#ifndef LifeWorldEditor_h__ #define LifeWorldEditor_h__ #include #include class LifeWorldEditor { public: LifeWorldEditor(void); ~LifeWorldEditor(void); int32 Load(); uint32 Run(); private: LifeGame::World* game_scene; LifeGame::Game* game; LifeGame::World* editor_scene; LifeCore::IRenderWindow* main_window; LifeGraphics::IRenderOutput* main_out; }; #endif // LifeWorldEditor_h__