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2025-05-13 05:19:58 +03:00
using UnityEngine;
using System.Collections;
public abstract class Predicate : MonoBehaviour {
public bool invert;
public bool Check(){
var tmp = CheckInternal();
return invert ? !tmp : tmp;
}
public bool Check(object param){
var tmp = CheckInternal(param);
return invert ? !tmp : tmp;
}
protected abstract bool CheckInternal();
protected abstract bool CheckInternal(object param);
}