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2025-05-13 05:19:58 +03:00
using UnityEngine;
using System.Collections;
using UnityEngine.Audio;
public class AudioMixerController : MonoBehaviour {
public AudioMixer ambientMixer;
public string snapshotName = "Master";
public float transitionTime = 1.0f;
private PlayerSensor _sensor;
// Use this for initialization
void Start () {
_sensor = GetComponentInChildren<PlayerSensor>();
_sensor.PlayerEnter += HandlePlayerEnter;
}
void HandlePlayerEnter (PlayerSensor sensor, GameObject player)
{
var snap = ambientMixer.FindSnapshot(snapshotName);
snap.TransitionTo(transitionTime);
}
// Update is called once per frame
void Update () {
}
}