#include "render/dx11/IConstantBuffer11.h" #include namespace LifeGraphics { void IConstantBuffer11::Update(void* pData, int dataLength) { context->Map(buffer,0, D3D11_MAP_WRITE_DISCARD, 0, &subresource); memcpy(subresource.pData, pData, dataLength); context->Unmap(buffer, 0); } }