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using UnityEngine;
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using System.Collections;
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public class ButtonLedController : MonoBehaviour {
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public Led led;
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public Button button;
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public Color readyColor = Color.green;
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public Color lockedColor = Color.blue;
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public Color errorColor = Color.red;
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// Use this for initialization
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void Start () {
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}
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// Update is called once per frame
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void Update () {
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if(button.state == ButtonState.Locked){
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led.color = lockedColor;
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}else if(button.state == ButtonState.Ready){
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led.color = readyColor;
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}else{
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led.color = errorColor;
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}
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}
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}
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