48 lines
1.2 KiB
C#
48 lines
1.2 KiB
C#
using UnityEngine;
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using System.Collections;
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using System.Collections.Generic;
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public static class BlackboardVariables {
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public static string LastEnemyPosition = "lastEnemyPosition";
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public static string LastSound = "lastSound";
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public static string LastSuspiciousTime = "lastSuspTime";
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public static string Enemy = "enemy";
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}
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public class AiBlackboard : MonoBehaviour {
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private Dictionary<string, object> _values = new Dictionary<string, object>();
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public GameObject Obj {
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get {
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return (GameObject)_values["gameobject"];
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}
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}
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public void SetValue(string key, object val) {
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_values[key] = val;
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}
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/*public bool GetValue(string key, out object val) {
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if (_values.ContainsKey(key)) {
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val = _values[key];
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return true;
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}
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val = null;
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return false;
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}*/
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public bool GetValue<T>(string key, out T obj) {
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if (_values.ContainsKey(key)) {
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obj = (T)_values[key];
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return true;
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}
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obj = default(T);
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return false;
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}
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public bool RemoveValue(string key) {
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return _values.Remove(key);
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}
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}
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