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using UnityEngine;
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#if UNITY_EDITOR
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using UnityEditor;
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#endif
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using System.Collections;
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public class Escape : MonoBehaviour {
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// Use this for initialization
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void Start () {
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}
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public static void Quit(){
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#if UNITY_EDITOR
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EditorApplication.isPlaying = false;
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#else
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Application.Quit();
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#endif
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}
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// Update is called once per frame
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void Update () {
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if(Input.GetKeyDown(KeyCode.Escape)){
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Quit();
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}
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}
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}
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