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#pragma strict
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@CustomEditor (AntialiasingAsPostEffect)
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class AntialiasingAsPostEffectEditor extends Editor
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{
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var serObj : SerializedObject;
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var mode : SerializedProperty;
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var showGeneratedNormals : SerializedProperty;
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var offsetScale : SerializedProperty;
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var blurRadius : SerializedProperty;
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var dlaaSharp : SerializedProperty;
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var edgeThresholdMin : SerializedProperty;
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var edgeThreshold : SerializedProperty;
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var edgeSharpness : SerializedProperty;
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function OnEnable () {
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serObj = new SerializedObject (target);
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mode = serObj.FindProperty ("mode");
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showGeneratedNormals = serObj.FindProperty ("showGeneratedNormals");
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offsetScale = serObj.FindProperty ("offsetScale");
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blurRadius = serObj.FindProperty ("blurRadius");
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dlaaSharp = serObj.FindProperty ("dlaaSharp");
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edgeThresholdMin = serObj.FindProperty("edgeThresholdMin");
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edgeThreshold = serObj.FindProperty("edgeThreshold");
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edgeSharpness = serObj.FindProperty("edgeSharpness");
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}
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function OnInspectorGUI () {
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serObj.Update ();
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GUILayout.Label("Luminance based fullscreen antialiasing", EditorStyles.miniBoldLabel);
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EditorGUILayout.PropertyField (mode, new GUIContent ("Technique"));
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var mat : Material = (target as AntialiasingAsPostEffect).CurrentAAMaterial ();
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if(null == mat && (target as AntialiasingAsPostEffect).enabled) {
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EditorGUILayout.HelpBox("This AA technique is currently not supported. Choose a different technique or disable the effect and use MSAA instead.", MessageType.Warning);
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}
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if (mode.enumValueIndex == AAMode.NFAA) {
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EditorGUILayout.PropertyField (offsetScale, new GUIContent ("Edge Detect Ofs"));
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EditorGUILayout.PropertyField (blurRadius, new GUIContent ("Blur Radius"));
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EditorGUILayout.PropertyField (showGeneratedNormals, new GUIContent ("Show Normals"));
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} else if (mode.enumValueIndex == AAMode.DLAA) {
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EditorGUILayout.PropertyField (dlaaSharp, new GUIContent ("Sharp"));
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} else if (mode.enumValueIndex == AAMode.FXAA3Console) {
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EditorGUILayout.PropertyField (edgeThresholdMin, new GUIContent ("Edge Min Threshhold"));
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EditorGUILayout.PropertyField (edgeThreshold, new GUIContent ("Edge Threshhold"));
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EditorGUILayout.PropertyField (edgeSharpness, new GUIContent ("Edge Sharpness"));
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}
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serObj.ApplyModifiedProperties();
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}
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}
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