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using UnityEngine;
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using System.Collections;
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using System.Reflection;
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public class UIText {
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private MonoBehaviour _source;
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private PropertyInfo textProp;
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public UIText(MonoBehaviour src) {
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_source = src;
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textProp = src.GetType().GetProperty("text");
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}
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public string text {
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get { return (string)textProp.GetValue(_source, null); }
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set { textProp.SetValue(_source, value, null); }
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}
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}
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public class HudController : UiController {
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public MonoBehaviour notifyText;
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public MonoBehaviour actionText;
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private UIText _notifyText;
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public UIText NotifyText {
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get {
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if (_notifyText == null) {
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_notifyText = new UIText(notifyText);
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}
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return _notifyText;
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}
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}
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private UIText _actionText;
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public UIText ActionText {
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get {
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if (_actionText == null) {
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_actionText = new UIText(actionText);
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}
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return _actionText;
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}
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}
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public void SetNotify(string notify) {
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NotifyText.text = notify;
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}
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public void SetAction(string action) {
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ActionText.text = action;
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}
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// Use this for initialization
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void Start() {
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var txt = transform.GetChild(0);
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var c = txt.GetComponents<MonoBehaviour>();
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Debug.Log("Components count: " + c.Length);
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Debug.Log("Component type: " + c[0].GetType().Name);
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}
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// Update is called once per frame
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void Update() {
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}
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}
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