#include "MeshManager.h" namespace LifeGraphics { MeshManager::MeshManager() { } MeshManager::~MeshManager() { } IMesh* MeshManager::CreateBox(float sX, float sY, float sZ, bool bLockable) { IRenderer* render = CG::me()->GetRenderer(); LifeGraphics::Vertex::SVertexTbn vertex[24]; return 0; } }