#include "render/dx11/ISurface11.h" namespace LifeGraphics { ISurface11::ISurface11() { } void ISurface11::setRTV(ID3D11RenderTargetView* _rtv) { rtv = _rtv; } void ISurface11::setSRV(ID3D11ShaderResourceView* _srv) { srv = _srv; } void ISurface11::setDSV(ID3D11DepthStencilView* _dsv) { dsv = _dsv; } ID3D11RenderTargetView* ISurface11::getRTV() { return rtv; } ID3D11ShaderResourceView* ISurface11::getSRV() { return srv; } ID3D11DepthStencilView* ISurface11::getDSV() { return dsv; } }