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using System.ComponentModel.Design;
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using UnityEngine;
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using System.Collections;
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public class ActivateGameObject : MonoBehaviour {
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public Predicate activatePredicate;
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private bool _active = false;
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public GameObject target;
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// Use this for initialization
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void Start () {
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}
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// Update is called once per frame
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void Update () {
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if (!_active && activatePredicate.Check()) {
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_active = true;
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if (target != null) {
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target.SetActive(true);
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}
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}
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}
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}
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