy; // Offset: 8 Size: 8 [unused] // // } // // // Resource Bindings: // // Name Type Format Dim Slot Elements // ------------------------------ ---------- ------- ----------- ---- -------- // pointSampler sampler NA NA 0 1 // diffuseMap texture float4 2d 0 1 // texInfo cbuffer NA NA 12 1 // // // // Input signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------ ------ // SV_Position 0 xyzw 0 POS float // TEXCOORD 0 xy 1 NONE float xy // // // Output signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------ ------ // SV_Target 0 xyzw 0 TARGET float xyzw // ps_4_0 dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0}, { -5.000000, 0.004382, 0, 0}, { -4.000000, 0.013497, 0, 0}, { -3.000000, 0.032379, 0, 0}, { -2.000000, 0.060493, 0, 0}, { -1.000000, 0.088017, 0, 0}, { 0, 0.099735, 0, 0}, { 1.000000, 0.088017, 0, 0}, { 2.000000, 0.060493, 0, 0}, { 3.000000, 0.032379, 0, 0}, { 4.000000, 0.013497, 0, 0}, { 5.000000, 0.004382, 0, 0}, { 6.000000, 0.001108, 0, 0} } dcl_constantbuffer cb12[1], immediateIndexed dcl_sampler s0, mode_default dcl_resource_texture2d (float,float,float,float) t0 dcl_input_ps linear v1.xy dcl_output o0.xyzw dcl_temps 4 0: mov r0.z, l(0) 1: mov r1.xyzw, l(0,0,0,0) 2: mov r0.w, l(0) 3: loop 4: ige r2.x, r0.w, l(13) 5: breakc_nz r2.x 6: mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx 7: add r2.xyzw, r0.zxyz, v1.xyxy 8: sample r3.xyzw, r2.xyxx, t0.xyzw, s0 9: mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw 10: sample r2.xyzw, r2.zwzz, t0.xyzw, s0 11: mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw 12: iadd r0.w, r0.w, l(1) 13: endloop 14: mov o0.xyzw, r1.xyzw 15: ret // Approximately 16 instruction slots used Logging started! Mount point is not used! SHOULD BE FIXED! ResourceManager::MountContentProvider at root // // Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 // OLOLO// // Buffer Definitions: // // cbuffer texInfo // { // // float2 texelSize; // Offset: 0 Size: 8 // float2 dummy; // Offset: 8 Size: 8 [unused] // // } // // // Resource Bindings: // // Name Type Format Dim Slot Elements // ------------------------------ ---------- ------- ----------- ---- -------- // pointSampler sampler NA NA 0 1 // diffuseMap texture float4 2d 0 1 // texInfo cbuffer NA NA 12 1 // // // // Input signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------ ------ // SV_Position 0 xyzw 0 POS float // TEXCOORD 0 xy 1 NONE float xy // // // Output signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------ ------ // SV_Target 0 xyzw 0 TARGET float xyzw // ps_4_0 dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0}, { -5.000000, 0.004382, 0, 0}, { -4.000000, 0.013497, 0, 0}, { -3.000000, 0.032379, 0, 0}, { -2.000000, 0.060493, 0, 0}, { -1.000000, 0.088017, 0, 0}, { 0, 0.099735, 0, 0}, { 1.000000, 0.088017, 0, 0}, { 2.000000, 0.060493, 0, 0}, { 3.000000, 0.032379, 0, 0}, { 4.000000, 0.013497, 0, 0}, { 5.000000, 0.004382, 0, 0}, { 6.000000, 0.001108, 0, 0} } dcl_constantbuffer cb12[1], immediateIndexed dcl_sampler s0, mode_default dcl_resource_texture2d (float,float,float,float) t0 dcl_input_ps linear v1.xy dcl_output o0.xyzw dcl_temps 4 0: mov r0.z, l(0) 1: mov r1.xyzw, l(0,0,0,0) 2: mov r0.w, l(0) 3: loop 4: ige r2.x, r0.w, l(13) 5: breakc_nz r2.x 6: mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx 7: add r2.xyzw, r0.zxyz, v1.xyxy 8: sample r3.xyzw, r2.xyxx, t0.xyzw, s0 9: mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw 10: sample r2.xyzw, r2.zwzz, t0.xyzw, s0 11: mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw 12: iadd r0.w, r0.w, l(1) 13: endloop 14: mov o0.xyzw, r1.xyzw 15: ret // Approximately 16 instruction slots used Closing log Logging started! Mount point is not used! SHOULD BE FIXED! ResourceManager::MountContentProvider at root // // Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 // OLOLO// // Buffer Definitions: // // cbuffer texInfo // { // // float2 texelSize; // Offset: 0 Size: 8 // float2 dummy; // Offset: 8 Size: 8 [unused] // // } // // // Resource Bindings: // // Name Type Format Dim Slot Elements // ------------------------------ ---------- ------- ----------- ---- -------- // pointSampler sampler NA NA 0 1 // diffuseMap texture float4 2d 0 1 // texInfo cbuffer NA NA 12 1 // // // // Input signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------ ------ // SV_Position 0 xyzw 0 POS float // TEXCOORD 0 xy 1 NONE float xy // // // Output signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------ ------ // SV_Target 0 xyzw 0 TARGET float xyzw // ps_4_0 dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0}, { -5.000000, 0.004382, 0, 0}, { -4.000000, 0.013497, 0, 0}, { -3.000000, 0.032379, 0, 0}, { -2.000000, 0.060493, 0, 0}, { -1.000000, 0.088017, 0, 0}, { 0, 0.099735, 0, 0}, { 1.000000, 0.088017, 0, 0}, { 2.000000, 0.060493, 0, 0}, { 3.000000, 0.032379, 0, 0}, { 4.000000, 0.013497, 0, 0}, { 5.000000, 0.004382, 0, 0}, { 6.000000, 0.001108, 0, 0} } dcl_constantbuffer cb12[1], immediateIndexed dcl_sampler s0, mode_default dcl_resource_texture2d (float,float,float,float) t0 dcl_input_ps linear v1.xy dcl_output o0.xyzw dcl_temps 4 0: mov r0.z, l(0) 1: mov r1.xyzw, l(0,0,0,0) 2: mov r0.w, l(0) 3: loop 4: ige r2.x, r0.w, l(13) 5: breakc_nz r2.x 6: mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx 7: add r2.xyzw, r0.zxyz, v1.xyxy 8: sample r3.xyzw, r2.xyxx, t0.xyzw, s0 9: mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw 10: sample r2.xyzw, r2.zwzz, t0.xyzw, s0 11: mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw 12: iadd r0.w, r0.w, l(1) 13: endloop 14: mov o0.xyzw, r1.xyzw 15: ret // Approximately 16 instruction slots used Logging started! Mount point is not used! SHOULD BE FIXED! ResourceManager::MountContentProvider at root // // Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 // OLOLO// // Buffer Definitions: // // cbuffer texInfo // { // // float2 texelSize; // Offset: 0 Size: 8 // float2 dummy; // Offset: 8 Size: 8 [unused] // // } // // // Resource Bindings: // // Name Type Format Dim Slot Elements // ------------------------------ ---------- ------- ----------- ---- -------- // pointSampler sampler NA NA 0 1 // diffuseMap texture float4 2d 0 1 // texInfo cbuffer NA NA 12 1 // // // // Input signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------ ------ // SV_Position 0 xyzw 0 POS float // TEXCOORD 0 xy 1 NONE float xy // // // Output signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------ ------ // SV_Target 0 xyzw 0 TARGET float xyzw // ps_4_0 dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0}, { -5.000000, 0.004382, 0, 0}, { -4.000000, 0.013497, 0, 0}, { -3.000000, 0.032379, 