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2025-05-13 05:19:58 +03:00
parent 853edaf0b4
commit 472b2aee18
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using UnityEngine;
using System.Collections;
public class AddForce : MonoBehaviour {
public GameObject[] targets;
public float force = 10;
public float minTorque;
public float maxTorque;
void Start () {
foreach (var target in targets) {
var rb = target.GetComponent<Rigidbody2D>();
rb.AddTorque(Random.Range(minTorque, maxTorque));
}
}
// Update is called once per frame
void Update () {
}
}