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using UnityEngine;
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using System.Collections;
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public class GameEnd : MonoBehaviour {
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public PlayerSensor sensor;
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// Use this for initialization
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void Start () {
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sensor.PlayerEnter += sensor_PlayerEnter;
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}
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void sensor_PlayerEnter(PlayerSensor senso, GameObject player) {
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Application.LoadLevel(2);
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}
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// Update is called once per frame
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void Update () {
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}
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}
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