0, 0}, { -2.000000, 0.060493, 0, 0}, { -1.000000, 0.088017, 0, 0}, { 0, 0.099735, 0, 0}, { 1.000000, 0.088017, 0, 0}, { 2.000000, 0.060493, 0, 0}, { 3.000000, 0.032379, 0, 0}, { 4.000000, 0.013497, 0, 0}, { 5.000000, 0.004382, 0, 0}, { 6.000000, 0.001108, 0, 0} } dcl_constantbuffer cb12[1], immediateIndexed dcl_sampler s0, mode_default dcl_resource_texture2d (float,float,float,float) t0 dcl_input_ps linear v1.xy dcl_output o0.xyzw dcl_temps 4 0: mov r0.z, l(0) 1: mov r1.xyzw, l(0,0,0,0) 2: mov r0.w, l(0) 3: loop 4: ige r2.x, r0.w, l(13) 5: breakc_nz r2.x 6: mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx 7: add r2.xyzw, r0.zxyz, v1.xyxy 8: sample r3.xyzw, r2.xyxx, t0.xyzw, s0 9: mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw 10: sample r2.xyzw, r2.zwzz, t0.xyzw, s0 11: mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw 12: iadd r0.w, r0.w, l(1) 13: endloop 14: mov o0.xyzw, r1.xyzw 15: ret // Approximately 16 instruction slots used Logging started! Mount point is not used! SHOULD BE FIXED! ResourceManager::MountContentProvider at root // // Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 // OLOLO// // Buffer Definitions: // // cbuffer texInfo // { // // float2 texelSize; // Offset: 0 Size: 8 // float2 dummy; // Offset: 8 Size: 8 [unused] // // } // // // Resource Bindings: // // Name Type Format Dim Slot Elements // ------------------------------ ---------- ------- ----------- ---- -------- // pointSampler sampler NA NA 0 1 // diffuseMap texture float4 2d 0 1 // texInfo cbuffer NA NA 12 1 // // // // Input signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------ ------ // SV_Position 0 xyzw 0 POS float // TEXCOORD 0 xy 1 NONE float xy // // // Output signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------ ------ // SV_Target 0 xyzw 0 TARGET float xyzw // ps_4_0 dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0}, { -5.000000, 0.004382, 0, 0}, { -4.000000, 0.013497, 0, 0}, { -3.000000, 0.032379, 0, 0}, { -2.000000, 0.060493, 0, 0}, { -1.000000, 0.088017, 0, 0}, { 0, 0.099735, 0, 0}, { 1.000000, 0.088017, 0, 0}, { 2.000000, 0.060493, 0, 0}, { 3.000000, 0.032379, 0, 0}, { 4.000000, 0.013497, 0, 0}, { 5.000000, 0.004382, 0, 0}, { 6.000000, 0.001108, 0, 0} } dcl_constantbuffer cb12[1], immediateIndexed dcl_sampler s0, mode_default dcl_resource_texture2d (float,float,float,float) t0 dcl_input_ps linear v1.xy dcl_output o0.xyzw dcl_temps 4 0: mov r0.z, l(0) 1: mov r1.xyzw, l(0,0,0,0) 2: mov r0.w, l(0) 3: loop 4: ige r2.x, r0.w, l(13) 5: breakc_nz r2.x 6: mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx 7: add r2.xyzw, r0.zxyz, v1.xyxy 8: sample r3.xyzw, r2.xyxx, t0.xyzw, s0 9: mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw 10: sample r2.xyzw, r2.zwzz, t0.xyzw, s0 11: mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw 12: iadd r0.w, r0.w, l(1) 13: endloop 14: mov o0.xyzw, r1.xyzw 15: ret // Approximately 16 instruction slots used Closing log Logging started! Mount point is not used! SHOULD BE FIXED! ResourceManager::MountContentProvider at root // // Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 // OLOLO// // Buffer Definitions: // // cbuffer texInfo // { // // float2 texelSize; // Offset: 0 Size: 8 // float2 dummy; // Offset: 8 Size: 8 [unused] // // } // // // Resource Bindings: // // Name Type Format Dim Slot Elements // ------------------------------ ---------- ------- ----------- ---- -------- // pointSampler sampler NA NA 0 1 // diffuseMap texture float4 2d 0 1 // texInfo cbuffer NA NA 12 1 // // // // Input signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------ ------ // SV_Position 0 xyzw 0 POS float // TEXCOORD 0 xy 1 NONE float xy // // // Output signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------ ------ // SV_Target 0 xyzw 0 TARGET float xyzw // ps_4_0 dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0}, { -5.000000, 0.004382, 0, 0}, { -4.000000, 0.013497, 0, 0}, { -3.000000, 0.032379, 0, 0}, { -2.000000, 0.060493, 0, 0}, { -1.000000, 0.088017, 0, 0}, { 0, 0.099735, 0, 0}, { 1.000000, 0.088017, 0, 0}, { 2.000000, 0.060493, 0, 0}, { 3.000000, 0.032379, 0, 0}, { 4.000000, 0.013497, 0, 0}, { 5.000000, 0.004382, 0, 0}, { 6.000000, 0.001108, 0, 0} } dcl_constantbuffer cb12[1], immediateIndexed dcl_sampler s0, mode_default dcl_resource_texture2d (float,float,float,float) t0 dcl_input_ps linear v1.xy dcl_output o0.xyzw dcl_temps 4 0: mov r0.z, l(0) 1: mov r1.xyzw, l(0,0,0,0) 2: mov r0.w, l(0) 3: loop 4: ige r2.x, r0.w, l(13) 5: breakc_nz r2.x 6: mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx 7: add r2.xyzw, r0.zxyz, v1.xyxy 8: sample r3.xyzw, r2.xyxx, t0.xyzw, s0 9: mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw 10: sample r2.xyzw, r2.zwzz, t0.xyzw, s0 11: mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw 12: iadd r0.w, r0.w, l(1) 13: endloop 14: mov o0.xyzw, r1.xyzw 15: ret // Approximately 16 instruction slots used Closing log Logging started! Mount point is not used! SHOULD BE FIXED! ResourceManager::MountContentProvider at root // // Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 // OLOLO// // Buffer Definitions: // // cbuffer texInfo // { // // float2 texelSize; // Offset: 0 Size: 8 // float2 dummy; // Offset: 8 Size: 8 [unused] // // } // // // Resource Bindings: // // Name Type Format Dim Slot Elements // ------------------------------ ---------- ------- ----------- ---- -------- // pointSampler sampler NA NA 0 1 // diffuseMap texture float4 2d 0 1 // texInfo cbuffer NA NA 12 1 // // // // Input signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------ ------ // SV_Position 0 xyzw 0 POS float // TEXCOORD 0 xy 1 NONE float xy // // // Output signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------ ------ // SV_Target 0 xyzw 0 TARGET float xyzw // ps_4_0 dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0}, { -5.000000, 0.004382, 0, 0}, { -4.000000, 0.013497, 0, 0}, { -3.000000, 0.032379, 0, 0}, { -2.000000, 0.060493, 0, 0}, { -1.000000, 0.088017, 0, 0}, { 0, 0.099735, 0, 0}, { 1.000000, 0.088017, 0, 0}, { 2.000000, 0.060493, 0, 0}, { 3.000000, 0.032379, 0, 0}, { 4.000000, 0.013497, 0, 0}, { 5.000000, 0.004382, 0, 0}, { 6.000000, 0.001108, 0, 0} } dcl_constantbuffer cb12[1], immediateIndexed dcl_sampler s0, mode_default dcl_resource_texture2d (float,float,float,float) t0 dcl_input_ps linear v1.xy dcl_output o0.xyzw dcl_temps 4 0: mov r0.z, l(0) 1: mov r1.xyzw, l(0,0,0,0) 2: mov r0.w, l(0) 3: loop 4: ige r2.x, r0.w, l(13) 5: breakc_nz r2.x 6: mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx 7: add r2.xyzw, r0.zxyz, v1.xyxy 8: sample r3.xyzw, r2.xyxx, t0.xyzw, s0 9: mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw 10: sample r2.xyzw, r2.zwzz, t0.xyzw, s0 11: mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw 12: iadd r0.w, r0.w, l(1) 13: endloop 14: mov o0.xyzw, r1.xyzw 15: ret // Approximately 16 instruction slots used Closing log Logging started! Mount point is not used! SHOULD BE FIXED! ResourceManager::MountContentProvider at root // // Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 // OLOLO// // Buffer Definitions: // // cbuffer texInfo // { // // float2 texelSize; // Offset: 0 Size: 8 // float2 dummy; // Offset: 8 Size: 8 [unused] // // } // // // Resource Bindings: // // Name Type Format Dim Slot Elements // ------------------------------ ---------- ------- ----------- ---- -------- // pointSampler sampler NA NA 0 1 // diffuseMap texture float4 2d 0 1 // texInfo cbuffer NA NA 12 1 // // // // Input signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------ ------ // SV_Position 0 xyzw 0 POS float // TEXCOORD 0 xy 1 NONE float xy // // // Output signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------ ------ // SV_Target 0 xyzw 0 TARGET float xyzw // ps_4_0 dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0}, { -5.000000, 0.004382, 0, 0}, { -4.000000, 0.013497, 0, 0}, { -3.000000, 0.032379, 0, 0}, { -2.000000, 0.060493, 0, 0}, { -1.000000, 0.088017, 0, 0}, { 0, 0.099735, 0, 0}, { 1.000000, 0.088017, 0, 0}, { 2.000000, 0.060493, 0, 0}, { 3.000000, 0.032379, 0, 0}, { 4.000000, 0.013497, 0, 0}, { 5.000000, 0.004382, 0, 0}, { 6.000000, 0.001108, 0, 0} } dcl_constantbuffer cb12[1], immediateIndexed dcl_sampler s0, mode_default dcl_resource_texture2d (float,float,float,float) t0 dcl_input_ps linear v1.xy dcl_output o0.xyzw dcl_temps 4 0: mov r0.z, l(0) 1: mov r1.xyzw, l(0,0,0,0) 2: mov r0.w, l(0) 3: loop 4: ige r2.x, r0.w, l(13) 5: breakc_nz r2.x 6: mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx 7: add r2.xyzw, r0.zxyz, v1.xyxy 8: sample r3.xyzw, r2.xyxx, t0.xyzw, s0 9: mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw 10: sample r2.xyzw, r2.zwzz, t0.xyzw, s0 11: mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw 12: iadd r0.w, r0.w, l(1) 13: endloop 14: mov o0.xyzw, r1.xyzw 15: ret // Approximately 16 instruction slots used Closing log Logging started! Mount point is not used! SHOULD BE FIXED! ResourceManager::MountContentProvider at root // // Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 // OLOLO// // Buffer Definitions: // // cbuffer texInfo // { // // float2 texelSize; // Offset: 0 Size: 8 // float2 dummy; // Offset: 8 Size: 8 [unused] // // } // // // Resource Bindings: // // Name Type Format Dim Slot Elements // ------------------------------ ---------- ------- ----------- ---- -------- // pointSampler sampler NA NA 0 1 // diffuseMap texture float4 2d 0 1 // texInfo cbuffer NA NA 12 1 // // // // Input signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------ ------ // SV_Position 0 xyzw 0 POS float // TEXCOORD 0 xy 1 NONE float xy // // // Output signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------ ------ // SV_Target 0 xyzw 0 TARGET float xyzw // ps_4_0 dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0}, { -5.000000, 0.004382, 0, 0}, { -4.000000, 0.013497, 0, 0}, { -3.000000, 0.032379, 0, 0}, { -2.000000, 0.060493, 0, 0}, { -1.000000, 0.088017, 0, 0}, { 0, 0.099735, 0, 0}, { 1.000000, 0.088017, 0, 0}, { 2.000000, 0.060493, 0, 0}, { 3.000000, 0.032379, 0, 0}, { 4.000000, 0.013497, 0, 0}, { 5.000000, 0.004382, 0, 0}, { 6.000000, 0.001108, 0, 0} } dcl_constantbuffer cb12[1], immediateIndexed dcl_sampler s0, mode_default dcl_resource_texture2d (float,float,float,float) t0 dcl_input_ps linear v1.xy dcl_output o0.xyzw dcl_temps 4 0: mov r0.z, l(0) 1: mov r1.xyzw, l(0,0,0,0) 2: mov r0.w, l(0) 3: loop 4: ige r2.x, r0.w, l(13) 5: breakc_nz r2.x 6: mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx 7: add r2.xyzw, r0.zxyz, v1.xyxy 8: sample r3.xyzw, r2.xyxx, t0.xyzw, s0 9: mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw 10: sample r2.xyzw, r2.zwzz, t0.xyzw, s0 11: mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw 12: iadd r0.w, r0.w, l(1) 13: endloop 14: mov o0.xyzw, r1.xyzw 15: ret // Approximately 16 instruction slots used Logging started! Mount point is not used! SHOULD BE FIXED! ResourceManager::MountContentProvider at root // // Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 // OLOLO// // Buffer Definitions: // // cbuffer texInfo // { // // float2 texelSize; // Offset: 0 Size: 8 // float2 dummy; // Offset: 8 Size: 8 [unused] // // } // // // Resource Bindings: // // Name Type Format Dim Slot Elements // ------------------------------ ---------- ------- ----------- ---- -------- // pointSampler sampler NA NA 0 1 // diffuseMap texture float4 2d 0 1 // texInfo cbuffer NA NA 12 1 // // // // Input signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------ ------ // SV_Position 0 xyzw 0 POS float // TEXCOORD 0 xy 1 NONE float xy // // // Output signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------ ------ // SV_Target 0 xyzw 0 TARGET float xyzw // ps_4_0 dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0}, { -5.000000, 0.004382, 0, 0}, { -4.000000, 0.013497, 0, 0}, { -3.000000, 0.032379, 0, 0}, { -2.000000, 0.060493, 0, 0}, { -1.000000, 0.088017, 0, 0}, { 0, 0.099735, 0, 0}, { 1.000000, 0.088017, 0, 0}, { 2.000000, 0.060493, 0, 0}, { 3.000000, 0.032379, 0, 0}, { 4.000000, 0.013497, 0, 0}, { 5.000000, 0.004382, 0, 0}, { 6.000000, 0.001108, 0, 0} } dcl_constantbuffer cb12[1], immediateIndexed dcl_sampler s0, mode_default dcl_resource_texture2d (float,float,float,float) t0 dcl_input_ps linear v1.xy dcl_output o0.xyzw dcl_temps 4 0: mov r0.z, l(0) 1: mov r1.xyzw, l(0,0,0,0) 2: mov r0.w, l(0) 3: loop 4: ige r2.x, r0.w, l(13) 5: breakc_nz r2.x 6: mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx 7: add r2.xyzw, r0.zxyz, v1.xyxy 8: sample r3.xyzw, r2.xyxx, t0.xyzw, s0 9: mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw 10: sample r2.xyzw, r2.zwzz, t0.xyzw, s0 11: mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw 12: iadd r0.w, r0.w, l(1) 13: endloop 14: mov o0.xyzw, r1.xyzw 15: ret // Approximately 16 instruction slots used Logging started! Mount point is not used! SHOULD BE FIXED! ResourceManager::MountContentProvider at root // // Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 // OLOLO// // Buffer Definitions: // // cbuffer texInfo // { // // float2 texelSize; // Offset: 0 Size: 8 // float2 dummy; // Offset: 8 Size: 8 [unused] // // } // // // Resource Bindings: // // Name Type Format Dim Slot Elements // ------------------------------ ---------- ------- ----------- ---- -------- // pointSampler sampler NA NA 0 1 // diffuseMap texture float4 2d 0 1 // texInfo cbuffer NA NA 12 1 // // // // Input signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------ ------ // SV_Position 0 xyzw 0 POS float // TEXCOORD 0 xy 1 NONE float xy // // // Output signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------ ------ // SV_Target 0 xyzw 0 TARGET float xyzw // ps_4_0 dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0}, { -5.000000, 0.004382, 0, 0}, { -4.000000, 0.013497, 0, 0}, { -3.000000, 0.032379, 0, 0}, { -2.000000, 0.060493, 0, 0}, { -1.000000, 0.088017, 0, 0}, { 0, 0.099735, 0, 0}, { 1.000000, 0.088017, 0, 0}, { 2.000000, 0.060493, 0, 0}, { 3.000000, 0.032379, 0, 0}, { 4.000000, 0.013497, 0, 0}, { 5.000000, 0.004382, 0, 0}, { 6.000000, 0.001108, 0, 0} } dcl_constantbuffer cb12[1], immediateIndexed dcl_sampler s0, mode_default dcl_resource_texture2d (float,float,float,float) t0 dcl_input_ps linear v1.xy dcl_output o0.xyzw dcl_temps 4 0: mov r0.z, l(0) 1: mov r1.xyzw, l(0,0,0,0) 2: mov r0.w, l(0) 3: loop 4: ige r2.x, r0.w, l(13) 5: breakc_nz r2.x 6: mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx 7: add r2.xyzw, r0.zxyz, v1.xyxy 8: sample r3.xyzw, r2.xyxx, t0.xyzw, s0 9: mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw 10: sample r2.xyzw, r2.zwzz, t0.xyzw, s0 11: mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw 12: iadd r0.w, r0.w, l(1) 13: endloop 14: mov o0.xyzw, r1.xyzw 15: ret // Approximately 16 instruction slots used Closing log Logging started! Mount point is not used! SHOULD BE FIXED! ResourceManager::MountContentProvider at root // // Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 // OLOLO// // Buffer Definitions: // // cbuffer texInfo // { // // float2 texelSize; // Offset: 0 Size: 8 // float2 dummy; // Offset: 8 Size: 8 [unused] // // } // // // Resource Bindings: // // Name Type Format Dim Slot Elements // ------------------------------ ---------- ------- ----------- ---- -------- // pointSampler sampler NA NA 0 1 // diffuseMap texture float4 2d 0 1 // texInfo cbuffer NA NA 12 1 // // // // Input signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------ ------ // SV_Position 0 xyzw 0 POS float // TEXCOORD 0 xy 1 NONE float xy // // // Output signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------ ------ // SV_Target 0 xyzw 0 TARGET float xyzw // ps_4_0 dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0}, { -5.000000, 0.004382, 0, 0}, { -4.000000, 0.013497, 0, 0}, { -3.000000, 0.032379, 0, 0}, { -2.000000, 0.060493, 0, 0}, { -1.000000, 0.088017, 0, 0}, { 0, 0.099735, 0, 0}, { 1.000000, 0.088017, 0, 0}, { 2.000000, 0.060493, 0, 0}, { 3.000000, 0.032379, 0, 0}, { 4.000000, 0.013497, 0, 0}, { 5.000000, 0.004382, 0, 0}, { 6.000000, 0.001108, 0, 0} } dcl_constantbuffer cb12[1], immediateIndexed dcl_sampler s0, mode_default dcl_resource_texture2d (float,float,float,float) t0 dcl_input_ps linear v1.xy dcl_output o0.xyzw dcl_temps 4 0: mov r0.z, l(0) 1: mov r1.xyzw, l(0,0,0,0) 2: mov r0.w, l(0) 3: loop 4: ige r2.x, r0.w, l(13) 5: breakc_nz r2.x 6: mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx 7: add r2.xyzw, r0.zxyz, v1.xyxy 8: sample r3.xyzw, r2.xyxx, t0.xyzw, s0 9: mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw 10: sample r2.xyzw, r2.zwzz, t0.xyzw, s0 11: mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw 12: iadd r0.w, r0.w, l(1) 13: endloop 14: mov o0.xyzw, r1.xyzw 15: ret // Approximately 16 instruction slots used Logging started! Mount point is not used! SHOULD BE FIXED! ResourceManager::MountContentProvider at root // // Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 // OLOLO// // Buffer Definitions: // // cbuffer texInfo // { // // float2 texelSize; // Offset: 0 Size: 8 // float2 dummy; // Offset: 8 Size: 8 [unused] // // } // // // Resource Bindings: // // Name Type Format Dim Slot Elements // ------------------------------ ---------- ------- ----------- ---- -------- // pointSampler sampler NA NA 0 1 // diffuseMap texture float4 2d 0 1 // texInfo cbuffer NA NA 12 1 // // // // Input signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------ ------ // SV_Position 0 xyzw 0 POS float // TEXCOORD 0 xy 1 NONE float xy // // // Output signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------ ------ // SV_Target 0 xyzw 0 TARGET float xyzw // ps_4_0 dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0}, { -5.000000, 0.004382, 0, 0}, { -4.000000, 0.013497, 0, 0}, { -3.000000, 0.032379, 0, 0}, { -2.000000, 0.060493, 0, 0}, { -1.000000, 0.088017, 0, 0}, { 0, 0.099735, 0, 0}, { 1.000000, 0.088017, 0, 0}, { 2.000000, 0.060493, 0, 0}, { 3.000000, 0.032379, 0, 0}, { 4.000000, 0.013497, 0, 0}, { 5.000000, 0.004382, 0, 0}, { 6.000000, 0.001108, 0, 0} } dcl_constantbuffer cb12[1], immediateIndexed dcl_sampler s0, mode_default dcl_resource_texture2d (float,float,float,float) t0 dcl_input_ps linear v1.xy dcl_output o0.xyzw dcl_temps 4 0: mov r0.z, l(0) 1: mov r1.xyzw, l(0,0,0,0) 2: mov r0.w, l(0) 3: loop 4: ige r2.x, r0.w, l(13) 5: breakc_nz r2.x 6: mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx 7: add r2.xyzw, r0.zxyz, v1.xyxy 8: sample r3.xyzw, r2.xyxx, t0.xyzw, s0 9: mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw 10: sample r2.xyzw, r2.zwzz, t0.xyzw, s0 11: mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw 12: iadd r0.w, r0.w, l(1) 13: endloop 14: mov o0.xyzw, r1.xyzw 15: ret // Approximately 16 instruction slots used Closing log Logging started! Mount point is not used! SHOULD BE FIXED! ResourceManager::MountContentProvider at root // // Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 // OLOLO// // Buffer Definitions: // // cbuffer texInfo // { // // float2 texelSize; // Offset: 0 Size: 8 // float2 dummy; // Offset: 8 Size: 8 [unused] // // } // // // Resource Bindings: // // Name Type Format Dim Slot Elements // ------------------------------ ---------- ------- ----------- ---- -------- // pointSampler sampler NA NA 0 1 // diffuseMap texture float4 2d 0 1 // texInfo cbuffer NA NA 12 1 // // // // Input signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------ ------ // SV_Position 0 xyzw 0 POS float // TEXCOORD 0 xy 1 NONE float xy // // // Output signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------ ------ // SV_Target 0 xyzw 0 TARGET float xyzw // ps_4_0 dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0}, { -5.000000, 0.004382, 0, 0}, { -4.000000, 0.013497, 0, 0}, { -3.000000, 0.032379, 0, 0}, { -2.000000, 0.060493, 0, 0}, { -1.000000, 0.088017, 0, 0}, { 0, 0.099735, 0, 0}, { 1.000000, 0.088017, 0, 0}, { 2.000000, 0.060493, 0, 