24 lines
515 B
C#
24 lines
515 B
C#
using System.ComponentModel.Design;
|
|||
|
|
using UnityEngine;
|
||
|
|
using System.Collections;
|
||
|
|
|
||
|
|
public class ActivateGameObject : MonoBehaviour {
|
||
|
|
public Predicate activatePredicate;
|
||
|
|
private bool _active = false;
|
||
|
|
public GameObject target;
|
||
|
|
// Use this for initialization
|
||
|
|
void Start () {
|
||
|
|
|
||
|
|
}
|
||
|
|
|
||
|
|
// Update is called once per frame
|
||
|
|
void Update () {
|
||
|
|
if (!_active && activatePredicate.Check()) {
|
||
|
|
_active = true;
|
||
|
|
if (target != null) {
|
||
|
|
target.SetActive(true);
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|