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using UnityEngine;
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using System.Collections;
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[ExecuteInEditMode]
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public class PixelPerfectCamera : MonoBehaviour {
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private Camera _cam;
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public int pixelsToUnits = 1;
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public int zoom = 1;
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// Use this for initialization
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void Start () {
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FindCamera();
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FitCameraSize();
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}
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// Update is called once per frame
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void Update () {
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FitCameraSize();
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}
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void FitCameraSize(){
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if(_cam != null){
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float camSize = ((float)(_cam.pixelHeight) / 2.0f ) / pixelsToUnits;
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_cam.orthographicSize = camSize / zoom;
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}
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}
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void FindCamera(){
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_cam = gameObject.GetComponent<Camera>();
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}
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void OnValidate(){
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FindCamera();
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FitCameraSize();
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}
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}
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