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using UnityEngine;
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using System.Collections;
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public class AddForce : MonoBehaviour {
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public GameObject[] targets;
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public float force = 10;
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public float minTorque;
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public float maxTorque;
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void Start () {
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foreach (var target in targets) {
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var rb = target.GetComponent<Rigidbody2D>();
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rb.AddTorque(Random.Range(minTorque, maxTorque));
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}
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}
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// Update is called once per frame
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void Update () {
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}
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}
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