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2025-05-13 05:19:58 +03:00
using UnityEngine;
using System.Collections;
public class LockPredicate : Predicate {
#region implemented abstract members of Predicate
protected override bool CheckInternal ()
{
return keyLock == null ? false : keyLock.locked;
}
protected override bool CheckInternal (object param)
{
return CheckInternal();
}
#endregion
public LockSwitch keyLock;
void Start () {
}
void Update () {
}
}