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using UnityEngine;
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using System.Collections;
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using System.Collections.Generic;
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public class Notification{
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public GameObject source;
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public string text;
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}
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public enum NotificationElement{
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Text,
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Item,
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ImportantText
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}
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public class NotificationsController : MonoBehaviour {
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public HudController hud;
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private static string itemColor = "00ff00ff";
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private static List<Notification> _notifications = new List<Notification>();
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public static void AddNotification(Notification n){
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_notifications.Add(n);
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}
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public static string AppendString(string src, string txt, NotificationElement elementType){
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var result = src;
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if(elementType == NotificationElement.Item){
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result += "<color=#" + itemColor + ">" + txt + "</color>";
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}else if(elementType == NotificationElement.ImportantText){
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result += "<i><b>" + txt + "</b></i>";
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}else{
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result += txt;
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}
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return result;
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}
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public static void RemoveNotification(Notification n){
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_notifications.Remove(n);
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}
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// Use this for initialization
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void Start () {
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}
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void OnGUI(){
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}
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// Update is called once per frame
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void Update () {
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if(_notifications != null && _notifications.Count > 0){
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hud.SetNotify(_notifications[0].text);
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}else{
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hud.SetNotify("");
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}
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}
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}
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