0}, { 3.000000, 0.032379, 0, 0}, { 4.000000, 0.013497, 0, 0}, { 5.000000, 0.004382, 0, 0}, { 6.000000, 0.001108, 0, 0} } dcl_constantbuffer cb12[1], immediateIndexed dcl_sampler s0, mode_default dcl_resource_texture2d (float,float,float,float) t0 dcl_input_ps linear v1.xy dcl_output o0.xyzw dcl_temps 4 0: mov r0.z, l(0) 1: mov r1.xyzw, l(0,0,0,0) 2: mov r0.w, l(0) 3: loop 4: ige r2.x, r0.w, l(13) 5: breakc_nz r2.x 6: mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx 7: add r2.xyzw, r0.zxyz, v1.xyxy 8: sample r3.xyzw, r2.xyxx, t0.xyzw, s0 9: mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw 10: sample r2.xyzw, r2.zwzz, t0.xyzw, s0 11: mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw 12: iadd r0.w, r0.w, l(1) 13: endloop 14: mov o0.xyzw, r1.xyzw 15: ret // Approximately 16 instruction slots used Closing log Logging started! Mount point is not used! SHOULD BE FIXED! ResourceManager::MountContentProvider at root // // Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 // OLOLO// // Buffer Definitions: // // cbuffer texInfo // { // // float2 texelSize; // Offset: 0 Size: 8 // float2 dummy; // Offset: 8 Size: 8 [unused] // // } // // // Resource Bindings: // // Name Type Format Dim Slot Elements // ------------------------------ ---------- ------- ----------- ---- -------- // pointSampler sampler NA NA 0 1 // diffuseMap texture float4 2d 0 1 // texInfo cbuffer NA NA 12 1 // // // // Input signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------ ------ // SV_Position 0 xyzw 0 POS float // TEXCOORD 0 xy 1 NONE float xy // // // Output signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------ ------ // SV_Target 0 xyzw 0 TARGET float xyzw // ps_4_0 dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0}, { -5.000000, 0.004382, 0, 0}, { -4.000000, 0.013497, 0, 0}, { -3.000000, 0.032379, 0, 0}, { -2.000000, 0.060493, 0, 0}, { -1.000000, 0.088017, 0, 0}, { 0, 0.099735, 0, 0}, { 1.000000, 0.088017, 0, 0}, { 2.000000, 0.060493, 0, 0}, { 3.000000, 0.032379, 0, 0}, { 4.000000, 0.013497, 0, 0}, { 5.000000, 0.004382, 0, 0}, { 6.000000, 0.001108, 0, 0} } dcl_constantbuffer cb12[1], immediateIndexed dcl_sampler s0, mode_default dcl_resource_texture2d (float,float,float,float) t0 dcl_input_ps linear v1.xy dcl_output o0.xyzw dcl_temps 4 0: mov r0.z, l(0) 1: mov r1.xyzw, l(0,0,0,0) 2: mov r0.w, l(0) 3: loop 4: ige r2.x, r0.w, l(13) 5: breakc_nz r2.x 6: mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx 7: add r2.xyzw, r0.zxyz, v1.xyxy 8: sample r3.xyzw, r2.xyxx, t0.xyzw, s0 9: mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw 10: sample r2.xyzw, r2.zwzz, t0.xyzw, s0 11: mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw 12: iadd r0.w, r0.w, l(1) 13: endloop 14: mov o0.xyzw, r1.xyzw 15: ret // Approximately 16 instruction slots used Closing log Logging started! Mount point is not used! SHOULD BE FIXED! ResourceManager::MountContentProvider at root // // Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 // OLOLO// // Buffer Definitions: // // cbuffer texInfo // { // // float2 texelSize; // Offset: 0 Size: 8 // float2 dummy; // Offset: 8 Size: 8 [unused] // // } // // // Resource Bindings: // // Name Type Format Dim Slot Elements // ------------------------------ ---------- ------- ----------- ---- -------- // pointSampler sampler NA NA 0 1 // diffuseMap texture float4 2d 0 1 // texInfo cbuffer NA NA 12 1 // // // // Input signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------ ------ // SV_Position 0 xyzw 0 POS float // TEXCOORD 0 xy 1 NONE float xy // // // Output signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------ ------ // SV_Target 0 xyzw 0 TARGET float xyzw // ps_4_0 dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0}, { -5.000000, 0.004382, 0, 0}, { -4.000000, 0.013497, 0, 0}, { -3.000000, 0.032379, 0, 0}, { -2.000000, 0.060493, 0, 0}, { -1.000000, 0.088017, 0, 0}, { 0, 0.099735, 0, 0}, { 1.000000, 0.088017, 0, 0}, { 2.000000, 0.060493, 0, 0}, { 3.000000, 0.032379, 0, 0}, { 4.000000, 0.013497, 0, 0}, { 5.000000, 0.004382, 0, 0}, { 6.000000, 0.001108, 0, 0} } dcl_constantbuffer cb12[1], immediateIndexed dcl_sampler s0, mode_default dcl_resource_texture2d (float,float,float,float) t0 dcl_input_ps linear v1.xy dcl_output o0.xyzw dcl_temps 4 0: mov r0.z, l(0) 1: mov r1.xyzw, l(0,0,0,0) 2: mov r0.w, l(0) 3: loop 4: ige r2.x, r0.w, l(13) 5: breakc_nz r2.x 6: mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx 7: add r2.xyzw, r0.zxyz, v1.xyxy 8: sample r3.xyzw, r2.xyxx, t0.xyzw, s0 9: mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw 10: sample r2.xyzw, r2.zwzz, t0.xyzw, s0 11: mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw 12: iadd r0.w, r0.w, l(1) 13: endloop 14: mov o0.xyzw, r1.xyzw 15: ret // Approximately 16 instruction slots used Logging started! Mount point is not used! SHOULD BE FIXED! ResourceManager::MountContentProvider at root // // Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 // OLOLO// // Buffer Definitions: // // cbuffer texInfo // { // // float2 texelSize; // Offset: 0 Size: 8 // float2 dummy; // Offset: 8 Size: 8 [unused] // // } // // // Resource Bindings: // // Name Type Format Dim Slot Elements // ------------------------------ ---------- ------- ----------- ---- -------- // pointSampler sampler NA NA 0 1 // diffuseMap texture float4 2d 0 1 // texInfo cbuffer NA NA 12 1 // // // // Input signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------ ------ // SV_Position 0 xyzw 0 POS float // TEXCOORD 0 xy 1 NONE float xy // // // Output signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------ ------ // SV_Target 0 xyzw 0 TARGET float xyzw // ps_4_0 dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0}, { -5.000000, 0.004382, 0, 0}, { -4.000000, 0.013497, 0, 0}, { -3.000000, 0.032379, 0, 0}, { -2.000000, 0.060493, 0, 0}, { -1.000000, 0.088017, 0, 0}, { 0, 0.099735, 0, 0}, { 1.000000, 0.088017, 0, 0}, { 2.000000, 0.060493, 0, 0}, { 3.000000, 0.032379, 0, 0}, { 4.000000, 0.013497, 0, 0}, { 5.000000, 0.004382, 0, 0}, { 6.000000, 0.001108, 0, 0} } dcl_constantbuffer cb12[1], immediateIndexed dcl_sampler s0, mode_default dcl_resource_texture2d (float,float,float,float) t0 dcl_input_ps linear v1.xy dcl_output o0.xyzw dcl_temps 4 0: mov r0.z, l(0) 1: mov r1.xyzw, l(0,0,0,0) 2: mov r0.w, l(0) 3: loop 4: ige r2.x, r0.w, l(13) 5: breakc_nz r2.x 6: mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx 7: add r2.xyzw, r0.zxyz, v1.xyxy 8: sample r3.xyzw, r2.xyxx, t0.xyzw, s0 9: mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw 10: sample r2.xyzw, r2.zwzz, t0.xyzw, s0 11: mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw 