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using UnityEngine;
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using System.Collections;
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public class AiSaySomethingOnSound : AiBehavior {
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public RandomSoundPlayer player;
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private AiSound _lastSound;
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private float _lastSloundTime;
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public float minDelay = 3;
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protected override BehaviorStatus OnExecute(AiBlackboard blackboard) {
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AiSound sound;
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blackboard.GetValue(BlackboardVariables.LastSound, out sound);
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if (sound == null) {
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return BehaviorStatus.Fail;
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}
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if (Time.time - _lastSloundTime >= minDelay) {
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player.Play();
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_lastSloundTime = Time.time;
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Debug.Log("Saying!");
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}
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return BehaviorStatus.Success;
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}
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}
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