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using UnityEngine;
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using System.Collections;
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public class Led : MonoBehaviour {
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public float intensity = 1.0f;
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public Color offColor = new Color(0,0,0,0);
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public Color color;
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private SpriteRenderer _renderer;
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// Use this for initialization
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void Start () {
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_renderer = gameObject.GetComponent<SpriteRenderer>();
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}
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// Update is called once per frame
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void Update () {
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_renderer.material.color = Color.Lerp(offColor, color, intensity);
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}
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}
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