12: iadd r0.w, r0.w, l(1) 13: endloop 14: mov o0.xyzw, r1.xyzw 15: ret // Approximately 16 instruction slots used Closing log Logging started! Mount point is not used! SHOULD BE FIXED! ResourceManager::MountContentProvider at root // // Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 // OLOLO// // Buffer Definitions: // // cbuffer texInfo // { // // float2 texelSize; // Offset: 0 Size: 8 // float2 dummy; // Offset: 8 Size: 8 [unused] // // } // // // Resource Bindings: // // Name Type Format Dim Slot Elements // ------------------------------ ---------- ------- ----------- ---- -------- // pointSampler sampler NA NA 0 1 // diffuseMap texture float4 2d 0 1 // texInfo cbuffer NA NA 12 1 // // // // Input signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------ ------ // SV_Position 0 xyzw 0 POS float // TEXCOORD 0 xy 1 NONE float xy // // // Output signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------ ------ // SV_Target 0 xyzw 0 TARGET float xyzw // ps_4_0 dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0}, { -5.000000, 0.004382, 0, 0}, { -4.000000, 0.013497, 0, 0}, { -3.000000, 0.032379, 0, 0}, { -2.000000, 0.060493, 0, 0}, { -1.000000, 0.088017, 0, 0}, { 0, 0.099735, 0, 0}, { 1.000000, 0.088017, 0, 0}, { 2.000000, 0.060493, 0, 0}, { 3.000000, 0.032379, 0, 0}, { 4.000000, 0.013497, 0, 0}, { 5.000000, 0.004382, 0, 0}, { 6.000000, 0.001108, 0, 0} } dcl_constantbuffer cb12[1], immediateIndexed dcl_sampler s0, mode_default dcl_resource_texture2d (float,float,float,float) t0 dcl_input_ps linear v1.xy dcl_output o0.xyzw dcl_temps 4 0: mov r0.z, l(0) 1: mov r1.xyzw, l(0,0,0,0) 2: mov r0.w, l(0) 3: loop 4: ige r2.x, r0.w, l(13) 5: breakc_nz r2.x 6: mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx 7: add r2.xyzw, r0.zxyz, v1.xyxy 8: sample r3.xyzw, r2.xyxx, t0.xyzw, s0 9: mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw 10: sample r2.xyzw, r2.zwzz, t0.xyzw, s0 11: mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw 12: iadd r0.w, r0.w, l(1) 13: endloop 14: mov o0.xyzw, r1.xyzw 15: ret // Approximately 16 instruction slots used Closing log Logging started! Mount point is not used! SHOULD BE FIXED! ResourceManager::MountContentProvider at root // // Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 // OLOLO// // Buffer Definitions: // // cbuffer texInfo // { // // float2 texelSize; // Offset: 0 Size: 8 // float2 dummy; // Offset: 8 Size: 8 [unused] // // } // // // Resource Bindings: // // Name Type Format Dim Slot Elements // ------------------------------ ---------- ------- ----------- ---- -------- // pointSampler sampler NA NA 0 1 // diffuseMap texture float4 2d 0 1 // texInfo cbuffer NA NA 12 1 // // // // Input signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------ ------ // SV_Position 0 xyzw 0 POS float // TEXCOORD 0 xy 1 NONE float xy // // // Output signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------ ------ // SV_Target 0 xyzw 0 TARGET float xyzw // ps_4_0 dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0}, { -5.000000, 0.004382, 0, 0}, { -4.000000, 0.013497, 0, 0}, { -3.000000, 0.032379, 0, 0}, { -2.000000, 0.060493, 0, 0}, { -1.000000, 0.088017, 0, 0}, { 0, 0.099735, 0, 0}, { 1.000000, 0.088017, 0, 0}, { 2.000000, 0.060493, 0, 0}, { 3.000000, 0.032379, 0, 0}, { 4.000000, 0.013497, 0, 0}, { 5.000000, 0.004382, 0, 0}, { 6.000000, 0.001108, 0, 0} } dcl_constantbuffer cb12[1], immediateIndexed dcl_sampler s0, mode_default dcl_resource_texture2d (float,float,float,float) t0 dcl_input_ps linear v1.xy dcl_output o0.xyzw dcl_temps 4 0: mov r0.z, l(0) 1: mov r1.xyzw, l(0,0,0,0) 2: mov r0.w, l(0) 3: loop 4: ige r2.x, r0.w, l(13) 5: breakc_nz r2.x 6: mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx 7: add r2.xyzw, r0.zxyz, v1.xyxy 8: sample r3.xyzw, r2.xyxx, t0.xyzw, s0 9: mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw 10: sample r2.xyzw, r2.zwzz, t0.xyzw, s0 11: mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw 12: iadd r0.w, r0.w, l(1) 13: endloop 14: mov o0.xyzw, r1.xyzw 15: ret // Approximately 16 instruction slots used Closing log Logging started! Mount point is not used! SHOULD BE FIXED! ResourceManager::MountContentProvider at root // // Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 // OLOLO// // Buffer Definitions: // // cbuffer texInfo // { // // float2 texelSize; // Offset: 0 Size: 8 // float2 dummy; // Offset: 8 Size: 8 [unused] // // } // // // Resource Bindings: // // Name Type Format Dim Slot Elements // ------------------------------ ---------- ------- ----------- ---- -------- // pointSampler sampler NA NA 0 1 // diffuseMap texture float4 2d 0 1 // texInfo cbuffer NA NA 12 1 // // // // Input signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------ ------ // SV_Position 0 xyzw 0 POS float // TEXCOORD 0 xy 1 NONE float xy // // // Output signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------ ------ // SV_Target 0 xyzw 0 TARGET float xyzw // ps_4_0 dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0}, { -5.000000, 0.004382, 0, 0}, { -4.000000, 0.013497, 0, 0}, { -3.000000, 0.032379, 0, 0}, { -2.000000, 0.060493, 0, 0}, { -1.000000, 0.088017, 0, 0}, { 0, 0.099735, 0, 0}, { 1.000000, 0.088017, 0, 0}, { 2.000000, 0.060493, 0, 0}, { 3.000000, 0.032379, 0, 0}, { 4.000000, 0.013497, 0, 0}, { 5.000000, 0.004382, 0, 0}, { 6.000000, 0.001108, 0, 0} } dcl_constantbuffer cb12[1], immediateIndexed dcl_sampler s0, mode_default dcl_resource_texture2d (float,float,float,float) t0 dcl_input_ps linear v1.xy dcl_output o0.xyzw dcl_temps 4 0: mov r0.z, l(0) 1: mov r1.xyzw, l(0,0,0,0) 2: mov r0.w, l(0) 3: loop 4: ige r2.x, r0.w, l(13) 5: breakc_nz r2.x 6: mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx 7: add r2.xyzw, r0.zxyz, v1.xyxy 8: sample r3.xyzw, r2.xyxx, t0.xyzw, s0 9: mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw 10: sample r2.xyzw, r2.zwzz, t0.xyzw, s0 11: mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw 12: iadd r0.w, r0.w, l(1) 13: endloop 14: mov o0.xyzw, r1.xyzw 15: ret // Approximately 16 instruction slots used Logging started! Mount point is not used! SHOULD BE FIXED! ResourceManager::MountContentProvider at root // // Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 // OLOLO// // Buffer Definitions: // // cbuffer texInfo // { // // float2 texelSize; // Offset: 0 Size: 8 // float2 dummy; // Offset: 8 Size: 8 [unused] // // } // // // Resource Bindings: // // Name Type Format Dim Slot Elements // ------------------------------ ---------- ------- ----------- ---- -------- // pointSampler sampler NA NA 0 1 // diffuseMap texture float4 2d 0 1 // texInfo cbuffer NA NA 12 1 // // // // Input signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------ ------ // SV_Position 0 xyzw 0 POS float // TEXCOORD 0 xy 1 NONE float xy // // // Output signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------ ------ // SV_Target 0 xyzw 0 TARGET float xyzw // ps_4_0 dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0}, { -5.000000, 0.004382, 0, 0}, { -4.000000, 0.013497, 0, 0}, { -3.000000, 0.032379, 0, 0}, { -2.000000, 0.060493, 0, 0}, { -1.000000, 0.088017, 0, 0}, { 0, 0.099735, 0, 0}, { 1.000000, 0.088017, 0, 0}, { 2.000000, 0.060493, 0, 0}, { 3.000000, 0.032379, 0, 0}, { 4.000000, 0.013497, 0, 0}, { 5.000000, 0.004382, 0, 0}, { 6.000000, 0.001108, 0, 0} } dcl_constantbuffer cb12[1], immediateIndexed dcl_sampler s0, mode_default dcl_resource_texture2d (float,float,float,float) t0 dcl_input_ps linear v1.xy dcl_output o0.xyzw dcl_temps 4 0: mov r0.z, l(0) 1: mov r1.xyzw, l(0,0,0,0) 2: mov r0.w, l(0) 3: loop 4: ige r2.x, r0.w, l(13) 5: breakc_nz r2.x 6: mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx 7: add r2.xyzw, r0.zxyz, v1.xyxy 8: sample r3.xyzw, r2.xyxx, t0.xyzw, s0 9: mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw 10: sample r2.xyzw, r2.zwzz, t0.xyzw, s0 11: mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw 12: iadd r0.w, r0.w, l(1) 13: endloop 14: mov o0.xyzw, r1.xyzw 15: ret // Approximately 16 instruction slots used Closing log Logging started! Mount point is not used! SHOULD BE FIXED! ResourceManager::MountContentProvider at root // // Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 // OLOLO// // Buffer Definitions: // // cbuffer texInfo // { // // float2 texelSize; // Offset: 0 Size: 8 // float2 dummy; // Offset: 8 Size: 8 [unused] // // } // // // Resource Bindings: // // Name Type Format Dim Slot Elements // ------------------------------ ---------- ------- ----------- ---- -------- // pointSampler sampler NA NA 0 1 // diffuseMap texture float4 2d 0 1 // texInfo cbuffer NA NA 12 1 // // // // Input signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------ ------ // SV_Position 0 xyzw 0 POS float // TEXCOORD 0 xy 1 NONE float xy // // // Output signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------ ------ // SV_Target 0 xyzw 0 TARGET float xyzw // ps_4_0 dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0}, { -5.000000, 0.004382, 0, 0}, { -4.000000, 0.013497, 0, 0}, { -3.000000, 0.032379, 0, 0}, { -2.000000, 0.060493, 0, 0}, { -1.000000, 0.088017, 0, 0}, { 0, 0.099735, 0, 0}, { 1.000000, 0.088017, 0, 0}, { 2.000000, 0.060493, 0, 0}, { 3.000000, 0.032379, 0, 0}, { 4.000000, 0.013497, 0, 0}, { 5.000000, 0.004382, 0, 0}, { 6.000000, 0.001108, 0, 0} } dcl_constantbuffer cb12[1], immediateIndexed dcl_sampler s0, mode_default dcl_resource_texture2d (float,float,float,float) t0 dcl_input_ps linear v1.xy dcl_output o0.xyzw dcl_temps 4 0: mov r0.z, l(0) 1: mov r1.xyzw, l(0,0,0,0) 2: mov r0.w, l(0) 3: loop 4: ige r2.x, r0.w, l(13) 5: breakc_nz r2.x 6: mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx 7: add r2.xyzw, r0.zxyz, v1.xyxy 8: sample r3.xyzw, r2.xyxx, t0.xyzw, s0 9: mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw 10: sample r2.xyzw, r2.zwzz, t0.xyzw, s0 11: mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw 12: iadd r0.w, r0.w, l(1) 13: endloop 14: mov o0.xyzw, r1.xyzw 15: ret // Approximately 16 instruction slots used Closing log Logging started! Mount point is not used! SHOULD BE FIXED! ResourceManager::MountContentProvider at root // // Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 // OLOLO// // Buffer Definitions: // // cbuffer texInfo // { // // float2 texelSize; // Offset: 0 Size: 8 // float2 dummy; // Offset: 8 Size: 8 [unused] // // } // // // Resource Bindings: // // Name Type Format Dim Slot Elements // ------------------------------ ---------- ------- ----------- ---- -------- // pointSampler sampler NA NA 0 1 // diffuseMap texture float4 2d 0 1 // texInfo cbuffer NA NA 12 1 // // // // Input signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------ ------ // SV_Position 0 xyzw 0 POS float // TEXCOORD 0 xy 1 NONE float xy // // // Output signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------ ------ // SV_Target 0 xyzw 0 TARGET float xyzw // ps_4_0 dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0}, { -5.000000, 0.004382, 0, 0}, { -4.000000, 0.013497, 0, 0}, { -3.000000, 0.032379, 0, 0}, { -2.000000, 0.060493, 0, 0}, { -1.000000, 0.088017, 0, 0}, { 0, 0.099735, 0, 0}, { 1.000000, 0.088017, 0, 0}, { 2.000000, 0.060493, 0, 0}, { 3.000000, 0.032379, 0, 0}, { 4.000000, 0.013497, 0, 0}, { 5.000000, 0.004382, 0, 0}, { 6.000000, 0.001108, 0, 0} } dcl_constantbuffer cb12[1], immediateIndexed dcl_sampler s0, mode_default dcl_resource_texture2d (float,float,float,float) t0 dcl_input_ps linear v1.xy dcl_output o0.xyzw dcl_temps 4 0: mov r0.z, l(0) 1: mov r1.xyzw, l(0,0,0,0) 2: mov r0.w, l(0) 3: loop 4: ige r2.x, r0.w, l(13) 5: breakc_nz r2.x 6: mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx 7: add r2.xyzw, r0.zxyz, v1.xyxy 8: sample r3.xyzw, r2.xyxx, t0.xyzw, s0 9: mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw 10: sample r2.xyzw, r2.zwzz, t0.xyzw, s0 11: mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw 12: iadd r0.w, r0.w, l(1) 13: endloop 14: mov o0.xyzw, r1.xyzw 15: ret // Approximately 16 instruction slots used Closing log Logging started! Mount point is not used! SHOULD BE FIXED! ResourceManager::MountContentProvider at root // // Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 // OLOLO// // Buffer Definitions: // // cbuffer texInfo // { // // float2 texelSize; // Offset: 0 Size: 8 // float2 dummy; // Offset: 8 Size: 8 [unused] // // } // // // Resource Bindings: // // Name Type Format Dim Slot Elements // ------------------------------ ---------- ------- ----------- ---- -------- // pointSampler sampler NA NA 0 1 // diffuseMap texture float4 2d 0 1 // texInfo cbuffer NA NA 12 1 // // // // Input signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------ ------ // SV_Position 0 xyzw 0 POS float // TEXCOORD 0 xy 1 NONE float xy // // // Output signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------ ------ // SV_Target 0 xyzw 0 TARGET float xyzw // ps_4_0 dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0}, { -5.000000, 0.004382, 0, 0}, { -4.000000, 0.013497, 0, 0}, { -3.000000, 0.032379, 0, 0}, { -2.000000, 0.060493, 0, 0}, { -1.000000, 0.088017, 0, 0}, { 0, 0.099735, 0, 0}, { 1.000000, 0.088017, 0, 0}, { 2.000000, 0.060493, 0, 0}, { 3.000000, 0.032379, 0, 0}, { 4.000000, 0.013497, 0, 0}, { 5.000000, 0.004382, 0, 0}, { 6.000000, 0.001108, 0, 