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2025-05-13 02:46:21 +03:00

45 lines
1.4 KiB
C++

#ifndef IShaderFactorySource_h__
#define IShaderFactorySource_h__
#include "shaders/IShaderGraphNode.h"
namespace LifeGraphics
{
class IShaderGraphNodeFactory;
class IShaderFactorySource
{
public:
static void Register(IShaderGraphNodeFactory* factory);
static IShaderGraphNode* node_mat_std();
static IShaderGraphNode* node_op_add();
static IShaderGraphNode* node_op_lerp();
static IShaderGraphNode* node_op_sub();
static IShaderGraphNode* node_op_mul();
static IShaderGraphNode* node_op_div();
static IShaderGraphNode* node_op_dot();
static IShaderGraphNode* node_op_cross();
static IShaderGraphNode* node_op_normalize();
static IShaderGraphNode* node_op_saturate();
static IShaderGraphNode* node_op_cmp_le();
static IShaderGraphNode* node_op_cmp_l();
static IShaderGraphNode* node_op_cmp_ge();
static IShaderGraphNode* node_op_cmp_g();
static IShaderGraphNode* node_op_cmp_e();
static IShaderGraphNode* node_op_decode_g();
static IShaderGraphNode* node_op_decode_normal();
static IShaderGraphNode* node_src_uv();
static IShaderGraphNode* node_src_sam_2d();
static IShaderGraphNode* node_src_sam_3d();
static IShaderGraphNode* node_src_sam_cube();
static IShaderGraphNode* node_const_f1();
static IShaderGraphNode* node_const_f2();
static IShaderGraphNode* node_const_f3();
static IShaderGraphNode* node_const_f4();
static IShaderGraphNode* node_val_time();
};
}
#endif // IShaderFactorySource_h__