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using UnityEngine;
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using System.Collections;
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public abstract class Predicate : MonoBehaviour {
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public bool invert;
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public bool Check(){
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var tmp = CheckInternal();
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return invert ? !tmp : tmp;
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}
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public bool Check(object param){
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var tmp = CheckInternal(param);
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return invert ? !tmp : tmp;
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}
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protected abstract bool CheckInternal();
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protected abstract bool CheckInternal(object param);
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}
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