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MetalGear2D.Unity/Assets/Standard Assets/Image Effects (Pro Only)/TwirlEffect.cs
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2025-05-13 05:19:58 +03:00
using UnityEngine;
[ExecuteInEditMode]
[AddComponentMenu("Image Effects/Displacement/Twirl")]
public class TwirlEffect : ImageEffectBase {
public Vector2 radius = new Vector2(0.3F,0.3F);
public float angle = 50;
public Vector2 center = new Vector2 (0.5F, 0.5F);
// Called by camera to apply image effect
void OnRenderImage (RenderTexture source, RenderTexture destination) {
ImageEffects.RenderDistortion (material, source, destination, angle, center, radius);
}
}