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using UnityEngine;
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using System.Collections;
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public class ComponentEnabler : MonoBehaviour {
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public Behaviour target;
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public Predicate enabledPredicate;
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public bool allowReenable = false;
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private bool _enabled = true;
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// Use this for initialization
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void Start () {
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}
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// Update is called once per frame
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void Update () {
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if (!_enabled && !allowReenable) {
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return;
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}
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_enabled = enabledPredicate == null || enabledPredicate.Check();
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if (target != null) {
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target.enabled = _enabled;
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}
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}
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}
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