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2025-05-13 05:19:58 +03:00
using UnityEngine;
using System.Collections;
public class AiUntilSuccess : AiDecorator {
protected override BehaviorStatus OnExecute(AiBlackboard blackboard) {
var childStatus = child.Tick(blackboard);
return childStatus == BehaviorStatus.Success ? BehaviorStatus.Success : BehaviorStatus.Running;
}
}