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using UnityEngine;
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using System.Collections;
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public class AiWaypoint : MonoBehaviour {
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public float radius = 0.4f;
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public Color color = new Color(0.2f, 0.2f, 1, 0.6f);
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// Use this for initialization
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void Start () {
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}
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// Update is called once per frame
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void Update () {
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}
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void OnDrawGizmos() {
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AdvancedGizmo.DrawCircle(transform.position, Vector3.forward, radius, color);
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}
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}
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