Files
2025-05-13 02:46:21 +03:00

189 lines
10 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<ItemGroup>
<ClCompile Include="src\ISoundStream.cpp" />
<ClCompile Include="src\OggStream.cpp" />
<ClCompile Include="src\SoundSystem.cpp" />
<ClCompile Include="src\StaticSound.cpp" />
<ClCompile Include="src\StreamedSound.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="src\ISound.h" />
<ClInclude Include="src\ISoundStream.h" />
<ClInclude Include="src\OggStream.h" />
<ClInclude Include="src\SoundInfo.h" />
<ClInclude Include="src\SoundSystem.h" />
<ClInclude Include="src\StaticSound.h" />
<ClInclude Include="src\StreamedSound.h" />
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{AE2D1FB3-7F2E-4C11-9B47-5C44D3D3CAA8}</ProjectGuid>
<Keyword>Win32Proj</Keyword>
<RootNamespace>LifeSound</RootNamespace>
<SccProjectName>&lt;Project Location In Database&gt;</SccProjectName>
<SccAuxPath>&lt;Source Control Database&gt;</SccAuxPath>
<SccLocalPath>&lt;Local Binding Root of Project&gt;</SccLocalPath>
<SccProvider>Mercurial Source Control Package</SccProvider>
<VCTargetsPath Condition="'$(VCTargetsPath11)' != '' and '$(VSVersion)' == '' and $(VisualStudioVersion) == ''">$(VCTargetsPath11)</VCTargetsPath>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v120</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v120</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v120</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v120</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<OutDir>$(SolutionDir)$(ProjectName)\lib\</OutDir>
<IntDir>$(SolutionDir)$(ProjectName)\tmp\$(Configuration)\</IntDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<TargetName>$(ProjectName)_d</TargetName>
<IntDir>$(SolutionDir)$(ProjectName)\tmp\$(Configuration)\</IntDir>
<OutDir>$(SolutionDir)$(ProjectName)\lib\</OutDir>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>WIN32;_DEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>C:\Program Files %28x86%29\Visual Leak Detector\include;.\src;$(REPO_DIR)\OpenAL\include;$(SolutionDir)\LifeCore\src;$(REPO_DIR)\libvorbis\include;$(REPO_DIR)\libogg\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
<MinimalRebuild>false</MinimalRebuild>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
<Lib>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<AdditionalLibraryDirectories>C:\Program Files %28x86%29\Visual Leak Detector\lib;$(REPO_DIR)\OpenAL\libs\Win32;$(SolutionDir)\LifeCore\lib;$(REPO_DIR)\libvorbis\win32\VS2010\Win32\Release;$(REPO_DIR)\libogg\win32\VS2010\Win32\Release</AdditionalLibraryDirectories>
<AdditionalDependencies>LifeCore_d.lib;OpenAL32.lib</AdditionalDependencies>
</Lib>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>WIN32;_DEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>C:\Program Files %28x86%29\Visual Leak Detector\include;.\include;$(REPO_DIR)\OpenAL\include;$(SolutionDir)\LifeCore\include;$(REPO_DIR)\libvorbis\include;$(REPO_DIR)\libogg\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
<Lib>
<OutputFile>lib\LifeSound_d.lib</OutputFile>
<AdditionalLibraryDirectories>C:\Program Files %28x86%29\Visual Leak Detector\lib;$(REPO_DIR)\OpenAL\libs\Win32;$(SolutionDir)\LifeCore\lib;$(REPO_DIR)\libvorbis\win32\VS2010\Win32\Release;$(REPO_DIR)\libogg\win32\VS2010\Win32\Release</AdditionalLibraryDirectories>
<AdditionalDependencies>LifeCore_d.lib;libvorbis.lib;libogg.lib;libvorbisfile.lib;OpenAL32.lib</AdditionalDependencies>
</Lib>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<PrecompiledHeader>
</PrecompiledHeader>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>.\src;$(REPO_DIR)\OpenAL\include;$(SolutionDir)\LifeCore\src;$(REPO_DIR)\libvorbis\include;$(REPO_DIR)\libogg\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
</Link>
<Lib>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<AdditionalDependencies>LifeCore.lib;OpenAL32.lib</AdditionalDependencies>
<AdditionalLibraryDirectories>$(REPO_DIR)\OpenAL\libs\Win32;$(SolutionDir)\LifeCore\lib;$(REPO_DIR)\libvorbis\win32\VS2010\Win32\Release;$(REPO_DIR)\libogg\win32\VS2010\Win32\Release</AdditionalLibraryDirectories>
</Lib>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<PrecompiledHeader>
</PrecompiledHeader>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>.\include;$(REPO_DIR)\OpenAL\include;$(SolutionDir)\LifeCore\include;$(REPO_DIR)\libvorbis\include;$(REPO_DIR)\libogg\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
</Link>
<Lib>
<OutputFile>lib\LifeSound.lib</OutputFile>
<AdditionalDependencies>LifeCore.lib;libvorbis.lib;libogg.lib;libvorbisfile.lib;OpenAL32.lib</AdditionalDependencies>
<AdditionalLibraryDirectories>$(REPO_DIR)\OpenAL\libs\Win32;$(SolutionDir)\LifeCore\lib;$(REPO_DIR)\libvorbis\win32\VS2010\Win32\Release;$(REPO_DIR)\libogg\win32\VS2010\Win32\Release</AdditionalLibraryDirectories>
</Lib>
</ItemDefinitionGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>