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#pragma strict
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@CustomEditor (SunShafts)
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class SunShaftsEditor extends Editor
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{
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var serObj : SerializedObject;
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var sunTransform : SerializedProperty;
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var radialBlurIterations : SerializedProperty;
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var sunColor : SerializedProperty;
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var sunThreshold : SerializedProperty;
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var sunShaftBlurRadius : SerializedProperty;
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var sunShaftIntensity : SerializedProperty;
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var useDepthTexture : SerializedProperty;
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var resolution : SerializedProperty;
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var screenBlendMode : SerializedProperty;
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var maxRadius : SerializedProperty;
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function OnEnable () {
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serObj = new SerializedObject (target);
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screenBlendMode = serObj.FindProperty("screenBlendMode");
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sunTransform = serObj.FindProperty("sunTransform");
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sunColor = serObj.FindProperty("sunColor");
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sunThreshold = serObj.FindProperty("sunThreshold");
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sunShaftBlurRadius = serObj.FindProperty("sunShaftBlurRadius");
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radialBlurIterations = serObj.FindProperty("radialBlurIterations");
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sunShaftIntensity = serObj.FindProperty("sunShaftIntensity");
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resolution = serObj.FindProperty("resolution");
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maxRadius = serObj.FindProperty("maxRadius");
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useDepthTexture = serObj.FindProperty("useDepthTexture");
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}
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function OnInspectorGUI () {
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serObj.Update ();
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EditorGUILayout.BeginHorizontal();
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var oldVal : boolean = useDepthTexture.boolValue;
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EditorGUILayout.PropertyField (useDepthTexture, new GUIContent ("Rely on Z Buffer?"));
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if((target as SunShafts).GetComponent(Camera))
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GUILayout.Label("Current camera mode: "+ (target as SunShafts).GetComponent(Camera).depthTextureMode, EditorStyles.miniBoldLabel);
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EditorGUILayout.EndHorizontal();
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// depth buffer need
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/*
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var newVal : boolean = useDepthTexture.boolValue;
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if (newVal != oldVal) {
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if(newVal)
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(target as SunShafts).camera.depthTextureMode |= DepthTextureMode.Depth;
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else
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(target as SunShafts).camera.depthTextureMode &= ~DepthTextureMode.Depth;
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}
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*/
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EditorGUILayout.PropertyField (resolution, new GUIContent("Resolution"));
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EditorGUILayout.PropertyField (screenBlendMode, new GUIContent("Blend mode"));
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EditorGUILayout.Separator ();
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EditorGUILayout.BeginHorizontal();
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EditorGUILayout.PropertyField (sunTransform, new GUIContent("Shafts caster", "Chose a transform that acts as a root point for the produced sun shafts"));
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if((target as SunShafts).sunTransform && (target as SunShafts).GetComponent(Camera)) {
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if (GUILayout.Button("Center on " + (target as SunShafts).GetComponent(Camera).name)) {
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if (EditorUtility.DisplayDialog ("Move sun shafts source?", "The SunShafts caster named "+ (target as SunShafts).sunTransform.name +"\n will be centered along "+(target as SunShafts).GetComponent(Camera).name+". Are you sure? ", "Please do", "Don't")) {
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var ray : Ray = (target as SunShafts).GetComponent(Camera).ViewportPointToRay(Vector3(0.5,0.5,0));
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(target as SunShafts).sunTransform.position = ray.origin + ray.direction * 500.0;
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(target as SunShafts).sunTransform.LookAt ((target as SunShafts).transform);
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}
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}
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}
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EditorGUILayout.EndHorizontal();
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EditorGUILayout.Separator ();
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EditorGUILayout.PropertyField (sunThreshold, new GUIContent ("Threshold color"));
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EditorGUILayout.PropertyField (sunColor, new GUIContent ("Shafts color"));
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maxRadius.floatValue = 1.0f - EditorGUILayout.Slider ("Distance falloff", 1.0f - maxRadius.floatValue, 0.1, 1.0);
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EditorGUILayout.Separator ();
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sunShaftBlurRadius.floatValue = EditorGUILayout.Slider ("Blur size", sunShaftBlurRadius.floatValue, 1.0, 10.0);
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radialBlurIterations.intValue = EditorGUILayout.IntSlider ("Blur iterations", radialBlurIterations.intValue, 1, 3);
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EditorGUILayout.Separator ();
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EditorGUILayout.PropertyField (sunShaftIntensity, new GUIContent("Intensity"));
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serObj.ApplyModifiedProperties();
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}
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}
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