0} } dcl_constantbuffer cb12[1], immediateIndexed dcl_sampler s0, mode_default dcl_resource_texture2d (float,float,float,float) t0 dcl_input_ps linear v1.xy dcl_output o0.xyzw dcl_temps 4 0: mov r0.z, l(0) 1: mov r1.xyzw, l(0,0,0,0) 2: mov r0.w, l(0) 3: loop 4: ige r2.x, r0.w, l(13) 5: breakc_nz r2.x 6: mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx 7: add r2.xyzw, r0.zxyz, v1.xyxy 8: sample r3.xyzw, r2.xyxx, t0.xyzw, s0 9: mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw 10: sample r2.xyzw, r2.zwzz, t0.xyzw, s0 11: mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw 12: iadd r0.w, r0.w, l(1) 13: endloop 14: mov o0.xyzw, r1.xyzw 15: ret // Approximately 16 instruction slots used Closing log Logging started! Mount point is not used! SHOULD BE FIXED! ResourceManager::MountContentProvider at root // // Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 // OLOLO// // Buffer Definitions: // // cbuffer texInfo // { // // float2 texelSize; // Offset: 0 Size: 8 // float2 dummy; // Offset: 8 Size: 8 [unused] // // } // // // Resource Bindings: // // Name Type Format Dim Slot Elements // ------------------------------ ---------- ------- ----------- ---- -------- // pointSampler sampler NA NA 0 1 // diffuseMap texture float4 2d 0 1 // texInfo cbuffer NA NA 12 1 // // // // Input signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------ ------ // SV_Position 0 xyzw 0 POS float // TEXCOORD 0 xy 1 NONE float xy // // // Output signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------ ------ // SV_Target 0 xyzw 0 TARGET float xyzw // ps_4_0 dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0}, { -5.000000, 0.004382, 0, 0}, { -4.000000, 0.013497, 0, 0}, { -3.000000, 0.032379, 0, 0}, { -2.000000, 0.060493, 0, 0}, { -1.000000, 0.088017, 0, 0}, { 0, 0.099735, 0, 0}, { 1.000000, 0.088017, 0, 0}, { 2.000000, 0.060493, 0, 0}, { 3.000000, 0.032379, 0, 0}, { 4.000000, 0.013497, 0, 0}, { 5.000000, 0.004382, 0, 0}, { 6.000000, 0.001108, 0, 0} } dcl_constantbuffer cb12[1], immediateIndexed dcl_sampler s0, mode_default dcl_resource_texture2d (float,float,float,float) t0 dcl_input_ps linear v1.xy dcl_output o0.xyzw dcl_temps 4 0: mov r0.z, l(0) 1: mov r1.xyzw, l(0,0,0,0) 2: mov r0.w, l(0) 3: loop 4: ige r2.x, r0.w, l(13) 5: breakc_nz r2.x 6: mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx 7: add r2.xyzw, r0.zxyz, v1.xyxy 8: sample r3.xyzw, r2.xyxx, t0.xyzw, s0 9: mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw 10: sample r2.xyzw, r2.zwzz, t0.xyzw, s0 11: mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw 12: iadd r0.w, r0.w, l(1) 13: endloop 14: mov o0.xyzw, r1.xyzw 15: ret // Approximately 16 instruction slots used Closing log Logging started! Mount point is not used! SHOULD BE FIXED! ResourceManager::MountContentProvider at root // // Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 // OLOLO// // Buffer Definitions: // // cbuffer texInfo // { // // float2 texelSize; // Offset: 0 Size: 8 // float2 dummy; // Offset: 8 Size: 8 [unused] // // } // // // Resource Bindings: // // Name Type Format Dim Slot Elements // ------------------------------ ---------- ------- ----------- ---- -------- // pointSampler sampler NA NA 0 1 // diffuseMap texture float4 2d 0 1 // texInfo cbuffer NA NA 12 1 // // // // Input signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------ ------ // SV_Position 0 xyzw 0 POS float // TEXCOORD 0 xy 1 NONE float xy // // // Output signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------ ------ // SV_Target 0 xyzw 0 TARGET float xyzw // ps_4_0 dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0}, { -5.000000, 0.004382, 0, 0}, { -4.000000, 0.013497, 0, 0}, { -3.000000, 0.032379, 0, 0}, { -2.000000, 0.060493, 0, 0}, { -1.000000, 0.088017, 0, 0}, { 0, 0.099735, 0, 0}, { 1.000000, 0.088017, 0, 0}, { 2.000000, 0.060493, 0, 0}, { 3.000000, 0.032379, 0, 0}, { 4.000000, 0.013497, 0, 0}, { 5.000000, 0.004382, 0, 0}, { 6.000000, 0.001108, 0, 0} } dcl_constantbuffer cb12[1], immediateIndexed dcl_sampler s0, mode_default dcl_resource_texture2d (float,float,float,float) t0 dcl_input_ps linear v1.xy dcl_output o0.xyzw dcl_temps 4 0: mov r0.z, l(0) 1: mov r1.xyzw, l(0,0,0,0) 2: mov r0.w, l(0) 3: loop 4: ige r2.x, r0.w, l(13) 5: breakc_nz r2.x 6: mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx 7: add r2.xyzw, r0.zxyz, v1.xyxy 8: sample r3.xyzw, r2.xyxx, t0.xyzw, s0 9: mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw 10: sample r2.xyzw, r2.zwzz, t0.xyzw, s0 11: mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw 12: iadd r0.w, r0.w, l(1) 13: endloop 14: mov o0.xyzw, r1.xyzw 15: ret // Approximately 16 instruction slots used Closing log Logging started! Mount point is not used! SHOULD BE FIXED! ResourceManager::MountContentProvider at root // // Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 // OLOLO// // Buffer Definitions: // // cbuffer texInfo // { // // float2 texelSize; // Offset: 0 Size: 8 // float2 dummy; // Offset: 8 Size: 8 [unused] // // } // // // Resource Bindings: // // Name Type Format Dim Slot Elements // ------------------------------ ---------- ------- ----------- ---- -------- // pointSampler sampler NA NA 0 1 // diffuseMap texture float4 2d 0 1 // texInfo cbuffer NA NA 12 1 // // // // Input signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------ ------ // SV_Position 0 xyzw 0 POS float // TEXCOORD 0 xy 1 NONE float xy // // // Output signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------ ------ // SV_Target 0 xyzw 0 TARGET float xyzw // ps_4_0 dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0}, { -5.000000, 0.004382, 0, 0}, { -4.000000, 0.013497, 0, 0}, { -3.000000, 0.032379, 0, 0}, { -2.000000, 0.060493, 0, 0}, { -1.000000, 0.088017, 0, 0}, { 0, 0.099735, 0, 0}, { 1.000000, 0.088017, 0, 0}, { 2.000000, 0.060493, 0, 0}, { 3.000000, 0.032379, 0, 0}, { 4.000000, 0.013497, 0, 0}, { 5.000000, 0.004382, 0, 0}, { 6.000000, 0.001108, 0, 0} } dcl_constantbuffer cb12[1], immediateIndexed dcl_sampler s0, mode_default dcl_resource_texture2d (float,float,float,float) t0 dcl_input_ps linear v1.xy dcl_output o0.xyzw dcl_temps 4 0: mov r0.z, l(0) 1: mov r1.xyzw, l(0,0,0,0) 2: mov r0.w, l(0) 3: loop 4: ige r2.x, r0.w, l(13) 5: breakc_nz r2.x 6: mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx 7: add r2.xyzw, r0.zxyz, v1.xyxy 8: sample r3.xyzw, r2.xyxx, t0.xyzw, s0 9: mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw 10: sample r2.xyzw, r2.zwzz, t0.xyzw, s0 11: mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw 12: iadd r0.w, r0.w, l(1) 13: endloop 14: mov o0.xyzw, r1.xyzw 15: ret // Approximately 16 instruction slots used