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using UnityEngine;
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using System.Collections;
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public class RotationAnimator : MonoBehaviour {
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public Vector3 Rotation;
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// Use this for initialization
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void Start () {
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}
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// Update is called once per frame
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void Update () {
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var rotation = transform.localRotation;
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rotation.eulerAngles += Rotation * Time.deltaTime;
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transform.localRotation = rotation;
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}
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}
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