Files

41 lines
658 B
C#
Raw Permalink Normal View History

2025-05-13 05:19:58 +03:00
using UnityEngine;
using System.Collections;
[ExecuteInEditMode]
public class PixelPerfectCamera : MonoBehaviour {
private Camera _cam;
public int pixelsToUnits = 1;
public int zoom = 1;
// Use this for initialization
void Start () {
FindCamera();
FitCameraSize();
}
// Update is called once per frame
void Update () {
FitCameraSize();
}
void FitCameraSize(){
if(_cam != null){
float camSize = ((float)(_cam.pixelHeight) / 2.0f ) / pixelsToUnits;
_cam.orthographicSize = camSize / zoom;
}
}
void FindCamera(){
_cam = gameObject.GetComponent<Camera>();
}
void OnValidate(){
FindCamera();
FitCameraSize();
}
}